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michacassola

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  1. Like
    michacassola reacted to fredphoesh in Vector animations frame by frame export via SVG SMIL   
    Neither is photoshop, but you can create animated PNG's in photoshop... 
    This is the only reason I still NEED photoshop! So YES affinity would do well to add something like this.
  2. Like
    michacassola reacted to EmanueleSabetta in Vector animations frame by frame export via SVG SMIL   
    Please add SVG SMIL export to Affinity Designer for exporting frame by frame animations, like the Adobe Animate CC plugin Flash2SVG does ( https://github.com/TomByrne/Flash2Svg ) .
     
    Thanks
  3. Like
    michacassola got a reaction from Gabe in Color difference in exported files   
    The solution you referenced to didn't work, but it got me on the right path.
    I ended up changing in contrast to what the thread said the nVIDIA settings to manage the colors and balanced the colors and then also reset and re-set my screens settings. That finally did the trick. My windows color settings were still default. The graphics card seemed to be the problem.
    Now the colors are still slightly different but it is hardly noticeable.

    Thank you Gabe for setting the right path.
  4. Like
    michacassola reacted to Gabe in Color difference in exported files   
    Have you calibrated your monitor? It looks like you're using a wrong ICC profile. The image on the right is correct, but the UI inside affinity is not. Have a look at this:
      
  5. Like
    michacassola reacted to Dazzler in Snapping a shape to a curve   
    @michacassola

    The pie tool can be used to create a segment of a doughnut like that. The inner orange handle pulls the centre out to create the ring whilst the other one decides the angle. Then you can create many and use the point transform tool to connect them as you've said. Just remember when you are connecting them to move the pivot point onto one of the end points first, then move it into place (all this using the point transform tool), then once it's snapped the the corresponding point on then end, rotate it to make it connect properly. Everything should snap quite nicely  
  6. Like
    michacassola got a reaction from NilsFinken in Publisher to be released in (less than) 3 weeks time.   
    Dear Affinity Team, thanks for continued provision of excellent and affordable graphics design software!
  7. Thanks
    michacassola got a reaction from WillBellJr in Publisher to be released in (less than) 3 weeks time.   
    Dear Affinity Team, thanks for continued provision of excellent and affordable graphics design software!
  8. Like
    michacassola got a reaction from bagmetv in Publisher to be released in (less than) 3 weeks time.   
    Dear Affinity Team, thanks for continued provision of excellent and affordable graphics design software!
  9. Like
    michacassola got a reaction from coso in Publisher to be released in (less than) 3 weeks time.   
    I thought all Programs will go to 1.7 and Publisher starting off from that Version?
  10. Like
    michacassola reacted to icreate in Publisher to be released in (less than) 3 weeks time.   
    Pre-ordered within 30 seconds of getting the email.
    Looking forward to gradually migrating from Indesign.
  11. Like
    michacassola reacted to Ben in Snapping a shape to a curve   
    As has been said - there are some improvements to snapping and the new Point Transform Tool.
     
    But - I am very aware that we need to do something more with circles.  We did have a prototype feature that used perfect circles (not Bezier approximations).  This was put on hold util we can refine the UI/UX.  Unfortunately it probably won't be in 1.7.0 due to time constraints.  It might make it in soon.
     
    In a nutshell, we need the concept of true geometry - circles and ellipses.  Else, we are still dealing just in Beziers with all their considerable inaccuracies.  This is actually more of a technical drawing feature, and not so common in illustration.  Te key thing is precision - of geometry and affecting snapping - and that will include the potential for tangents and normals to circles and ellipses (a feature that was in my prototype).
     
    It has not been forgotten.
     
    As for aligning objects to a curve - I can't make any comment.
  12. Thanks
    michacassola reacted to anon2 in Snapping a shape to a curve   
    .
     
  13. Thanks
    michacassola reacted to firstdefence in Snapping a shape to a curve   
    Use the Transform Origin of one circle snapped to the centre of another...
    First snap the circle to be rotated to the top of the circle to be the rotation point. Enable the transform origin and drag it to the centre of the circle to be rotation centre. Drag the circle around the other circle until you find the spot you want. Simples


  14. Like
    michacassola reacted to gdenby in Snapping a shape to a curve   
    Some odd shapes snapped to the periphery of another odd shape. 1.7.0.11

  15. Like
    michacassola reacted to Aammppaa in Snapping a shape to a curve   
    1.7 Beta already has a bunch of improved snapping including a brand new tool… Point Transform Tool, which can snap any point to any other, and also rotate / scale at the same time.
    Very useful, and versatile - for example…
     
  16. Like
    michacassola got a reaction from telemax in Affinity Video   
    I know your last video editor was not your most beloved piece of software but I think Affinity Video would be a great hit if you went at it with the same principles as the existing programs.
  17. Like
    michacassola got a reaction from telemax in Animation   
    Sounds like a good idea. Would you like to make a poll so people can vote without having to clutter the forum with +1 posts?
  18. Like
    michacassola reacted to R C-R in Linux. Seriously now.   
    So I guess this means in this topic we can look forward to another few years of the equivalent of kids in the car asking, "Are we there yet? Are we there yet? Are we there yet?" 
  19. Like
    michacassola reacted to skippy75 in Linux. Seriously now.   
    Be much better off perfecting a windows version first. Linux will never be huge and they are not known to be big spenders.
  20. Like
    michacassola reacted to AshTeriyaki in Linux. Seriously now.   
    Ben - You could start another kickstarter to get designers using Linux. You can set the target in unicorns and rainbows.
  21. Like
    michacassola reacted to TonyB in Linux. Seriously now.   
    Perhaps we should create a Kickstarter campaign for a Linux version. We should set the target at $500k and see how much interest we get.
  22. Like
    michacassola reacted to Ben in Linux. Seriously now.   
    I think Tony said that we would at least consider any platform where we can make our investment back.  So, for Linux - that'll be $100,000 a copy for each of the five users for us to break even.   ;)  :P
  23. Like
    michacassola reacted to rui_mac in Linux. Seriously now.   
    I have been a Mac user since 1989 (and was a DOS and Windows user before that).
    Also, I already "test-drived" some flavors of Linux.
     
    That being said, I lost count (and now I mostly ignore) the many, many times that Windows and Linux users said that their OS was the best and that Mac OS would die out.
     
    Most Windows users that switch to Mac OS (for personal or professional reasons), never want to go back.
     
    Linux users like that Linux is so fast and free. Well, as a freelancer, the FREE part attracts me a lot. But there just aren't professional viable options. I need a specific set of professional tools to be able to do my work and they simply don't exist in Linux. Running a virtual machine in Linux just to have those apps when I can easily have them running native on Mac OS is not an option.
     
    So, Linux is nice. But not for everyone. Specially for professionals in some areas that require specific tools.
  24. Like
    michacassola reacted to Ben in Linux. Seriously now.   
    In fairness, Linux has been "the future" for years - but it still isn't converting many people.  Mainly because most flavours of it have always been so impenetrable for anyone that is not a tech geek.  I think we can be sure that OSX is going to be around a while yet - while it may be Unix under the hood, the user experience is so much better.
  25. Like
    michacassola reacted to AshTeriyaki in Affinity XD - User Experience Design   
    I'm actually behind this, Designer now has a load of UX specific features but the unfocused UI makes it less usable than sketch for this kind of work. I'd love to see a stripped down UI for Designer specifically for UX work,
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