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BobsDaubs

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  1. Like
    BobsDaubs reacted to MEB in Tools on Left Toolbar Not Highlighted after Changing UI Gamma   
    Hello yuigoto and DanF,
    Welcome to Affinity Forums :)
    We are aware of this too. Things should get improved in the next betas.
    Thanks.
  2. Like
    BobsDaubs reacted to Jon W in export files DPI means nothing   
    Hi BobsDaubs, 
    You are correct that DPI/PPI isn't relevant to vector images. Even when exporting to a bitmap, PPI doesn't affect the content; it is only used to calculate the export resolution (i.e. the number of pixels in the image).
    To use Mark's example: you've created a vector image, and you want to print it on a 300 DPI printer, and you want it to fill a 6"x4" page. So you need to export image at 1800x1200. 
    We save the DPI in the image's metadata as a hint to other programs that you wanted it 6"x4", but they're free to ignore this and print at a different DPI - e.g. printing at 600 DPI would will result in a 3"x2" printed image. 
  3. Like
    BobsDaubs reacted to AdamW in export files DPI means nothing   
    @BobsDaubs
     
    I don't suppose this helps, but I've always seen it as a fact that 'in the wild' the terms are used interchangeably. You can usually tell what is being discussed from the context.
  4. Like
    BobsDaubs got a reaction from ea0723 in Roughen Curves   
    +1...this is an effect that can help a lot to make lines look less digital and more like hand drawn lines.
  5. Like
    BobsDaubs reacted to MEB in Alignment not working Properly   
    Hi Jet,
    This was already discussed and explained in other threads (locked layers behaviour) so i will not get in details here, but overall there's still some features which only offer/cover the basic functions and do not match all possible functionality you find in other more mature apps. This is mostly due to the age of the software which is still quite recent compared to other solutions and the time/resources available to implement all that functionality. Despite being considered essential (or basic) features from users coming from other apps, there's still quite a large number of them to work on/develop so it takes time to cover them all with the development resources/teams we have available.
     
    It may look that some features are clunky (like the cases you describe) but that's mostly because they weren't totally developed yet and are just there to cover the basics.
    Alignment to key objects is coming at some point and the lock functionality will certainly be reviewed/expanded as the application develops/grows/matures.
  6. Like
    BobsDaubs reacted to dominik in Alignment not working Properly   
    Hi BobsDaubs,
     
    there was a discussion on this topic in the questions forum a couple of weeks ago.
    It seems this function is not there yet but in the plans.
     
    I would appreciate to have this, too.
     
    d.
  7. Like
    BobsDaubs reacted to JET_Affinity in Alignment not working Properly   
    I know this is a beta (bug testing; parity with Mac version). But for what it's worth, I don't like the interface for locking and aligning (they should be related).
     
    According to Affinity Help,  "Locking prevents a layer or layer objects from being moved, resized, flipped or rotated."
     
    Now please consider:
     
    One of the longstanding problems with Adobe Illustrator is the inability to select a locked object. This is also one of many fundamental differences between Illustrator and its far more functionally elegant historic rival, Freehand. In Freehand, locking an object also prevented its being transformed. However, it did not prevent its being selected on the page, with the selection tool. This fundamental advantage cascades to other functionality. For example:
     
    • If your document has multiple locked objects, you can simply select any one(s) you want to either temporarily or permanently unlock. This is both more intuitive and more efficient; the user has nothing additional to understand about the interface. (Whereas in Illustrator, you have to either Unlock All or--like Affinity--dig through the Layers palette to locate the object(s) you want to unlock).
     
    • Moreover, being able to select a locked object in FreeHand allows it to serve as an anchor object for alignments. Freehand didn't need any additional separate interface behavior just to specify an object to "lock" as the "anchor" object for alignment and distribution. This was both intuitive and efficient.
     
    Affinity shows a modified selection box when an object is Locked until it is deselected. Clicking it again does not display the locked Selection Box, implying that locked objects are not selectable. But you can select ("target"?) a locked object in the Layers palette, and doing so re-displays the locked Selection Box. But what is the point of doing that? Just to let you verify that you have "selected" the desired object after having to dig for it through the scrolling Layers palette?
     
    Moreover, once you have "selected" ("targeted"?) a locked object in the Layers palette, if you then ShiftClick another object (either on the page or in the Layers palette) the surrounding Selection Box is now of the "locked" variety, and you can't do anything with even the unlocked object(s) in the current selection.
     
    This all seems unnecessarily convoluted, unintuitive, and largely pointless.
     
    Why should one have to dig through a Layers palette just to tediously look for a locked object which one wants to unlock?
     
    After tediously locating the desired locked object in the Layers palette and clicking its listing, its display of a "locked" Selection Box is only marginally better than Illustrator's treatment which does not have a "locked" version of a bounding box. In either program, once you've found the listing for a locked object in the Layers palette, you have right there access to the clickable lock icon, and another click selects it and displays its normal bounding box.
     
    So while working out the sorely-needed interface for designating a "key" object for alignment and distribution, please consider:
     
    1. Make locked objects selectable on the page with the Move Tool (displaying its modified bounding box to indicate it as locked), just as they are selectable in the Layers palette.
    2. Allow a selected locked object to serve as the key object in alignment and distribution functions.
     
