StuartRc
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Posts
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Joined
Reputation Activity
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StuartRc got a reaction from ID_eklp in Texture Brushes 03 [Hatching]
This set has been updated with a new version that can be found here: Hatching Brushes
Making available a new set of texture brushes [hatching 01] that I have been working on for a new artwork
Texture Brush Pack 03.zip
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StuartRc got a reaction from Gretzn in Texture Brush Packs [Dots]
Texture Brush Dots
Upload of 120 Texture brushes [Set 1] with sample sheets
Changes
1. Modified Dynamics (Flow and Accumulation Jitter mostly...)
2. Assembled into single Zip file
3. Added new set of sample visuals
4. Added A4 sample sheet [PDF]
5. Brush Labels re-named in individual packs to comply with how sets have been organised
6. Removed old sample visuals
New Format
TB DOTS Sample120.pdf
TB DOTS Set 1 P 01 - 12.zip
Single Brush Packs (10 brushes per pack)
Old versions of TB DOTS set 1 (above)
Assembled in one place for convenience
Texture Brush Pack 05.zip
Texture Brush Pack 06.zip
Texture Brush Pack 07.zip
TB DOTS-Pack 29.zip
TB DOTS-Pack 30.zip
TB DOTS-Pack 31.zip
TB DOTS-Pack 34.zip
TB DOTS-Pack 35.zip
TB DOTS-Pack 36.zip
TB DOTS Packs 37-39.zip
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StuartRc got a reaction from Bilbobaggins in Texture Brush Packs x12 [Organics]
Organic texture Brushes Pack 1 Version 2.0
I have been working on updating the original texture brush packs so that it complies with more recent uploads
The original 11 brush packs(.zip) files have been removed and replaced with a single file containing all the original brush packs so that they are stil accessible
Added a new set now containing 12 brush packs (120 brushes) also in a single file for download.
Made significant changes to the original brushes
a. simplified the nozzles by removing the intense pattern overlays and added 28 new additional png files to increase pattern variation.
b. Reduced the initial size of the some of the original brushes.
c. Adjusted the brush dynamics to allow for use of flow and accumulation in the general brush tab
d. Where possible reduced the reliance on random size variation in brush dynamics
d. Added sample 4 page PDF for download
e. Removed original sample images (11) and replaced with just 4
enjoy!
New Versions
TB ORGANICS V2.zip
OB 1 Set 1.pdf
Old Brush Set
ORGANICS 1 ALL V1.zip
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StuartRc got a reaction from silverdust in Speed demanded
I have to say you are very productive..and getting better with each piece!...keep it up
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StuartRc reacted to giantlobsterprd in ISO city
Quick illustration I did for Instagram self-promo. Playing with the isometric grid. Good times.
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StuartRc reacted to Xenol in Local Studio Logo
Hi guys, something I'm doing for a friend's recording studio. Below are the logo design and a facebook cover (Which I'm particularly proud of)
Thoughts?
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StuartRc got a reaction from Kasper-V in Metal work [experiments with primitives and brushes]
Just another long experiment in AD and AP to share
I was really inspired by the tutorials uploaded to the Forum by (Frankentoon) and links to a fantastic website.
Character Design Tutorial
Brainstorming with primitives
and other tutorials produced by Yulia Sokolova
So I thought I would play around with ‘primitives’ and some of the new texture brushes recently created.
65 layers and 2 and an embedded Affinity Photo file with another 5 layers mixed with coffee and a couple of late nights ….and this is the crazy result…
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StuartRc got a reaction from jer in Metal work [experiments with primitives and brushes]
Just another long experiment in AD and AP to share
I was really inspired by the tutorials uploaded to the Forum by (Frankentoon) and links to a fantastic website.
Character Design Tutorial
Brainstorming with primitives
and other tutorials produced by Yulia Sokolova
So I thought I would play around with ‘primitives’ and some of the new texture brushes recently created.
65 layers and 2 and an embedded Affinity Photo file with another 5 layers mixed with coffee and a couple of late nights ….and this is the crazy result…
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StuartRc got a reaction from hlarledge in custom brush panels
I like the concept of Brush Organisation and it would be a useful feature for Affinity Products
When working with a large number of brushes the current brush panel can become more difficult to manage unless the brushes are organised into smaller categories (which is what I tend to do) or you have an extended Brush Panel!.
Is this one something like you are suggesting?
https://gumroad.com/l/brushbox
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StuartRc reacted to Pmejna in Pmejna illustrations with Affinity Designer
Hello everyone, this is my first post with my work.
I am really happy to be a part of Affinity users community.
From few days I am a lucky owner of a new PC and Trial version of AD. Because I like it very much I bought AD yesterday. I would like to share with you my first test illustration. Still I am working on my process - right now I am using Krita and AD. Krita for sketches and digital painting stuff, AD for a vector works. Still don't know a lot about Affinity Photo - maybe that will be my next buy in near future.
If you like my work please follow me on facebook: https://www.facebook.com/mejnaprzemyslaw/
THX for any feedback :)
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StuartRc reacted to Frankentoon Studio in NEW tutorial for AD - Improve your brainstorming skills
Hello everyone!
