StuartRc
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Posts
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Joined
Reputation Activity
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StuartRc got a reaction from EdSA in Texture Brush Packs [Organics #2]
Organic Brushes Set 2 [12 packs]
Changes
1. 120 Organic Brushes in 12 packs of 10 Brushes
2. Hand-drawn combination Texture Brush Nozzles
3. Adjusted Brush Dynamics to make use of accumulation and flow
4. Re-named Brush Labels in each pack to comply with new set structure
5. Combined into single .zip file
6. Added PDF sample sheets for download
7. Simplified visuals, removing old brush sample images
8. Old versions remain as separate zip files
Again I hope you have fun with them!
New Format
OB 2 Set 1.pdf
OB Set 2 Packs 1-12.zip
Old format
Old brush sets with original labelling compiled into single list
TB ORGANICS-2 Pack 19.zip
TB ORGANICS-2 Pack 20.zip
TB ORGANICS-2 Pack 21.zip
TB ORGANICS-2 Pack 22.zip
TB ORGANICS-2 Pack 23.zip
TB ORGANICS-2 Pack 24.zip
TB ORGANICS-2 Pack 25.zip
TB ORGANICS-2 Pack 26.zip
TB ORGANICS-2 Pack 27.zip
TB ORGANICS-2 Pack 28.zip
TB ORGANICS-2 Pack 32.zip
TB ORGANICS-2 Pack 33.zip
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StuartRc reacted to Bri-Toon in Cartoon Drawing in Affinity Designer
I have been using Affinity Designer for a little over a year now, so I will teach my style to the people on the forum. There are of course many ways to draw, but this will cover a cartoon style. I will teach the style I used originally, and I will teach the style I use now. With the new brush stabilisers implemented in Designer 1.6, I decided to begin a brand new approach, but I will explain what I did for my original style first.
Original Style
For all of the line work, I used the Pen Tool, because curves created by the Pencil Tool and Brush Tool were too jagged and could not continue lines. However, the Pen Tool does not allow free control, so creating a character entirely from scratch is certainly a challenge. You will need to start smaller.
Above is a long but particulate example. You are probably aware that there are both vector and pixel tools in the program, so I decided to first start off with pixel tools. (In the Brushes tab in the Pixel Persona, I used "Size 2" under the "Assorted" category and with the "Force Pressure" button toggled on.) Before starting the actual character design, Angie, I wanted to have a pose thought out, because drawing a character from scratch in an particular pose may not always be accurate. Therefor, I started out with a figure, then I traced it with a rough sketch, then I used the Pen Tool for the line work but I had to figure how to close each path, and then finally I added coloring.
Figure
Creating the figure is the same as just creating basic shapes for a simple guideline, but you still have to be accurate. You cannot make the head larger than the body or have arms rotated in a position that does not make sense. Even though you are just making basic shapes, you are still bound to mess up, so rather than create each shape in one stroke, do so in several sketchy strokes. To make a simple circle, for example, sketch lightly in a round motion. If you mess up, sketch a little darker right over the messed up region.
Rough Sketch
Now that there is a main figure, you can use it as a main guideline for drawing your character design. It is okay to draw out of figure's boundaries. Just don't make things too simplistic. While it is not necessarily the case here, a good character has different features on each part of the body. With female hair, for example, there can be the front bang, side bang, and upper hair. If you can figure out a way to divide these three features, then you are on the right track. Also, as you sketch over your figure, you may think to add a little more details than regular shapes. For the Angie's shirt, there are two lines below the breasts which crisscross to indicate a fold in the fabric. Rather than having the shirt in a regular square shape, it sticks out towards the bottom. Other lines were added to indicate the fold.
Line Work
Now we will trace the rough sketch exactly with the Pen Tool, but we have to do so in closed regions. This time, we cannot leave the boundaries. While you don't have to do it this way, I divided each body part in its own layer (from top to bottom: Glasses, Top Hair, Head, Shirt, Shorts, Arms, Legs, Back Hair). The reason I did it this way is in case I wanted to change something. Maybe I wasn't happy with the shirt design, and I wanted to replace another shirt on her. If she were wearing long sleeves originally and I wanted to give her short sleeves instead, then that would mean I would have to extend her arms since they would have originally ended at the palms of her hands.
Coloring
As long as the paths are closed, then coloring is very easy. Just select each path you want to add color to, and add color to the fill. There are also different shading features such as clipping other objects or pixel layers. For this, I used gradients and a 3D effect. If you do use gradients and if you divided each body part in separate layers, then just be careful. The "Top Hair" layer is not actually closed because there is an open region on the bottom with the "Back Hair" layer behind it. If you use the gradients, make sure they smooth out.
