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m.vlad

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Everything posted by m.vlad

  1. Thanks that actually clarifies quite a bit! True, but an xmp can be approximated. It would also mean smaller file sizes. That sounds very confusing, it should just work like an artboard crop ootb. But what if you develop the image, go back to the main persona, then reopen it? I'll test a bit later, I couldn't see a split view option earlier but it's been a while since I've used afphoto. I am aware it's not a raw file, maybe my message wasn't clear enough, I meant to say the raw layer is not clearly labeled as such in some way (no, the tiny icon to the side is not enough), you just have to know that this one layer, when selected, allows you to (re)develop it. There was no need for the rest of the paragraph. For one, I am already aware of the features the app has, as I've watched their "what's new" video series - the only part I found confusing was no.1, and only because it's not too clear by itself what those mean. Secondly, I already addressed how my complaints go further than "no DAM bad". So far the raw editing is slightly better than camera raw, but still only works when the intention is to do a few small tweaks before actually doing photo manipulation and the like, instead of being a fully fledged raw editor with the option to take that further. It is no photo editor replacer for me, at least not in its current state, though I'm optimistic it could be at one point in its V2 lifecycle.
  2. Considering everyone else is speaking english, and this is primarily an english forum, it should be on them to translate their comment, even badly, to the rest of the audience. I'm saying that as a bilingual and non-english native. Anyway, with that out of the way, after using the apps a bit, while I do appreciate the splash of colour, the old icons had a much much clearer silhouette compared to the new ones, where we have fancy gradients, strokes, and overall an uneven visual language, with some icons being overly complicated (the transparency tool icon in AFDesigner, shape builder tool, zoom tool, and artboard tool among others) and some being reduced to a stroke (all the shape icons, which went from clearly standing out filled shapes to outlines with a slightly darkening fill). While the old ones didn't pop as much, they were much more even. Also for the general flat design direction - while it feels more "modern", input contrast is severely impaired, with buttons and other inputs standing out quite a bit less than before, though this could easily be fixed with tweaking some UI colours (looking mainly at the top bar, the paragraph tab is a good example of how increasing the contrast can make things stand out without the need of the skeuomorphic outline).
  3. I think an eye icon would be best, clear indication that it's to do with visibility, clear distinction between a closed eye and an open eye if something is visible or hidden. The round blob is too abstract
  4. First of all, thanks for these updates, excited to try out the tools! I do have some issues that I've found after an hour of trying to use this as an alternative to other photo editors that I'd hope to see addressed: 1. A way to save raw edits as XMP instead of requiring the saving of an .afphoto file, the idea of closing down in an ecosystem, particularly with the lack of a DAM, doesn't sound appealing. It sounds like that's kind of what the Embedded and Linked options do, however the Linked option did not actually add any files to my system (I kept watch on any files with the same file name as the photo), so I'm unsure what the difference between the two is. 2. Global presets for RAW edits, instead of one per page. It's a bit confusing as is. Also a way to edit existing presets and save it as such, instead of deleting a preset, remaking it from scratch and saving that. Also this is likely a bug, but when opening a new raw file to edit, the settings are set to Default, but the "selected" preset is the last used one, requiring switching to Default and back to the saved preset to actually change things, sometimes even doing it multiple times, the feature seems quite buggy. Also, ideally a Preset Manager would also be present, to be able to see exactly what each preset does, and potentially tweak from there. 3. Non-destructive cropping is a must. Honestly just something similar to the artboards, so if you crop an image you can adjust the crop later. I could just open the file in ADesigner, but that's an extra step that could be avoided. 3.1. Keep a strict ratio for cropping, but allow to rotate the crop based on mouse position when dragging the crop selection around (see how cropping operates in other apps like Lightroom and Capture One). 4. Split view of photo without edits, or just being able to toggle the raw edits on and off for preview purposes. 5. It's not clear enough that a photo is a RAW file, a button similar to the FX one would work wonders and make it much clearer what it does. 6. There's something about the Overlays panel that feels incomplete, I think it should be closer in look and feel to the Layers panel but then again, how is this better than just duplicating the layer, making the adjustments in that raw layer, and applying a mask to that? Even more powerful then because you can use images and the like. I might add more to the list once I spend more time on this, but so far I'm somewhat disappointed. Non destructive raw editing was a highlight of the announcement, so I thought it's finally a good standalone photo editor. It is clear however that the app development is still walking in the shadow of CameraRaw and while there have been some improvements and additions that are much welcome, I'm sad to say that I'll likely be sticking with Capture One, despite my wishes for that to not be the case, not because of the lack of a DAM (just making that clear), but because of the lack of a good, non destructive, open photo editing flow.