Just wanted to let you know that our new tutorial for Designer is up and running! It shows a quick approach I use all the time for generating quick ideas during my brainstorming sessions. You'll learn how to get the most out of Designer's primitives to sketch concepts faster and never run out of ideas.
This tut includes FREE downloadable work files. Enjoy!
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StuartRc reacted to dmstraker in Notes on In-House Affinity Photo Video Tutorials
Phew. I've just ploughed through the full set of in-house AP video tutorials, done by the most excellent James Ritson. To help me learn and provide a reference, I made personal notes along the way. Here they are, complete with links to each video, in case they may be of help for you. No guarantees and all that.
Update 25 Mar 17: File with notes on change up to 23 March added.
Update 30 Mar 17: File with notes on change up to 29 March added.
170314 Affinity Photo Video Notes.pdf
170325 Affinity Photo Video Notes.pdf
170329 Affinity Photo Video Notes V3.pdf
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StuartRc reacted to verysame in AD Windows Beta 1.5.2.66 [Wacom Pen and .ABR Brush Import]
Hi Stuart_R,
Thanks for adding your feedback, I'm sorry to hear you are getting the same issue but I'm glad I'm not alone! :)
Now that the devs are aware, they will add an option to switch tablet input method:
https://forum.affinity.serif.com/index.php?/topic/39563-15266-tablet-problems/?p=197662
Hopefully we will get this new beta soon!
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StuartRc got a reaction from RyzilHeS in AD Windows Beta 1.5.2.66 [Wacom Pen and Artboards]
Probably related to previous Post (AD Windows Beta 1.5.2.66 [Object Fill)
When you use the Wacom Pen to resize an artboard the 'Move Box' does not maintain the position of the actual artboard. Also getting a rectangular shape constantly flickering on the screen in the background...weird! :huh:
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StuartRc got a reaction from A_B_C in Add multiple artboards
Happy to try and help :)
Interesting Problem though ..I have been trying to recreate the issue and make the slices create odd sizes; but I couldn't ...without physically setting the slice size. maybe it's just a Mac issue
I did find another problem but not related to an extra px. :huh:
Been reading your bug report..MEB is one of the best living resources on the forum! I am sure he will get to the bottom of it
2500 icons ..that's a lot of work and must be frustrating being held up..hopefully only briefly
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StuartRc got a reaction from Davidnab in AD Windows Beta 1.5.2.66 [Object Fill]
Thanks for the latest version to be tested which I have downloaded and installed.
Unfortunately I am having issues with the fill seriously lagging behind the object shape.
Steps to reproduce:
a.New file
b.Draw object with pen tool
c. Fill object (green in my case)
d. move nodes around
The shape can be 'reshaped' but the fill is really slow and 'linear' as in displaying rectangular shapes as it fills
Also Dragging the object container box with pen leaves fragments of the fill colour behind and the selection/move box can completely escape the object shape.. hard to describe but that what it does! :o
made a little video ..as zip file attached
It appears to be related to the Wacom Tablet. As it works OK with the Mouse but NOT with the Pen
Using:
Affinity Designer Beta 1.5.3.62
On OS Windows 10 Pro 1607 OS Build 14393.969
System AMD FX 8350 and AMD Radeon 16.12.2 (R9 380 Series)
Wacom Intuous 4M with driver 6.3.18-3
Affinity Designer 5_2_2017 8_32_23 PM.zip
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StuartRc reacted to AlainP in AD Windows Beta 1.5.2.66 [Object Fill]
Windows 10 Creators update, i3 with Intel Graphics, 6 Gb memory, and Wacom Bamboo CTH-470, quite a basic system. Everything works very well and quite speedy for the configuration I have. I can reproduce what Stuart_R mentionned, moving handles of a closed object made with curves, makes the fill running behind to catchup with the move. But, to see that lag, I have to move the handles extremely quickly, something I never did and will never do. It also have to be a large file at high resolution. At 192 dpi I don't see anything. So, I wouldn't say that's a problem on my side. But I can understand that when your computer is a "monster" this is probably something that you don't expect.
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StuartRc got a reaction from Bri-Toon in Character Design Tutorial - The Brave Viking
Hi Frankentoon
I just thought I would make an attempt at one of your fantastic tutorials from your excellent website....It took me a few hours! ...and I made a few changes as it evolved...
I really like the technique and I am I will use it again!
..with regards to the 'horns' however the process was excellent but the final path expansion created too many nodes even after deploying the smoothing tool.
So I opted for the of the 'Tear' Tool to solve the problem and simplify the process a bit
Also created a textured version which I have uploaded aside the flat AD version...to compare and now debating whether to convert some 'monsters' using your technique I think it would be fun :)
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StuartRc got a reaction from calerius in Add multiple artboards
Hi Calerius
I read the post with interest as I have had to deploy a similar technique as described by MED and A_B_C. when working on my new set of brush nozzles (icons basically!)
