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gdenby

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Everything posted by gdenby

  1. what you might be seeing is a known problem in the rendering method. Even w. perfect alignment, a thin line of underlying color shows no matter how far one zooms in. Evidently it has something to do w. the way the pixels at the edge of one shape are slightly antialiased w. the underlying color. A work around is to add a thin middle positioned stroke of the same color on the shape, which then extends a fraction of a pixel into the adjoining shape.
  2. I've struggled off and on w. Inkscape on Mac for years. While there are lots of good things about it, the interface seems incredibly awkward, and performance under X-windows leaves a lot to be desired. AD's interface is extensive. Lots of stuff to dig thru, but its laid out pretty well. I still forget sometimes where various things are tucked away. And the performance is superb, IMO. I'd suggest you spend some time messing with the built in shapes. There are more than 20, they all have multiple variations, and the cornering tool can add even more variety. With those, and the boolean geometry operations, there are a very large number of things that one may draw w/o using hand drawing.
  3. Yes, there is an entry in the roadmap for a blend/replicate tool. Among the big additions in the last version upgrade were symbols and constraints, which were not on the 2014 base roadmap. Both of those seemed at aiding app interface and graphic presentation. Less so, design or base graphics creation. From little hints, it seems like the next upgrade will have good calligraphic lines, and there have been mentions of multiple effects and fills per object. Way cool. I suspect both blends and mesh warp may be somewhere farther along the road. Consider, what if you have a group of several vector objects, and are trying to apply standard transforms to them. The node positions are not a huge deal. Likewise color. But what about the Bezier controls? I'm clueless about how to transform those so that several shapes might remain well fitted. And how much code to manage a smooth transition between objects' colors w. multiple blend modes? Yikes!
  4. I tried to recreate the problem. I had a similar result when the nodes at the center point were not in the exact same position. That is, the x position might be off .001" between the 2 nodes. I could see the slight mis-alignment at 2000+% zoom. W. snapping to object geometry turned on, I was able to manually get a good snap that allowed a continuous join. My guess is that the way you are making and positioning the curve sections is not quite precise and/or a slight mouse move is messing up the positions.
  5. Good to see the outlines. Looks like you had lots of fun with blend modes, fx, gradients etc combined w. mostly hexagonal shapes.
  6. R C-R's approach will work for getting a solid color. If you want a different color for each segment, there will be a good bit more work if you want to keep the drawing as vectors. I messed around a bit, and the best way I could come up with requires drawing a circle, and converting that to a "donut." Then, using the pie controls, an arc of desired size can be made. Copy that, and rotate the pasted segment, adjusting the arc as needed. Repeat. The yellow rectangles can be made the same way, but simply rotated w/o changing the arc size. Alternatively, if you don't need the precision and size variability of arcs, rasterize the drawing. At that point, the flood fill will work.
  7. Nice work. If its not a problem, might you upload an outline view of the file? Or a split view screen cap of the vector and outline?
  8. Oh, 1 other method. Set up a grid w. however sub-intervals per unit. With snapping turned on, Command/Windows keys, drag copies, snapping along the way. The grid intervals can be quickly changed to suit.
  9. Hi, exorchrust, There isn't anything built in that allows just typing in a number of dots. There are 3 ways of doing this. One could create a dashed/dotted stroke w. just 3 dots over the length, but doing the math would be tedious. I.E. what point width is the stroke, how many times does that go into the span length. Subtract 3, set the open space to 1/4 of the remaining intervals, mess w. the phase to get them right. Make a dot, duplicate it, and move whatever distance is needed. repeat 2 more times. delete the 1st. Make a dot, copy, paste a couple times to make 5 dots over the span. Use distribute on centers for the group, and then delete the 1st and last. This pretty much does what a blend tool will eventually do, but really, the amount of time entering the data into the tool for so small a quantity isn't much help/ Now, if you needed, say, 345 dots over 17 inches, having a dedicated tool would be useful.
  10. It would be great to see what you managed to do. Plz try and attach a sample file again. Between this thread, and the one on double contours, I've spent some time over that past24 - 36 hours trying lots of things w. the boolean operators. I suspect you might have gotten around most node adding & editing.
  11. I looked at several facebook pages, and after using the page element inspector, all the images used as banners and identifier were .jpg. My assumption that is the facebook standard. Jpg's are typically much smaller than .png. Jpg doesn't handle transparency, so if you want the logo floating over a background, it will need to be a composite.
  12. Unfortunately, it is not simple at present. One often requested feature for AD is a mesh warp tool. In this case, the text would be converted to curves, and placed within the mesh, which is typically a grid of 3 or more rows and columns. Just the intersections of those need to be moved and all the object nodes within the mesh are re-positioned proportionately to the changes of the enclosing mesh. I've tried doing this manually, and w. simple non-serif fonts, it is just tedious, but do-able.
