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Everything posted by gdenby
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affinity designer Editable 3D text in Designer
gdenby replied to designandprod's topic in Share your work
Or just going to a full 3D app. Learning to use a 3D app will take some time, but then any number of view angles and lighting direction w. shadings will be very easy. And then, I suppose, posterize it, and vectorize. -
Yes, fun chase scene, but a scary bull's head watching all. Or is it just 2 buddies running, one full of fire, the full of fuel?
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Hi, Foxi, There's no "live trace" in Designer. May not ever be one. Looking over the tutorial, I don't think most of the "effects" exist in Designer. I suppose there might be a way to copy the swatch libraries for use in Designer. Very little of the tute has any one to one match between the 2 programs. I have to think if you want an exact replication of the stunt, you must stay within the constraints of the original demonstration.
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Hi, fernand0n, "Texture" can refer to lots of things. One might call a regular geometric pattern that appears like woven fabric a texture. It might also refer to a random patch of blots set up to repeat in a seamless tiling pattern. Can you post a rough example of what you are trying to do? In general, vector is preferred when the graphic may need to be scaled to a large size. But both very complex vectors that imitate thousands of organic bits and pieces or large bitmaps used as textured brushes can be computationally intense to manipulate and render. The hardware needs to be top end, and it will still take appreciable time.
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Karina, Assets are collections of objects that one may want to use over any number of projects. They can be all sorts of things. Bitmaps, vector object, symbols. For something like the Daub papers, its easier to just open the Assets studio, and go to them, rather than dig thru the computers file system. That way they are all in a bundle closer at hand.
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Hello, again, createsean, I know there have been many posts about creating repeating bitmap tiles, which can then be repeated and scaled w. the fill tool. I understand AI has a tool set that allows something similar for vectors. Designer can do similar, but not so automated. Perhaps more versatile. .Svg items can be either a single curve, in Designer terminology, or a group of curves. Both can be replicated and scaled w. the standard tools. If you use a tile that has already been made, it is simply a matter of sliding duplicates around, aligning, transforming etc, and then scaling all of them as a perhaps a group of groups. You can also change them to symbols, and save them off as assets for use in other documents. That way, every geometric element in the symbol can be changed at once across all. And every symbol instance can be scaled and transformed itself, retaining the internal object(s) attribute.
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No, its not certain, but would similar to what has happened earlier. Or there might be a jump from 1.7 to 1.9, as there was between 1.2 and 1.4. And I wouldn't be surprised if after 1.9, there might be 1.9.3 etc, getting everything buff before 2.
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Hi, Kheewz, Consider another potion of the cost. I started w. Designer when it had just reached v 1.4. 1.5 & 1.6 came out pretty quickly. 1.7 has not shown up yet, but I would suppose before Publisher comes out of beta. That leaves 1.8 & 1.9 before I need to spend anymore $$. I have decades of using graphics software behind me, and this is far and away the best buy for a Pro level software I've ever come across. There have been some teases about what might be in the 1.7 release, most notably improvements to isometric drawing. Toltec mentioned the corner tool and the vector brushes. I've found those incredibly useful. Everyone is waiting for a vector warp tool and a blend tool. Both of those are on the list for near term development. Together, I think those will double the program's possibilities.
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Beginners instructions
gdenby replied to Kbohio's topic in Pre-V2 Archive of Affinity on iPad Questions
Kbohio, The work book is formed around the desktop version. The iPad interface is quite different, and so the workbook lessons would be 2X as hard. Before you could go forward using the workbook, you will need to be familiar w. the location of the controls in the iPad version. Having spent a few years w. the desktop version, it has taken me weeks to get used to the different layout of the iPad version. I suspect if you are used to using photoshop, you have mostly been doing bitmap graphics. Designer is one of several dozen vector graphics programs. These create math based lines and shapes. Curves, and the areas they enclose. Quick basics. A square is just 4 points in x/y space (grid paper), defining 4 lines of equal lengths. Basic geometry, right? Any and all squares have those qualities. But then lets say the straight lines (which are the simplest of curves) can have a "stroke" along them. A technical pen moved along a straight edge, to step back a few generations. Pick a thickness, pick a color. The area defined by the 4 points ("nodes" in vector drawing) can also have a "fill." Make a water color wash painted inside the stroke lines, or a pattern of lines within that perimeter. The big difference between pre-computer graphics and what is now available is that the shapes can be endlessly re-formed. Ever use, or even know about a pantograph? A simple device that would allow one to trace over an existing drawing, and scale it up, or infrequently down, and make copies in various places. The beginning drawing could have been made w. the simplest of tools, a straight edge, and a compass made from a point and a stylus. Later on, standardized "French curve" forms would have been on hand. Those appear to have been based on fairly complex math describing how the stylus point would travel between end points. At this time, the curves can be re-formed by adjusting the node handles. That corresponds roughly speaking to forces influencing how the stylus would moved. * For learning Designer, I recommend starting w. trying out all the built in parametric shapes. When combined thru the boolean geometry operations, one can approximate many shapes. Further use w. the node tool can refine the outline. -
Hi, pfbt, The vector brush does not have a fill by default. The pen and pencil can be set to have a fill, but they cant have a brush stroke associated by default. All three require adjustment after use if you want both fills and a brush stroke. Depending on the tool, those are exceptions. If you define a style w those attributes, you can use any of the 3 tools mentioned, and get any or all objects to have the style in a few clicks.