Working with basic shapes first and then getting into the character designs do really help.
It is also okay to go and change change your finished design. Such features here like the hair and legs have been slightly modified.
New Style
The above style, although is very particulate, does take a really long time, and that can delay production. With the new brush stabilisers, I feel very confident to draw with the Pencil Tool now. While it does not continue paths like with the Pen Tool, we can work around that. We will also never be expanding our line work for in case we need to make adjustments such as change the shape or size. We will also be drawing with more free control (open paths). If you feel you need to create a sketch figure before jumping into the vector tools, that is okay, but you will not need to create a rough sketch this time unless it helps you.
Vector Eraser Alternative
I did say that we won't be expanding our line work, so we cannot use the boolean operations. And it wouldn't make sense to use the Pixel eraser, so how the heck will we be able to erase our lines? The answer is, with the node operations. We have three powerful options when the Node Tool or Pen Tool is selected in the "Action" category, and those options are Break Curve, Close Curve, and Join Curves. These three things can really go toward our advantage, especially since joining curves will take the ends of the multiples curves and close the ends which are closest to each other. I forgot that when I used Illustrator, I never actually used the Eraser Tool on the line work because it always deformed the shape. If I could've, I would've.
Here is an example. King Dino's tomahawk has a squiggly line that needs to be removed, but it is part of a closed shaped. To do that, add a node where the squiggly line starts and click "Break Curve," then add another node where the squiggly line ends and click "Break Curve," again. The squiggly line is now its own shape, so you can go on and delete it. Now, you can select the remaining part of the object and select "Close Curve." Now let's say that the stick to the tomahawk was originally an open path. That means breaking the curve would convert it to two different shapes. So rather than closing it with the "Close Curve" button, you will use the "Join Paths" option. Do not forget just how important those node operations are.
Coloring
Since the new style was done in open paths, the coloring technique will have to be different than the way explained above. First organize your artwork in two separate layers, Line Work and Color. The Line Work layer must be above the Color layer. Now there are several ways to color in your artwork.
A) Pen Tool
This is probably the most common way to do it, but it may not always be the fastest way depending on the example. This means to draw a path around the closed region of your drawing to create a closed path.
B) Brush Tool
Depending on how small the close region is, use the Brush Tool to color in your artwork. It helps to brush around the edges first and then fill in the remaining area. After you fill in the region, select all of those brush strokes either on the canvas or in the Layers panel, and expand them in the "Layer" menu. Then click the first option in the boolean operations to add them as one object.
C) Node Operations
Depending on how large the drawing is, some times both the Pen Tool and Brush Tool will not work well for coloring. Select each curve that makes up a closed region (holding shift to select multiple curves), and copy them to your Color layer. Hide the Line Work layer. For the torn up cape in the second drawing of King Dino, imagine what the closed fill would have to look like and what nodes would need to be added and removed. Again, use the "Break Curve, Add Curve, and Join Curves" options. At the end, be sure to remove your stroke and just keep the fill. For the torn holes in the cape, you will need to copy and paste those curves separately, break, add, and join paths as appropriately, and then subtract them from the main cape object.
I hope this tutorial has been helpful for you.
NEW: Fast Shading
There are multiple ways to add shading such as clipping vectors, adding gradients, and using pixel brushes. However, these techniques require you to add shading to each object individually. If you would rather add shading to multiple objects all at once, a new technique is to use a mask. This video will show an example.
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StuartRc got a reaction from bodobe in Vector Portraits
Apologies! but your work is still excellent! :(
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StuartRc got a reaction from G-F-H in AD Butterflies
Fantastic piece of work!...Certainly is much larger than a Butterfly...and nice technique :)
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StuartRc got a reaction from bodobe in Vector Portraits
Very impressive Bodo...you certainly have a talent for 'vexel' artwork..keep it up :)
How long do they take you to do?
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StuartRc reacted to bodobe in Her best Companion
Vector Illustration (AD),
The movie "2046" by Wong Kar-Wai inspired me to this vector graphic. The boa and the butterfly come from me. I think that fits;-)
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StuartRc reacted to DavidMalcolm in First drawing with AP on iPad!
Pretty proud of how this turned out given that I was only messing around in it for a bit. Love that I can dodge and burn with my pencil finally!
Though the palm rejection needs to either be improved, or ideally I'd love it if they could add a setting to reject touch input on the canvas while using the pencil. Also we need an undo gesture stat!
