StuartRc
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AD Windows Beta 1.5.2.66 [Object Fill]
StuartRc replied to StuartRc's topic in [ARCHIVE] Designer beta on Windows threads
Just updated to latest Wacom Drivers to see if it was the issue....now using Wacom Intuous 4M with driver 6.3.21-10 Unfortunately it has not resolved the issue :( -
Thanks for the latest version to be tested which I have downloaded and installed. Unfortunately I am having issues with the fill seriously lagging behind the object shape. Steps to reproduce: a.New file b.Draw object with pen tool c. Fill object (green in my case) d. move nodes around The shape can be 'reshaped' but the fill is really slow and 'linear' as in displaying rectangular shapes as it fills Also Dragging the object container box with pen leaves fragments of the fill colour behind and the selection/move box can completely escape the object shape.. hard to describe but that what it does! :o made a little video ..as zip file attached It appears to be related to the Wacom Tablet. As it works OK with the Mouse but NOT with the Pen Using: Affinity Designer Beta 1.5.3.62 On OS Windows 10 Pro 1607 OS Build 14393.969 System AMD FX 8350 and AMD Radeon 16.12.2 (R9 380 Series) Wacom Intuous 4M with driver 6.3.18-3 Affinity Designer 5_2_2017 8_32_23 PM.zip
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Hi Calerius I read the post with interest as I have had to deploy a similar technique as described by MED and A_B_C. when working on my new set of brush nozzles (icons basically!) The workflow I eventually used.... a. Create the grid as outlined in the linked video (pixels (icon dimension + subdivisions)+Gutter to suite) b. Activate Snapping/force Pixel alignment/move by whole pixels c. Add artboard if required (but not necessary) d. Add layer, name it (for reference [slice Maker]). Then add rectangular shapes with just a neutral fill (no outline) to the exact dimensions of icons required (32x as described) and aligned according to pixel grid; when it came to sizing for me I used a larger size and scaled down using the export persona options (multiple output) once this is set up it saves a lot of time e. Sorry Missed something: In pixel Persona navigate to layer/object/groups containing the base rectangles; select all and create slices (Hit create button) should make all in one hit f. Go to Pixel Persona and select Layers Tab.Select all rectangle objects (Shift + Click); Click on Make Items Visible on Export' (small eye) to turn off/deactivate g. Save you template This should give you a working re-usable template but you can extend it by setting up the required export options and adding unique names (so files do not get overwritten) Helpers: Create objects on separate layer A bit time consuming but if you create an icon on separate layers then name layer according to what is required you can create additional slices from those layers and/or control the naming convention for Persona Output Once set up use continuous output in Pixel Persona to automatically update changes You can change size of output/scaling with 0.5x or 0.25x as well as 1x , 2x etc in export file size option beneath filetype options DPI can be changed in the popup dialogue box (Click on output filename button)... took me a while to find that one must have been asleep! :mellow: Hope this helps..and I haven't missed anything! :o
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- affinity designer
- AD
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Hi Frankentoon I just thought I would make an attempt at one of your fantastic tutorials from your excellent website....It took me a few hours! ...and I made a few changes as it evolved... I really like the technique and I am I will use it again! ..with regards to the 'horns' however the process was excellent but the final path expansion created too many nodes even after deploying the smoothing tool. So I opted for the of the 'Tear' Tool to solve the problem and simplify the process a bit Also created a textured version which I have uploaded aside the flat AD version...to compare and now debating whether to convert some 'monsters' using your technique I think it would be fun :)
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- viking
- characer design
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Hi Dauvit, You should not need to convert the SVG file, Adobe Illustrator 10 upwards can open native .svg files anyway. Affinity can export files to eps svg and PDF, and all can be opened in Illustrator Inkscape is built around .svg and can export in multiple formats. I think they removed the option to export to Illustrator when it became possible to open .svg filetypes directly into the application but also as v_kyr suggested try an online converter..you could try these https://cloudconvert.com/svg-to-eps http://image.online-convert.com/convert-to-eps Export to PDF http://www.clker.com/inc/svgedit/svg-editor.html
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I like the concept of Brush Organisation and it would be a useful feature for Affinity Products When working with a large number of brushes the current brush panel can become more difficult to manage unless the brushes are organised into smaller categories (which is what I tend to do) or you have an extended Brush Panel!. Is this one something like you are suggesting? https://gumroad.com/l/brushbox
