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SrPx

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Everything posted by SrPx

  1. in other take at it, while I was going to college (fine arts) , there was this technique for painting where you did "build" your painted figure or whatever using sort of "planes" (triangles or not). It is a sensible way of painting, because it helps both "seeing" (from a very early moment) the structure, volume, and light behavior (obviously the 3 give feedback to each other) and at the same time helps synthesize the color and details (I don't have this technique as base anymore...)... to summarize them, helping in building an expressive thing. Which can lead later to a higher realism (working so mostly as a color-sketch convenient first step) , or to even cubism or any other aesthetic (cubism based on this in a large portion, but developing the idea further, outside of realism rules, and implies quite other aspects). I mention it as your results make me think more in that technique than in low poly (while wireframes-only (lines) pieces, or larger (or more contrasted(so, necessarily less realistic)), more evident polygons do make me think more of actual low poly) Not a con (if anything, I give more value to any good eternal painting technique than a trend that will pass fast, or has already), just all results are inspirational and good, thought I'd mention, tho.
  2. Clearly, this trend got its 100% of inspiration from the 3D field from real time 3D applications (virtual reality, etc) , mostly games. Nope, quadrilaterals wouldn't be "real" low poly. Among game professionals (or modders, etc) it's often called low poly anything of a certain polygon count (quads or tris, but lately everyone and their dog uses quads. I do. ), and those standards vary wildly as hardware evolves, and engines adapt to it. What low poly was initially a character a 300 polygons or less (even 150...) character (I could model a full character, textured an animated in 24 hours events ! Today that's impossible) today is several thousands of polygons, depending on the type of game, target machine, what amount of AI or objects are loaded at once, etc, etc, etc. But really, pure low poly concept is referred to very low end machines or specific usages, and what the video cards understand and processes -last time I checked- are triangles. It ultimately would convert any quadrilateral to tris, so when one wants to use the latest bit of the machine, (worked at a cell phone games developer company, and back in 2005 this was REALLY important..today, I dunno been doing design for web/print, and illustration for a while, 3D high res if anything. And do machines evolve fast, lol... ) one think in tris, as the actual final thing, and optimizes every bit, all for that. But quadrilaterals do give a ton of workflow advantages, and provide more quality. I'd stick to tris for this style, as here is all about the original inspiration....Quads would look kind of another sort of thing, imo...not feeling like, or reminding to...pure low poly...IMO.
  3. Indeed, I've often realized google with that tag works quite better than a ton of internal site searchers. And even knew this from the time I was in charge of adding to ur servers or pages a custom search box and engine.... Even more, some site do include google custom search, but kind of block some (in some cases for shady reasons) search keywords or modify the engine in a way that is less useful.... Then of course, google ain't unstoppable; any site can restrict what google can find in its pages, but that tends to be the way of the Dodo for promotion....
  4. Would it help to use really large images, high resolution ones ? Even unrelated to the project, just to check how it behaves when it has more data to use... (and also in 16 bits)
  5. I would not worry if the trial will expire before you can test everything you'd wanted. The tool is freaking awesome by itself, covers a ton of areas, and at some 50 bucks is really a no-brainer. You can have later on more or less issues if you expect the features to behave like other software apps you have used, but it will have in any case a bigger -by very, very far- value that those 50 bucks, even if you use it for certain things and not for other uses, finally.... My 2c. Also, you seem to be very specialized in ...CAD/CAM? which is a very different discipline, but having a bit less familiarity (as your tool of reference here is being MS Paint, hehe, no offense... ) with advanced pro 2D image editors (which ALL are complex beasts to handle). I agree on the eyedropper thing, specially... It could have a faster (alt - click while with the brush or fill, etc tool) workflow for painting, but it is feature-wise very advanced. But trust me, the alternatives at even higher price (or free but way, way less complete (till an extent that a bunch of average cost or free are not fully usable for professional use) than A. Photo) all have their own weird approaches in UI matters, some being way crazier that the worst scenarios you may find in A. Photo. Which indeed has imo one of the the most user friendly UIs I've found for a general editor. Xara comes close, but very far - IMO - in the capabilities and features of the pure raster nature .
