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Everything posted by myclay
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Trying to access my download section
myclay replied to DarkClown's topic in Customer Service, Accounts and Purchasing
Habe es eben bei mir mit Firefox ausprobiert und es geht (British wie auch Deutsche Spracheinstellung der Seite) Eventuell den Browser cache und cookies löschen? Oder neben einem Werbeblocker auch Javascript blockiert? -
Please add the ability to Save JXR
myclay replied to sacb0y's topic in Feedback for the Affinity V2 Suite of Products
Both german and english wiki entries have quite different tools listed for this file format and the import and export support; https://de.wikipedia.org/wiki/JPEG_XR#Anwendungsunterstützung https://en.wikipedia.org/wiki/JPEG_XR#Software_support -
Are you perhaps seeking feedback in why your workflow and recorded steps are outputting wrong stuff? Edit; Here is recorded what happens when lloyds macros are used. Spare channel usage to archive a genuine channel packing is possible. My second edit will soon show the results. Edit 2; I now built a genuine working system with using spare channels. It does the exact same as the free version already on gumroad. @lloyds This is resources, that´s for sharing helpful tutorials, working macros, files etc and not asking help on how to build macros. If you have further things to discuss or share, I would recommend to do so in a new thread or in private messages.
- 6 replies
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- channel editing
- alpha
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@lloyds Here is the result with the knowledge provided by NotMyFault and ,,, Exporting your file so it does not eat away the alpha areas is possible as you can see here; Even if there is a hack available to make it "work" with adding the alpha as a mask ontop, I agree with you and everyone else that Affinity Photos Alpha handling needs an overhaul.
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Hello @lloyds your scripts as you wrote, do not solve the exporting step. But my scripts allow the successful export in PNG and TGA. Here is an ingame example I did with such an exported file; So for my purposes my workflow works. since you uploaded your testfile in another thread, here is the result directly with an export no other changes to the file; Results with my scripts and your testfile;
- 6 replies
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- channel editing
- alpha
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I have build a set of seven macros which make the channel editing as well as conversion of Affinities "RGBA" to R-G-B-A, RGBA to RGB-A as well as other tasks much easier and faster within Affinity Photo. Big thanks to @NotMyFault and @,,, for their insight into Alpha channel math and how it is working inside the Affinity Suite. The from scratch macros allow stacking transparent vectors or textlayers on top of each other. This works as long as you keep the black fill layer for each channel intact and active. https://myclay.gumroad.com/l/Affinity_channelEditmacros
- 6 replies
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- channel editing
- alpha
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@NotMyFault Thank you so much! I fixed my afphoto file with the procedural texture separator setup and attached it. RGBA-Groups and procedural Textures_fixed.afphoto In this approach its monumental to have a black background for each channel otherwise the alpha seeps thru. Macros is a great idea, would be the next step. Obligatory test result within the gamengine;
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an easy way of doing this and automation as well as easy editability, easily copy pasting data into channels. Thats why I posted my plea of getting help while also providing files. Ease of use to me means; 1 Separate or copy paste each of the provided R-G-B-A images into their respective channel. 2 how to do day to day editing so that it stays in the channel. 3. reusability; Group every channel so we can easily switch the images inside the group. 4.(optional) Ability of working on multiple channels at the same time. 5. File format wise lets start with; TGA, TIFF, PNG, those are the fileformats which Affinity Photo can currently export to and which the game engine I use can import. @,,, Your files are pointing at the right direction and seemed to work in a test I did. To make this useful, we need more modifiability. Here is an affinity photo example file; RGBA-Groups and procedural Textures.afphoto with grouped channels and procedural Textures for modifying them to adhere to the respective channel - at least that is the plan. I am at wits end, those procedural textures are not working as expected and still modify the alpha. The Channels are colour coded so you directly know which channel it should be.
