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StuartRc

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Everything posted by StuartRc

  1. Version 2 Added a new version of this brush experiment and removed V1 Made use of wet edges custom brush and blur effect adding to brush nozzle Experiments Variations in the Flow dynamics in the master Brush and Sub-brush adds additional effects Custom Wet Edge Effects Fixed ON and OFF mix with: Add Overlay | Average | Multiply | Hue or even contrast negate Alcohol Brush V3.zip
  2. Had a look at making some today.. watched the Corel Video tutorial They appear to be more of an effect brush than actual painting brush...or just brush nozzles constructed from 'smoke like' or ink stamps, The Procreate ones are really impressive! So to create something like as a basic brush you would need to make use of the sub-brush to punch out the master brush shape but making it slightly smaller to create a semi transparent edge (with or without texture).. Then you can adjust the blending settings and Brush Dynamics for further effects. With a semi-transparent nozzle Variations in the Flow dynamics in the master Brush and Sub-brush adds additional effects Try Overlay | Average | Multiply | Hue or even contrast negate Updated
  3. Hi Thanks! Alcohol Ink Brushes...Interesting!...Short answer ...Bit of a challenge! but... You can with a mix of semi-transparent nozzles | sub-brushes and textures..
  4. It is ..over 400 stamp brushes in the Homann: A Free 18th Century Cartography Brush Set for Fantasy Maps alone
  5. Hi You could try these brushes and | or Texture Pencil and Ink The texture pencils as their name implied already have a textured appearance Options 1. The brush does look like it is being influenced by the base texture (remove it and see what you get) 2. Would not recommend having the spacing set to 1%. It is better to have a larger value; something like 6-10% as a minimum 3. Part of the issue with 2 is that the Nozzle has not enough 'ink' i.e the dots are too small to link effectively 4. You can achieve a grunge edge simply by adding a small amount of variation jitter to the y value in dynamics (same applied to X but use this the force the brush to be more random) 5. If you do download the ink brushes: Make a copy (duplicate in dynamics!) of 'Damaged Inker' Delete Nozzles 2 and 3 Remove all values from dynamics This will give you a base brush to work with which you will have a parallel effect (texture with base texture or sub-brush) 'Rhyolite' would be good for this effect You can add grunge with sub brushes If you drag in another brush set the opacity | flow to low (somewhere around 40%) it will give you the grunge effect but remember to adjust the size of the sub-brush to fit the master brush Hope this helps
  6. Full Vector Components of Tree Toolkit [T6]Assets for Tree 06
  7. Thank you! It is still WIP...I have few more Toolkits to complete yet (There is 1 more tree in the set + | Meadow | Rocks | Plants) I may built a toolkit specific to the drawing...still a bit of work to do on this one!
  8. Thanks Fred...I replaced the background of the original with the new version!
  9. Monster Meadow I Explored the new toolkits 1500 x 500mm 300dpi AD Vector
  10. Full Vector Components of Tree Toolkit [T5] Assets for Tree 05
  11. Thanks! I added the Palettes to the original thread. but the ones specific to this image I will add to this one: Vector Forest.zip Single tree.zip Untamed-Distant Forest 05.zip
  12. Nice!..looks like a lot of work to manually create something like this..Reminded me of this resource here
  13. I Hadn't. There are a few for Blender that are impressive.. along a similar theme...now that you can import .SVG to Grease Pencil. recreating the trees in Blender is something that I should consider...unfortunately I haven't finished the toolkits yet.. 2 more to go! and the moss!
  14. I will check these out.. Ah Alien! there was certainly some atmosphere there!
  15. Hi Painting Style and atmosphere is something I need to work on...Gustave Doré has certainly captured it. I had a look though some of the artists (its only about 100) I was following on Artstation..here are a few (Longque Chen, Caanan White, Torben Weit, Yann Le Guen, (Yuumei) Wenqing Yan, Brian J Murphy, James Daly, Tonton Revolver, Jenny Brozek, Vincent Bryant, Jenny Brewer, Vincent Chu, Emilie Vaccarini-Francis) Atmosphere and depth. especially working with vectors can be difficult to achieve. Using greys helps with a combination of gradient mapping. Block colour overlays and mixing blending modes. but not always successful.
  16. Many Thanks! Oddly I keep looking at older comic publications to explore their inking techniques.. Comparisons with Moebius have been mentioned before. When I used to work on these type of drawings 'traditionally' I was obsessed with Giger and Escher but I can understand the comparisons! With regard to the first drawing.. and Hens comment about perspective... I can understand the issue raised but the whole drawing is not in any calculated perspective and it was just an initial idea for a challenge on Artstation. I didn't really want to revisit such a small change when it would have been replaced by the other Biome paintings in the future.. The Buildings have already been replaced!. I was intending to replace it! when I draw some Mountains!
  17. Hi Thank you for your comments.. The drawings are really just an extension of what I used to do with ink on Bristol Board. They have evolved the techniques lot over the past few years and AD is ideal for what I wanted to achieve. I think I have the brush sets are now where I need them. The inkers, Texture Painters and Concept sets in particular are getting a lot of use!. There is still a lot to do on this project.. not completed the Biome area paintings yet. still it will keep me occupied!. I have been a bit distracted with the creation of the vector elements for the Tree Toolkits.. (So I could complete the stand of trees drawing) I should have left them until I created the Biomes; which were really for another project that I could not possibly complete. There is also a lot of work to do!.. The Mushroom Biome is also one of my favourites!.. I have been looking forward to creating the vectors for it.. started work but not really beyond outlines. I am sure some will find there way into resources in the future! If you are interested in creating concept worlds.. Artstation made all tutorials free (not sure whether you have to have an account though!). There are so many excellent concept artists out there!.. I have a few favourites myself...but I think I have a long way to go to be comparable! Check out Luca Pisanu on artstation..worked on Croods 2 I rely a lot on natural textures of which there is an unlimited resource.. It will take me a long time to run out of ideas! With regards to the Colours I will add some of the Palettes...They are not very organised!...but useful. I keep generating new ones from the drawing as it evolves; then adding graduations. Some can be a bit repetitive.. Bu here you go...a small selection Vector Forest.zip Single tree.zip Sour original.zip stuck original.zip untamed original.zip Untamed-muahroom Forest 05.zip Untamed-Distant Forest 05.zip
  18. Meadow Plants and Base Structures Test Plant Variations and composites..
  19. Full Vector Components of Tree Toolkit [T4] This kit was mostly used for backgrounds on 'A Stand of Trees' So the branch set and leaves are much larger
  20. Could it be this? I had a similar problem a long time ago!.. where you just needed an extra field entry to balance the process
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