Jump to content
You must now use your email address to sign in [click for more info] ×

StuartRc

Members
  • Posts

    2,025
  • Joined

Reputation Activity

  1. Like
    StuartRc got a reaction from ID_eklp in Texture Brushes 03 [Hatching]   
    This set has been updated with a new version that can be found here: Hatching Brushes
    Making available a new set of texture brushes [hatching 01] that I have been working on for a new artwork
     
     

    Texture Brush Pack 03.zip
  2. Like
    StuartRc got a reaction from Gretzn in Texture Brush Packs [Dots]   
    Texture Brush Dots 
    Upload of 120 Texture brushes [Set 1] with sample sheets
     
    Changes
    1. Modified Dynamics (Flow and Accumulation Jitter mostly...)
    2. Assembled into single Zip file
    3. Added new set of sample visuals
    4. Added  A4 sample sheet [PDF]
    5. Brush Labels re-named in individual packs to comply with how sets have been organised
    6. Removed old sample visuals
     
    New Format
    TB DOTS Sample120.pdf
     
    TB DOTS Set 1 P 01 - 12.zip
     
    Single Brush Packs (10 brushes per pack)
     
    Old versions of TB DOTS set 1 (above)
    Assembled in one place for convenience
     
    Texture Brush Pack 05.zip
    Texture Brush Pack 06.zip
    Texture Brush Pack 07.zip
    TB DOTS-Pack 29.zip
    TB DOTS-Pack 30.zip
    TB DOTS-Pack 31.zip
    TB DOTS-Pack 34.zip
    TB DOTS-Pack 35.zip
    TB DOTS-Pack 36.zip
    TB DOTS Packs 37-39.zip
     
     
     
     



     

  3. Like
    StuartRc got a reaction from Bilbobaggins in Texture Brush Packs x12 [Organics]   
    Organic texture Brushes Pack 1 Version 2.0
     
     
    I have been working on updating the original texture brush packs so that it complies with more recent uploads
     
    The original 11 brush packs(.zip) files have been removed and replaced with a single file containing all the original brush packs so that they are stil accessible
    Added a new set now containing 12 brush packs (120 brushes) also in a single file for download.
     
    Made significant changes to the original brushes
    a. simplified the nozzles by removing the intense pattern overlays and added 28 new additional png files to increase pattern variation.
    b. Reduced the initial size of the some of the original brushes.
    c. Adjusted the brush dynamics to allow for use of flow and accumulation in the general brush tab
    d. Where possible reduced the reliance on random size variation in brush dynamics
    d. Added sample 4 page PDF for download
    e. Removed original sample images (11) and replaced with just 4  
     
    enjoy!
     
     
    New Versions
    TB ORGANICS V2.zip
     
    OB 1 Set 1.pdf
     
    Old Brush Set
    ORGANICS 1 ALL V1.zip 
     
     




     
  4. Like
    StuartRc got a reaction from silverdust in Speed demanded   
    I have to say you are very productive..and getting better with each piece!...keep it up
  5. Like
    StuartRc reacted to silverdust in Speed demanded   
    A speed car in a city

  6. Like
    StuartRc reacted to giantlobsterprd in ISO city   
    Quick illustration I did for Instagram self-promo. Playing with the isometric grid. Good times.
     

     
  7. Like
    StuartRc reacted to Xenol in Local Studio Logo   
    Hi guys, something I'm doing for a friend's recording studio. Below are the logo design and a facebook cover (Which I'm particularly proud of)
     
    Thoughts?
     
     


  8. Like
    StuartRc got a reaction from Kasper-V in Metal work [experiments with primitives and brushes]   
    Just another long experiment in AD and AP to share
     
    I was really inspired by the tutorials uploaded to the Forum by (Frankentoon) and links to a fantastic website.
    Character Design Tutorial
    Brainstorming with primitives
     
    and other tutorials produced by Yulia Sokolova
     
    So I thought I would play around with ‘primitives’ and some of the new texture brushes recently created.
     
