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Frank Jonen

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  1. Like
    Frank Jonen got a reaction from olcalzavara in My first panoramas, finally doable   
    Going through my first panoramas from 2003 / 2004 from my first dSLR. I screwed up so badly then with overlap, zoom lens nudging (the lens didn't have a proper zoom stopping mechanism, had to hold it tight) that so far every tool I tried made a mess of it. Affinity Photo barely made any mess. One branch didn't match, easy fix. Few smaller ones I had to paint over and the blurry leaves can't be helped but aren't much of a distraction. I'm just glad to finally have a chance to do them without spending days on end.
     
    500px: https://500px.com/photo/182113985
     
    Moving pan: https://www.instagram.com/p/BMkndzDDDnr/
  2. Like
    Frank Jonen reacted to RoelBego in Create Guides from shapes   
    Hello everybody,
     
    I was wondering if there is an function, short cut in AD to create guides from shapes. Like cmd+5 in illustrator.
     
    Thanks in advance!
  3. Like
    Frank Jonen reacted to MissV in Glyphs please   
    I used to use the glyphs panel to check the character map and symbols fonts on illustrator, it did save a lot of time to see what was available, specially with fonts like font awesome etc... any chance of adding it?
  4. Like
    Frank Jonen got a reaction from Aeros4 in My first panoramas, finally doable   
    Going through my first panoramas from 2003 / 2004 from my first dSLR. I screwed up so badly then with overlap, zoom lens nudging (the lens didn't have a proper zoom stopping mechanism, had to hold it tight) that so far every tool I tried made a mess of it. Affinity Photo barely made any mess. One branch didn't match, easy fix. Few smaller ones I had to paint over and the blurry leaves can't be helped but aren't much of a distraction. I'm just glad to finally have a chance to do them without spending days on end.
     
    500px: https://500px.com/photo/182113985
     
    Moving pan: https://www.instagram.com/p/BMkndzDDDnr/
  5. Like
    Frank Jonen reacted to Andy Somerfield in Affinity Photo Customer Beta (1.5.0 - Beta 10)   
    Frank,
     
    Thanks for the heads up - fixed for next release :)
     
    Andy.
  6. Like
    Frank Jonen reacted to paolo.limoncelli in Affinity Photo Customer Beta (1.5.0 - Beta 10)   
    Playing with Equations by Andy and noise functions by Ben!
    Thanks both!  :)
     
    This is a stupid one, improved and can be used starting from a 50% grey or pure black
    Set Extend Mode to:
     
    Full for a solid background Zero for alpha x = (c/(a))*noise2(sin(a*(x+y)),b*y) y = (c/(a))*noise4(b*x,sin(a*(y+x))) C = Depth
    A = Randomness of fibers (Tartan > A > Canvas)
    B = Scale
     
     
    This is the final seamless texture, suitable for tiling or brushwork
     

     
    Enjoy!  :)
  7. Like
    Frank Jonen got a reaction from Bauke in Replicators - Procedural and Manual   
    Now that we have symbols, replicators wouldn't be far off. Attached is how it works in Modo.
     
    You take any item (groups are items too), set it as a master object, activate the replicator tool and create live duplicates of that master. Anything that changes with the master changes in the duplicates as you make the changes. The position of the replicas is basically done with null objects/locators that can be automatically positioned with a formula (to form predefined shapes or cling to bezier node points of an item) or can be placed manually.
     
    What I'm doing in the video is just moving the centre point of the master object around, this creates an offset-like effect.
    replicator demo.mov
  8. Like
    Frank Jonen reacted to rui_mac in Replicators - Procedural and Manual   
    Or simply a replicator object that would replicate its children.
    Double clicking the replicator object would provide options to choose the mode and seldom parameters.
  9. Like
    Frank Jonen got a reaction from Ahsgdfloqifg in Replicators - Procedural and Manual   
    Now that we have symbols, replicators wouldn't be far off. Attached is how it works in Modo.
     
    You take any item (groups are items too), set it as a master object, activate the replicator tool and create live duplicates of that master. Anything that changes with the master changes in the duplicates as you make the changes. The position of the replicas is basically done with null objects/locators that can be automatically positioned with a formula (to form predefined shapes or cling to bezier node points of an item) or can be placed manually.
     