  5. This also seems to happen with expanding emojis. This isn't an issue in the other affinity betas.
  6. i'm just saying it can be improved through iteration, the current psd export affinity has is somewhat broken, as text gets rasterized, yet it was still good enough to get into production.
  7. To be honest, even a slightly broken export feature would be better than none at all. Forcing people to move their entire production to a specific software is not ideal, especially when your app is new in the industry. You cannot expect people to just drop open industry standards in favor of closed source formats from a younger app, especially when there's no reason to have it locked to that format in the first place.
  8. Hello, I've noticed a consistent behaviour where the app freezes when using the scroll wheel to scroll through the slices in the export persona. Using the scrollbar shows no problems. This happens no matter what state hardware acceleration is in. This has been happening for a few versions now. To replicate, create/open a document with enough artboards/slices to overflow the panel so that you need to scroll through it. 6JJYSimrbB.mp4
  9. So I have the following pdf: https://drive.google.com/file/d/1X93xwzcKEjJUkoPh51UCQLOCUVvA7hIR/view?usp=sharing When exported from the latest beta, the first page and a couple parts of the following pages end up getting rasterized. Opening the document in the latest release however and exporting with the same settings yields a proper pdf with non-rasterized images. Here is how an export from the stable build (the one without a dash) looks like side by side with one from the beta build (the one with a dash). The beta build only has 1 Image layer for the entire page. I hope this can be fixed. narsil - readme.pdfnarsil readme.pdf Here are the pdfs as well, for comparison:
  10. Their points were refuted again and again, you can have a civil discussion without having to agree on something. If they don't provide anything productive to the conversation and only serve to annoy people for having different opinions, then they can speak in their echo chamber. Bringing up different viewpoints and opinions is all good if it is in good faith. People have previously brought up that they don't want affinity to divert resources to support a different OS when they could instead work faster on updates and features for the current OS lineup. That is a valid reason, it goes against the topic in a way, but it is a valid opinion, and we have in turn reacted with suggesting looking into the compatibility issues with WINE instead of a full blown port. This is how a mature conversation goes, not ad hominem attacks and repeating one's point until the other side is too bored to repeat so you decide you've "won".
  11. the issue is that question was already addressed repeatedly, you might've missed a few pages. I'm not wasting more time looking for the quotes however, you can look for them yourself.
  12. I had to double check to make sure I wasn't quoting the wrong thing. This is made up of either false assumptions or things that aren't necessarily better on Windows and it was addressed before (quoted below). Please don't bring up your points again unless you add something of substance to them. You're supposed to bring proof when correcting someone, unless it's something that's so blatantly false that it's common sense for it to be that way. I think the only source you've mentioned here is the desktop usage stats, which you haven't even linked to, but since everyone knows about those everyone can infer which one you're talking about Can't find an exact quote for this, but considering your consistent posting and lack of understanding and open mind to solutions (I seriously had to go through 10 pages of comments to bring up the replies that refuted a point you brought up before. Either learn from it or stop posting) I am inclined to say that if I had to quote something to refute this, it would be the last 10 pages of your comments that show an attitude of superiority, ignorance and most of all stubborness of being in the right, even if you're retreading the same ground (repeated questions of either your own posts or other people who've already asked the same questions) or making statements that are common sense (the bit about the linux app library being smaller, because surprise, it's less used so there's less people making apps statistically speaking).