    This would be more intuitive and useful (in a word, more elegant) than the existing almost self-contradictory and confusing interface. Consider: Pretty much every drawing programs allows you to lock and unlock Guides (and pathGuides--paths "converted" to Guides). But a locked Guide still has a functional purpose. It interacts with unlocked objects as a snap-able guide. That's the whole point of a locked Guide.
     
    Affinity's current treatment also still makes a locked object snap-able when moving other objects. So as it is, a locked path in Affinity acts like a pathGuide in other programs. But it's not a Guide. So why not just let it also serve as the "anchor" reference for alignment, distribution, etc.?
     
    If anyone sees any fundamental and significant advantage in Affinity's treatment of locked objects, please feel free to expound. If I'm missing some inherent advantage, I'd very much like to know.
     
    JET
  8. Like
    BobsDaubs got a reaction from matt.baker in Alignment not working Properly   
    Alignment is not acting as I would expect it to. I would expect to have some way to choose a candidate to align to, but I don't see any way to choose.
     
    1. I created 3 rectangles and defined their left edges with a guide line. See 1st screenshot.
    2. I selected all 3 rectangles. It doesn't appear to matter which order they are selected.
    3. I choose align center from the top tool bar.
    4.AD moves all 3 rectangles and centers them up on the green one as can be seen by looking at the guides. See second       screenshot
     
    I must be missing something. This can't be right, can it? There has to be some rhyme or reason as to which rectangle they align to. It shouldn't move all 3 of them. What if I wanted them center aligned on the red rectangle. How would I do it?
     
    It is also weird how it does align left or align right. If I choose align left they all align to the left edge of the orange one. If I choose align right they all align to the right edge of the red one. What if I wanted them aligned left or right to the green one? 
     
    Align top or align bottom is similarly messed up as well.
     
    Is there supposed to be a method to choose which one they align to?


  9. Like
    BobsDaubs reacted to Chris B in Tools on Left Toolbar Not Highlighted after Changing UI Gamma   
    Hi BobsDaubs,
     
    Great find. I'll add this to the log we have regarding the sliders not working correctly. Thanks for the report :)
  10. Like
    BobsDaubs reacted to MEB in Fill Tool With Stroke Selected Changes Fill Color   
    Hi BobsDaubs,
    Thanks for your report. This issue is already logged but wasn't fixed yet.
    It should be reviewed/fixed soon.
  11. Like
    BobsDaubs got a reaction from Mark Ingram in Changed style of tool and Persona buttons to more closely match the macOS version (added border)   
    I posted something similar to this yesterday. 
  12. Like
    BobsDaubs got a reaction from MattP in Changed style of tool and Persona buttons to more closely match the macOS version (added border)   
    I posted something similar to this yesterday. 
  13. Like
    BobsDaubs reacted to dominik in Changed style of tool and Persona buttons to more closely match the macOS version (added border)   
    From the release notes thread for 1.5.0.8

     

    Fixes

    Changed style of tool and Persona buttons to more closely match the macOS version (added border)
    I do not see a border.

     

    And: selected tools are not at all different from all other tool icons.

    See picture. The V-Tool (top) is selected but the icon doesn't indicate anything.

     

     d.


  14. Like
    BobsDaubs reacted to Lynn in Export Selection without Background Bug   
    I normally prefer work with a solid background and then export with a transparent background by choosing "Selection without background", but this Area option is broken. The .png or .jpg is saved with a white background.
     
    I had hoped it would be fixed in Beta 1.5.0.8, but it has not been. Please give this issue priority.
     
    Thank you.
     
     

  15. Like
    BobsDaubs reacted to MaryLou in Export Selection without Background Bug   
    I agree, this needs to be fixed.  It is frustrating to say the least. When you create your work on a white background, then save it and pick the option to save it without the background showing, only to find that it doesn't work. You get the background, like it or not.  To get around this, one has to go to the Document settings just prior to saving and change it to a transparent screen, then, and only then, can you save with transparent background.
     
    In addition, the options that one chooses on the export window to not "stick".  If I'm saving half a dozen images, I have to re-select the same output options with each and every image.  Very time consuming.  Had hoped it would be fixed by now.  Would save a lot of frustration.
  16. Like
    BobsDaubs reacted to Alfred in Fill Tool With Stroke Selected Changes Fill Color   
    I can confirm that behaviour here in build 1.5.0.8.
  17. Like
    BobsDaubs reacted to MaryLou in Spiral feature   
    I would like to see a Spiral tool added under the Pen tool.  That was one of the very best features in DrawPlus and would make a wonderful addition to Affinity Designer.  The folks on my forum used it... a lot.. and we all miss it.  Please give us a Spiral tool in AD.  :D
  18. Like
    BobsDaubs reacted to MattP in Convert To Curves (Text)   
    I'll also try to take your comments in the spirit in which I'm sure they were intended then, rather than the way that they could also be read: If you read your own comments back from my perspective without the context you had when you wrote them, I'm sure you can see how easy it is to misinterpret emotions in text.
     
