StuartRc
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Posts posted by StuartRc
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On 9/9/2022 at 5:02 PM, GDPR-751748 said:
@StuartRc very interesting brushes/etc. ! I would like to try some... Are they available somewhere?
Thanks
Patrick
Hi
Which ones? There are quite a few!...that I have been working on recently... I quite like these news sets...I think I finally managed to work out how to make brushes!
Associated with this project are 2 main sets (The Concept Toolkit which is a collection of several brush sets (I use it a lot!)) and the new Comic Pattern Set which is really an extension really for Inker 19 collection..
There are 200 seamless patterns for concept patterns alone + at least 100 new seamless patterns for the Texture Paint Set alone + 90 Grass textures
I have also just quietly added 2 new brush sets to the Texture Painters (Which is where I have some of the Patterns Stored) You can see these in the inktober thread here
On the back of these new sets I have just also added a 'grass toolkit' into 'a stand of trees' There is still some work to do on this is toolkit with regards to assets.. which I have not finished yet.
Currently working on a Texture Ink Set for INKer (PB19) as inktober is looming!.. and I like the new brush sets
I have been trying to improve some of the existing sets.. One of the ideas is instead of adding lots of brush sets.. was to set up a base set (which is what you can see above!) and then extend the set with a collection of seamless patterns.. The patterns originate from a collection of Symbol Layer Stacks and are all vector based. hence the vector asset option above. To create the pattern it is just a matter of isolation and deletion
I will put together a sample set!.. shouldn't take too long... so you can have a play!😀..and add it to resources!
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List Update
Added 2 new project brush sets and extended the texture paintersBrushes
Project Brush 27 Texture Painters
Added 2 new brush sets to the Texture Painter Toolkit (Update on the re-working of the original set now archived)
Project Brush 29: Grass
Added a Grass Toolkit with a new set of grass brushes built from the original set created for 'Poison'
Added 3 seamless texture paint sets (90 Brushes)
Project Brush 30: Comic Pattern Grunge
Added a set of inking brushes to mimic comic texture patterns to support the Inker set [PB19] -
- jmwellborn and SrPx
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Well Said!😀...and agree
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Project Brush 17
Re-worked the Concept Brush Texture Painters to include 10 new Nozzle Sets (replacements) and added a Texture Pattern Library to supplement them
Edits
Texture Base Set: Created a unique texture set 30 brushes for grunge painting
Pattern Library: Added 200 new texture patterns (all vector based) and 400 x400 output30 samples shown below:
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have a look through these tutorials: Here
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@carl123
Thanks for that. The problem is I am working something quite complex (a generic seamless texture set for my concept brushes!). I used layer stacking in a symbol to create optional texture layers with an additional containment rectangles that can be transposed between symbols or adjusted using colour | layer options | transform etc...
layer groups can contain multiple stacking!
To get the pattern:
Duplicate the centre symbol and detach
Delete un-used layers (manually)..may need to get into habit of colour coding! and use layers > select same tag colour
Then copy to grid output and export
You can do colour but this slightly increases the file size!
test in Base brush set (using sub-brush erase options for added texture)
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Funny I was thinking this yesterday!...
When toppling layers to create patterns you can be left with a substantial layer stack!.. un-used in the symbol
It would be useful to be able to select all 'invisible' \ hidden \ deselected layers and remove.. or all 'visible' Only because when cleaning up some stacked symbols I had to manually remove the unselected layers...I was looking for an option at the time.. but also decided I had just really been inefficient by not assigning a colour in the first place😀
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Snow brushes
You are almost spoilt for choice.. any solid brush with a small random scatter should be able to achieve this!I constructed a brush set called scribble and scratch for adding features like this to branches. It which would certainly do this job...is not available on the Forum
However...Check out brushes named:
'Uncontrollable' | 'Blotchy' | 'Bubble Edge' | 'Block Stipple' | 'Regular Edge'
and for Texture
'Sovite'Ink Stipple
If you have the time you could add your own using the Snowflake vectors as brushes
The Snowflakes (which you could use as brush nozzles with a little effort!) -
You can do it with artboards in Designer with:
1. View - Clip to canvas [\ key]
2. Rasterize and Trim -Also something I use a lot is Rasterize and Trim' on the Layer Panel Menu. Really useful for cropping back images that overhand the artboard
3. Mask to below with rectangle in layer above
4. Paste everything inside a rectangle -
On 8/11/2022 at 9:09 PM, MmmMaarten said:
@StuartRc Looks like a fun and great project for you to gain new knowledge with for future projects! Keep up the great work!
It is!
..So far been a valuable exercise...
Some way to go though yet!.. I have certainly learnt a few new tricks.
Been following a few concept artists on YouTube and Artstation which has helped a lot!
I like the mix of raster and vector (but in reverse) gives you so many options to paint/colour.. including..
But here are a few new things I picked up in the process so far!
A few Changes to workflow
1. You can place a vector inside a pixel layer and colour the pixels (just wow! ..I like it!)..with blends! and transparency!
2. Use a colour mask and paint out (erase) to create non-destructive objects
3. Use layer options (Erase) to punch out overlays without having to compound the vector (Useful if you want to make use of a dual set of overlying vectors)..and much quicker!
4. Build modular elements that you can re-use (which is a big par of the process)
5. Use block colour overlays to adjust the overall final colour. Again re-edit as a mask with adjustments
6. Paint with texture brushes not flat ones
7. Always use a base block (colour) ..much easier to stack layers
8. Sketch - redraw -sketch -redraw (not just draw and hope for best!)
9. Use the pencil tool to sketch with stabilizer set to minimal amount (gives you more control)-draw with vectors then sketch for raster shape
10. Split complex vectors to several shapes then re-combine (had to do this as complex vectors with lots of nodes and cutters can slow down lots!) (and crash sometimes)
11. Set a Colour adjustment layer for sketching (A work-around for using Blue or red pencils to sketch)...and a standard feature of Clip Paint Studio. So whatever you draw on a particular layer is always a single colour
12. Use vector elements as templates for inking .. really useful technique as you can Re-scale | Transform any vector to new shape and redraw with pixel brushes13...Get to play with and refine my brush sets!