  6. Now that is mentioned that tool, and while a bit OT (not even AD), and me not being yet (bills keep at the crazy level, too) an A. Photo customer (tested it very intensely in open beta, though) , only have for now AD... is it not possible in any way to set a key, a keyboard shortcut, I mean, (in APhoto) like one sets ALT key (could be any key) so that while painting, would just hold pressed that key, and click in the color in the image (instead of having to drag the eyedropper icon from its panel to that point, as that is quite more slower and makes loose focus/concentration) ? Is the typical standard usage of the brush tool. My plan for the app is as an image editing/integration/main target/final export and file preparation in every project (but not for heavy painting), but for to do some final over painting/retouching of the illustration, etc, avoiding so many final I/O operations. If it is too OT and does not get answered, totally fine.. (and if so, I apologize...Not trying to hijack the thread, a fast 'yep' or 'nope' would be very welcome,... ... from anyone.)
  7. As a low poly modeler for games, that this aesthetic did get to be trendy for some time always filled me with curiosity....Then there was this eternal fight among people who preferred rectangular polygons better than tris... (usually rectangular among the film, animation people, tris for game artists... but since a bunch of years, four side polygons are better than triangles for better deformation in animation and uv mapping, also in games...even while for games or any real time thing, it ultimately all get converted to tris) . And Caravaggio is one of my favorite painters of all times...
  8. Do I get a cookie? ...these are healthy....c'mon, I want one....Plueaaze.
  9. I think they did, yep... I believe the issue here is it is technically quite, way, way more complex than you think, from what i read from them in several occasions. Don't think of a python app you create with a relatively small number of lines of code.. until any of us could see the code (and that's FOR SURE industry secret with an army of ninja lawyers behind the legal NDAs and other stuff, or that's always been the case with developer companies even being the poor designer/artist... still needed to sign all those and work like if we were some dark organization, lol) - and be able to understand it - ( I wouldn't in a million years, all I can code (programming code) is a bit of python and a bit VB code, and practically forgotten the 100% of the latter) we can't know what's going on there, and one needs to trust them, as the other only way is the open source model, but that needs a company redesign from scratch, and I guess leave some hundreds of families without income, under the bridge. (when started from scratch, an open source company can be very profitable, tho, but totally different ball game) Besides, is kind of the butterfly chaos theory, crap multiplies... As said, imports in AP and AD would be required to avoid a fierce revolt of those other users.. and then, import among the other apps, etc. Count on this is starting with a single import from one app to the non legacy one seems to have serious technical issues. I don't "like" that it is so, I just state the obvious from the data we have.
  10. Well not retyping, there's ctrl + c or export to other text formats....but yeah, tons of re-formatting and design, I guess. They have said is technically much more complex that you seem to imagine it is. I kindda believe them. *cough* PSD is quite the main industry standard, of... many, well, all sectors that have anything to do with 2D, from games, movies, science/medical/etc, fashion, Photography, you name it. PS has dominated (shall we like it or not) EVERYTHING, so does its format. As a freelancer i tell you: clients work massively with this format (tend to hand files with tons of ultra complex layers and layer effects). These things are often decided in terms of % of potential money (like about making a Linux version or not, or a port of Affinity to Ninetndo 64.) It'd had undeniable advantages (specially the Nintendo case), but is all considered thinking on what has better possibilities to pay employees' salaries, rent, company growth, etc. Companies tend to go for the safest bets, specially with a non PS-sized staff. Also, PSD import is far from seamless in any software, is not like they have achieved that which you mean in Affinity (I have powers, I can see the future...it'd be changing the situation of pissed off legacy users for not having their import, to legacy users very angry for a ton of issues when importing those(yes, it's their code, but they have stated is a tricky technical situation!)). Specific features like layer effects I've yet to see any package that does it *well*, when importing PSDs. All do a flattening, rasterizing, cr4pping the fonts, or simply ruin the thing. Affinity is one of the best in these imports, but still. They have not gotten a full PSD import. I doubt anyone but Adobe can , is not open source. EDIT: Had not seen MikeW's post while I posted this.