    What I'm doing in the video is just moving the centre point of the master object around, this creates an offset-like effect.
    replicator demo.mov
  10. Like
    Frank Jonen got a reaction from matt.baker in HUD enhancements   
    Kerning and tracking are the most common tasks in typography, yet we have to deal with tiny archaic interfaces in pretty much all apps out there. 
     
    You already have a rotation tool that's good for getting the values into the ballpark fast and edit details later. Kerning and tracking don't have anything like that.
     
     
    What I'm suggesting is head-up display options added to the regular tools. I made a mockup (attached) of the art text tool to better illustrate that idea. Ideally the regular tools would have a small button (a blue '+' maybe) that lets you add that specific controller to the HUD of the related tool(s). Everybody has different needs and this would speed up workflows without having things present that the user may not need.

  11. Like
    Frank Jonen reacted to rui_mac in Replicators - Procedural and Manual   
    The power of procedural replicators is amazing. This is an example of a single replicator object (named Cloner) in Cinema 4D.
    Being able to replicate stuff procedurally in Affinity products would be so amazing.
    Check out the Blend option at the end ;)
    Cloner_Tool.mov
  12. Like
    Frank Jonen got a reaction from rui_mac in Replicators - Procedural and Manual   
    Now that we have symbols, replicators wouldn't be far off. Attached is how it works in Modo.
     
    You take any item (groups are items too), set it as a master object, activate the replicator tool and create live duplicates of that master. Anything that changes with the master changes in the duplicates as you make the changes. The position of the replicas is basically done with null objects/locators that can be automatically positioned with a formula (to form predefined shapes or cling to bezier node points of an item) or can be placed manually.
     
    What I'm doing in the video is just moving the centre point of the master object around, this creates an offset-like effect.
    replicator demo.mov
  13. Like
    Frank Jonen got a reaction from Alfred in HUD enhancements   
    Kerning and tracking are the most common tasks in typography, yet we have to deal with tiny archaic interfaces in pretty much all apps out there. 
     
    You already have a rotation tool that's good for getting the values into the ballpark fast and edit details later. Kerning and tracking don't have anything like that.
     
     
    What I'm suggesting is head-up display options added to the regular tools. I made a mockup (attached) of the art text tool to better illustrate that idea. Ideally the regular tools would have a small button (a blue '+' maybe) that lets you add that specific controller to the HUD of the related tool(s). Everybody has different needs and this would speed up workflows without having things present that the user may not need.

  14. Like
    Frank Jonen reacted to ronnyb in HUD enhancements   
    I love the idea of user specified, HUD style controls... super awesome for working with large canvas and minimal UI
  15. Like
    Frank Jonen got a reaction from anon1 in Replicators - Procedural and Manual   
    Now that we have symbols, replicators wouldn't be far off. Attached is how it works in Modo.
     
    You take any item (groups are items too), set it as a master object, activate the replicator tool and create live duplicates of that master. Anything that changes with the master changes in the duplicates as you make the changes. The position of the replicas is basically done with null objects/locators that can be automatically positioned with a formula (to form predefined shapes or cling to bezier node points of an item) or can be placed manually.
     
    What I'm doing in the video is just moving the centre point of the master object around, this creates an offset-like effect.
    replicator demo.mov
  16. Like
    Frank Jonen got a reaction from ronnyb in HUD enhancements   
    Kerning and tracking are the most common tasks in typography, yet we have to deal with tiny archaic interfaces in pretty much all apps out there. 
     
    You already have a rotation tool that's good for getting the values into the ballpark fast and edit details later. Kerning and tracking don't have anything like that.
     
     
    What I'm suggesting is head-up display options added to the regular tools. I made a mockup (attached) of the art text tool to better illustrate that idea. Ideally the regular tools would have a small button (a blue '+' maybe) that lets you add that specific controller to the HUD of the related tool(s). Everybody has different needs and this would speed up workflows without having things present that the user may not need.

