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gdenby

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Posts posted by gdenby

  1. Hi, IndigoMoon,

    As far as I can tell, the individual "dab"  at any moment for the "hard" brush is a filled ellipse with a tone that is even across the entire area. As the dabs accumulate to form a dot or a stroke, they inevitably form bands even at the lowest hardness. The soft brush has stepped intensity from the center to the edges, and so the dabs' perimeter can be quite faint.

    A real world analogy. A piece of inked hard felt will always leave a rather distinct edge. A cotton ball will have to be pressed all the way down to get anything as clear.

  2. Hello, Ravi Gupta,

    I haven't used Photoshop at all for 5 years, and prior to that very infrequently. So I'm not sure I understand what you are trying to do. 

    My understanding of Affinity photo is that a flood fill on one layer will work within any drawn lines. This would correspond to your Ps layer 0. If you want to fill other layers such as layer 0 and layer 2 in AP, each layer needs to be selected.

    However, if you wish to flood layers that are separate from the bottom layer, they need to be merged before filling the areas. 

    BeforeMerge.thumb.jpg.d6706cde3508715babaf21e510d76e0a.jpg

    AfterMerge.thumb.jpg.9d4a645a40930c95ee38bfe00f063a26.jpg

     

    Note the change in the layers panel.

  3. Hi, papartig,

    If the Logo has only solid fills, they can be turned into global colors. Every instance of a global color is changed when the color is edited, which can be done w. HSL sliders. However, each color needs to be done individually, AFAIK. Gradient fills don't update in my experience.

    My understanding of Designers vectors is that neither the fill or the stroke are vectors. The vectors are the areas defined by the paths connecting the nodes. The stroke and fills are separate attributes made by pixel paint routines around and within the vector, assuming those routines are supported by whatever format to which one exports the file.

  4. Hi, Burian,

    It is hard to tell from the images posted exactly what is going on. Perhaps you might add a sample file that has problems.

    A base suggestion. In the snapping settings, make sure snapping to guides is active. (Myself, I have pretty much everything in snapping turned on.) That way, anything that is drawn can have one side perfectly aligned to a center vertical  guide. Then when flipped and slid over to the other side, it will snap to the guide. When moving, hold the shift key to constrain motion to horizontal. Indicators will appear when the 2 halves are lined up.

    Select both sides, and shift to node tool. Use join curves, and then close curves.

  5. Hi, QueenofHyperbole,

    You are using the "vectorbrush," a name which often confuses new users. If the "brush" is from the basic category, it is pure vector, and will change size and opacity, but it will not have a texture.  But what it can do is stretch or repeat a bitmap along a vector, which is what you are seeing. 

    Some notes. The brush variability needs to be turned on, and the amount and response to pressure or velocity can be set thru the brush editing dialogue. Also, the pressure variations can be set or tweaked from the objects stroke dialogue. I have a number of stroke pressures saved as styles, so I can easily assign the way the stokes changes shape. For example, fat to start, and trail off, or bulge in the center.

  6. Hi, Erica,

    AFAIK, what you want is not supported. 2 things. You can assign a vector brush stroke to a pen line, which mean the brush "nib" will continue to stretch or repeat along the vector. You can also draw a new line w. either the vector brush or the pencil, and then use the join curves command. If the added curve is close to the original, the join won't require much if any tweaking.

  7. 24 minutes ago, R C-R said:

    ... Sliding the node changes the shape of the curve, & the initial position is still an approximation.

    Agreed, not precise enough for machine work,  but possibly precise enough for a laser cutter. Looking at charts for the kerf of a laser cut, I see they can be as small as .08 mm. I just did a manual intersection in 1.6.1, and got a result .001"/ .025 mm different than a divide boolean operation. Also finer than a laser printer running at 600 dpi. But the down side was needing to be zoomed 2000%  Better results at 20000%, only .001mm. Kinda wonder what kind of graphics one would be doing?

  8. Hi, Steve_N,

    Not a dev or a mod, just a user.

    Sometime early in the v 1.6, w. snapping set up one could approximate the position, then slide the node. It would turn yellow, as would the curve underneath when the intersection happened. I've played around a bit w. the 1.7 beta, and there has been an improvement. As the node tool passes over the selected vector, a cross slash tracks along the curve, and when the slash intersects the underlying curve, a yellow dot appears, and a streak of yellow on the underlying curve, allowing a click to place the node at the intersection.

    FWIW, the beta has a slew of new node positioning tools. 

  9. O.K., this is weirding me out. Yesterday, tried doing simple copy and paste on a pixel, not image layer. No results unless I switched to move tool. Today, as expected. New layer containing the selected pixels.  But today, if I switched to the move tool, not only were the pixels duplicated, and able to move, but the selection marquee would move w. it, and reshape as the layer was resized, grabbing more pixels from the under layer.

    Really must work w. Photo more. There's something really basic I've missed.

  10. 20 minutes ago, DesignMeister said:

    Hmm, It seems that I will have to make the basic shapes in AD to the size I need, then finish it off in AP or PS.

    Thanks for all he help.

    I may have mis-understood the original question. The AD fx are scalable w. the vector object. They only become a fixed bitmap when exported as a vector format that does not gradients/opacity. Or as a bitmap. As long as they are manipulated within AD, the fx will scale.

    I thought you wanted vector shapes w. the kinds of fills such as gradients and opacity changes that can be a part of a vector object description.

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