    65 layers and 2 and an embedded Affinity Photo file with another 5 layers mixed with coffee and a couple of late nights ….and this is the crazy result…

  9. Like
    StuartRc got a reaction from jer in Metal work [experiments with primitives and brushes]   
    Just another long experiment in AD and AP to share
     
    I was really inspired by the tutorials uploaded to the Forum by (Frankentoon) and links to a fantastic website.
    Character Design Tutorial
    Brainstorming with primitives
     
    and other tutorials produced by Yulia Sokolova
     
    So I thought I would play around with ‘primitives’ and some of the new texture brushes recently created.
     
    65 layers and 2 and an embedded Affinity Photo file with another 5 layers mixed with coffee and a couple of late nights ….and this is the crazy result…

  10. Like
    StuartRc got a reaction from hlarledge in custom brush panels   
    I like the concept of Brush Organisation and it would be a useful feature for Affinity Products
     
    When working with a large number of brushes the current brush panel can become more difficult to manage unless the brushes are organised into smaller categories (which is what I tend to do) or you have an extended Brush Panel!. 
     
    Is this one something like you are suggesting?
     
    https://gumroad.com/l/brushbox
  11. Like
    StuartRc reacted to Pmejna in Pmejna illustrations with Affinity Designer   
    Hello everyone, this is my first post with my work.
    I am really happy to be a part of Affinity users community.
    From few days I am a lucky owner of a new PC and Trial version of AD. Because I like it very much I bought AD yesterday. I would like to share with you my first test illustration. Still I am working on my process - right now I am using Krita and AD. Krita for sketches and digital painting stuff, AD for a vector works. Still don't know a lot about Affinity Photo - maybe that will be my next buy in near future. 
     

     
    If you like my work please follow me on facebook: https://www.facebook.com/mejnaprzemyslaw/
     
    THX for any feedback :)
     
     
  12. Like
    StuartRc reacted to Frankentoon Studio in NEW tutorial for AD - Improve your brainstorming skills   
    Hello everyone!
     
    Just wanted to let you know that our new tutorial for Designer is up and running! It shows a quick approach I use all the time for generating quick ideas during my brainstorming sessions. You'll learn how to get the most out of Designer's primitives to sketch concepts faster and never run out of ideas.
     
    This tut includes FREE downloadable work files. Enjoy!
     

  13. Like
    StuartRc reacted to dmstraker in Notes on In-House Affinity Photo Video Tutorials   
    Phew. I've just ploughed through the full set of in-house AP video tutorials, done by the most excellent James Ritson. To help me learn and provide a reference, I made personal notes along the way. Here they are, complete with links to each video, in case they may be of help for you. No guarantees and all that.
     
    Update 25 Mar 17: File with notes on change up to 23 March added.
    Update 30 Mar 17: File with notes on change up to 29 March added.
    170314 Affinity Photo Video Notes.pdf
    170325 Affinity Photo Video Notes.pdf
    170329 Affinity Photo Video Notes V3.pdf
  14. Like
    StuartRc reacted to verysame in AD Windows Beta 1.5.2.66 [Wacom Pen and .ABR Brush Import]   
    Hi Stuart_R,
     
    Thanks for adding your feedback, I'm sorry to hear you are getting the same issue but I'm glad I'm not alone! :)
     
    Now that the devs are aware, they will add an option to switch tablet input method:
     
    https://forum.affinity.serif.com/index.php?/topic/39563-15266-tablet-problems/?p=197662
     
     
    Hopefully we will get this new beta soon!
  15. Like
    StuartRc got a reaction from RyzilHeS in AD Windows Beta 1.5.2.66 [Wacom Pen and Artboards]   
    Probably related to previous Post (AD Windows Beta 1.5.2.66 [Object Fill)
     
    When you use the Wacom Pen to resize an artboard the 'Move Box' does not maintain the position of the actual artboard. Also getting a rectangular shape constantly flickering on the screen in the background...weird! :huh:
  16. Like
    StuartRc got a reaction from A_B_C in Add multiple artboards   
    Happy to try and help :)
     
    Interesting Problem though ..I have been trying to recreate the issue and make the slices create odd sizes; but I couldn't ...without physically setting the slice size. maybe it's just a Mac issue
     
    I did find another problem but not related to an extra px. :huh:
     
    Been reading your bug report..MEB is one of the best living resources on the forum! I am sure he will get to the bottom of it
     
    2500 icons ..that's a lot of work and must be frustrating being held up..hopefully only briefly
  17. Like
    StuartRc got a reaction from Davidnab in AD Windows Beta 1.5.2.66 [Object Fill]   
    Thanks for the latest version to be tested which I have downloaded and installed.
     
