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StuartRc

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Posts posted by StuartRc

  1. 10 minutes ago, Alfred said:

     

    I wonder whether the latest votes come from users who've been seduced by the 'value for money' factor. Todoist is free. ¬¬

    Maybe!....

     

    It might have been better to keep this tread visible at the front of the Forum....There is an 8 hour gap in quotes/replies...

     

    ...still Hopefully AD will win :)

  2. Alfred is quite correct. The Brush Dynamics can be used to control the rotation and direction

     

    If you set Dynamics:Rotation  to Direction the brush nozzle will follow the direction of stroke. Set to 100% for full effect and/or adjust the value(%) for effect. Sometimes you can get a better result of the patterning (texture) by tweaking the slider or combining with rotation position in General:Rotation

     

    Also consider the 'weight'/shape of the graph:

    a. Set for slow build up ('concave' shape like easeIn or easeInSIne/Cubic) or linear

    b. Rapid build up ('s-shape' easeInOut or easeOutSine)

     

    Dynamics:Rotation:Random would however be more effective on these types of brushes

  3. Added Project Set 5

     

    Sharing a new collection of brushes

    A streamlined set of 30 brushes used to create 'Monster Club' and composed from mixed sources in the Brush Library + new brushes edited/redesigned to assist with painting

     

    Replaced original brushes used for creating Monster Club (first AD project!) with completely new set using better brush dynamics and recent nozzles.

    A lot of 'low flow' brush dynamics here to help build up pattern texture

     

    PDF sample sheet as attached

     

    Enjoy!

    PROJECT BRUSH - Monster Club 01 01@0.5x.jpg

    PROJECT BRUSH - Monster Club 01 01.pdf

    ProjectBrush-MonsterClub.zip

  4. Assets from [Screech] inktober #09

    Sharing a selection of vector assets

    Asset List subCategory List

    35 Feathers

    8 Fill texture patterns

    14 Texture Groups

    19 Texture Overlays

    11 Trees/partial

    13 Leaves

    11 shapes 

    Asset Sample Sheets

    PDF sample Sheet x2 (not all assets displayed)

    Single asset file with 7 subcategories

     

    Samples as displayed (had to change colour of some assets in library as don't display well on grey backgrounds)

    Also embedded repeating patterns (x2) had to be inserted to assets as group rather than embedded file (which is how I usually use them.:))

     

    Enjoy!

     

    Hope you find them useful

     

     

    Vector Assets 01 01@0.5x.jpg

    Vector Assets 01 02@0.5x.jpg

    Vector Assets 01 01.pdf

    Vector Assets 01 02.pdf

    vectorAssets-Screech.zip

  5. On 22/01/2018 at 0:54 PM, Ben said:

    I have another sneak peak for you.

     

    This one might be a little hard to follow, but I'll try explain it best as I can.  Something that has always bothered me is when I put a linear or radial gradient fill on something, and then try scaling or shearing the object.  The gradient fill is unstable in that it doesn't track the object transform.  This is because linear and radials fills are positioned relative to two key points, forming a line through which the gradient is rendered.  Elliptical (and bitmap) fills don't suffer from this because they have three key points, forming a rectangle in two axis.

     

    So, I decided we need to fix that. See this video: CorrectedFills.mov

     

    The top objects have a legacy linear, radial and elliptical gradient fill.  You'll see that when I shear the first two objects, the fill kind of moves around inside the object and doesn't conform to the shear.

    The bottom objects have a corrected fill.  When I shear these objects you'll see that the fills continue to adhere to their placement relative to their object.

     

    I then show you some new handles that appear in the Fill tool, which show you the "correction" points of the linear and radial fills, connected with dashed lines.  (You'll notice that the elliptical fills appears the same as they need no correction).  These new handles show you when a fill is being corrected, and give you opportunity to place the extra correction points if you so chose.  You can double click the correction point handles to adjust the fill into a conventional linear or radial fill in document space.

     

    Why is this important?

     

    If I create an asset or a symbol, I can then place it, and transform it, and maintain the visual appearance without the fills distorting.  This is then especially useful for 2.5D drawing - I can use assets and symbols that were designed in 2D, transform them to grid plane (using the new planar tools coming in 1.7 which make use of shear and scale), and they will maintain their fills.

    Of course, it is just generally useful, in that it kind of maintains a more WYSIWYG approach to gradient fill placement.

     

     

     

    Just, don't ask about conical fills - they are going to take a bit more figuring out.

    Ok I will not ask about conical fills....:) 

     

    But... I noticed that if you add a graduation into a say semi circle object; then mirror the semi circle; the original graduation is 'not mirrored' and is left outside the object boundary in its original position...You have to manually re-position the graduation everytime!...would this be covered in your 1.7 updates?

  6. On 17/03/2018 at 6:06 PM, peter said:

    Think how quick and easy, all those swirls would be with a brush in each tentacle!B|

    It would but looking at the artwork the patterning/texture appearance is a combination of several brushes...The Texture Paint Brush set would be ideal...for that job...The 'suckers' might be an issue...but there is a thread where this very thing is discussed using a vector/raster brush:

     

    Texture Painters

     

    Tentacle Brush 

     

  7. Project Brush Set 04 Ammonite 
    Used to create Ammonite Hotel
    Updated the brush set to version 2:)...I can draw some more Ammonites now!

    Changes/improvements as below

    Version 2.0
    1. Removed old versions redundant now..
    2. Made significant changes to the brush dynamics and nozzles. All nozzles are now vector based replacing previous raster versions (as much as possible)
    3. There is a significant number of new nozzles for the brushes Which means they are not like original sets..
    4. Made use of the 1.7/1.8.2 brush engine in AD/AP using subBrushes.
    5. The old brush set was appearing darker and less intense with 1.7/1.8 update...I have fixed that with this version!
    6. Updated the Sample sheets to newer (latest) layout..Sub brushes are displayed in red.

    Updated for Affinity 2 but retained version 1 brush set
    Affinity 01

    Affinity 01: Original Brush set (Sample sheet removed)
    Affinity 02
    Affinity 02: Updated version 2 set with adjustment to dynamics to include Distance and Interpolate (Sample sheet as below). Updated Texture bases to new versions extracted from PB 19 Inker 

    Archived the Older Brush set and updated Library information

    Sample Sheets

    63213341_PB04AmmoniteA2@0_3x.thumb.jpg.476f5fec035c7f8b6e3796c4c1d8f1ea.jpg

    Brushes

    Affinity Version 01

    ProjectBrush-Ammonite V2.zip

    Affinity Version 02

    PB 04 - Ammonite A2.zip

  8. 12 hours ago, peter said:

    Nice! You've got a very distinct style. Did those bubbles just move?

     

    Looking at the red fish, it'd less Finding Nemo and more Finding Nautilus!

    Yes the bubbles did move!...I used them on the inktober:sword drawing [06:Sword]...+ a bit of reordering.:)

     

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