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SrPx got a reaction from msdobrescu in Affinity products for Linux
What some other person mentioned is that "running" an app is not a problem. I worked years ago at a company where we were all the time using VMs. I got used to install many OSes on VMWARE and VirtualBox. As a graphic artist, the issue was with real projects, so, heavy ones. Meaning, many layers, projects for print in raster. Think of something 20k x 20k pixels (something in that line) with heavy layer effects (and in Affinity, many of those are live, which is extremely convenient, but also taxes your computer a lot). Also, not sure if some GPU based features in graphic apps do work great through a VM, not sure.
Using dedicated hardware (ie, a video card for itself alone) and assign truck loads of RAM to it might come a long way, probably. I did not do such, but anyway, seems less efficient than using native apps for an OS, in graphic production, I'm used to know I need every bit of hardware performance, as I will get the thing to its limits pretty often (meaning, I prefer native apps for linux and native apps for windows. For other than graphics works (or very light graphic works)... Yeah, VMs are quite fine, that's my POV, tho).
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SrPx got a reaction from Snapseed in Affinity products for Linux
What some other person mentioned is that "running" an app is not a problem. I worked years ago at a company where we were all the time using VMs. I got used to install many OSes on VMWARE and VirtualBox. As a graphic artist, the issue was with real projects, so, heavy ones. Meaning, many layers, projects for print in raster. Think of something 20k x 20k pixels (something in that line) with heavy layer effects (and in Affinity, many of those are live, which is extremely convenient, but also taxes your computer a lot). Also, not sure if some GPU based features in graphic apps do work great through a VM, not sure.
Using dedicated hardware (ie, a video card for itself alone) and assign truck loads of RAM to it might come a long way, probably. I did not do such, but anyway, seems less efficient than using native apps for an OS, in graphic production, I'm used to know I need every bit of hardware performance, as I will get the thing to its limits pretty often (meaning, I prefer native apps for linux and native apps for windows. For other than graphics works (or very light graphic works)... Yeah, VMs are quite fine, that's my POV, tho).
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SrPx reacted to dominik in AutoTrace (convert raster image to vector)
Very true. Actually I personally don't expect this feature too soon. There are so many working alternatives that not much can be gained by implementing it into AD. Unless they come up with something unseen and spectacular... 🤩
d.
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SrPx got a reaction from A_B_C in Affinity illustrations and experiments
The jury was obviously lacking that morning coffee.
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SrPx got a reaction from bananayoshimoto in Affinity illustrations and experiments
The jury was obviously lacking that morning coffee.
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SrPx got a reaction from MEB in Affinity illustrations and experiments
The jury was obviously lacking that morning coffee.
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SrPx reacted to Deadbyxmas in Affinity illustrations and experiments
Posting again after ages! Actually there is quite a lot to share as I have taken this time to try to experiment, try out stuff and improve as much as I can.
SO, I will start with something painterly (although it is mostly Affinity Photo, the technique I used was more traditional like, in fact it's practically all on one layer) that summed up pretty well these recent times.
I did it for the Character Design challenge btw, it went down well with users, not so much with the jury. Oh well, can't win them all
ta
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SrPx reacted to Patrick Connor in Affinity products for Linux
Having no experience of programming for Linux I cannot say, but OS differences are a significant part of the code, leading to OS specific bugs and lots of extra testing for QA (which is my area)
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SrPx reacted to Patrick Connor in Affinity products for Linux
@Nick Labo
Welcome to the Serif Affinity forums
It is of course very flattering, and it is clear there would be interest from Linux users. We are currently still focusing all our efforts on the existing supported OS's and also expanding the suite so that Publisher can work on the iPad.
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SrPx got a reaction from Alfred in Package deal for all 3 programs
It is already super cheap for what it offers. The comparison with Adobe makes it really evident. There have been huge discounts from Serif in certain moments, one very recently (50% or so). But IMO it is already a bargain.
And yep, you can go the free route as well (Gimp, Inkscape, Scribus, etc). But really (and I know those tools well, too: I think those are fine), if you work doing graphics, surely with a single gig earnings you can afford the 150 bucks that the 3 costs in sum. Renting (can't buy a permanent license, either) 3ds Max for a single month costs 205$, just to have some perspective here. You own nothing after putting that money every month, and you must keep paying every month bill. That's a single app!