    Unfortunately I am having issues with the fill seriously lagging behind the object shape.  
     
    Steps to reproduce:
     
    a.New file
    b.Draw object with pen tool
    c. Fill object (green in my case)
    d. move nodes around
     
    The shape can be 'reshaped' but the fill is really slow and 'linear' as in displaying rectangular shapes as it fills
     
    Also Dragging the object container box with pen leaves fragments of the fill colour behind and the selection/move box can completely escape the object shape.. hard to describe but that what it does! :o
     
    made a little video ..as zip file attached
     
    It appears to be related to the Wacom Tablet. As it works OK with the Mouse but NOT with the Pen
     
    Using:
     
    Affinity Designer Beta 1.5.3.62
     
    On OS Windows 10 Pro 1607 OS Build 14393.969
    System AMD FX 8350 and AMD Radeon 16.12.2 (R9 380 Series)
     
    Wacom Intuous 4M with driver 6.3.18-3
    Affinity Designer 5_2_2017 8_32_23 PM.zip
  18. Like
    StuartRc reacted to AlainP in AD Windows Beta 1.5.2.66 [Object Fill]   
    Windows 10 Creators update, i3 with Intel Graphics, 6 Gb memory, and Wacom Bamboo CTH-470, quite a basic system. Everything works very well and quite speedy for the configuration I have. I can reproduce what Stuart_R mentionned, moving handles of a closed object made with curves, makes the fill running behind to catchup with the move. But, to see that lag, I have to move the handles extremely quickly, something I never did and will never do. It also have to be a large file at high resolution. At 192 dpi I don't see anything.  So, I wouldn't say that's a problem on my side. But I can understand that when your computer is a "monster" this is probably something that you don't expect.
  19. Like
    StuartRc got a reaction from Bri-Toon in Character Design Tutorial - The Brave Viking   
    Hi Frankentoon
     
    I just thought I would make an attempt at one of your fantastic tutorials from your excellent website....It took me a few hours! ...and I made a few changes as it evolved...
     
    I really like the technique and I am I will use it again!
     
    ..with regards to the 'horns' however the process was excellent but the final path expansion created too many nodes even after deploying the smoothing tool.
     
    So I opted for the of the 'Tear' Tool to solve the problem and simplify the process a bit 
     
    Also created a textured version which I have uploaded aside the flat AD version...to compare and now  debating whether to convert some 'monsters' using your technique I think it would be fun :)
     
     
     


  20. Like
    StuartRc got a reaction from calerius in Add multiple artboards   
    Hi Calerius
     
    I read the post with interest as I have had to deploy a similar technique as described by MED and A_B_C. when working on my new set of brush nozzles (icons basically!)
     
    The workflow I eventually used....
     
    a. Create the grid as outlined in the linked video (pixels (icon dimension + subdivisions)+Gutter to suite)
     
    b. Activate Snapping/force Pixel alignment/move by whole pixels
     
    c. Add artboard if required (but not necessary)
     
    d. Add layer, name it (for reference [slice Maker]). Then add rectangular shapes with just a neutral fill (no outline) to the exact dimensions of icons required (32x as described) and aligned according to pixel grid; when it came to sizing for me I used a larger size and scaled down using the export persona options (multiple output) once this is set up it saves a lot of time
     
    e. Sorry Missed something: In pixel Persona navigate to layer/object/groups containing the base rectangles; select all and create slices (Hit create button) should make all in one hit
     
    f. Go to Pixel Persona and select Layers Tab.Select all rectangle objects (Shift + Click); Click on Make Items Visible on Export' (small eye) to turn off/deactivate
     
    g. Save you template
     
    This should give you a working re-usable template but you can extend it by setting up the required export options and adding unique names (so files do not get overwritten)
     
    Helpers:
    Create objects on separate layer
     
    A bit time consuming but if you create an icon on separate layers then name layer according to what is required you can create additional slices from those layers and/or control the naming convention for Persona Output
     
    Once set up use continuous output in Pixel Persona to automatically update changes
     
    You can change size of output/scaling with 0.5x or 0.25x as well as 1x , 2x  etc in export file size option beneath filetype options 
     
    DPI can be changed in the popup dialogue box (Click on output filename button)... took me a while to find that one must have been asleep! :mellow:  
     
    Hope this helps..and I haven't missed anything! :o
  21. Like
    StuartRc got a reaction from A_B_C in Add multiple artboards   
    Hi Calerius
     
    I read the post with interest as I have had to deploy a similar technique as described by MED and A_B_C. when working on my new set of brush nozzles (icons basically!)
     
