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WaveF

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Posts posted by WaveF

  1. 45 minutes ago, Hangman said:

    Hi @WaveF,

    I'm unsure whether the issue you are seeing is related to this post... you are using embedded artboards, @madPXL is using linked artboards but the general problem sounds quite similar...

     

    I am also using Linked Document, same problem with Embedding document, I am not sure if these are the same issues with the post you provide, at lease it did not crash the  app on @madPXL 's computer. Thank you for giving me a hint that I can send screenshots to @NathanC, when I'm home.

  2. Environment:
    AffinityDesigner v2.1.0
    macOS Ventura 13.3.1
    Display: OpenGL
    Hardware acceleration: Apple M1 Max (Metal)

    Issues Detail:
    - Adding a new Artboard in Embedding Document not showing on the Main document (showing empty with bounding box)
    - Adding more Artboards in Embedding Document may cause the app crashed

    Expected Result:
    Sample result as Affinity Designer 1.x

    Steps to reproduce:
    1. Open main document
    2. Double click the embedding document to enter edit mode
    3. Select on artboard in the embedding document and press Cmd+J to duplicate, drag to a new position (have content like shape/text...)
    4. Go back to the main document, select the embedding document and switch to the new ardboard duplicated just now from context toolbar
    5. The embedding document layer showing empty with bounding box 

    Additional Information:
    - The document was created in Affinity Designer v2.0.4
    - Issues still exist after app restarted
    - Sometimes the first duplicated artboard shows normal bug the second one shows empty
    - Sometimes duplicated artboard in embedding document may cause the app crashed
    - If the main document and embedding document created in v2.1.0, main document can not be saved with warning (see screenshot-1)
    - I have a SD card inserted, but all documents I worked with is on local SSD
    - Please provide official email address for upload sample documents and videos (for privacy reasons I can't upload here)

    Screenshots/Videos:
    iShot_2023-05-29_19_02_08.png.1c70eedaac199141e13ded00ece613d4.pngad-bug-v210-1.thumb.png.49f8037bb0c6d65494af4e5e5190e48d.png

  3. 5 hours ago, ikir said:

    We understand that, and we know it is not easy and more time consuming that it should be, but it is sadly much needed. I suggest you to try to achieve this in any way.

    I think if Affinity products release Scripting API, there would be many ways to implement it. For example, by scripting to store text information and font properties as layer names when export PSD format. Then opening this PSD file in Photoshop, the text can be restored as a text layer through Photoshop's script.

  4. On 5/19/2023 at 12:43 AM, Ben said:

    Adobe does not publish the internal workings of their text engine.  Without this proprietary knowledge it is almost impossible for us to export editable text to PSD.

    I found that Photopea can export PSD files with editable text layers, perhaps they have commercial partnership with Adobe? For now, I am exporting PDF to illustrator, and then save as PSD file to keep the text layer editable in Photoshop, which is painful, it seems Sketch use the same way to do this.

  5. 5 hours ago, dvsDave said:

    Hi @WaveF have you, or do you plan to update this for AD 2.0 ?  I need this badly enough that I would be willing to chip in some money for your time and efforts.

    I am using a M1 series MacBook Pro now and do not have a PC for the test, try to remove "adPathConfigFile.cfg" under Fireworks installation folder, and run the command again, It will ask you to choose Designer.exe, then you can choose AD 2.0 executable file to see if this works.

  6. 42 minutes ago, Laura Ess said:

    Thank you!

    I bought Affinity Designer mainly because it was the closest non-Adobe app to come to Fireworks. I have over a thousand webcomic pages (all in Fireworks) that one day I'd like to export! Now if only I can recreate these brushes!

    Fireworks Brush Samples

     

    I am afraid you need to rasterize these strokes before transferring layers from Fireworks to Affinity Designer, fortunately Designer has its own brush setting, so we can try to simulate these Fireworks stroke's style in Designer for the new painting.

  7. Case:
    My client can't read the order without layer index, so I have to put a number before artboard's name manually, but when there is a new artboard inserted, the current number order will be broken, and needed to be renaming again and again.

    Feature Ask:
    This problem can be resolved by adding a "Layer Index" path component, please see the attached image below to explain:

    image.thumb.jpeg.4d8c6b7b71fb8144b7894974237265ac.jpeg

  8. 14 hours ago, Dan C said:

    @WaveF, can you please recreate this issue locally and then navigate to View > New View - in the window that opens, do your bounding boxes correctly match the objects?

