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gdenby

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Everything posted by gdenby

  1. As v_kyr mentions, APh does simple vector work quite well. But AD has loads of features. Little things like the corner tool can come in extremely handy. The "vector brush" allows one to attach a brush stroke image to a vector, which can then be reshaped and colored as one might like. Symbols allow the construction of multiple items whose attributes can be changed simultaneously when a single one is modified. At present, fine detail drawing is easier in Designer than Photo. Photo, being at core a bit-map processor, rasterizes vectors as they are drawn, whereas Designer displays them cleanly at all levels of zoom. Etc. If you have the time, d-load the trial.
  2. What version & platform are you using? My experience w. both the Mac 1.6.1 consumer and the 1.7.0.12 beta is that the default is a linear gradient, and that the gradient extends from the far left to the far right of the object bounding box.
  3. gdenby

    Out to Lunch

    Hi, LonnieK, You are progressing quickly, and well. The simulation of the optically broken straw is quite good. The only thing that doesn't convince me is the green stuff under the bun. Perhaps break it into three pieces, and rumple each one differently.
  4. Hi, paul25c12, MattP's explanation from '15 is accurate. The SVG format supports gradients and transparencies that are scalable. Bit-maps can be included in the file, but will end up showing pixel artifacts. Some fx, such as shadows and simple specular highlights are easy to make using only gradients and transparencies. Fancier stuff like 3D can be lots of work. Sometimes, quick and dirty rasterization is the way to go.
  5. Hi, In this thread, it came up that while RGB .gifs can have transparency, there is no such option for greyscale. Seems like it might be a flaw. Being able to choose a no matte fill would sometimes be handy.
  6. Hi, TheDeliveryBoy, This sort of problem shows up often from people who have done traditional art, or those moving from "paint" like programs. I would suppose everyone doing art has some experience w. "coloring -books." B&W figures made of outlines that can be filled w. some sort of pigment. And, as one progresses, one starts drawing ones own outlines. So most everyone comes from a background where one makes an outline, and then fills it in. Vector work is sort of the opposite. One makes the filled area, and then can put an outline around it. To get the effect you want with the "W" in your example, use the pen or pencil tool, and draw the letter shape. Use the "fill" dialogue to give it a color. After you have made the filled shapes, you can then use the pen or pencil with a thick stroke to draw the outlines. Those shapes can then have pixels "paint" put in them. See my quick addition to you test. test2.afdesign
  7. The problem was associated w. exporting in grey scale. If working in RGB, the matte no fill box is the default. Not available in greyscale.
  8. Hi, SamOfAllThings, Every curve object can have a stroke and a fill. If you select each curve w. the move tool, you will see 2 sections in the left of the context menu bar. Namely, Fill and Stroke. Opening their dialog boxes will let you set the attributes of each. Depending on the order you made the various shapes, you may need to change the object(s) position in the layer panel hierarchy. For instance, the leftmost front tooth needs to be above the 1st left side tooth.
  9. I'm missing something somewhere. When I go to export, and look at the gif export options, I only get a color choice for matte. .png defaults to a box w. a red slash.
  10. In Affinity, opacity is for vector brushes. Accumulation produces something similar for pixel brushes, but not the same. My recollection from various posts is that brushes made outside Affinity need to have the brush settings checked to make sure the pressure parameters are enabled.
  11. Hi, Ave., Its been more than 3 years since I've used Elements, and I rarely used it then. I don't recall how I did similar things in it. But in A-Photo, I find it extremely easy to create a vector layer over any pixels layers, and apply the gradient to that, and set the blend mode to get what I want. The vector can then be rasterized, and the merged layers exported to a web graphic. Note, at present, most if not all web browsers support .svg files. You might want to make your web graphics w. those. Those files scale really well, and for effects like gradients and transparencies, the operations are very simple. And the files are quite small, often about the same size as rather heavily compressed .jpg, and thus a much better look.
  12. Which brush sets? I assume you have tried using the "pressure" controller tuned to on. Have you also looked at the brush dynamics to see if the size & opacity setting are above zero?
  13. I couldn't find any docs on the "TrainController" image editing module. My guess is that it can deal w. transparent .gif files. Affinity will export .gif, but not w. transparency. Perhaps export as .png w. transparency from affinity, then open in GIMP, and export as .gif, and then copy into the "TrainController."