  11. They'd be automatically requested to add support - again- for all other legacy products in the full Affinity line. If there are technical issues to do that, as they explained -if I remember well- I'd be to think same issues would be to add that to APub. Even if not the case, we are sure there were issues to do so for the other legacy products import into AP and AD. Would I expect those users to not to complain seeing legacy is indeed supported in Apub for PP but wasn't for their specific legacy product ? Absolutely not, I'd be too naive to think so. So, it'd lead them to a huge global problem, IMO. Don't take me wrong, I'm since always a fan of flexible I/O options, as have used always a lot of apps simultaneously, been like this for ever. I just see these *huge* obstacles for the matter.
  12. Right click indeed in the desktop icon, hit "Properties", then in the window that pops up, "Short cut" (not sure on how English versions of Windows put it) tab, and in that part, just you need to edit the "target" (again, if English Windows' wording is so) text field. Is the first field in that tab, tho. Do not forget to include the "" and properly. Or wont work... It sounds to you as veeery technical, as is the explanation of developers, with their own words. This happens a lot, technical people explain things.... correctly, with technical words. Is indeed a console line, but is like... I mean, we've been doing this in Windows for ages, I mean, Windows users. For running a game in compatibility mode, to load a 3D software using or not the GPU, for a thousand of things. And even more, MANY installers do it for you, you just are not aware. (Affinity doesn't, as this is an unsupported mode! Loading it with Aero disabled, I mean. ) As is sth just easy to access, right click over a desktop icon, I'd classify it as quite in the user level area. Just Windows users are way, way less into technicalities than Linux users, or, the older users among us who used DOS a lot before Windows arrived. Mac users, at least a good number of them are not very familiar with this sort of thing. (a portion of them, I mean) But really, is not some dark magic that only advanced programmers can edit.
  13. I was against it, but surprisingly, after latest Windows updates (you know, the meltdown/Spectra panic attack, hehe), my machine went slower. Still was, even after finding and eliminating some really inconvenient optional update that made its way in, somehow (my bad).... Well, might be coincidence, but getting back to Aero permanently, instead of changing depending on the app to use, showed me a significant improve in the system, in terms of performance (snappier, better memory handling), yet not sure why. Plus, somehow, the way I have it configured now (better than in my own tuts and tips on how to do that, as those are old now) , I don't 'notice' it anymore. Indeed I think it's helping now in several other ways, visually... You probably wont change it, but wanted to add my recent experience.
  14. Apple Pencil is a technology edge (Wacom Pro Pen 2 very close to it, better in some things, worse in others) in what is drawing devices. Is not only pressure. Is accuracy, refresh rate, grid resolution of the iPad Pro fully used in its advantages, parallax (no visible, while still somewhat noticeable in Wacom's, for build reasons), palm rejection, OUTSTANDING tilt, no visible lag ( less than wacom cintiq's) ...overall, natural feel. There's a lot of differences between an Apple Pencil and anything else that you can use in an iPad. Probably users just giving it the use of making signatures, browsing or basic vector design wont really notice, though. One of the regular standard styluses wont use -at least to my knowledge- the higher precision of the ipad PRO internal grid. Fine details and line work therefor : much better if done with an Apple Pencil. Edit: Still, I'd recommend better a GOOD new Intuos Pro (or an Artisul / XP-Pen / Huion cintiq alternative. If you'r a millionaire, a cintiq 32" is my recommendation, no doubt in that), any day, over a tiny 12.9 iPad pro, for serious illustration and graphic work. Coupled with even just a decent laptop/desktop (look in my sig, this works pretty well, a low end first gen). iPad Pro + Pencil combo HUGE ISSUE is still the screen size. Is not only to build large illustrations scenes more comfortably: Accuracy in line work is improved a lot in larger formats. There are other advantages of a ful Mac OSX operative System and a Windows over iOS and in the software available for these.