    Equally, under Affinity Designer > Preferences > Performance, if you change the Display setting from Metal to OpenGL (or vice-versa depending on your current setting), does this issue still occur?

    Can you also provide a screenshot of the Appearance Studio visible with this object selected?

    Also, a colleague noticed that in your second recording, the colour is behaving this way as you have an opacity value of 0% set - if you increase the opacity value here you should see the Colour Wells act as expected.

    1. Bounding boxes correctly match the objects in new view, but still doesn't match in the original view.
    2. Switch to OpenGL will solve the problem, the issue did not occur in OpenGL mode.
    3. 
    Appearance Studio capture attached, What I selected is Artboard, I think it shows correct info in the panel.
    4. Sorry for the mistake, I didn't notice that I've set the opacity to zero...

    iShot2022-03-31 11.24.27.png

  9. 12 hours ago, Dan C said:

    Thanks for confirming that for me, and for the further screen recording provided!

    I've been testing this here and I'm having trouble replicating the exact workflow causing this.

    Just to confirm, your mac is connected to an external display and awake, with Affinity Designer running (is this app on the internal or external screen?)

    Then, your mac enters hibernation (automatically, or by selecting Apple > Sleep?)

    Whilst in hibernation, you disconnect the external display, then wake the mac and try using Affinity, when these issues occur?

    Many thanks once again :)

    Yes, the steps you describe is exactly what I did, I select Apple > Sleep to make my Mac enter hibernation.

  10. 18 hours ago, Dan C said:

    Hi @WaveF,

    Sorry to see you're having trouble!

    As I understand it, there are multiple options in regards to 'hibernation/sleep' modes on macOS - so I'd like to confirm your exact macOS settings such that I can test this here.

    Can you please check out the following article where this is explained further & follow the steps to confirm which sleep mode is in use on your device?

    https://mackeeper.com/blog/mac-sleep-modes-explained/#:~:text=find out which sleep mode your mac uses

    I suspect it will be hibernatemode 25, but I'd like to verify this before testing internally.

    Many thanks in advance :)

    It's in the hibernate mode 3, actually... and I've found another issue today, it seems not only canvas/artboard render incorrectly, but also software interface.

    btw. I'm running 3d software like blender/c4d, I don't know if this matters.

    iShot2022-03-25 12.38.52.png

  11. Issues description:
    Affinity Designer always take about 3~4 seconds to save the file, with a progress bar and freeze the layout at saving, even doing only one-step adjustment, such as hide a layer and then save, it's still taking the same time.
    I remember when I am using MacBook 16 inches 2019/Intel i9/16G ram, it's pretty fast when saving the same file (about 1~2 secs), especially when doing some small modifications.

    Document:
    21 Artbords, 64.8 MB

    Software:
    macOS Monterey 12.0.1
    Affinity Designer 1.10.4

    Hardware:
    MacBook Pro (16 inches, 2021), Apple M1 Max, 64G ram, 2TB SSD

    image.png.928f648a6913b8ffc4bb7805907fe6b9.png

  12. 11 hours ago, stokerg said:

    Hi @WaveF,

    If you see this link this is to be expected when working with heavy documents that use a lot of CPU/GPU, which this file will be.  Also checking with the QA team they have confirmed the same.  This would also explain why switching to openGL allows you to charge as openGL, so this uses less resources :) 

    Thanks for the reply, I've found the same issue these days when launching other applications such as chrome with many tabs opened, maybe the best solution is switch to the M1 series... 

  13. 2 hours ago, stokerg said:

    Hi @WaveF,

    Can't say i've heard of this happening before.  But on checking this page https://support.apple.com/en-gb/guide/mac-help/mh20876/mac it does state 'Your computer is running at a very high performance level that uses more power than the power source provides. For example, some apps — such as video editing software and video games — can require more power and drain the battery more quickly.'

    So it does sound like your document is the main cause for this, however we really need to get a copy of the afdesign file from you in order to see what is really happening. If you could upload it to our Dropbox here, we can look into this further.  If you could also provide a screen recording showing the issue, that will be a big help.  One final thing, if you disable Metal Compute, does the issue still happen?

    Screen record and .afdesign file uploaded.
    I try to turn off Metal hardware acceleration, and it's not helped, but when I ALSO switch display mode from Metal to OpenGL(Basic), my MacBook Pro can charge normally.

    BTW. I use embedded document in my project for quick theme switching.

     

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