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Ossiferous

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  1. Quick question that doesn't deserve a new thread: This thread says Photoshop-style modifier dragging to change brush size and hardness is implemented, but I can't get it to work. Is this not implemented in the current build?
  2. My hero! Just in time for the weekend, too. I can't wait to start painting now.
  3. Tried doing a performance stress test with some intensive stock art, and this is what I get. I thought the presence of mesh objects in the art might've been confusing the program, so I expanded everything and tried saving a copy of the .eps- no effect. The source image is here: http://www.shutterstock.com/pic-357504320/stock-vector-bread-vector-icons-set.html?src=Vt4y_VsP9f6BiCd51o7k7g-1-9
  4. Pretty straightforward: I switch to the pixel persona, select the paint brush tool, select a brush, access the brush editor, crank size jitter up to 100% and set the control method to "wheel"- no effect. Just about every other method works, including pressure and tilt.
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