But overall for a 1.0 version this is bloody amazing!
(Looks like I hit upload but the file didn't upload. I since found an online host for uploading images)
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StuartRc reacted to chaosabzu in Queen of the Coral
"Queen of the Coral"
Affinity Photo
Digital Illustration
Instagram - @chaos3rdeye
Website- www.chaosabzu.com
Stay tuned for more!
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StuartRc reacted to eejits in eejits
Have you spotted eejitus ohcrapyouvespottedmeium? He doesn't like to be seen and if noticed, will freeze on the stop to avoid detection, being poked with sharp sticks or possibly eaten! Needless to say there are very few eejitus ohcrapypuvespottedmeium left in the wild.
Hee hee! :D :D
George
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StuartRc reacted to bodobe in Vector Portraits
I love the vector style :) Here are some vector portraits that I have created with Affinity Designer. Below the picture there is a link to my website, where you can view the works in a larger format.
http://b-bertuleit.de/vektorzeichnungen/
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StuartRc reacted to MEB in Texture Brush Packs [Organics #2]
@MBd,
That's the purpose of the reference images. They show you a preview and the brush reference so you can find them more easily in the Brushes panel. Mouse over a brush for a few moments there and you should see a tooltip with the brush reference. Without these images it would be difficult to evaluate them properly just by looking at the preview in the Brushes panel.
@Stuart_R
Thank you for sharing Stuart, very kind of you. It's an incredible set (as usual) and must have taken quite some time/effort to put together.
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StuartRc got a reaction from C18 in Texture Brush Packs [Organics #2]
Organic Brushes Set 2 [12 packs]
Changes
1. 120 Organic Brushes in 12 packs of 10 Brushes
2. Hand-drawn combination Texture Brush Nozzles
3. Adjusted Brush Dynamics to make use of accumulation and flow
4. Re-named Brush Labels in each pack to comply with new set structure
5. Combined into single .zip file
6. Added PDF sample sheets for download
7. Simplified visuals, removing old brush sample images
8. Old versions remain as separate zip files
Again I hope you have fun with them!
New Format
OB 2 Set 1.pdf
OB Set 2 Packs 1-12.zip
Old format
Old brush sets with original labelling compiled into single list
TB ORGANICS-2 Pack 19.zip
TB ORGANICS-2 Pack 20.zip
TB ORGANICS-2 Pack 21.zip
TB ORGANICS-2 Pack 22.zip
TB ORGANICS-2 Pack 23.zip
TB ORGANICS-2 Pack 24.zip
TB ORGANICS-2 Pack 25.zip
TB ORGANICS-2 Pack 26.zip
TB ORGANICS-2 Pack 27.zip
TB ORGANICS-2 Pack 28.zip
TB ORGANICS-2 Pack 32.zip
TB ORGANICS-2 Pack 33.zip
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StuartRc got a reaction from RPFNYC in Texture Brush Packs [Organics #2]
Organic Brushes Set 2 [12 packs]
Changes
1. 120 Organic Brushes in 12 packs of 10 Brushes
2. Hand-drawn combination Texture Brush Nozzles
3. Adjusted Brush Dynamics to make use of accumulation and flow
4. Re-named Brush Labels in each pack to comply with new set structure
5. Combined into single .zip file
6. Added PDF sample sheets for download
7. Simplified visuals, removing old brush sample images
8. Old versions remain as separate zip files
Again I hope you have fun with them!
New Format
OB 2 Set 1.pdf
OB Set 2 Packs 1-12.zip
Old format
Old brush sets with original labelling compiled into single list
TB ORGANICS-2 Pack 19.zip
TB ORGANICS-2 Pack 20.zip
TB ORGANICS-2 Pack 21.zip
TB ORGANICS-2 Pack 22.zip
TB ORGANICS-2 Pack 23.zip
TB ORGANICS-2 Pack 24.zip
TB ORGANICS-2 Pack 25.zip
TB ORGANICS-2 Pack 26.zip
TB ORGANICS-2 Pack 27.zip
TB ORGANICS-2 Pack 28.zip
TB ORGANICS-2 Pack 32.zip
TB ORGANICS-2 Pack 33.zip
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StuartRc got a reaction from MangaAddict in Texture Brush Packs [Organics #2]
Organic Brushes Set 2 [12 packs]
Changes
1. 120 Organic Brushes in 12 packs of 10 Brushes
2. Hand-drawn combination Texture Brush Nozzles
3. Adjusted Brush Dynamics to make use of accumulation and flow
4. Re-named Brush Labels in each pack to comply with new set structure
5. Combined into single .zip file
6. Added PDF sample sheets for download
7. Simplified visuals, removing old brush sample images
8. Old versions remain as separate zip files
Again I hope you have fun with them!