I'm guessing you have been working with the cloud entirely, as you can only rent one app or the whole thing (and you want a replacement for the 3 fields), so is 60 bucks per month that you were paying... With a bit more than 2 months you get the permanent license of the pack, with Affinity.
Or buy first Photo, then Designer, etc, as your pocket would go allowing. If not doing pro work, you can go for the free tools instead (even for hobby I'd recommend Affinity better), as the lacks there wont be too much of a problem if it is a hobby (other than the fact of Affinity's UI being much easier to learn and deal with). Can't extend much (work, lack of time) but to say that those free tools (Gimp, Inkscape, Scribus, Blender, Krita) are really in a sweet moment compared with how they were before. And yet so, even if using them ( I do) , you will want to get the Affinity apps, as IMO, for certain industry standards needs, are more complete and compliant in most of the cases (though is not Affinity's fields, I'd say that Blender and Krita are very much capable for any freelancing: IMO are a step ahead of the other 3 main open source graphic apps). I often combine Inkscape and Designer, as weird as it might sound, in the same project. And there are good reasons for that. But I don't use any commercial 3D app for my most serious 3D work: I just use Blender (3D printing, game artwork, etc). The nice thing is that there are fine zero cost solutions for doing graphics, now. Just you will not be able to reach certain specs of the industry, but that gap is getting reduced. To me, is not worth it the time and lack of some features to go the free route. At the price Affinity apps are. It is quite worth it for me to have them as my main 2D tools.
EDIT: To be clear... you can do most of the pro freelancing with the free (open source or not) tools available. It is just that it will be harder (quite harder for some persons, easy for others) , and that (my main issue since 2002 and before) some features are not implemented despite being required by the industry, and this have been so for many years, although it is rapidly changing. You can still do freelancing intensively, just maybe not being able to pick certain projects.
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SrPx got a reaction from telemax in Package deal for all 3 programs
It is already super cheap for what it offers. The comparison with Adobe makes it really evident. There have been huge discounts from Serif in certain moments, one very recently (50% or so). But IMO it is already a bargain.
And yep, you can go the free route as well (Gimp, Inkscape, Scribus, etc). But really (and I know those tools well, too: I think those are fine), if you work doing graphics, surely with a single gig earnings you can afford the 150 bucks that the 3 costs in sum. Renting (can't buy a permanent license, either) 3ds Max for a single month costs 205$, just to have some perspective here. You own nothing after putting that money every month, and you must keep paying every month bill. That's a single app!
I'm guessing you have been working with the cloud entirely, as you can only rent one app or the whole thing (and you want a replacement for the 3 fields), so is 60 bucks per month that you were paying... With a bit more than 2 months you get the permanent license of the pack, with Affinity.
Or buy first Photo, then Designer, etc, as your pocket would go allowing. If not doing pro work, you can go for the free tools instead (even for hobby I'd recommend Affinity better), as the lacks there wont be too much of a problem if it is a hobby (other than the fact of Affinity's UI being much easier to learn and deal with). Can't extend much (work, lack of time) but to say that those free tools (Gimp, Inkscape, Scribus, Blender, Krita) are really in a sweet moment compared with how they were before. And yet so, even if using them ( I do) , you will want to get the Affinity apps, as IMO, for certain industry standards needs, are more complete and compliant in most of the cases (though is not Affinity's fields, I'd say that Blender and Krita are very much capable for any freelancing: IMO are a step ahead of the other 3 main open source graphic apps). I often combine Inkscape and Designer, as weird as it might sound, in the same project. And there are good reasons for that. But I don't use any commercial 3D app for my most serious 3D work: I just use Blender (3D printing, game artwork, etc). The nice thing is that there are fine zero cost solutions for doing graphics, now. Just you will not be able to reach certain specs of the industry, but that gap is getting reduced. To me, is not worth it the time and lack of some features to go the free route. At the price Affinity apps are. It is quite worth it for me to have them as my main 2D tools.
EDIT: To be clear... you can do most of the pro freelancing with the free (open source or not) tools available. It is just that it will be harder (quite harder for some persons, easy for others) , and that (my main issue since 2002 and before) some features are not implemented despite being required by the industry, and this have been so for many years, although it is rapidly changing. You can still do freelancing intensively, just maybe not being able to pick certain projects.