The workflow I eventually used....
a. Create the grid as outlined in the linked video (pixels (icon dimension + subdivisions)+Gutter to suite)
b. Activate Snapping/force Pixel alignment/move by whole pixels
c. Add artboard if required (but not necessary)
d. Add layer, name it (for reference [slice Maker]). Then add rectangular shapes with just a neutral fill (no outline) to the exact dimensions of icons required (32x as described) and aligned according to pixel grid; when it came to sizing for me I used a larger size and scaled down using the export persona options (multiple output) once this is set up it saves a lot of time
e. Sorry Missed something: In pixel Persona navigate to layer/object/groups containing the base rectangles; select all and create slices (Hit create button) should make all in one hit
f. Go to Pixel Persona and select Layers Tab.Select all rectangle objects (Shift + Click); Click on Make Items Visible on Export' (small eye) to turn off/deactivate
g. Save you template
This should give you a working re-usable template but you can extend it by setting up the required export options and adding unique names (so files do not get overwritten)
Helpers:
Create objects on separate layer
A bit time consuming but if you create an icon on separate layers then name layer according to what is required you can create additional slices from those layers and/or control the naming convention for Persona Output
Once set up use continuous output in Pixel Persona to automatically update changes
You can change size of output/scaling with 0.5x or 0.25x as well as 1x , 2x etc in export file size option beneath filetype options
DPI can be changed in the popup dialogue box (Click on output filename button)... took me a while to find that one must have been asleep! :mellow:
Hope this helps..and I haven't missed anything! :o
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StuartRc got a reaction from A_B_C in Add multiple artboards
Hi Calerius
I read the post with interest as I have had to deploy a similar technique as described by MED and A_B_C. when working on my new set of brush nozzles (icons basically!)
The workflow I eventually used....
a. Create the grid as outlined in the linked video (pixels (icon dimension + subdivisions)+Gutter to suite)
b. Activate Snapping/force Pixel alignment/move by whole pixels
c. Add artboard if required (but not necessary)
d. Add layer, name it (for reference [slice Maker]). Then add rectangular shapes with just a neutral fill (no outline) to the exact dimensions of icons required (32x as described) and aligned according to pixel grid; when it came to sizing for me I used a larger size and scaled down using the export persona options (multiple output) once this is set up it saves a lot of time
e. Sorry Missed something: In pixel Persona navigate to layer/object/groups containing the base rectangles; select all and create slices (Hit create button) should make all in one hit
f. Go to Pixel Persona and select Layers Tab.Select all rectangle objects (Shift + Click); Click on Make Items Visible on Export' (small eye) to turn off/deactivate
g. Save you template
This should give you a working re-usable template but you can extend it by setting up the required export options and adding unique names (so files do not get overwritten)
Helpers:
Create objects on separate layer
A bit time consuming but if you create an icon on separate layers then name layer according to what is required you can create additional slices from those layers and/or control the naming convention for Persona Output
Once set up use continuous output in Pixel Persona to automatically update changes
You can change size of output/scaling with 0.5x or 0.25x as well as 1x , 2x etc in export file size option beneath filetype options
DPI can be changed in the popup dialogue box (Click on output filename button)... took me a while to find that one must have been asleep! :mellow:
Hope this helps..and I haven't missed anything! :o
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StuartRc reacted to Keith Reeder in Won't be switching from Photoshop
You've answered your own question: are you seriously expecting to be as familiar and productive with Photo in a few hours as you are with PhotoShop after 25 years?
Many of us have made the move with no problem whatsoever. It's just a matter of doing it and accepting that there's an unavoidable learning curve associated with getting to grips with a new programme.
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StuartRc reacted to Callum in Won't be switching from Photoshop
Hi Bobtographer,
One thing a lot of people don't understand is we haven't designed a PhotoShop clone we've designed a new app. I'm sorry to hear you couldn't get along with Affinity Photo. If you need any help getting to grips with the app please let me know.
Thanks
C
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StuartRc reacted to retrograde in Nutty Squirrel Games logo/illo
Hey all, here's my latest all vector Designer character.
A fun, cheeky and a little "nutty" cartoon squirrel character created for Nutty Squirrel Games, a client in San Francisco.
Also, I decided it was time for a refresh on my Forum avatar.
Love working on these types of illos in Designer!!
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StuartRc got a reaction from Ranpo in Export PDF with transparency
Hi Gatada,
There could be several reasons why transparency in the image is not showing.
You are quite correct to indicate that PDF 1.4 up does supports transparency. i have tried it with some of my files and the export is working correctly
However,
Have you checked the settings (Preferences in Acrobat Reader or Acrobat Pro)?
CONTROL+K for preferences then activate Transparency Grid Checkbox. This will help you see what is transparent in your file.
If you are exporting from Affinity Designer to PDF You can re-import the PDF into Affinity Photo and turn on Background Transparency (Document/Transparent Background) To again display what parts of the image are transparent.
Layer effects can effectively 'destroy' parts of an image when converted to PDF if unsupported they are get rasterised by default (toggling this can have weird results!)
Hope this helps..if not I am sure their will be more contributions soon... :)