New Format
OB 2 Set 1.pdf
OB Set 2 Packs 1-12.zip
Old format
Old brush sets with original labelling compiled into single list
TB ORGANICS-2 Pack 19.zip
TB ORGANICS-2 Pack 20.zip
TB ORGANICS-2 Pack 21.zip
TB ORGANICS-2 Pack 22.zip
TB ORGANICS-2 Pack 23.zip
TB ORGANICS-2 Pack 24.zip
TB ORGANICS-2 Pack 25.zip
TB ORGANICS-2 Pack 26.zip
TB ORGANICS-2 Pack 27.zip
TB ORGANICS-2 Pack 28.zip
TB ORGANICS-2 Pack 32.zip
TB ORGANICS-2 Pack 33.zip
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StuartRc got a reaction from Shonda in Texture Brush Packs [Organics #2]
Organic Brushes Set 2 [12 packs]
Changes
1. 120 Organic Brushes in 12 packs of 10 Brushes
2. Hand-drawn combination Texture Brush Nozzles
3. Adjusted Brush Dynamics to make use of accumulation and flow
4. Re-named Brush Labels in each pack to comply with new set structure
5. Combined into single .zip file
6. Added PDF sample sheets for download
7. Simplified visuals, removing old brush sample images
8. Old versions remain as separate zip files
Again I hope you have fun with them!
New Format
OB 2 Set 1.pdf
OB Set 2 Packs 1-12.zip
Old format
Old brush sets with original labelling compiled into single list
TB ORGANICS-2 Pack 19.zip
TB ORGANICS-2 Pack 20.zip
TB ORGANICS-2 Pack 21.zip
TB ORGANICS-2 Pack 22.zip
TB ORGANICS-2 Pack 23.zip
TB ORGANICS-2 Pack 24.zip
TB ORGANICS-2 Pack 25.zip
TB ORGANICS-2 Pack 26.zip
TB ORGANICS-2 Pack 27.zip
TB ORGANICS-2 Pack 28.zip
TB ORGANICS-2 Pack 32.zip
TB ORGANICS-2 Pack 33.zip
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StuartRc got a reaction from Kinah in Texture Brush Packs [Organics #2]
Organic Brushes Set 2 [12 packs]
Changes
1. 120 Organic Brushes in 12 packs of 10 Brushes
2. Hand-drawn combination Texture Brush Nozzles
3. Adjusted Brush Dynamics to make use of accumulation and flow
4. Re-named Brush Labels in each pack to comply with new set structure
5. Combined into single .zip file
6. Added PDF sample sheets for download
7. Simplified visuals, removing old brush sample images
8. Old versions remain as separate zip files
Again I hope you have fun with them!
New Format
OB 2 Set 1.pdf
OB Set 2 Packs 1-12.zip
Old format
Old brush sets with original labelling compiled into single list
TB ORGANICS-2 Pack 19.zip
TB ORGANICS-2 Pack 20.zip
TB ORGANICS-2 Pack 21.zip
TB ORGANICS-2 Pack 22.zip
TB ORGANICS-2 Pack 23.zip
TB ORGANICS-2 Pack 24.zip
TB ORGANICS-2 Pack 25.zip
TB ORGANICS-2 Pack 26.zip
TB ORGANICS-2 Pack 27.zip
TB ORGANICS-2 Pack 28.zip
TB ORGANICS-2 Pack 32.zip
TB ORGANICS-2 Pack 33.zip
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StuartRc got a reaction from affinityashh in Texture Brush Packs [Organics #2]
Organic Brushes Set 2 [12 packs]
Changes
1. 120 Organic Brushes in 12 packs of 10 Brushes
2. Hand-drawn combination Texture Brush Nozzles
3. Adjusted Brush Dynamics to make use of accumulation and flow
4. Re-named Brush Labels in each pack to comply with new set structure
5. Combined into single .zip file
6. Added PDF sample sheets for download
7. Simplified visuals, removing old brush sample images
8. Old versions remain as separate zip files
Again I hope you have fun with them!