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SrPx got a reaction from Snapseed in Affinity for Linux
There's a huge mass (proportionally, in the reduced numbers that graphic professionals are in the entire population, that is) of creatives of several fields that don't want to/can't use other thing than a mac (while I've seen tons of linux and windows users handling a mac with ease, tho). I've even passed quite well full job interviews (those with many tests and that) to be fully discarded just because my OS of choice, (said to my face, not something I "suspect") that the one I was more used to, was Windows with Linux a close second, not Mac OS (have handled it quite, though). Of course, the deep stupidity of the interviewer there (I remember in one of those cases he was actual designer) is remarkable, but that's how far many go with this. I've yet to find the opposite case, as most of the bosses in interview processes I've been at (assisting or not), that you wouldn't handle Windows wouldn't be the criteria, but if you knew your way with Photoshop, Premiere, After Effects (which run perfect in both platforms), etc, for the field and profile, and what projects and experience you'd have. Add to it how much of an allergic reaction seem many mac users to have with Windows. I doubt the Mac world is going to change badly in numbers, as I suspect if Apple moved to ARM, they surely have some ace up their sleeve: I don't know what's going on with the ARM new CPU designs, for example, maybe nobody but them knows. And I'd like if it'd all were to be reduced to Windows and Linux systems (I like 'em both...and Mac OS, I just don't like Apple's prices and general line of action) but I don't see that coming. Also, Apple was already not super strong in 3D at least in middle end (game production, etc). In high end they'll surely have the stuff planned, besides since always that area being very custom solutions based. With Intel CPUs security issues lately (less bad in AMD's, but I believe ARMs were the only ones free of the issues) and its race with AMD, not too strange that Apple wants to have more control over that critical part of the hardware. AMD would have been a winning bet (and would have allowed them to cut prices, or be able to do so, specially in higher end machines with many cores...imagine Epyc servers in a Mac Pro, or even just threadrippers), but I think there are a few things that Apple thinks wont play well with Apple's requirements (security, etc). Or who knows, maybe AMD denied an offer...
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SrPx got a reaction from Renzatic in Affinity for Linux
There's a huge mass (proportionally, in the reduced numbers that graphic professionals are in the entire population, that is) of creatives of several fields that don't want to/can't use other thing than a mac (while I've seen tons of linux and windows users handling a mac with ease, tho). I've even passed quite well full job interviews (those with many tests and that) to be fully discarded just because my OS of choice, (said to my face, not something I "suspect") that the one I was more used to, was Windows with Linux a close second, not Mac OS (have handled it quite, though). Of course, the deep stupidity of the interviewer there (I remember in one of those cases he was actual designer) is remarkable, but that's how far many go with this. I've yet to find the opposite case, as most of the bosses in interview processes I've been at (assisting or not), that you wouldn't handle Windows wouldn't be the criteria, but if you knew your way with Photoshop, Premiere, After Effects (which run perfect in both platforms), etc, for the field and profile, and what projects and experience you'd have. Add to it how much of an allergic reaction seem many mac users to have with Windows. I doubt the Mac world is going to change badly in numbers, as I suspect if Apple moved to ARM, they surely have some ace up their sleeve: I don't know what's going on with the ARM new CPU designs, for example, maybe nobody but them knows. And I'd like if it'd all were to be reduced to Windows and Linux systems (I like 'em both...and Mac OS, I just don't like Apple's prices and general line of action) but I don't see that coming. Also, Apple was already not super strong in 3D at least in middle end (game production, etc). In high end they'll surely have the stuff planned, besides since always that area being very custom solutions based. With Intel CPUs security issues lately (less bad in AMD's, but I believe ARMs were the only ones free of the issues) and its race with AMD, not too strange that Apple wants to have more control over that critical part of the hardware. AMD would have been a winning bet (and would have allowed them to cut prices, or be able to do so, specially in higher end machines with many cores...imagine Epyc servers in a Mac Pro, or even just threadrippers), but I think there are a few things that Apple thinks wont play well with Apple's requirements (security, etc). Or who knows, maybe AMD denied an offer...
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SrPx reacted to Snapseed in Affinity for Linux
But that is not relevant because the pre-eminent criterion that software companies use to determine whether to release software on a platform is market share. When Linux market share matches that of macOS then changes will start to take place and more commercial software will then become available for the Linux platform.
I am a 100% Linux user these days and I make a point of buying Linux software, e.g. SoftMaker Office, Pixeluvo, etc. as my contribution to making commercial paid-for software viable on the Linux platform. I would buy Affinity Photo the moment it becomes available for Linux (same applies to Skylum software) but I recognise that isn't going to happen until Linux market share significantly increases first.