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MSI Installer upadate?
myclay replied to thegary's topic in Affinity on Desktop Questions (macOS and Windows)
Thank you so much. Your solution opens up a whole new set of possibilities! -
Universal license and refund
myclay replied to earl_grey's topic in Customer Service, Accounts and Purchasing
Don´t know if it works in your case 1 month after the purchase but this is what I found on the forum; -
MSI Installer upadate?
myclay replied to thegary's topic in Affinity on Desktop Questions (macOS and Windows)
Just trying the exe file. The commands as I understood are then written after the exe; It would in my case look like this; E:\Documents\affinityworkarounds\aflaunch.exe - a Publisher2 -b Retail This command stuff after the exe is not working in any program I tried to connect with. What would be great and helpful is the below solution where you just rename the exe file to make it work with each program. It would be great if Serif offered this or a similar solution. -
The msix installer thing...
myclay replied to cmpan1's topic in Affinity on Desktop Questions (macOS and Windows)
Seems like Exe Installers (for testing purposes) are already available. -
MSI Installer upadate?
myclay replied to thegary's topic in Affinity on Desktop Questions (macOS and Windows)
For programs I use, those commands are not working hence the question. No idea if those command arguments after the exe file work with CTA5, lets hope the best for @Cartoon Mike -
MSI Installer upadate?
myclay replied to thegary's topic in Affinity on Desktop Questions (macOS and Windows)
@walt.farrell according to the website,CTA5 is used with Affinity Designer. https://www.reallusion.com/de/cartoon-animator/event/cta5-wip/default.html is there a launcher available for each program? -
Can't start app on laptop
myclay replied to alinesc's topic in Affinity on Desktop Questions (macOS and Windows)
what MikeTO said about the requirements + if I read this error message correct, you might need to install App-Installer from Microsoft. https://apps.microsoft.com/store/detail/appinstaller/9NBLGGH4NNS1 -
Unable to launch affinity 2
myclay replied to Lakshimi's topic in Affinity on Desktop Questions (macOS and Windows)
@Lakshimi The issue might be related to the AMD Radeon R5 M435, it apparently doesn´t meet the minimum requirements. It has DirectX 12 but only supports up to level 11.1. https://technical.city/de/video/Radeon-R5-M435 Reading the Affinity System Requirements, Direct3D level 12.0-capable cards are needed. https://affinity.serif.com/en-gb/photo/full-feature-list/ The AMD Radeon R7 seems to support Feature Level 12_0. You could try to change the assigned GPU for Affinity V2. https://www.amd.com/en/support/kb/faq/dh-017 https://www.itechtics.com/use-specific-gpu/#:~:text=can be achieved.-,Force the program to use a specific graphics card using Windows 10 settings,-Regardless of the -
Unable to launch affinity 2
myclay replied to Lakshimi's topic in Affinity on Desktop Questions (macOS and Windows)
@Lakshimi Windows 10 or 11? Which build number do you have like which updates have been installed? Which GPU from which company like NVidia or AMD or Intel? GPU Drivers, have you installed them? If so, which driver number is it? RAM Size? -
2023 Pantone Colors
myclay replied to Jakub Trybowski's topic in Affinity on Desktop Questions (macOS and Windows)
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For a start I would try out to Enable OpenCL compute acceleration and then switch the Renderer; Default (Intel UHD Graphics 630) to your discrete GPU(the GeForce GTX 1050 Ti). If that doesn´t help, I would try out to again disable OpenCL compute acceleration and then switch to the WARP engine. WARP uses the Windows Advanced Rasterization Platform for presenting the document and can be helpful if you are experiencing performance issues.
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DDS Support URGENTLY needed!
myclay replied to GreenGirl's topic in Feedback for the Affinity V2 Suite of Products
Its a File format and can be used in many different ways and on different platforms. If you have something to do with for example Software/Games development where you make usage of Vulcan or DirectX, you can make usage of the DDS file format which means quicker Read write cycles (I/O) to the Graphicscard. DDS is also a standard file format in the Film/VFX Industry.