  15. Of course.... You "can" use AP for painting. but it clearly is NOT a tool made with a special main focus on painting, the UI tells you that (if you can't detect it, I could point you to specialized painting tools, specially a pair of those), not only all the features (so focused in photo manipulation, raster functions, print, CMYK, color managing, I/O, ... which IS GREAT), ...is just all the focus what clearly tells you that. Was not just wanting to emphasize only in the name or in the functionality of the previous raster tool from Serif. Indeed, a mainly painting focused app would have the brush system as a total absolute priority (not the case, but a ton of patches and improvements for it, including a very key feature like line smoothing). It is not, and I am finally fine with that, as, like I mention above, in the end due to the status of the graphics apps market, is way, *way* harder to find a complete PS replacement for image editing in a global way, fully complete, than fine good painting apps (there's even a bit of market saturation of those... until... they realize that their only way is to indeed go adding global editing features (IE, not wanting to look like PS, but getting more of its functionality!). That would mean a huge change, but a moment like that seems far, for now, and lone wolf developers -mostly the case, or very small companies, smaller than Serif- simply barely have the capability to maintain and develop a specialized task app.... I doubt very strongly a lone bedroom coder can pull out alone a PS/Aphoto killer.... ). I'm very, very experienced in painting (and in comic and illustration), and contracted many times as main illustrator/concept art/2D guy, before being now a freelancer (for some years) and I can tell you it is a matter of fact that the focus seems to be global, not specialized in painting. I knew the work from these two users, as well. My statement does not come out of my own theories, tho... I've read from Mark mentioning AP is not a painting focused application (it does not mean you couldn't paint with it ! At some point indeed, I have planned (months ago) to make a full realistic illustration with AP, and upload in the gallery forum, as yet another one more sample that AP is already usable for that. But I prefer for now use other software implementations for specifically painting (but keeping an eye on most AP's new beta releases) for the reasons stated. Would be a bit excessive to use time now to dig for that thread. Anyway, not needed to be said by one of the devs, is obviously clear. Look, I have made "master pieces" with Windows' MS Paint, in pixel art style (worked a whole year making 24/7 pixel art games (well, and low poly ones) using back then PS for pixel art, quite a hated tool for long by old skool pixel artists (quite garbage of a statement, btw, if u know the tool )) . And even above mentioned how we worked with tools like Deluxe Paint, and all what that could produce was pixel art (full screen res being 320x200 px, 256 colors, among other things...and still anyone with the skills could do breath taking landscapes and any other piece) I can paint with whatever has a brush. And still make it look as an oils-like picture. But am talking here about productivity. I could -just wouldn't be clever- use brushes with lag, or inaccuracies, due to software implementations or hardware faulty devices (I have one for historic/sentimental reasons in a shelf) . By fixing lines in several passes or other methods. I still need to produce as faster as possible, this ain't just a hobby , lag gives a lot of time eating situation, and plain accuracy issues produce that as well. So I finally decided to put in the wait (because devs are reaaaally aware of it (tons of ppl posting about it, as a lot of people thought AP was a painter, imo there lies the misconception, but in the roadmap as a general editing app, I can fully understand that one needs to take care of more core matters first) the idea of AP as one of my tools starting any fully painting project. But is clearly the best candidate for a full image editing / integration, MAIN tool for anything raster, no doubts in that. IE, even if AP had NO BRUSH at all, it is still a super recommended purchase. Even if you are not going to use the app for a while.