  13. the bugs on the affinity photo are where there's more substance to what needs to be fixed for Affinity (and other apps) to work: Bug 45868 - Multiple .NET 4.x applications crash due to shell32.SHGetStockIconInfo lacking support for SHGSI_ICON flag (Windower 5 beta/FF XI tool, Affinity Designer 1.x) Bug 45277 - Multiple applications need Vulkan child window rendering (DxO PhotoLab, Affinity Photo, Google Earth Pro, Autodesk Fusion 360)
  14. It's a shame we can't just pin things in this thread in a way, because that's what's been said for pages now, yet people still ask for solutions and options and release channels. I mentioned Steam because it's a pre-existing solution that's already embedded into the linux scene.
  15. You could put it up on Steam, that would solve the paid platform problem, offer analytics support and work on most platforms due to steam handling libraries itself. ...also "we"? What would you be recouping as a user?
  16. So you agree that what you're saying is linux lacks professional apps and that its userbase is insignificant because there's few professional apps on it, therefore adding more apps to its portfolio should, in theory, based on your argument, increase its userbase. I will remind you that we're here arguing for a port or a version that works through WINE of a design app that would fill in the gap of graphic design work on linux. Sure making a point about how big the linux on desktop is could help the argument, but that can always be refuted with "but it's just 3% anyway", which is what I feel is happening here when you're moving the goalpost. There's tens of vocal people who say they'd switch to linux if affinity or adobe worked well on linux, that's just in this forum. There's probably hundreds of people who would do it but aren't vocal about it. This is definitely a viable market considering Serif just has to work with the people who work on WINE and make themselves available so that Affinity works on linux. This isn't a monumental task, and the benefit would outweight the cost (specifically in the case of making it work with WINE/CodeWeavers, I'm not talking about fully porting the app to linux).
  17. You're arguing that a desktop that has less than 5% overall usage has less apps like it's a revolutionary fact. "Linux desktop really lacks very little" was about niches solved by apps, not about how big a number is. What Linux lacks most (excluding professional graphic design software) is competition and variety within its niche apps, not thousands of proprietary apps. To get a functioning workstation going you're not gonna install all the apps available, you're gonna install one-two apps for whatever you need them for: browsers, archive managers, professional software, office software, etc. Therefore I think your argument ignores this and makes it about how underdeveloped an overall underutilized OS is, which isn't relevant, graphic designers aren't a majority of the windows or mac os users, and the app portfolio of these two operating systems is not primarily filled with distinct design tools for the amount of them to matter.
  18. I think it would be productive to bring some arguments before you hit us with your conclusion. You need sources when you make a strong claim like that. Where is the 1% from?
  19. Making the graphic design sector be fully viable on linux is very different from "the year of linux" thing. Affinity is definitely not the last gear to making linux boom and multiply its userbase by 10x. We're just talking about the people who need a graphic design software, be it VFX artists, graphic designers who want to switch to linux or smaller businesses who'd rather get Affinity on a free OS rather than pay for adobe on windows. We're talking about very different goals here.
  20. The vocal part of a group will always be the minority. There will always be people that think of the same issue but don't actually go and voice it. Hence the entire reason people have been asking for some sort of kickstarter so that people can put their money where their mouth is. a kickstarter would also be easily shareable and could be covered by youtube channels and blogs so it gets to the people who aren't vocal. We don't know why adobe isn't porting their apps. I could equally say "their portfolio is too large and their current profit margin is good enough for them" or "they don't benefit from a core code because all of their apps are built different", or even "They're ok with the current WINE portability of their apps" but that's all hearsay. All we actually know is that they said they won't do it. Self fulfilling prophecy. You're saying a proprietary app should not be released on linux because there aren't "enough" proprietary apps. Even if there were similar pages for windows and macos, i'm not sure you would use even a quarter of the ones on their list, so are you just looking for a ton of apps for no reason? Well just run an android emulator on it, you'll get access to tons of bloat! anyway I don't see why this matters. Why does quantity matter in this argument? Just looking at the fact that the big VFX companies use linux, or that blackmagic is still selling their apps on linux, considering they're in the same visual industry, is a stronger argument than linking a list of proprietary apps. Also such a list doesn't factor in apps that work via electron (such as figma, a UI design solution) which are proprietary but not "released" on linux. And how did you arrive to this conclusion when all you've been saying is conjecture and dismissing what the others are saying?
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