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Hello, again, GT70, I'm sure your English is better than my Italian. Attached, a picture showing a document w. a grid, and the grid and axis manager dialogue used to create it. "Snapping" is turned on, so the objects can easily align w. the grid. I made some "assets," although it was not completely necessary. All of the text objects could just as well have been made on the document, and duplicated as needed. I also made a rectangle to hold the data pairs, and power duplicated it 7 times.
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Hi GT70, There are 2 separate problems with what you want to do. Designer can only handle 1 of them. religico outlines the layout routines. The hard problem is creating a set of data pairs that group the 7 days of the week names with the monthly day values. From what you have posted, you want to do this for a whole year, which adds another layer of complexity. I've used a database to do something like that, and understand that the limited database functions of a spreadsheet would do the same. But once that has been done for a full 7 years for a complete repeating weekly cycle, about 2500 pairs, one would still need to get the data into a graphic format. Designer has no way to accept that, other than really limited copy and paste text Here is my suggestion. Create some asset categories. Days of the week. Days of the month as number shapes. Then you will only need to drag and drop the assets onto a grid of 7 x 5 columns and rows, repeat w. small adjustment 12 times.
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Hi, simonlayfield, Looking at your sample, I made the assumption that the blue-ish lines around the maroon color were very oddly made vector lines. I had doubts about how expand stroke might work on those. So many overlapping strokes. So I just did a manual trace w. the pen tool. First pass took about 3 minutes. Came back a couple hours later, and did a bit of fine tuning. I offer the attachment to demonstrate if the effort produced something reasonably accurate. I also cleaned up the image, and ran it thru a vectorizer, and then cleaned that product up. Stopped after 25 min. The results were not so good, in part because the original had flaws in the outlines, which were in turn more distorted by the vectorizer. QuickTrace.afdesign
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Apple pencil support
gdenby replied to plumix's topic in Pre-V2 Archive of Affinity on iPad Questions
plumix, Note, the Affinity tools have lots of parameters, which are not necessarily turned on. You made need to switch from controller/none to pressure. Or in the pixel brush, make sure the dynamics are not set to 0. -
Apple pencil support
gdenby replied to plumix's topic in Pre-V2 Archive of Affinity on iPad Questions
Hi, plumix, Look at the following. Possibly there is a problem w. your pencil. finance.yahoo.com/news/apple-ipad-6th-generation-review-theres-reason-tablet-buy-183908835.html The 6th-generation iPad is also the first non-Pro iPad to offer support for the Apple Pencil stylus, and packs all of its features including its impressive pressure sensitivity and tilt functionality. Using the Pencil on the 6th-generation iPad is every bit as flawless as it is on the iPad Pro. www.apple.com/shop/product/MK0C2AM/A/apple-pencil Apple Pencil expands the power of iPad Pro and iPad (6th generation) and opens up new creative possibilities. It’s sensitive to pressure and tilt so you can easily vary line weight, create subtle shading, and produce a wide range of artistic effects — just like a conventional pencil, but with pixel-perfect precision. Compatibility iPad Pro 12.9-inch (2nd Generation) iPad Pro 12.9-inch (1st Generation) iPad Pro 10.5-inch iPad Pro 9.7-inch iPad (6th Generation) techstore.msu.edu/accessories/apple-pencil-ipad-pro-and-ipad-6th-generation Apple Pencil for iPad Pro and iPad 6th Generation. Apple Pencil expands the power of iPad Pro and iPad (6th generation) and opens up new creative possibilities. It’s sensitive to pressure and tilt so you can easily vary line weight, create subtle shading, and produce a wide range of artistic effects — just like a conventional pencil, but with pixel-perfect precision. -
Hi, TomG71, Something to note. When colors or gradients are used in a document, they are stored in a bar called "recent" in the swatches panel. Those are stored w. the document. You can also make your own application wide swatch sets. Your 2nd question comes up often. The answer is no. Affinity does not have an auto trace capability, and it has been stated that it won't unless the devs can come up w. something better than what is already available. There are for free services and inexpensive dedicated apps.
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Thank you for your pay back. Hope it is something you can use.
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I wonder if blackletter as calligraphy can be readily translated to lead type. Maybe thats why the spacing was so large.
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