  16. I "win" (ouch). I used *Aldus* Freehand version 1.0, and loved it since then. Illustrator came way later...And indeed, before have had tons of fun at school or high school (can't remember, dinosaurs where alive yet) using Deluxe Paint I and II, and the glorious Autodesk Animator (that amazing screenshot makes me nostalgic) and Deluxe Paint Animation (long story, but many years later, made an anim for a friend's college final project, at his house with his creepy old 386). I guess I could say I'm a graphic artist (as hobbyist, since '95 as pro) since 1985, then... and comic artist and painter since...around 39 years....haha. (as kid i used to ruin a lot of paper, but lets not count at least all of those first years)
  17. Hohohoho. WOW. Thank you, thank you, thank you. I was not sure what I was here dealing with ... A real issue ? (the OP's first thing about the brush problems is a fact, but is a wip, a work in progresss. I use CSP for painting, but it lacks outstandingly (which has not stopped me to do FULL projects from start to end, there, BTW) in other areas where A. Photo DOES shine like no other piece of software apart from Photoshop. ) But now I read from you the part about Blender... hehehe.... Are you from a competitor ? Adobe? 'Cause I find no other reason. Or someone highly new to graphic software. Blender is TOP sort of thing right now. I do all my professional renders (nicely paid) , scenes, texturing, etc, with it. Even intro animations !. The "basic" things lacking in one program...give me a break.... there are sooo many "basic" functions a blenderhead would detect in Max or Maya... Of course, those apps are in several aspects more powerful (but these days the gap is closing dangerously, at least in good hands sort of comparison, ie, an Expert with Max/Maya, and an expert with Blender) . This is said by an all time maxer who has mostly used Max at companies, nicely earned my plate of food doing so for years, and worked at almost every sort of area/professional profile with it. I mean, this is coming from an experienced Blender user who actually LIKES, deeply LOVES 3DS Max, not a Blenderhead Max hater who tried Max for a week and did throw it to the trash rapidly. And I can tell you, Blender has its own weird ways, that's for sure, and is not as feature-complete as Max/Maya (I've used both btw) are, but once you get its UI philosophy, really get used to it (nah, not in a week) you actually get faster than with a lot of 3D tools. IE, Cinema is about the easiest tool to learn in 3D. Yet I believe Blender is functionally faster. I was very fond of Truespace, which is the extreme case of my point. All with widgets, icons, very self explanatory, etc. Well, EONS away is Blender functionality, stability, and professional workflows (today). ANY pro, with any software tool, be it 2D or 3D, should be way more worried in fast workflows, deep functionality than in learning curves. Gotta go for the long term plan. Not the hard first weeks (or months/years if one is not a professional. DAYS if a really skilled pro. ) And again and again, over and over, like that greek's mythology character, Sisyphus, people keep leaving aside the HUGE main aspect to consider. This suite is a relatively very young work in progress, is EXTREMELY cheap, gives a ton of free updates until next major version, it allows to own a copy of the software, does not force you to stay connected to internet, and is not a renting for 50 or 60 bucks EVERY MONTH FOR EVER, has some cleverer approaches to some problems than Adobe has (not saying it is globally superior to Adobe's, it is not) . Do you prefer the other thing?? Wow, to each his/her own, go ahead, then, "cloud" yourself. Me I'd rather have some issues here and there, any pro can overcome those with ease, workarounds, or when not possible (ie, the brush issues) use a combo of software instead of expecting a package to do even coffee for you. I even work in a per project basis : Some is all CSP (like several of my latest illustrations and comics projects), others are Krita's (a pair of them of large complexity, very recently , too) . Others are 100% AD (well, lately, all vectorial... maybe say a 2% Inkscape, as there are two things that this package does great for me) I agree there are issues with the brushes (yet though, here's the misconception of some, Affinity Photo is not a painting software! Its focus is in image manipulation. Today these packages need a solid basic brush system, tho), and we artists are a freaking PITA, very picky, (but the brush lag and other issues are important, I know they'll fix that, sooner or later) so am using the others, CSP and Krita for that specific task, but generally my image editing projects, and even the illustration based ones need so, so much more than just painting... even in that task, you need basic (and these are really crucial, not stuff like not having arrow heads which you can build in a ton other ways ) tools that very often are not present in those painters. CMYK workflows, really professional PDF export, color managing in a pro level, even lasso tools or a proper text tool... not there in several of those apps, or a sad implementation of it that would terribly damage your workflow. Still, I could do ALL my work with CSP, or even with Krita. But would be playing against my own benefit not to use AD and AP for what they are best (APhoto is an amazing general image editing and graphic production software, AD is... all what I wished for a reasonable cost for