    The workflow I eventually used....
     
    a. Create the grid as outlined in the linked video (pixels (icon dimension + subdivisions)+Gutter to suite)
     
    b. Activate Snapping/force Pixel alignment/move by whole pixels
     
    c. Add artboard if required (but not necessary)
     
    d. Add layer, name it (for reference [slice Maker]). Then add rectangular shapes with just a neutral fill (no outline) to the exact dimensions of icons required (32x as described) and aligned according to pixel grid; when it came to sizing for me I used a larger size and scaled down using the export persona options (multiple output) once this is set up it saves a lot of time
     
    e. Sorry Missed something: In pixel Persona navigate to layer/object/groups containing the base rectangles; select all and create slices (Hit create button) should make all in one hit
     
    f. Go to Pixel Persona and select Layers Tab.Select all rectangle objects (Shift + Click); Click on Make Items Visible on Export' (small eye) to turn off/deactivate
     
    g. Save you template
     
    This should give you a working re-usable template but you can extend it by setting up the required export options and adding unique names (so files do not get overwritten)
     
    Helpers:
    Create objects on separate layer
     
    A bit time consuming but if you create an icon on separate layers then name layer according to what is required you can create additional slices from those layers and/or control the naming convention for Persona Output
     
    Once set up use continuous output in Pixel Persona to automatically update changes
     
    You can change size of output/scaling with 0.5x or 0.25x as well as 1x , 2x  etc in export file size option beneath filetype options 
     
    DPI can be changed in the popup dialogue box (Click on output filename button)... took me a while to find that one must have been asleep! :mellow:  
     
    Hope this helps..and I haven't missed anything! :o
  22. Like
    StuartRc reacted to Keith Reeder in Won't be switching from Photoshop   
    You've answered your own question: are you seriously expecting to be as familiar and productive with Photo in a few hours as you are with PhotoShop after 25 years?
     
    Many of us have made the move with no problem whatsoever. It's just a matter of doing it and accepting that there's an unavoidable learning curve associated with getting to grips with a new programme.
  23. Like
    StuartRc reacted to Callum in Won't be switching from Photoshop   
    Hi Bobtographer,
     
    One thing a lot of people don't understand is we haven't designed a PhotoShop clone we've designed a new app. I'm sorry to hear you couldn't get along with Affinity Photo. If you need any help getting to grips with the app please let me know.
     
    Thanks
    C
  24. Like
    StuartRc reacted to retrograde in Nutty Squirrel Games logo/illo   
    Hey all, here's my latest all vector Designer character. 
     
    A fun, cheeky and a little "nutty" cartoon squirrel character created for Nutty Squirrel Games, a client in San Francisco.
     
    Also, I decided it was time for a refresh on my Forum avatar.
     
    Love working on these types of illos in Designer!! 





  25. Thanks
    StuartRc got a reaction from Ranpo in Export PDF with transparency   
    Hi Gatada,
     
    There could be several reasons why transparency in the image is not showing. 
     
    You are quite correct to indicate that PDF 1.4 up does supports transparency. i have tried it with some of my files and the export is working correctly 
      However,
     
    Have you checked the settings (Preferences in Acrobat Reader or Acrobat Pro)?
     
    CONTROL+K for preferences then activate Transparency Grid Checkbox. This will help you see what is transparent in your file.
     
    If you are exporting from Affinity Designer to PDF You can re-import the PDF into Affinity Photo and turn on Background Transparency (Document/Transparent Background) To again display what parts of the image are transparent.
     
    Layer effects can effectively 'destroy' parts of an image when converted to PDF if unsupported they are get rasterised by default (toggling this can have weird results!) 
     
    Hope this helps..if not I am sure their will be more contributions soon... :)
×
×
  • Create New...

Important Information

Terms of Use | Privacy Policy | Guidelines | We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.