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gdenby

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About gdenby

  • Rank
    Dedicated User
  • Birthday 08/17/1950

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  • Gender
    Male
  • Location
    "Michiana," USA
  • Interests
    CG, obviously. Traditional visual 2d and 3d art. History. Music, piano emphasis. Nature conservancy, gardening, cooking.

    Too old for martial arts or treking.

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  1. I haven't used any Windows machines for 6 -7 years, and at that time, not for any graphics. I was uncertain if the "system" palette was Mac only, but thought it worth mentioning.
  2. Make a copy of the path. Add it to itself. Do a divide. That resets the box. If you have an open curve, as illustrated, that will close, and need breaking/deleting.
  3. Hi, JPSports, Use the help file, and search on "swatch." It is not hard to make a collection of colors and save them as an application wide swatch set, or a system wide swatch set. "Also - is there a way not to have variants of a color (40% blue) continue to show up on the publication swatch? In InDesign, it does NOT show the varient of the color on the swatch" I'm assuming you have used a routine that gathers swatches from a current image. You can work thru the auto-created color samples, and delete them from the swatch set.
  4. Thanks heaps for your interest in my Castrol logo GT question gdenby. Very much appreciated. :)

    1. gdenby

      gdenby

      You are welcome. I was able to learn a few things working on the problem, so it was a benefit for us both, I hope.

  5. I found a pic of an old sign, and ran it thru a tracer. Ended up w. a file above 50K. Spent a good bit of time deleting nodes, and adjusting curves. Eventually managed to get an .svg that was 14.6 Kb. But it had almost none of the lumpy character that the trace had from the original image. To get the file down from 16 Kb to under 15 was a matter of deleting every excess node I could find. "Oh, look, there are 2 nodes almost on top of one another. And there's three. delete, delete." And I noticed that the export for the .svg had to be for web use. Other types made bigger files. My guess is that even a manual trace of an irregular form is going to make something too big. I've looked at various versions of what I worked on, and it really comes down to the number of nodes defined. Smooth curves don't need near as many points to record.
  6. Hi, iamwoger, Did you use an autotrace utility. The "Casterol" has a really irregular edge, which can happen w. tracers. They can make about a bazillion nodes. If the tracer doesn't have a node reduction or optimization routine, there may be hundreds of nodes that must be cleaned away manually. Or, is it a bitmap image enclosed in a vector shape, w. the .svg format allows. If so, there may be data for every pixel, which would bulk the file up. AD exports .svg 1.1
  7. Hi, Digas, While "My Craft Studio Elite" has lots of convenience built in, Designer has far more versatility. Attached, a quickie that while it did take a minute or so, shows how much variation can be made using the power duplicate function and layering blend modes.
  8. I've been fussing around in APhoto, working on emulating hatched drawing routines. I've had some luck getting a more hand made look for the bitmap. Here's a sample of a sort of wood cut look that is the results of 3 .svgs from Image Vectorizer, a product from the potrace creator's commercial venture. Put them together in AD. Still a little too busy, and I didn't bother filtering out enough of the noise. But I'm getting some decent results.
  9. Considering that potrace has been in development for 15+ years, and is available free in Inkscape, or on the web at Vectorization.org (and in other forms), seems to me like there are other features that should be built into Affinity well before a bit map tracer,
  10. Hi, Kev74, The learning curve is there, but it is not very steep. The UI has a ton of stuff in it, and it will take awhile to dig thru it. Also, the Affinity software is fairly "young." There is a lot of stuff that is available in older apps that isn't in Affinity yet. And features that are Adobe proprietary you will not find. Nevertheless, what is available works well. Its quick and reliable. In my experience, very few program failures compared to others. Some rough corners for some operations, but mostly just irritations.
  11. gdenby

    Pattern fill

    Hi, Angelos58, It appears the problem above is caused by the diagonal lines being slightly offset from the square they fill. See attached:
  12. The original file could contain bitmap images. I just d0loaded the youtube logo as an .eps, and it included a badly pixelated image for the shiny screen glint. It needed to be blurred. I suspect that the pixelization problem may be because the .png file is not large enough to start, or is being exported at a smaller size. As I mentioned above, all bitmaps will have shapes w. pixelated edges.
  13. What format are you exporting? All pixel formats will, by definition, be somewhat pixellated. Of the various formats, .gif is usually the worst (its the oldest, back when everything was pixelated), .jpg not compressed or only slightly will be good, as will .png. Only .svg can be made close to no pixels/dots, because it is not a pixel image till rendered at whatever the highest resolution of the rendering device is. How are you making the art? Are you adding images from other sources into ones made w. Affinity apps? If those are pixellated, you might be able to process them into something useful. As R C-R mentions resampling, which is often helpful. Again, give an example.
  14. Some odd shapes snapped to the periphery of another odd shape. 1.7.0.11
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