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konobi

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    konobi got a reaction from urbain in corner tool in isometric skew   
    Do you know of a way of achieving a similar effect?
     
    In the corner tool scenario, since it's just a representation of 2 vectors being intersected... couldn't those representations be set to take the axis into account (ie: the circle becomes more like a skewed ellipsis). It's the product of that Set operation that is what I want as the end result. So in the end, it's just using the axis to do alignment, but it's still just a plain object when it comes out. It makes sense in the Math sense of the Set operation, is this more like where one would use a layer mask to do the intersection?
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