  17. Like
    Frank Jonen reacted to Andy Somerfield in Affinity Photo Customer Beta (1.5.0 - Beta 9)   
    These things are platform specific Frank, but I won't rule it out..
     
    For 1.6, we may consider a Metal Compute Kernel Filter and an HLSL filter for Windows..
     
    Thanks,
     
    Andy.
  18. Like
    Frank Jonen reacted to Maestrorobertus in Affinity Photo Customer Beta (1.5 - Beta 8)   
    Love the new update, love the EXR update and poly selection tool.
    However I have 2 comments regarding EXR support.
     
    1. Currently when opening EXR the RGBA output is at the lowest position in the stack. So its the most important. Could we have it a bit different? Like having the RGBA on top and then a group with all the other channels below? Otherwise I need to turn off all channels before seeing the RGBA result and as Photo has not the eye-drag support from photoshop but need to click on each checkbox individual it get quite annoying. 
     
    2. The Alpha Channel still acts as a stencil, can't we simple disable alpha to see the RGB information hidden? I know you working on it, but once it works, it would interesting to how it does. Each beta I do a long search...
  19. Like
    Frank Jonen reacted to smadell in Luminosity Masks   
    For those who may be interested, I have posted a group of Luminosity Mask macros in the Resources section of the Forum.
     
    https://forum.affinity.serif.com/index.php?/topic/27214-luminosity-masks/
  20. Like
    Frank Jonen got a reaction from anon1 in Affinity Photo Customer Beta (1.5 - Beta 8)   
    Bug: LUT tool
     
    All values of the LUT are gone, only the filename remains.
    This is important for the user to have a chance figuring out why a LUT may not work correctly, see if they got the right one… etc.
     
    Also wasn't there something about displaying the TITLE value of a LUT in the layer panel?
  21. Like
    Frank Jonen reacted to rui_mac in Text ruler on top, please   
    Creating Indents, First Line Indents, and tab stops should be a more "graphical" procedural, besides having the option to adjust the values numerically.
    It is a pain and a hit & miss process to add tab stops that are just created numerically.
    FreeHand had the most amazing (optional) Text Ruler where we could, just by dragging, adjust the Indent/First Line Indent and all types of Tab Stops.
     

  22. Like
    Frank Jonen got a reaction from Stevenhaw in Auto Size, scale matching   
    Here's something I haven't seen in an Illustration or Pixel editor yet: Automatic size matching.
     
    Two examples:
     
    Click one item, click another item, click match. The first item is now proportionally scaled to match the second.
      Place an image into a document, click "scale to match document width / height". The image is now scaled to match the height or width proportionally.  
    Something like that could eliminate a bunch of repetitive tasks.
  23. Like
    Frank Jonen got a reaction from anon1 in Affinity Designer Customer Beta (1.5.2 - Beta 3)   
    Stell dir einfach vor diese Funktion existiert nicht. Problem gelöst. Die Schnittstelle von Apple taugt nichts. 
    Exportiere die Bilder als Original (via Photos), dann bekommst Du auch was gescheites raus, nicht nur 8-Bit JPGs.
  24. Like
    Frank Jonen got a reaction from Bauke in Affinity Photo Customer Beta (1.5 - Beta 6)   
    Yeah probably. <_<  Automator is very cumbersome though for that sort of thing and that workflow breaks a lot since you have to do extra scripts to invoke an Automator task. It's not reliable at all when you have hundreds of files to process. Then it jams and throws errors you can't catch when you're not in front of the screen and you end up with a bunch of files in a sequence not being processed. 
     
    It'd be great to be able to tie the Affinity Engine into workflows that span multiple apps. That way you could have a FileOut node from one app, attach a script that routes the image/frame through Affinity, upon new file creation the FileIn node picks up the new file/frame and can process it further. That rarely fails and when it does, the process quits for good and you have a decent error log most of the time.
  25. Like
    Frank Jonen reacted to paolo.limoncelli in Affinity Photo Customer Beta (1.5 - Beta 6)   
    AndyS in an old post told us that Affinity engine relies on a node-based paradigm, and added that they could expose this in the future... 
    Well... I don't know what you think, but the very best place where I'd love to find a node-ui is a DAM environment.
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