vectorial. I replace all what I did at companies with illustrator, without any serious issue. ) I would show you what I've done and am doing with the software from the guys you think are on their "ivory tower" (btw, is not just sponsors, is the community who believe in the tool, and help each other. They can do stuff, full movies, new features, the site, etc, thanks to a ton of community donations, is not only some sponsors....and a lot of code has be done without anyone being paid) , the Blender Foundation... but I kindda enjoy being anonymous in places where I share sincere opinions, keep it apart from my pro work, (that's a personal decision, others do it the opposite, and I respect that ) you probably wouldn't be able to think Blender is not professional. Clients tend to be amazed, I'm not making this up... And well, I'm just a regular pro in blender, there's a ton of longer trained pros out there that have zero to envy any CG pro in Max or Maya. Same applies to AP and AD. The tool offers sth is NOT out there in any other solution, no in such a global way (Xara's raster solution just does not cut it, despite being a nice tool (very good learning curve, too), Corel Draw suite is many times more expensive, is slowly getting into subscription mode, or one could fear that with the "new" option, and the raster tools you can get from the company one way or the other, again, pretty cool, but paintshop pro or photopaint just neither cut it as globally and complete as A.Photo is. Do your research if you don't believe me, I did it and constantly try new versions in many packages....). Corel Painter is very nice for illustration, but...hmmmm.... I need more in the image editing area (features present in AP, not in Painter) , and for what Painter does, I can even deal with Krita's cons, or have a Rebelle 2, or PaintStorm (ouch, NO text tool!!)...or not really as those are amazing to imitate traditonal painting effects but you really need kick ass hardware for big canvases (and imposible to work with specially large canvases for sofware -not just hardware- limits.) . But I mean, there's such TON of free and cheap (sai, opencanvas, Pixia, fire Alpaca, etc, etc. Used 'em all... and I'm here. ) painting software that Painter is getting its recommended purchase harder to say.. for a cheaper price, it'd reign, tho... or almost (ie, some of the new ones mimic traditional painting better!)... While, in the general image editing field that AP totally covers.... funnily way harder to find really good tools in that area, for professional work. I'm ready to deal with certain obstacles for that. Those who don't, might prefer to rent a cloud, again, personal choice here. I know this is VERY personal. But I rather have a GREAT , complete image editing program where I can paint, with a solid fully working basic brush system, than a great app painting very nicely but lacking every thing else. I'm one of those able to mimic traditional painting with just a round brush handling cleverly the brush settings. So, I need more the global image editing features than fancy brushes (meaning: I prefer improvements in a solid brush system, as anyway, custom brushes, importing third party ones, etc, indeed build over that !). A global editing package is more value, way more, IMO. besides, you already have all those great free painters, or dirty cheap ones.
  18. They help you develop ninja skills in finding the Silmarils , don't be an ungrateful mage apprentice ! J/K (yeah, is pretty much in the face, that icon location, hehe....)
  19. heh, I waited 12 years (2002 (was only a full 3DS Maxer then) - 2014, although I used it for professional gigs and at companies often...I mean to use it constantly for everything 3D, alternating less with other apps) to use Blender professionally. At first I only used Blender for render and some animation. Still "uv-mapped" in Ultimate Unwrap (which is AMAZING, surely still better in that area). Once that stage I moved it to Blender too, still 3D painted with other apps (purchased the 2k bucks Deep paint 3D, ouch, in the Jurasic times). Not anymore, the 3D painter inside is really good. Right now using the sculpting more and more, and less Sculptris (external app), the last stage (the first in a project) is still in another app, modeling with Wings3D, but just 'cause I'm way to much of a crazy fan of that other one, and as due to this, am extremely faster with it) when it reached a point in which I was sure it'd cover my needs - better said, what clients ask for. I mean, is a clever approach to improve workflows and integrate new tools, which I'm using as well with Affinity in general : go using stuff as seems practical, not a full replace all of a sudden, just integrating them progressively in my workflows (to avoid getting stuck in the middle of a project) So, some tiny months for this really looks as a ridiculously small wait in comparison to that other case, of Blender, or similar integration stories I have had with video editing, web programming, vector tools, pixel art. Plus, people should IMO expect in summer a proof of concept, with a lot to polish and not complete, not a fully fledged product (and this is not the assumption I believe people seems to have here, according to their anxious posts , as if they'll have a InDesign CC 2018 clone on summer). Probably more of an appetizer to be developed since then through the years. No application of certain complexity is developed this fast (by fast I mean a few years only), not one of