StuartRc
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You could try and manipulate the sub brush 1. Add a stipple type nozzle sub-brush (Set Sync Size + Spacing to on!) 2. Set the size of the sub-brush to say 100 or 150 3. Set the Flow of the Parent master Brush to 0 (You could do this with a round brush!) 4. Make sure sub-brush is larger than Master (Parent) 5. When you adjust the size no change is registered until you approach the size of the sub-brush So you should be able to apply a persistent pattern/texture
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This group of assets is not complete yet!. There are currently 7 additional sets associated with this including Plants (newish!), Rocks, Sky builder toolkit/texture backgrounds, Tree Builder like 'Gnarly 01' but new trees and 'creature constructor' (mostly new vector texturing) and I am sure there will be more!. Unfortunately I need to complete the project.... then decide what will be available as a free resource....
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Thank you!....It's not a secret.. have a lot to do on this project..but not a lot of time left!!...trying to tackle a drawing challenge on Artstation....will eventually be in another thread... However the rock monsters were for this section of the project...
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Thanks!...it's just a small part of a bigger project.
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Thank you! There are more of this type here
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Thank you!...Hope you find them useful....The later sets are build using the 1.7/8 brush engine...They needed to be updated really as the older sets were looking a bit 'dark' when you painted with them. Had to reduce the accumulation and flow down to compensate..plus did not really explore the updated brush engine..You should find the new sets work better and offer a bit more variation..as a lot of the nozzles have been replaced (new ones and exchanging for vector as opposed to an original image image!) It's good to share!
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Edited Content of the Library: 1. Project Set 16 (60 raster brushes) : 2 sets of brushes Painter and Grunge Painter..based on InkPainter Set but with edited brush dynamics 2. Project Brush 17: Concept: A set of concept Painting Brushes 3. Edited and enhanced Project Brush 04 Ammonite to version 2.0 (new Nozzles and dynamic settings!)..updated sample sheet to new layout
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Updated brush set to 1.7/1.8 engine Changes listed at top of original thread Archived and removed old brush set!
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Project Brush 16:Painter Created a new project set for painting to supplement the Textured Pencils/Ink added to resources. Consists of 2 brush sets: a. Painter 30 Raster Brushes b. Painter Grunge 30 Raster Brushes (converted raster images to stacked greyscale vectors) Project Brush 17:Concept Set of 33 Concept Painting Brushes extracted and edited from other sets..after watching Paulo's tutorial: Atmospheric Perspective for concept paintings in Affinity Photo for Ipad Been watching too many Affinity Lockdown videos! Concept Brushes
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Wow fantastic effort...This is a considerable amount of work..I like it...... and achieved some significant results... After reading your notes there are couple of things that you could consider to make it a bit more efficient 1. With regards to ...The stretching issue with bitmap fills....I am not seeing that at the moment..when 1.8 was released a number of 'weird' issues regarding fill/appearance panel and styles were resolved. If the bitmap import option (dropdown) is set to 'Wrap' it might get rid of it. If I remember correctly I had the same issue when trying to create styles from bitmap fill patterns. Where the style was not remembering how to repeat...So you had to perform/apply adjusted setting each time you applied a style. So before adding the object style to the Style Panel these settings had to be defined. 2. Have you tried setting the colour sequence with the 'Appearance Panel' So a rectangle fill is made up of Colour fill | Pattern Fill/ Stroke. This way you can adjust the colours and set up blend options for a bit more flexibility... You could extend this to styles. 3. Create a style from the final filled object...and then apply non-destructive layer adjustments to that applied style... hope this helps!
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yep sure! completely agree!...I believe that for bitmap fills.. styles would be the way to go...After you make sure the pattern actually tessellates properly..I did some experiments with Patterns/Styles/bitmap fills some time ago using a sample of the Camouflage II project...It's a quick efficient process and works reasonably well but I did set the output to 400dpi to get better clarity...easy to do if everything is vector in the first instance. I would restrict adding bitmaps to asset libraries...I reality the patterns would be more useful if they are presented with different options: a. Vector Pattern in masked rectangle (Assets) b. Style Bitmap c. Texture base for brush (I am sure the repeat on these patterns could be further simplified)..but have to be careful of purpose..these are cartographic symbols and adhere to standards including size and scale of line.. With the extracted the CS2 files I converted them to AD to get to the patterns..had to remove most of the text and simplify the header/description. Kept as separate pages (7) as combining stalled AD
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Hi Interesting question....This might get a bit complicated I looked at Geological mapping with QGIS sometime ago.....but not stratigraphic sequencing. Unfortunately I decided it was quite a lot of work to convert the base pattern/symbols directly to AD either as .SVG or vectors. AD does not have the tools yet Especially when the US and British have different symbol standards..... But....you can do it! In AD without a vector or indeed raster pattern fill it can be a difficult issue. The best routes I found were to either: a. Create a repeating pattern using symbols or block vector pattern that could be used as bitmap fill or vector symbol. The two are inter-changeable. b. Manually edit/recreate the patterns as scalable vector (a lot of work as there are so many patterns!) c. OR find a way of importing the downloadable files from US Geological Survey or British Geological Survey. Both sites have files that you can use but as you are finding they are .SVG Patterns that are accessible to Inkscape...but that seems to be as far you can go. d. Resort to Illustrator where Swatch fill patterns and vector versions (.eps) are available e. Create Pattern Brushes using a 'hi-res' repeating pattern However! Documentation/Sites There are a couple of sites that you could look at to pursue the .SVG route: 1. Daven Quinn at FDGC Geologic Patterns for the Web has attempted to convert/solve the problem. There is a Github link associated with this where you can extract and download .SVG versions of the Patterns. But without cross referencing the numbering system it can be a bit difficult to decipher the patterns. 2. Procreate Brushes 3. FGDC Digital Cartographic Standard (link to files) Optional Files to access the standard patterns 4. US Geological Survey (I think this site is quite old looking at the files) Here if you have the time you can open a series of .eps/PDF/CS2 files that are actually vector. These worked but they are quite large files...but it does give you access to the patterns... some of which are as .jpg above...I tried to put these onto a single sheet/file..that was a failure..but have managed to convert/extract the patterns (import as cropped layer masks!) 5 British Geological Survey standard symbols documentation Here inside the document Pages 46, 47, 48 have vector versions of the British Symbol Standard. Unfortunately There is some considerable work in making them viable!
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affinity designer Cover of One Horse Town poster
StuartRc replied to Wosven's topic in Share your work
looks like quite a bit of work...I noticed you mixed the raster/vector...one of the features I really like about AD but have not used it recently...certainly speed things up.. -
affinity designer Cover of One Horse Town poster
StuartRc replied to Wosven's topic in Share your work
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Thanks... They have evolved a lot since I started the Library...The way they are presented has changed over the past year... Think I will go back to working on Camouflage III.....it's safer!
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That's Ok ..It was an interesting puzzle to solve........Some patterns look simple but turn out a bit harder to achieve. The Isometric brushes were difficult and presented a similar issue where the patterns just would not fit in a square...but I worked around this one by setting a 45 degree grid to work out how large the square needed to be to repeat correctly...well it worked anyway... I am always sharing brushes!
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Thank You for the contribution...sometimes I just don't get it!
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WOW! what can I say Thanks for That. First you ask why and how to make it better...to which you get several replies explaining the problem and why it not working correctly! All of which are along the same lines regarding the method you have used and results you are subsequently witnessing.. All are summarily dismissed in sequence..I have made an effort today to try and help you..and this is how you respond...well good luck with your efforts I am sure they will succeed...! ...and sharing.....You should search the forumI think that you might find a few resources that I have shared!
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