  14. Its been some years since I used software that stroked a path. Designer allows bit map brushes to follow vectors. The brushes do need to be carefully made to get a good seamless line. Most available brushes are meant to mimic a gestural stroke, and so have ragged ends, like a paint brush might make.
  15. Try both, and then buy both. For what they can do, the Affinity apps are spectacularly inexpensive. The software appears to work very well on any hardware capable of running it. But like any graphic app, the more hardware resource there is, the better.
  16. Edward, In the pen tool, one may draw in 4 different modes, and change the node type as they are placed. Are you calling "chamfered" what in Affinity is a "smart" node, a bezier best fit? While the vectors between smart nodes may form an angle less than 90, there is usually a small curve to the path. I usually refer to the corner tool styles as "chamfers." when a node is selected w. the corner tool, the default is no chamfer, and one must then select the type of chamfer to apply the tool. I'm supposing as so often happens that there is some problem w. terminology. It often helps to post a screen cap image along w. the text description.
  17. Ah, that does clarify. There is a somewhat clumsy way to do that. If you have shapes that are curves, not the built in parametric objects, select one, change to node mode, and select all. Using one of the nodes, move the shape to a desired node on the other shape. A yellow high light color will appear when the two are at the same position. Then, holding shift, on can constrain the object being moved to the vertical or horizontal position of the just touched point. If necessary, one can create guide sets that intersect the nodes of a particular object. Not "auto-magic" by any means, but will allow exact positioning.
  18. Hi, Edward Goodwin, "If I now draw another shape, I can snap to points which lie on the outer bounding box. However, Affinity Designer won't pick up the inner node as a snapping point. Am I doing something wrong?" This snapping option should give you what you want. Snap to object geometry—when checked, objects can be snapped to object vertices and not simply to the bounding box or key points. Vertices are object corners or intersections, such as the points of a star, within a shape's bounding box. Also, when I use the pen, I will get red or green highlite lines whenever the the pen tip is in alignment w. other nodes within the object. Likewise when moving nodes w. the node tool. I'm perplexed if you are not seeing the same. As Aammppaa mentions, the 1.7 beta has some significant improvements for snapping nodes. I haven't used the beta a lot, and am still working thru the enhancements, but so far, have been able to easily do shape transforms.
  19. Doing it in vector is more complex. Erasing/deleting raster pixels is very different than working w. vector shapes. Draw a donut. Then type in the text w. the artistic text tool. Convert that to curves, ungroup the curves, and use the "add" command to make them 1 object. Duplicate that. Give the duplicate a thick-ish stroke. Use the "expand stroke" command. Subtract the expanded stroke object from the donut. Done For something more complex like the example tute you linked to, the over lapping/ under lapping line effects become significantly more complex.
  20. What app is generating the .svg? While I've found reference to "multi-layer" .svgs, they have all been seen as a single layer of either grouped or individual curve(s) in AD. Can you offer a screen cap of the AD layers panel w. the layers of the file opened?
  21. gdenby

    Scooter - Affinity Designer

    Fun image. liked looking at it. Now, show us the rubber scooters of the future going over and old cobble stone street, preferably at an incline.
  22. I haven't done anything like that for some years, about 10 years ago, and am unfamiliar w. what is currently available. Back then, I was using a database that stored data on art objects, and thumbnail images of them. I made the thumbs in Ps. It was not much different than a merge file in something like Microsoft Word, which, if I recall correctly, had within it some of the capabilities of Microsofts Access database. On this forum, there have been a number of requests to allow Affinity files to be linked to data sources, such as spread sheets, and image cataloguing apps. I've seen a couple of posts about embedded files being used in the as yet unreleased Publisher.
  23. Hi, rutroh,, As above, Designer is probably better suited to creating logos. Photo has fine image manipulation tools for "lifestyle shots." For those tasks, they are very good tools. But, to date neither serve as a front end for a database or spread sheet. No automatic updating from external data sources, such as a line sheet needs. At this point, updates of product specs and images of current offerings must be done manually.
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