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StuartRc

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Everything posted by StuartRc

  1. There are several ways of achieving this effect... A. Use an overlay texture(bitmap) as a mask and erode the pattern with a 'grunge' brush B. Add a bitmap overlay C. Create a vector pattern and use mask to erode D. Create a brush and paint the effect E. Use a bitmap/Style to fill a shape If you want to play a around with pattern effects there is a nozzle/pattern set I uploaded a long time ago (so long I could not remember where I put it!) that does contain a few grid like patterns. It it a asset set as seamless vectors/.png files. Texture Paint Brush Asset Library There is also: Project Inkbrush Vector Assets but these are definitely not seamless!
  2. Undergrowth Vector Seamless Patterns Vector Seamless Patterns 50mm Sq Vector objects held in rectangle container mask Compound paths Tile and scale re-colour Extract Stack and nesting
  3. Eek!... I have been found out!!.. Thank you...I was elated to see it there myself....listed among so many other stunning pieces of work..it is fantastic to see Affinity being used for #inktober and I am sure in the future.. other drawing challenges. There is so much variety this year and the #Inktober project has diversified into multiple lists of word prompts...including a 52 (all year around one!).. I would like to have a go at but...could take me 2 years!!. The #vectober one also interests me... @Jhonatan S Silva has done a fantastic job! Used Artstation's new tagging feature to isolate #inktober...and look around in more detail...
  4. Thank you...There is still some work to do on the resources...for this project yet!
  5. I haven't seen any of these in my dreams yet...maybe at the office!
  6. 09 Throw Original:500 x 500mm 300dpi Upload 1771 x1771 px
  7. Thank you...I appreciate your comments! .I believe that the drawings are still evolving though....especially when I compare the ones created in 2015/2016...Initially I wanted to re-create traditional ink techniques using isographs and Bristol board digitally...but getting a bit beyond that now!...'Fallen' is very close to that! Every-time I take up the challenge the drawing s look different...Making use of the brushes this year...
  8. Hi VW I didn't really consider the time as an issue... with this project. The original drawing for #inktober was originally abandoned then re-sketched for a vector version... It is complex probably one of the most complex drawings I have worked on.. but I was fun.. and challenging! The initial drawing took me around 2 months (but not everyday)...I know the large Mushroom took me 2 days alone.. Once you have evolved the technique it is just repeated across objects with different textures and structure...and I now have a massive collection of vector textures that I have used across several other projects.. The blending just uses transparent gradient supported with transparency.... then layered to achieve the subtle blends.. created some styles for this as was finding myself repeating the same process Working on it was a quite a learning curve.. worth it for me!.. still learning....but the drawings are changing! ...I agree with the complexity though...eventually AD will slow down in relation to the number of assets/ objects...but you really! really! really! have to add a lot to get it to do so... I believe it was slowing down when attempting to finalise the shading and lighting effects but apart from that AD handled the file structure without issues.. It also helped me 'evolve' some really useful techniques for handling large numbers of vector objects. Must be similar for 1000's of 'vector brushes'. I tend to rasterise the result when working with these!...Once you get used to the fact they are actually raster....they have a lot of potential Here a few things picked up! Working with complex vectors 1. Create scalable seamless vector patterns that can be arranged in groups (I don't know how many I have now..it is in the 1000's...Used considerably on brush base textures). This is how the grass/rocks foreground objects are built 2. Avoided using layer effects and apply just vectors with tints/transparencies (grouping for multiple effects)..resort to styles if need to repeat. 3. Construct objects (like he Mushrooms separately) and embed or have separate layers 4. Adopt a naming convention for layers otherwise you can quickly get lost (something I am really crap at!) 5. Planning the layout...Make use of embedded files (it will speed things up a lot) and use intermediate stacked layers for the shading (I used this a lot on Monster World). Set child 'layered' import files to same size as Master file..then you can just copy/paste in same place...useful if you want to work on something separately. 6. Re-colouring is really easy with adjustments..so create the object then add adjustment layer to change its appearance (add layer depth!) 7. Grouped objects can have multiple transparencies applied Assets Just worked the brushes/assets/styles over the summer in the background while attempting the Lightbox Expo Challenge!.. which in itself gave me the opportunity to add quite a collection of textures (I have also updated this project as well..but there is only 1 brush set for that that one so far! With this one I have been concentrating on the vector assets!.. Made a lot of changes to the brushes.. really applying what I learnt with previous projects, especially Camouflage. 1. Wanted to go all vector as it gives much greater flexibility and use the objects for other projects 2. Deleted the Edge blends/transparency settings in vector brush nozzles (elongated ones) and relied on pressure settings to get a similar effect (have to turn it on but get more options on the brushes) 3. Make the Vector brushes 'grungy'.. they seem to be more effective...with a lot of smaller 'bits' 4. Use a set of base shapes into which you can add vector texture.. like Render I and Render II 5. Re-built the raster brushes with a lot of new nozzles (less is more.. you can get away with effective brushes without complex nozzles). but they not all new! 6. Adopt multi stacked seamless patterns for brush base textures..complex to build but adds almost infinite variation can be used for creating raster styles 7. Used 1.7 brush engine with sub-brushes to add more complexity and variation.. I find this really useful for hatching and dot brushes where you can just rotate the nozzle in the sub brush.. 8. For ink brushes reduced the reliance on Accumulation and Flow Jitter 9. Reduce reliance on size variation/Pressure.. use tilt/velocity/velocity inverse Creating the new brush sets were time consuming especially the 150 vector brushes...but you get a lot more vector assets...as compensation! With regards to illustrator..It's becoming a distant memory!..don't need it! Prefer AD....Use Sketchbook a lot but works well with AD!