this depth. I see waaaay cleverer to purchase PagePlus now, to use it to cover your daily tasks (or Just Designer, if it's that simple), and if it doesn't cut it, use something else for now. At some point -and it will arrive, for sure, patience is king in everything, btw- it'll be there. I have needed to do less in this field, but a lot in illustration and more general image editing. In which, btw, it is extremely difficult to find a tool as complete and covering so much as Aphoto. I'm confirming this every day while trialing and researching on painting apps. There are tons of professional painting apps in Windows (I guess also in Mac) , but almost all have a terrible lack of general image editing capabilities at higher levels.And this is not as non-blocking or unimportant as some fans of those apps want to make it look like. At least not in professional workflows (but a lot of those are hobbyists! ) IE, even having a "just fine" text tool, or at least some decent vector-like or advanced lasso features. Stuff very basic that is not any more image-editing field only, is needed right now in illustration as well. You can do all without them but your workflow suffers drastically and becomes much slower. like happens with the whole suite, it'd be a better situation once one can do more stuff at a professional level within the Affinity suite. But I have no real issue to make these mixed workflows for a while (because, unlike most of those fans of specialized tools, I use a combo,w what one does not cover is covered by another) . Indeed helps my brain get even more flexibility in terms of capability of adapting to different UIs and methods. IMo is always positive, like all learning. helps also in abstracting your skills, making them (both in 2D and 3D) non UI dependent, so any even radical change in an UI wont make your boat sink at any given moment. (like happened to me from 3DS for DOS to Max. Learned the DOS version during a master course, Max was just immediately out a little after, and required in every freaking company) And one of my older tiny grips with using Affinity more often, which was not a deal breaker, was the need of activating Aero, as I am still a Win7 user. I just very recently discovered (would have posted this but didn't find the right forum section for this) that after applying all the patches and other stuff due to the meltdown /spectra virus thing (which btw, do close to nothing for that), the machine became extremely slow, even for this arcane thing's typical behavior...I used to trigger only Aero when using Designer... Have left it permanent now, due to noticing two things : For some reason, the low performance after the patches went totally away once moved back to Aero, so I guess one of those patches somehow relies heavily in some Aero related stuff, so, keeping in the old way, makes the machine crawl like heck. Second reason is because... I guess this is maybe just a sensation, but after removing the typical Aero cr4p (transparent windows, shadows, etc) THIS TIME it does not feel bad (probably helps certain combination of colors I used), even it feels better (my tutorials were only to diminish the sensation, not to make it go away ) and most of all, snappier. Machine got a lot better, but still lagged a lot in random moments for no reason. Then I caught the freakin' bastard, one executable (I mean, an executable process in the task manager(well, my alternative utility for it), almost an alien there) introduced by one of the latest Win updates... it was one of those "preparing your machine for Windows 10" that do so much harm to performance. Removed the thing the polite good way (with a plasma ray gun of several megatons, of course), and now the machine literally flies (for an oldie but goodie like this, ofc). Funnily, back in the day Aero DID make things slower. But I guess also contributes the fact that all apps rely more and more in advanced graphic stuff, (and I mean all, system libraries, utilities, etc) so the result is ...performance. So... no more desktop switching xD. In case is useful for anyone, thought I'd share (bit OT, srry)...
  20. Yet another come back of the famous.... "all your base are belong to us" ... (I mention it too much.... I just love it....) Nah, those are the kind of typos produced due to writing at light speed... But for a magazine project, even if is a Lore Ipsum sort of placeholder, better get it right before delivering to the client, or even worse, as in this case, a teacher....
  21. 'cause sometimes new stuff introduces changes that affect other stuff. I've seen it happen in development teams, constantly. Not a strange or new thing at all. Even as a user, it's often even told as a warning, that the new A feature disabled B feature temporarily. Etc. Specially common in beta software, tho. (anyhow, that's just my ignorant take at it, haha)
  22. Ouch, the grammar forum drone..... ;D hehe I guess it had to be 43rd. English has too many exceptions to general rules....But I'll shut up, as Spanish has probably more....
  23. There are types of work for which is pretty difficult to estimate the total time needed, I'm afraid. Specially in things that can trigger tons of amazing new issues.... which also trigger another ones, etc... Maybe there are very few ex-gamers around... It is so common to see super expensive projects , AAA titles, to be delayed a month, 2, or even years. So many times that people is not overly surprised anymore...
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