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SrPx reacted to Snapseed in Affinity for Linux
Yes, there are indeed some specialist areas where Linux has a much greater use and higher market share but those are not the markets that Serif, Corel, Skylum, etc. are going after. They are going instead for the standard and much larger amateur, semi-pro, pro market with relatively low cost products and so they are just not listening to their potential Linux customers.
I don't think that there's anything much that we can do about that except perhaps to encourage more people to adopt Linux as their main operating system. I do think there is some potential Linux market share gain to be had from Apple adopting Arm processors with more highly professional software becoming only available for Windows and Linux so boosting Linux uptake that way.
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SrPx reacted to Medical Officer Bones in Affinity Video Editor?
Since it is related, for anyone looking for an affordable deal on a good video/sound editor: Humble Bundle is having a new video maker deal.
https://www.humblebundle.com/software/your-sounds-your-movies-professional-video-and-audio-creation-software
Video Pro X11, Vegas Movie Studio 16 Platinum, Sound Forge 13, and a few music maker apps for $33.
And deals like these show that the video editing software market is overly saturated at this point. It would be, in my opinion, unwise for Serif to invest too heavily in a new video editor, unless it does something completely innovative.
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SrPx reacted to Tamerlin in Affinity Video Editor?
Meh. Resolve is free, and I'd rather have the Affinity team focus on its core products rather than attempting to engage in a futile competition with the likes of Black Magic Design and Avid in the video world.
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SrPx reacted to Renzatic in Affinity products for Linux
It's a nice idea, but it's also one rife with legal caveats and potential for a lot of hurt feelings.
The biggest problem with crowdsourcing a 3rd party to build a program for them is that the people who donate to the campaign will feel like Serif owes them a program. They won't see it as an potential investment, but rather a preorder. If they take the money, then later announce that, due to various reasons and unforeseen circumstance, they're unable to port the Affinity suite to Linux, it's going to piss a lot of people off. They'll feel let down, mislead, taken advantage of, and they'll end up taking it out on Serif. It'll cost them some community goodwill, and expose them to the possibility of a class action lawsuit.
It's not a situation a smaller company like Serif will want to put themselves in.
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SrPx reacted to Phil_rose in Your Affinity 2020 wishlist
Please check out XNView. It is just wonderful.
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SrPx reacted to GTech in Does Affinity offer export to pdf/x-1a:2001?
Just to add that a PDF/X-1a:2003 PDF file created with Affinity Photo sails through IngramSpark without a hitch. I've published 2 books so far with covers created with Affinity Photo and they've gone through without any errors. Even the covers I used to create with Photoshop would usually throw up a false error regarding 'embedded ICC colour codes', which I usually ignored. With the Affinity PDF/X-1a:2003 output, it doesn't throw up any error at all. It appears to be a much cleaner PDF, and the files are also smaller in size.
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SrPx reacted to AffinityMakesMeSmile in Off Topic discussion split from Linux thread
Ok... Good advice...
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SrPx reacted to Patrick Connor in Off Topic discussion split from Linux thread
Absolutely, thanks Mike. Forum participant can post in their native language if they wish and no comment (or discouragement) should be posted about it by anyone.
It is often polite to reply to those posts in the same language whether it is your native language or not (again without comment)
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SrPx reacted to MikeW in Off Topic discussion split from Linux thread
People are free to communicate in their language.
You should either not comment concerning this or do what I do...copy their text to deepL or Google Translate.
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SrPx reacted to Renzatic in What I've been up to.
It's been a minute since I last posted here, so I figured I'd show off what I've been working on these last few.
I don't have a complete project as of yet. What I'm doing is building up assets for a comic project I'm working on, trying to do at least one model a day over the next year or so until I have enough objects to mix and match together to build up my various scenes.
I have about 23 models so far. I've thrown them together into a single scene to see if they work together coherently, and, so far, I've been pleased with the results. Since I'm using Designer heavily for labels and other designs, alongside a bit of Photo for touch up work, I figured I'd show off what I've done here.
These are some of the labels I've done over the last couple of days. It's the first time I've used artboards, which makes me feel extra fancy. I actually did a lot of these vegetable objects awhile ago, based on a tutorial I did back when I was first learning Designer. I decided to repurpose them here, and add a few more to flesh things out.
And here they are in scene, alongside a bunch of other objects I've made.
I'm only a few steps along on a greater journey, but I think I'm off to a good start thus far.
edit: Gotta include my most recent can.