New Format
OB 2 Set 1.pdf
OB Set 2 Packs 1-12.zip
Old format
Old brush sets with original labelling compiled into single list
TB ORGANICS-2 Pack 19.zip
TB ORGANICS-2 Pack 20.zip
TB ORGANICS-2 Pack 21.zip
TB ORGANICS-2 Pack 22.zip
TB ORGANICS-2 Pack 23.zip
TB ORGANICS-2 Pack 24.zip
TB ORGANICS-2 Pack 25.zip
TB ORGANICS-2 Pack 26.zip
TB ORGANICS-2 Pack 27.zip
TB ORGANICS-2 Pack 28.zip
TB ORGANICS-2 Pack 32.zip
TB ORGANICS-2 Pack 33.zip
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StuartRc reacted to The Bearded Bird in Material design assets and documents
Hi, I've been working on som assets and documents for material design in Affinity designer.
The Icon assets are the original SVG downloaded from https://material.io/icons/ and are all in 24x24 px (I will try to update this when there is new icons).
I've also started to make a document that is a copy of te dokument that Sketch uses (This is not done but I would like feedback on what to improve)
Material design.zip
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StuartRc reacted to Dave Harris in Why Publisher shouldn't be released anytime soon
Thanks for your comments. I have to say that making a clone of InDesign is not our goal; we have our own vision. Also, our plan is to release Publisher as soon as it has enough to be useful to someone. We won't wait until it can do everything InDesign can do and more. As a result, you can expect the first version to be quite basic. In the same way that Designer is still missing things like arrow heads which are crucial to some people, Publisher will be missing features that some of you will need. I don't want you to think we are already sitting on a basic Publisher and not releasing it because we want to add more advanced features first.
Publisher is delayed simply because it is taking us longer than we expected. I can't say too much about what we have and haven't done, but here's an example: text styles are a crucial Publisher feature, and the reason they are in Designer 1.5 and not earlier is because they weren't developed earlier. In general, when we have a Publisher feature complete that we think also belongs in Designer, we'll include it in Designer as soon as it is ready. (The caveat is that there are some features we know you'd like to see in Designer, that we don't think belong in it.)
I'm sorry it is taking so long, and I'm especially sorry that our past timelines for Publisher were so wildly optimistic. Our original vision of three apps all sharing a file format and a common way of working, was something we were very excited about. That exuberance spilled into some fairly delirious announced schedules. We will get there. We're still excited about the vision and determined to bring it about, just as soon as we can.
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StuartRc reacted to FriendDesign in My new work - Mobile app - FitCurves
Thanks, I'm interested but I do not have a mac. Professionals are not born - they become;)
PS. Unfortunately, few professionals use Affinity, because those tools that offer Affinity are very convenient and useful. I had to do some projects in the sketch, to be honest, I went back to adobe. But when I saw Affinity, I fell in love with the first opening of the program. Yes, there is still something to work on, but what already shows potential, and I'm not afraid to say - Affinity already stands on the head of all the monsters in this direction. I love Affinity Designer! The trends will change - but the products of such quality as Affinity - will remain and will win their part of the professionals! -
StuartRc got a reaction from Mark Ingram in Affinity Photo Customer Beta - 1.6.0.71
Excellent ...Thank You... Mark and the Affinity Team..worked perfectly this time..well for me! :)
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StuartRc reacted to Mark Ingram in Affinity Photo Customer Beta - 1.6.0.71
If you've been having problems with the beta expiring, please re-download from the link in the first post, and try again. I've updated the version to 1.6.0.71, and removed the beta expiry check.
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StuartRc reacted to monema in illustrations for monema.it upcoming website
Some previews from the new upcoming Monema.it website.
We are a 360°-mutlimedia-fullstack-agency and we proudly purchased affinity designer to use it among the other "famous ones".
I am, as you may imagine, a graphic designer, my daily work routine is about: illustration, html/css, ux/ui, web design, poster, catalog, brochure and occasionally motions...
In one word:
Affinity is, despite some (annoying) bug, without any doubt a great product for people like me who usually do the entire range of graphic design.
This time i tried to make some illustrations representing three main concept:
Create.
Make better.
Simplify.
The contest:
tell me wich one represent one of the three concept!
Not so easy...
Anyway i hope you enjoy it, thi is my frist use of affinity fo the entire illustration process.
I wait some suggestions...
Tnx!
Update files, done some better shade work
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StuartRc reacted to Reggev in vector pattern
Affinity has support for bitmap textures but I think it should have support for vector patterns as well - Hatches(like AutoCad or Rhino), .pat files maybe even read SVG files and tile them.
This is a great example of SVG textures http://www.heropatterns.com
