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Posts posted by Xakiru
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9 hours ago, thomaso said:
You can use an additional object + layer nesting to enable the wanted workflow and result.
This way strokes can get visually applied to pixel content, too. Also, converting a layer of type "pixel" to an "image" layer might help.
Hmm I can't find this pixel to image conversion, or do I have to save it then import it ?

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Thank you guys for answering my concerns
8 hours ago, PaulEC said:Either make the square bigger and align inside instead of outside, or add a stroke (with join set to mitre) instead of using the outline fx.
(I'm assuming the problem, going on your attachments, is that you want a square, rather than round, corner. The reason that you are seeing some antialiasing in your exported image is that the image is very small size with low res.)Yea actually the stroke does that, but it only applies to shapes but not on pixel layers (unless there is something i'm missing)
7 hours ago, NotMyFault said:Or simply duplicate the rectangle, increase size of lower rectangle by 2px over center anchor point, set color to red.
The rectangle is for the sake of the simplicity of example, I'm talking about the feature that doesn't accomplish what it is meant for.
6 hours ago, GarryP said:Note: You can see how the design will be exported (up to a point) by going to Pixel View Mode.
In this case, if you want to get rid of the semi-transparent pixels you can:
1. Remove the Outline Quick Effect;
2. Set the Stroke to Outside and 2px;
3. Change the Blend Options Coverage Map to a flat line. (Put the Coverage Map line at the top of the graph to fill in the whole of the pixels on the corner, as in how you requested earlier.)See attached image.
that's a nice tweak to know, I didn't know about it, but still the stroke don't work on pixel layers
5 hours ago, thomaso said:You can achieve both – no additional pixels & no rounded, blurred corners – by placing the effect outline inside.
Sadly this doesn't achieve what I'm trying to do, I don't wanna hide details of the outlined image
Apparently stroke has many features, but only works on shapes layers, maybe I gotta live with that until they fix it. -
7 hours ago, NotMyFault said:
Outline leads to partially transparent pixels. The export includes them, even if they are barely visible.
better use stroke to outside.
Same result with stroke my friend
6 hours ago, GarryP said:I think you meant “Ctrl+Alt+Shift+S” to get to the export dialog.
Have you tried using the Export Persona instead?Setting the Decimal Places settings to zero will not show any decimal places.
If you do as I said earlier, “Try changing the Decimal Places settings to three (or more)” then you should be able to see the decimal places, if there are any.As NotMyFault said above, in this sort of case you probably should be using a Stroke on the Outside rather than the Outline Quick Effect.
Yea I meant clrl+alt+shift+S
I didn't try to use persona export cuz I'm not planning to cut out every single item I'm exporting while they are already in separate layers.
I didn't read well about the "three or more", I changed it to 3, and it somehow worked, what does the decimal places for unit mean ?

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Is there a way to avoid this on the red outline ?
before export:
After export:

How I expect it to get exported:
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Side note: This happens in both V1 and V2.
Here I started a new document of 256x256px
I added a black square of 124x124px + outline of 2px (which becomes 4px since it's from both sides), I export to PNG (Ctrl+Alt+Shift) and here is the result.

Just to make sure, I've just set everything in decimal places to 0 (I have no idea what these do).
The result png file (opened in affinity):

I attached the file, just in case.
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This image was supposed to be 128x128, but it got exported to 130x130


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I searched a lot and I can't find anything about this, expect some workaround that doesn't work as expected.
Is there a way to use a brush/pattern that follow a path ?
It's a pretty basic feature on illustrator or photoshop.
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Please add Arabic support, thanks
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Sad, 2022 no scripting yet.
It's a blocking feature, I do use affinity designer for editing and making small stuff, but when it comes to prod, especially on big projects with a lot of layers and multiple resizing and specific export process, I still use other softwares. there is no way I waste 4 hours of work doing the same thing again and again (resize, apply filters, export layers with specific names...), no way I would spend hours killing my brain neurons.
Please add scripting, no matter what language or how hard it's made it should be fine.
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Hi guys thank you for your prompt reply,
@firstdefence that would work if it's about applying the same changes, but I'm basically editing the pixel palettes, HSL or Recolour is doesn't give the freedom to change each pixel apart
@walt.farrell LUT is somehow the same to applying filters, how can I generate a LUT that produce the new palettes ?
Please let me know if I misunderstood those two tools.
But, here is an illustration to clarify what I'm doing, this is done for a dozen of pixel art images:
The images 1.2.3...etc are using palette1, then I need to apply the new palettes to all other images.
NB: the new palettes are edited by hand not generated by a filter or effect.
Thanks,
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I drew a pixel art in affinity designer using layers.
I'm looking for a way to make several versions with different palette of coloration.
Basically I could generate the color palette from the coloring layer by exporting it, then import palette from image.
Is there a way to edit the palette colors and affect the drawing, like if each color in palette is bound to that color location in the drawing.
Then is there a way to switch palettes for drawings that have the same colors ?
Example of usecase:
> I draw a cat with 8 colors palette for gray cat.
> I create new brown cat palette by editing the gray template
Next
> I draw a dog with the gray palette
> then have the possibility to apply the brown palette
Thanks
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Javascript is the right choice, look around you guys.
Lua or python should be ok too, but what matters is to have a way to script exporters.- angelhdz12 and MNic
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Hello everyone,
I need to make a simple text logo with perspective, I searched in the forum but it seems that there is no workaround available for such a thing. So I'm asking here to double check before deciding what should I do next.
The feature is very basic, and it's been implemented since forever in every vector editor out there, either it's paid or free (gimp/inkscape/illustrator/photoshop/krita/Paint.NET... etc)I'll attach a simple example. Please let me know if there is a way to achieve this with Affinity Designer.
Thank you. -
when did the launch offer end ?
"To celebrate the launch of Affinity Designer for Windows we are making it available with a 20% discount for a limited time. "I was testing affinity when it was beta and I was waiting it to be released.
Thanks
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Hi,
I had an issue installing .net, when it ask if it should close all programs just say no in order to restart the computer at the end of the installation.
I hope this helps somebody.
Concerning the beta, it works like a charm so far, I didn't get into any issue so far.
I want to thank you very much for making affinity available on windows !
I will post update if i come across any issue.
Thanks,


















Affinity Designer: Export selection with stroke saves with padding.
in Pre-V2 Archive of Affinity on Desktop Questions (macOS and Windows)
Posted
Did you see this post ? apparently they have that bug tracked, but in my case it was a little different I guess, since it was with the outlined shapes.