  9. Vector Grunge AssetsAdded set of 40 Vector Grunge assets for object texturing; not stored as assets but separate sheets
  10. Undergrowth Monochrome Styles Monochrome style sheet following on from Camouflage Asset Sets can be re-coloured using Appearance Panel or Layer Adjustments Added additional style sheet set to the project 30 independent styles (set with maintain fill aspect ratio/wrap)File size is Larger than usual! ....Exported .png but at higher res (400dpi)
  11. Undergrowth Asset Sets (Vector Base Shapes)Sample Sheets as belowLimited Edition originals are still available in resources Mushrooms and Textures Plants Leaf Stamps Grunge Objects
  12. Undergrowth Asset Sets (Composite images)Sample Sheets as belowLimited Edition originals are still available in resources
  13. Undergrowth Brush Set: RocksRaster Vector
  14. Undergrowth Brush Set: GrassRaster Vector
  15. Undergrowth Brush Set: Leaves Raster Vector
  16. Undergrowth Brush Set: Moss Raster Vector
  17. Undergrowth Brush Set 300 Brushes (150 Raster | 150 Vector) Sample Sheets as below Originals are still available in resources Mushroom Raster Vector
  18. Poison Assets and Brushes (Undergrowth) post #100days100Commissions Brushes Spent a lot of time refining the resources for this project over the summer 1. Complete reworking of all the Brush sets (10 sets/300 brushes) 2. Mostly new nozzles all vector based 3. The vector brushes have been completely rebuilt. Wanted to concentrate on these..as 'vector brushes' been a bit neglected.. 4. New blue image version as below (For thumbnails) 5. Additional Base Vector Set (similar to Render I and Render II)..Used this to build the shapes for the new assets Assets New asset Sheets incorporating all the vector assets including all completed composites for the final drawing Blue Version for assets New Supplementary Brush Set
  19. Brush Updates As part of this project the vector brush library has been extended. with refined (lots of new nozzles all vector based) versions of Project Brush 16 Grunge and a new 'vector' brush equivalent. This time around I made some adjustments to the process as well where I tried to get the vector brushes reflect as closely as possible the raster versions. 1. Using the same nozzle structure (easy now as all vectors!) 2. Balanced naming for easier reference - so vector/raster brushes have same name (well mostly!) 3. A new base Vector set 'Undergrowth', the new name for 'Poison' assets...(added this one to Poison thread as still need to refine the full sets)
  20. 08 Teeth Original:500 x 500mm 300dpi Upload 1771 x1771 px Undergrowth Brush Set (Vector and Raster) Inktober and Inktober Pattern Brushes
  21. Pleasure!.. and thank you for the comment.. I have quite a collection of Palettes!....and brushes!. The Palettes just evolve as I draw but some are worth keeping! Everyone has artistic ability.. just need to to tap into it!...oh! and draw a lot...The way I draw has changed a lot over the past 4 years..I use a lot of reference images.. #Inktober has been a great help...It would be nice to finish on time for once though...but theI think my drawings are too large and complex for that..Good prompts this year though..I am really pleased I bought these apps.. haven't really looked back! they are perfect for what I wanted to achieve.. Give it a go.. the tools are all there! The leaves are easy to create...It's why I make base shapes for a lot my drawings (There are a lot of them in resources!)..If you are going to paint then it is a great advantage to have a base shape to start with. 1. Just place one from the assets sheet onto page. 2. Draw around it with a sketch brush (or add line! or vector line)...sketching is better as moves away from overly clean vectors...on a separate layer. (Separate layer as may need to under-paint) 3. Duplicate the layer or object ... add the base colour to vector (greenish in this case)..Rasterise the result (now have a pixel base in the correct colour onto which you can paint) 4. Turn on protect alpha (helps.. avoids having to draw around the edge) 5. Paint over with some texture brushes...Using darker colour of base colour for shadows and lighter colours for the highlights....Use a texture or grunge brush initially to get a pattern 6 Remember to use opacity with brush.. gives greater control and it's just a tap of key (0-9)..lets you build up colour There you go!
  22. Thank you!.. I extracted 2 additional brush sets specific to #Inktober (patterns and inkers) but still playing around with the sets...and they are a bit big for resource sets...Also added links to the base shapes in resources which I seem to be using a lot recently..
  23. Here you are! Added full zip to top of thread with 7 Colour Palettes inktober 2020 07 Fancy.zip
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