    Yes, I agree, I should have tested this on the Windows Beta first - but I didn't realise it was a question about the Windows Beta as I was just browsing new topics to see if I could help out while waiting for a build on my Mac. So I tested it on my Mac. This was my mistake and I did offer that up as soon as I realised. I knew exactly how it was supposed to be working and I knew that we at no point add extra points to the glyph outlines because I know the code - so I knew for a fact that what I was saying about us using the font data verbatim in our backend without modification was true. What I didn't know, was that the Windows version wasn't using the Windows font API correctly and this has now been resolved.
     
    The statements I made about the particular poster's propensity to mention one particular other software in his responses were not a mistake or a matter of opinion, however.
     
    To be fair, the preceding posts said things like "I wonder what reason the dev team would have had in mind NOT to base the conversion on the actual glyph control ponts? Makes no sense to me at all - why re-invent the wheel in this case?" which suggested that we had consciously opted to choose an easy/less professional path when I knew this to be untrue, and the whole tone of some of the earlier posts was derogatory. I, to my detriment, leapt on without reading properly the title (which contained the key fact - Windows) because I know that we do not add extra data - we have not written any code to add extra data so I know it's not there - but I didn't realise the Windows API calls were incorrect and that the thread specifically related to Windows.
     
    Seriously, try investing 6 years of your life writing code morning, noon and night, 7 days a week that you genuinely care about and then somebody calling you out on something that you know it's not doing (we aren't - and weren't - adding extra points to make our life easier and the customer's life worse) and see if you read the thread 100% correctly before making a response... As I already said, I was wrong - and I said it inline in my first post to make sure that anyone reading it in the future would see immediately that I'd got the wrong end of the wrong stick so I was trying to be as upfront as possible about it. Dave Harris spent a long time writing the text functionality for Affinity and he knows everything about how it's supposed to work and TonyB is the head of the whole project and the reason why Affinity exists at all, so I hope you can understand why they also responded at claims of unprofessional levels of features or developers with a less-than-professional attitude or thought process.
     
    The long and short of it, is that we actually genuinely care, invested a lot of our lives into this thing. We can take criticism and learn from it - but only when it's actually true and doesn't have connotations of being through laziness or ineptitude. I really hope you can understand how I came to my accident, and I hope that you do not think I have written too much defending myself.
     
    Thanks,
    Matt
  19. Like
    BobsDaubs reacted to My Strawberry Monkey in [AD] Solo a layer   
    Hey Travis,
     
     
    If you Option Click on the thumbnail for the layer you want to work on in the layers panel it will solo the layer...
     
    I'm on a Mac so I hope the option key is the same.
     
     
    Allan
  20. Like
    BobsDaubs got a reaction from anon1 in Using Illustrator tutorials   
    The short answer is "no". But Affinity Designer does a lot of things similar to the way they are done in Illustrator, so you can do some things pretty much the same. Other things are done differently and require a "workaround" to accomplish it. Affinity Designer is a brand new program that is still in the developmental stage and it currently doesn't have some of the features or tools of Illustrator. As time goes by more features will be added to AD (Affinity Designer) and it will probably be closer to Illustrator (AI).
     
    The good news for you is that you don't have much history with AI so you can just jump into AD and learn it without having to unlearn AI workflow. AD has a pretty good help section and there are a lot of videos available to help you learn. There are new videos being created frequently by Serif and by other users of the software. I hope this helped to answer your question.
  21. Like
    BobsDaubs reacted to paolo.limoncelli in Painter's Color Wheel   
    I raise with gamut masking...  :)
     

  22. Like
    BobsDaubs reacted to WREN in Painter's Color Wheel   
    It would be great to have a color wheel similar to this:
     

     
    I'd even be happy if we could have TWO color pallets viewable in the workspace, One being sliders and the other being a wheel.
     
    I would LOVE an option similar to something like this:
     

     
    These would give a great amount of control with color that would make color selection with painting a lot smoother.
     
    Changes:
     
    1. Red being at the top (0 degrees) 
    2. Color schemes: Complimentary, Triadic, split complimentary, etc.
    3. Tint - 100% tint is always represented as the color, where in painting if you've tinted your colors you're ADDING white, so the slider is reversed from the default.
    4. Blending - foreground and background colors go on either end of the slider.
    5. Color temperature (lock) & Tone (lock)- these are lifted from Anastasy's Magic Picker, they're really powerful features
     
    I hope this was somewhat intelligible and that others might find these requests useful for their process.
     
    Thank you very much for taking our requests seriously and listening to the community, you guys and gals rock!
  23. Like
    BobsDaubs reacted to WREN in Painter's Color Wheel   
    Yes!
  24. Like
    BobsDaubs reacted to paolo.limoncelli in Nodes removal option   
    Hi!
     
    It would be awesome to have an option that keeps shapes' curvature when removing nodes.
    Currently the node removal reshape the curve.
     
    Could be possible to link such a behaviour to a modifier such as SHIFT, maybe?
     

  25. Like
    BobsDaubs reacted to A_B_C in Nodes removal option   
    I wonder if it would make sense to make this indeed the default behavior when deleting a node …  :unsure:
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