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MarkkuM got a reaction from midsummer in 1bit / bitmap mode colour format?
This is a very large bummer. I need a bitmap mode with editing because I need to regularly touch up 20000 — 14000px size 1-bit 1200dpi line art files. Mostly it is just taking off a scrap that was in the original, and using an external software for that takes a lot away from Affinity's great concept of having everything instantly on hand in one screen.
I think opening a 1-bit .tiff received from the scanner, converting it into a grayscale document and editing it, for example, with a soft eraser, will give too many chances for weird things to happen on export (even if 1-bit export is possible). However, the above-mentioned colour enforcing layer limitation with 1-bit tiff export could work, if the .tiff's file size stays in the same class as in import (this is important, hundreds of pages stack up a lot of space if the size multiplies).
I think if this is documented well, and the output is reasonable, I think at least the comic-making workflow wouldn't suffer too much, even if this "cheats" a bit. Hopefully it will not break anything. The fact that Publisher retains 1-bit .tiff files is a small silver lining, I can at least lay out my pages with it.
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MarkkuM got a reaction from Medical Officer Bones in 1bit / bitmap mode colour format?
This is a very large bummer. I need a bitmap mode with editing because I need to regularly touch up 20000 — 14000px size 1-bit 1200dpi line art files. Mostly it is just taking off a scrap that was in the original, and using an external software for that takes a lot away from Affinity's great concept of having everything instantly on hand in one screen.
I think opening a 1-bit .tiff received from the scanner, converting it into a grayscale document and editing it, for example, with a soft eraser, will give too many chances for weird things to happen on export (even if 1-bit export is possible). However, the above-mentioned colour enforcing layer limitation with 1-bit tiff export could work, if the .tiff's file size stays in the same class as in import (this is important, hundreds of pages stack up a lot of space if the size multiplies).
I think if this is documented well, and the output is reasonable, I think at least the comic-making workflow wouldn't suffer too much, even if this "cheats" a bit. Hopefully it will not break anything. The fact that Publisher retains 1-bit .tiff files is a small silver lining, I can at least lay out my pages with it.
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MarkkuM got a reaction from MattP in Request – Improved vector handling in Affinity Designer
Hello,
one thing has been on my mind lately. Designer would be the supreme vector program in the marketplace if it would take on a few features from the font creation softwares:
1. If user wishes, multiple handles from multiple nodes are selectable and movable without moving the unselected node(s):
2. Handles could be moved by the user with arrow keys, just as selected nodes are movable now:
3. There is an option that user can move a node (which has handles) but the position of the handles does not move:
These things would make the vectoring terrifyingly more usable.
Cheers,
Markku
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MarkkuM got a reaction from Frank Jonen in Request – Improved vector handling in Affinity Designer
Hello,
one thing has been on my mind lately. Designer would be the supreme vector program in the marketplace if it would take on a few features from the font creation softwares:
1. If user wishes, multiple handles from multiple nodes are selectable and movable without moving the unselected node(s):
2. Handles could be moved by the user with arrow keys, just as selected nodes are movable now:
3. There is an option that user can move a node (which has handles) but the position of the handles does not move:
These things would make the vectoring terrifyingly more usable.
Cheers,
Markku