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Hi Gatada, There could be several reasons why transparency in the image is not showing. You are quite correct to indicate that PDF 1.4 up does supports transparency. i have tried it with some of my files and the export is working correctly However, Have you checked the settings (Preferences in Acrobat Reader or Acrobat Pro)? CONTROL+K for preferences then activate Transparency Grid Checkbox. This will help you see what is transparent in your file. If you are exporting from Affinity Designer to PDF You can re-import the PDF into Affinity Photo and turn on Background Transparency (Document/Transparent Background) To again display what parts of the image are transparent. Layer effects can effectively 'destroy' parts of an image when converted to PDF if unsupported they are get rasterised by default (toggling this can have weird results!) Hope this helps..if not I am sure their will be more contributions soon... :)
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affinity designer Creepy Furry Rabbit [AD]
StuartRc replied to Frankentoon Studio's topic in Share your work
Absolutely fantastic piece of work! Just shows what can be achieved with this innovative product and creative thinking! :D :)- 19 replies
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Thanks Alfred for picking up the file spelling mistake..It was a long day preparing all those files. I will make sure the next ones are correct :D And for enhancing my reply with the provision of the links across the forum (will make things a bit easier) :)
- 35 replies
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- raster
- organic brush
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Wow! another Masterful piece of work already..like it!
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Hi DesignMeister, Please feel free to use them however you want. I just wanted to contribute in some way to this fantastic suite of software As far as I am aware you can use them in both applications.(I have been using both applications to develop them anyway as AP has ability to remove white paper and Clarity filter to sharpen up Black/White bitmaps) I only split them from a group of working/test libraries to sets containing 10 brushes as its gets a bit cumbersome 'scrolling' down a long list all day. Brush packs 1-7? ... well they are currently available in the resources forum Texture Brush Packs x3 [Dots] (References Packs 5,6 and 7) Texture Brushes 04 [Hatching] (References Pack 4) Texture Brushes 03 [Hatching] (References Pack 3) and the first 2 had an earlier version of the sample (display catalogue) and provided brush samples from one of my #inktober drawings Texture Brushes for Affinity Designer Part 2 (References Pack 2) Texture Brushes for Affinity Designer (References Pack 1)
- 35 replies
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- raster
- organic brush
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Yo are welcome..Its been a long day!
- 35 replies
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- raster
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Organic texture Brushes Pack 1 Version 2.0 I have been working on updating the original texture brush packs so that it complies with more recent uploads The original 11 brush packs(.zip) files have been removed and replaced with a single file containing all the original brush packs so that they are stil accessible Added a new set now containing 12 brush packs (120 brushes) also in a single file for download. Made significant changes to the original brushes a. simplified the nozzles by removing the intense pattern overlays and added 28 new additional png files to increase pattern variation. b. Reduced the initial size of the some of the original brushes. c. Adjusted the brush dynamics to allow for use of flow and accumulation in the general brush tab d. Where possible reduced the reliance on random size variation in brush dynamics d. Added sample 4 page PDF for download e. Removed original sample images (11) and replaced with just 4 enjoy! New Versions TB ORGANICS V2.zip OB 1 Set 1.pdf Old Brush Set ORGANICS 1 ALL V1.zip
- 35 replies
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- raster
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Texture Brush Dots Upload of 120 Texture brushes [Set 1] with sample sheets Changes 1. Modified Dynamics (Flow and Accumulation Jitter mostly...) 2. Assembled into single Zip file 3. Added new set of sample visuals 4. Added A4 sample sheet [PDF] 5. Brush Labels re-named in individual packs to comply with how sets have been organised 6. Removed old sample visuals New Format TB DOTS Sample120.pdf TB DOTS Set 1 P 01 - 12.zip Single Brush Packs (10 brushes per pack) Old versions of TB DOTS set 1 (above) Assembled in one place for convenience Texture Brush Pack 05.zip Texture Brush Pack 06.zip Texture Brush Pack 07.zip TB DOTS-Pack 29.zip TB DOTS-Pack 30.zip TB DOTS-Pack 31.zip TB DOTS-Pack 34.zip TB DOTS-Pack 35.zip TB DOTS-Pack 36.zip TB DOTS Packs 37-39.zip
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Hi Dominik, I am pleased to hear that I am not the only one with this strange issue.....I tried what you suggested but didn't resolve it. I placed another panel underneath (to attach) but Paragraph Panel remains the same fixed size... With further experimentation I can Stretch the Panel (X direction) and click on the arrows to scroll content...but that's about it.. Just hope it does not cause too much work for the developers, I am sure they are all already overwhelmed.