  13. You seem to be laboring under a misconception. There are 2 fill tools, one for the draw persona, and one for the pixel persona. From your description, it appears you are trying to apply a vector gradient to a portion of a bitmap. Doesn't work that way. The gradient can be applied to an area of the bitmap that has been made a selection, or a vector object w. a gradient can be nested as a child within the pixel layer.
  14. Serif hasn't yet asked a price for v.2. Given the value of v.1+, not hard for me justify a full price next time round. FWIW, where I live, reliable internet connectivity is unavailable, and the speed is ludicrously slow. Paying for a cloud connected software service would only add insult to injury. For a half day less than a week ago, I could at least use Affinity when I had no more than 15 min/hr connection.
  15. Ahh, a name I'd almost forgot. A delight to use.
  16. The smallest example I have, even compressed, exceeds the upload limit here. I have a Google account I've never used, but if I can figure it out, I believe I could e-mail it to folks. I have some business to do just now, but will see what I can manage later in the day. It is an odd set of files. I've tried other files where I have filled several shapes w. 1 bit map, or split a shape into more pieces. Those, after I deleted the fill returned to small size vectors.
  17. I suspect this is fairly simple, but I am a little unclear about how you are trying to get a 3D effect. Are you planning to use several layers of the same text for a sort of drop shadow, or have you drawn a 3-D like extrusion? In either case, the basic operation is to subtract the upper objects from the lower. It can be more or less simple depending on how many layers need to be subtracted, and how the text needs to be manipulated as curves.
  18. No, I've never turned on save history. It has been unchecked whenever I have looked. I made several attempts at creating the jig shapes. Most at one point or another had a bitmap used to fill them. Those that still have the bit map assigned to the pieces are are in the high 20 to low 30 Mb range. Those that I changed to ordinary color fills dropped to just above 20 Mb. Likewise those that I removed all fills, leaving only strokes so I could see the pieces. Some have been saved several times, and the same ones "saved as" w/o any size reduction more than maybe 200 Kb. When I copied the pieces out of the document, and pasted then into a new one, the new file was just over 120 Kb, as I supposed it would be. One of the early sets, now turned to 2 alternating grey color fills export to an .svg 0f just over 20K.
  19. No time for a tutorial just now. Quick description. Start by using the circle shape tool. Use the tool option to convert to a donut. That lets you make a ring. Then use the pie tool, and get the arc section you need, say less than 1/3 or 1/4, of the circumference. You can then use the polygon tool to draw triangle. Or the pen tool in polygon mode. Make the triangle arrow head. Copy that. Rotate to get the arrow point in the right direction at the end of an arc section. Place it where it needs to be. Use the boolean add operator with the circle section and the triangle, Repeat for the other sections.
  20. Hi, moksha, AD does not handle unclosed pen strokes as shapes. That is why you can draw a triangle from 3 nodes. Together, the nodes defines a single closed boundary. Adding 2 more does not define a shape, only a line. There several different ways to create what you want. What seems easiest to me is like so: Choose the pen tool, and draw the 2 legs of the A in polygon mode at whatever point size seems appropriate.. Hit "esc" and reset the pen tool to single line mode, and draw the cross bar. Select both strokes, and use the layer command "expand stroke." This changes the lines to a polygons containing the width of the stroke. Again, select all, and use the boolean add operator. For more complex strokes, the present implementation of expand stroke may add an inordinate number of pints, and then the boolean operation can become somewhat messy.
  21. Brian, The super simple stylized skylines w. target like icons are interesting. They are enigmatic and suggestive. What are you working on? A story that hasn't been written yet?
  22. My understanding is that the the brush tool, used w. vector brushes, is meant for creating textured strokes, as in a painting. When the pen tool uses a vector brush for the stroke, the vector texture will enclose a fill. The fill can be a bitmap, not just a color. So the textured stroke can high light the image fill.
  23. There are a number of ways to achieve what you are doing in AD, but the method you mention does not work. If you wanted parallel line divisions, the section tool instead of the ellipse will allow creation of circle portions. See: What AD does not do is allow operations between open shapes, i.e. single strokes, and closed shapes. What could be done for non-parallel breaks would be to draw the circle, and then draw very thin rectangles that are effectively no wider than a plain stroke, These can then be subtracted from the circle at any angle they are positioned.
  24. My system is similar to yours, but OS 10.11.6. Using the system digital color meter utility, I get the same readings for placed .jpg, png, and .tiff when shown at the same time in Preview and AD. There are differences between the different image formats, usually just 2 - 7 RGB numbers, when looking at a .png in preview, and the same image as a .jpg in AD. Example: .png 214:134:186 vs. .jpg 212:139:182.
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