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Looked into this some time ago
have a read at this article
https://topten.ai/image-upscalers-review/
But also there is a free one on GitHub.. that used to be popular
https://github.com/AaronFeng753/Waifu2x-Extension-GUIand
https://vanceai.com/anime-upscaler/?source=ttai_waifu2x
and GIMP apparently (not tried!)
There was also this but is PSD here but I am sure it could be adapted
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On 9/10/2021 at 5:29 PM, Andrew Reitsma said:
I'm having the same issues. Any word on a workaround while this is being fixed? Here is a screen capture. I'm on a MacBook Pro 15in 2016 running Big Sur, latest version. I'm using Affinity Designer 1.10.1.
I just stopped placing px images | layers into groups or layers until the work was finalised! or complete...
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List Update
Brushes
Project Brush 06 Undergrowth :Re-activated links to archived old poison brush sets (12 6 vector 6 raster) to make grass brushes visibleAssets
Lots of new assets
Untamed Project
Added some of the new vector toolkits associated with this project 4 so far!
Tree Toolkit (Mesh Trees)
Set of 5 Vector template shapes for Inking and Sketching. Includes a selection of leaves and textures
Membrane Toolkit MT1
A collection of basic compound meshes to enhance Tree Toolkit T7
Rock Toolkits (Untamed)
40 Vector Rock shapes that can be used as templates for inking rocks
Meadow Plants Toolkits
Sets of vector ground plants with Bellflowers with Composites and colour variations -
Everyone works differently.. sometimes it is difficult to see what the real issue is and how to fix it...just part of the learning process I guess.
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Tree Construction
Tried something a bit different with the trees
Used a vector base with a Layer Erase as overlay to punch out the spaces. So essentially the outline is raster painted and underlay all vector.A slow process but added much more flexibility to the tree options and it's non destructive.
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1 minute ago, R C-R said:
In step 1, do you mean select all the layers in the file? In step 3 do you mean Remove Light 1 or something else? Regardless, that does not work for me. I still see the offset between the actual location of the pixel layer & its bounding box.
I just opened the file and CONROL+A (a PC)..then followed with next step
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Ah!..
1. Select all in file2. Go back to Lighting filter.
3. Select remove and then click apply...
This releases the pixel layer or image
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In Photo there is a background alpha channel as a mask sitting in the file. but not sure how to delete it...In Lighting effects. removing the effect then apply worked once for me but does not work everytime.
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6 minutes ago, R C-R said:
What image are you talking about? In the uploaded REsingle.afphoto file, I do not see any image layers, just text, fill, & a pixel layer.
Sorry the pixel layer is an image (I pulled the file into Designer to have a look...The Pixel layer does not appear to exist as a resource. I thought initially it was some kind of mask. or clipping mask..but If you group the pixel layer/ image in Designer it releases the object..(which is why it it weird!) You can then copy and past and duplicate as much as you like. The elusive box snaps to the position of the image if you group
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Weird!...had me going not quite sure what the extra box is ..but
No image is showing in resources...but if you GROUP the image you can access it and copy /paste.. between docs -
Hi
I was sure that I had uploaded a set of brushes for creating grass effects somewhere!... I believe they in the brush sets created after 'Poison'. But I had to check!

It was a log time ago!
They do not appear in the Brush Library list as I sort of disconnected them when updating some of the sets....!#@ to concentrate on Project Brushes
The Demo Sets are in this thread hereThe old brush sets (version 01) are still available in Resources (vector and Raster) if you want to try them Here They are just not very visible...you may need to reduce the accumulation and flow jitters down in brush dynamics as they worked a little less effectively in AD 1.7...


Project Brush 31 Base Texture Pattern Toolkit
in Resources
Posted
PB 31 Base Texture Toolkit for all Brushes
Added some sample of the of the latest brush sets. [improve seamless textures and do a bit more work on re-formatting the original texture paint set]
This one is a bit more complicated as it involves improvements to several existing brush sets and the formatting of 2 new sets
A. Project Brush 29 Grass
B. Project Brush 30 Comic Grunge Pattern
C. Project Brush 19 Inker Base set samples
D. Vector Comic Dot asset conversions
and Extension of Project Brush 17 Concept Painter
I added a sample brush set to experiment with. This one is a bit different as it contains 20 raster brushes assembled from 5 different sets. But the base textures are included so each brush can be adjusted with a different pattern
Contents
20 Pattern Brushes (Raster) [Pattern Painter.afbrushes]
25 Additional .PNG files to exchange in a brush (Duplicate the set if you wish to preserve original without re-loading)
2. Sample Multi-layer symbols (Simplified these as can sometimes have over 20 layers)
Sample Sheet
PB 31 Base Texture Kit.zip