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sorin.jurcut

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Posts posted by sorin.jurcut

  1. Hi Guys,

     

    It's been quite a while since you launched Affinity and I've been using it on a regular basis, however, I'm not happy about the fact that I need to use a third party app like bjango's skala for mirroring active artboards to the phone, so I'm thinking of creating a specialized tool for this. However, as with many other tools, I'd need some info wrt API or any means of background communication with Affinity to show said artboards. As of right now, I don't know of any such ways. please adivse.

     

    Cheers,
    Sorin

  2. It's not going to be turned on for 1.6 after all... we actually sat and used the finished thing and weren't 'wowed' by it so we have come up with a different plan - it'll be better for everyone but it won't happen in the timeframe of 1.6, I'm sorry to say :(

     

    If you need some help and pointers to polish it, I'd be happy to help out.

    While we're on the subject, is there any news about the mobile "mirror" client ? I've been using a AD+Skala designer combo but it's a bit cumbersome because you need auto-export. In any situation, it would help tremendously if you could add types of vision impairment into the mobile client for testing out designs before commiting to something. 

  3. I've been working with affinity for the better part of ±4 months now (i think?), and I'd love to know when the prototyping feature will be up for trial. I'm kind of tired of using skala + continuous export as it's quite a hack and freezes up the computer a lot, even with 16 gigs of RAM.

     

    I'd love to see how Affinity's tool is looking/working and give some help to shape it. Is there any way to get my hands on it ?

  4. Working on a redesign of an app in my company, and I wanted to experiment with Affinity Designer. Having had worked with both Sketch, Adobe Photoshop and Adobe Illustrator, Affinity was the right amount of "strange" I needed. Right between Ps and Ai, with bits of Sketch, it's exactly what I need. I got accustomed to the snapping, and it's a joy to do UI design with it. Especially with Artboards. Very very easy. I'm a bit miffed with the occasional crashes from various sources, but those are going to be history once the beta goes MP and gets released.

     

    I've also tested Flinto, Pixate and Principle in parallell with Affinity Designer, and I settled on Principle. Flinto is simply too primitive and has issues with element positioning. Quite the odd UX they got. not a fan. Pixate is a bit complicated and just doesn't cut it in terms of more complicated stuff. Having said that, Principle is still not the best, lacking timelined animation & interaction. What I wanted to see was something along the lines of After Effects Timeline animation but for individual elements, adjustable timeline lenght, etc. I would've wanted to be able to stopwatch parameters of properties and be able to change them (create keyframes in the process). Alas, no. The principle phone client is really primitive. No wireless sharing, you have to be connected. Eugh !

     

    Unfortunately I cannot give more info about the project, nor can I post more screens, because I'd then be in deep trouble.

     

    Cheers.

    post-38301-0-30984700-1478295919_thumb.png

  5. Looking at the large picture something strikes me as odd. I've been doing photomanipulations, photo retouching and photography alongside UI since 2005 and it looks like there is a upscaled image of a tiger you painted over. Is it true or am I wrong ? It can't be filters, and it can't be the brush. The places where you used a brush are quite obvious. And it looks like you also overlayed a smaller res-texture on top, which is what confuses my eyes if the tiger was 100% hand painted. :)

  6. After working with AD to export stuff for a mobile app, I came to the conclusion this would be a must. It's really difficult to navigate between lots of different things and not be able to organize them, and so it would be cool to have:

     

    1. Layer/Export item color coding (like ps)

    2. Export item grouping, to keep things tidy. setting a "Path" variable on this could be cool because it would allow for all items in this group to be exported in the path specified in the variable, without having to resort to "funky naming" like "mainfolder/subfolder"

  7. What does "something" stand for?

    Hope pixels... Otherwise (if you mean mm) you're painting on something like 88582px canvas, which is insane and almost impossible to handle by any produced software yet...  :)

     

    These are my tips:

     

    To my experience going above 6000px in digital painting is somehow a waste of resolution.