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Hi Sean Thanks for getting back to me.. Yeah interesting issue. Its still there today (obviously shutdown and rebooted last night!) It was a bit of a surprise to me..I have been really impressed with these applications and this year have spent a lot of time getting to grips with them... They have been pretty stable for me (only had 1 major crash just after Christmas with the symbols panel but I am aware that is being addressed) I have attached a zip file of the complete beta folder...for your reference. I removed the 2 sample files to make the .zip file compact for forum upload rules The release version is working fine (1.5.2.58) with the same fonts installed I did not reconfigure settings in Beta version. I did clean up installed fonts about a week ago after after the latest windows update but this was before I installed the Beta version With regards to what I was doing.. well I was just doing some testing on the beta version..seeing If I could find any bugs... Created new file (A4 300DPI) Added Frame text/filled with placeholder and resized. I think I also had a look around the styles panel. changed the font of filler style Then clicked on the character and Paragraph buttons (Context menu) It's still visible now on my screen. I can move the panel around (in it's smaller size) but not resize | If Docked the Para/Character Panel Automatically folds to the size of the now small paragraph panel New Screenshot below I hope this helps..If you need anything else just let me know
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Morning Affinity, I was just spending sometime with the the new beta version and came across an issue with the Paragraph Panel (I am sure you are aware of this one!) which appears to be fixed at minimum size. Issue occurring when nested with Character Panel and free or drag/drop position As attached snapshot Using: Affinity Designer Beta 1.5.3.62 On OS Windows 10 Pro 1607 OS Build 14393.969 System AMD FX 8350 and AMD Radeon 16.12.2 (R9 380 Series)
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Wow! Love it! Brilliant piece of work...... How long did it take you to do?
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Hi Guys, I just wanted to report something I found in Affinity Photo that you may be aware of: I have been working my way through your fantastic video tutorials for the past few months and using MEB's site as reference (http://www.miguelboto.com/affinity/photo/video-tutorials/ ) and finally got to the last video tutorial in the Design Aid's section titled 'Undo Brush with Snapshots' ( ) The tutorial as I am sure you are aware examines the use of the Snapshots and History Panels to effectively 'clone' image versions with the Undo Brush back onto the main file/layer/'s Part of the process was to select the icon (camera) in either the history or Snapshot Panel to define which version to deploy using the Undo Brush. This is working brilliantly on the History Panel. Unfortunately, the icons are not displaying in the Snapshot Panel. Consequently, making it impossible to run through the process. When you create a separate pixel layer to display the resultant image under the undo brush. It repaints the original image. Snapshot attached Using Affinity Photo 1.5.1.54 Affinity Designer 1.5.2.58 Affinity Designer Beta 1.5.3.62 On OS Windows 10 Pro 1607 OS Build 14393.969 System AMD FX 8350 and AMD Radeon 16.12.2 (R9 380 Series)
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affinity designer [AD] 8 Differently Identical Semi-Transparent Squares
StuartRc replied to Aammppaa's topic in Share your work
Hi yes interesting exercise.. i just could not resist having a look..had to scratch my head a bit but then... what about the transparency tool itself with each end set at 50%- 5 replies
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- experiment
- transparency
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Fantastic work Bobo B. Thanks for showing what can really be achieved with vectors (and a lot of patience!) with this exceptional software! I look forward to your next artwork Did the number of vector objects slow down the application?
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Hi christovw66 Sorry I missed your response with regarding centering objects/art-boards and selections; However, MEB has offered an effective solution...and another method of creating art-boards! Asking questions, even simple ones! is not a waste of time..It's how we all move forward....and happy to help.. Hi MEB Thanks for picking up and helping with the Query! regarding the second question I liked your quick video....
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- reduce
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