    A 4k file print well up to A3 at 300dpi, a 6k file is perfect for a 70x100cm print.

     

    On the software side, what slows down AP is (in order):

    • Tool > With the same parameters Pixel Tool is always faster than Paintbrush, I guess that AA is the reason.
    • Spacing > Anything below 4% is pretty demanding
    • Texture 
    • Nozzle size > Up to 1024px nozzles work fine, above you could find slowness.
    • Wet edges

    Waiting for improvements on the engine, to speed up AP with hi-res documents (>4k):

    • Turn off Rulers
    • Use Pixel Tool

    Some of my Pigmento tools are designed specifically for the Pixel Tool, which delivers a responsive stroke even at 200px radius and above.

    These tools are the ones suitable for blocking large areas.

    I tend to use paintbrush for details.

     

    It was pixels, as you might've guessed.  :)) Nobody's as insane as to try sizes like that. Although, now that you mention it, being able to design 16m canvases within Affinity Designer wouldn't be bad at all !

     

    Thanks for the nice tips ! I'll keep them in mind !

  8. I've attached a SS of the Affinity photo toolbar. I don't see any eyedropper tool.

    Also, on the normal one, It's soooo frustrating that the color doesn't get applied to the active color as soon as you pick it.

    And yes, Paolo is right with the alt-click color picker, it doesn't give me any visual feedback on where I pick from, and is sometimes stuck, as in in continuous pick mode. (not sure why)

     

    @Paolo: Thanks for the kind words. Somehow I always end up painting more manlier pics... ugh ! :)) The person in the portrait is a portuguese actress/singer, Lucia Moniz

    I was working at 7500 something at 300 dpi and wanted to do a brushtroke with one of your brushes... it lagged like hell.

    post-38301-0-93206800-1477305959_thumb.png

  9. I hope that Publisher doesn't get rush-published. I'd rather have a solid, reliable and dependable app over something half-done, which is what Bohemian Coding and Adobe have been doing. It's the main reason I'm in the process of moving away from Sketch, and the main reason why I also moved away from Adobe.

     

    I'm going to buy Publisher and if the Affinity team ever decide to make a video-editing (montage and effects persona) app, I'm DEFINITELY buying that too.

    As for features, I too think that some features should not be cross-app, mostly due to the fact that it would cannibalize into the sales of the other products. Of course, as a customer, I don't mind at all. I think it's awesome !

  10. I've gotta say I bought Paolo Limoncelli's DAUB brushes, and they were worth it. Love them to bits, love AP too, though it still feels sluggish with large images on a 16 GB Macbook pro, which isn't that awesome. But nevertheless, pretty cool !

    Somehow though I feel as if AD's pixel persona is better at digital painting than AP's. Probably because AP has no eyedropper tool. Also, the alt-click colorpicker doesn't feel great at all... needs some polishing.

     

    Anyways, bickering aside, here's what I managed to create. :) It's not really great, but I did learn some stuff doing it, since I didn't skip the initial "construction" phase of drawing lines and marking proportions. I'm trying to learn digital paiting for some time now, and somehow I've got problems because I always end up comparing myself with people who've been at it for years. It's stupid, but It's the only way I know how to scale, and because I think it helps me get better faster. The downside is that I always feel bad about what I do.

    post-38301-0-83815400-1477254299_thumb.jpg

  11. Hi sorin.jurcut,

    Thanks for sharing them with us :)

     

    NP. The first brush (looking at the preview) is the second one from the bottom up in the list, and is hugely useful for blocking in and blending. If you want even better blending, drop the opacity to 50% and you've got a nice soft brush for light cover. The very last one is also good for such purposes as it's half-transparent and imitates pressure sensitivity quite well. The rest are mostly textured brushes. I'll post some more tonight after experimenting a little longer with the brushes. I think the other brushes here are cool, but I would like to create free brushes, to help encourage others to adopt AP more. Which is not to say I do not respect creators of paid resources, I just don't want to do it. :)

     

    Cheers !

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