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Everything posted by myclay
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If you have alongside your GPU a CPU with an integrated "GPU" (APU called), you might have to disable it in your bios. Assigning in your Graphics settings all resources to Affinity Photo might help as well. The file opens on my pc even thou I use an unrecommend slightly older Windows version.
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Hello you two 😀, please read the guidelines for posting on this forum. In the Briefly section at the top most, rule 3; https://forum.affinity.serif.com/index.php?/guidelines/ This Thread might already be seen as "controversial enough" since there is discussions on how the competition is moving and how it might affect the Serif Team, the Affinity Suite customers and the development of other software developers along their respective customers. *Edit ; Just writing as a concerned forum user and customer who wants to keep the current good level of freedom in regards on what we can discuss.
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Hello InfaRed, just in case you didn´t know, there is a standalone solution from Nvidia available for mipmapping and BC1-BC7 compression, it is called NVIDIA Texture Tools Exporter. The Photoshop plugin (incompatible with Affinity Photo since its a *.8bi file format) is not needed for the standalone to work. https://developer.nvidia.com/nvidia-texture-tools-exporter create a developer account, download and have fun. There is also a Legacy version (from 2013) available of the initial Texture tools which allows partial support for the usage from Affinity Photo since it uses a *.8bf file. https://developer.nvidia.com/gameworksdownload#?dn=texture-tools-for-adobe-photoshop-8-55 I would strongly recommend the newest solution the first link (Standalone version) which was first released around march 2020.
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Hello InfaRed, mip map and normal map generation on save - along other advanced saving features are as of now not officially in any Affinity Product. Serif has announced that they are looking and working on adding more support for game art users, this image below was shared. A couple years ago long before the pleasant announcement above, I tried to build my own solution with the available tools within Affinity Photo which allowed for example to quickly turn text or vector shapes to normalmaps. use profiles on normalmaps to change their appearances. mixing/combining non destructively vector and pixel layers and also erasing parts of them at the same time. After getting some feedback and tinkering a bit more, I took it all down since there are issues in how Affinities internal calculations work, which can´t be solved from a users perspective. So yeah, as an 3D artist, waiting for a proper solution is the only way for now.
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The Integration of the store bought items seems familiar with the integration within the beta versions from the Affinity Suite. Other Features like the previewed cloud stuff is in my opinion a privacy scandal awaiting directly around the corner. Some paid single solving programs which allowed sky replacements or AI/Neural Network based skin repair tools are mostly obsolete now for photoshop users. its getting interesting now and I am eagerly awaiting what all the non-Adobe developers are going to make and what cool stuff Serif is brewing up.
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Cryptomatte support
myclay replied to 3dpartdesign's topic in Feedback for Affinity Photo V1 on Desktop
I think for the Serif developers its additionally helpful to give them direct links to how the files need to be read/written Since it is widely adopted, it would be neat to see it in Affinity Photo and it would align with the efforts of adding more support for game art users. @Andy Somerfield Access to the specifications and official sample data of cryptomatte; https://github.com/Psyop/Cryptomatte https://github.com/Psyop/Cryptomatte/tree/master/specification https://github.com/Psyop/Cryptomatte/tree/master/sample_images -
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Fusion 9 is a bit more forgiving regarding the file structure of exported PSDs from Affinity Photo. Importing the PSD breaks the Adjustment Layers and the replaced face is completely black. what works is one Layer in the PSD. ,PSDs with for example two Layers but no Adjustment and no active MaskLayers works too. In Fusion 16; Adjustment Layers are like above a big problem an exported PSD from Affinity Photo with one Layer works. a PSD with an active Mask and a seocnd LAyer isn´t loaded correctly. a PSD with two Layers isn´t loaded correctly.
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Crashes immediately upon opening 16k TGA files
myclay replied to Psych's topic in V1 Bugs found on Windows
I successfully used Affinity Photo on 16k up to 22k images in the past but those where exr files. It must be related to the recent changes done to the TGA file format. (implementation of TGA export), the whole Affinity Product Range is affected. Not only 16k TGA files but also 8k files can be affected, maybe even smaller TGA files. -
TARGA file please?
myclay replied to safoster71's topic in Feedback for Affinity Photo V1 on Desktop
Transparency is definitely not working as it should here, the transparency still eats away information of the other channels. -
its there as an example and in case you want to create mockups for IOS 12 screens. If you want to get rid of the included icons/assets, click on the hamburger icon and select delete category. To be able to use the tools, you have to have a document open, go to file-> New , change the settings to what you need it for, press OK and you can start working.
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on a Ryzen 2700 it batches 16 images at the same time. Affinity temporarily writes the files in your installation folder, for me it would be here; C:\Users\yourname\AppData\Roaming\Affinity\Photo\1.0\temp Affinity Photo imo needs a setting added for changing that temp/scratchfolder otherwise the additional NVMe would need to be set as your main drive or you need to meddle in changing the path somehow. If your temp file writing doesn`t exceed for example 256MB/s you could probably even use a traditional spinning hard drive without having to deal with speed penalties. An NVMe/M.2 drive can of course make a lot of sense, they shine when you have to deal with multiple files and writing processes. I guess for the listed top tier CPUs with more than 16 cores, you should at least use an SSD.
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Affinity products for Linux
myclay replied to a topic in Feedback for the V1 Affinity Suite of Products
https://github.com/darlinghq/darling/issues/455 Only mention for Affinity Photo and Darling. -apparently not possible. -
Importing / Exporting .TGA files?
myclay replied to jmcbade's topic in Feedback for Affinity Photo V1 on Desktop
ouch, I had a fear to have learned it way back then in a horribly wrong way. The last copy of Photoshop I own is CS3 and there I learned it like that. Thank you for elaborating a bit on how it can be done in a more elegant way in Photoshop. By any chance (to help the developers to take the right clues) do you mean the functionality of LazySave? -
Publisher's Splash Screen
myclay replied to Petar Petrenko's topic in Feedback for Affinity Publisher V1 on Desktop
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Affinity products for Linux
myclay replied to a topic in Feedback for the V1 Affinity Suite of Products
Your beautifully detailed explanation is an eye opener and it makes it crystal clear what the features are which are unique to the Affinity Suite. In this case, yeah there is no f**ing known alternative available. -
beta and official are separate.
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Affinity products for Linux
myclay replied to a topic in Feedback for the V1 Affinity Suite of Products
https://meetalva.io/ Seems like for example SinnerSchrader Deutschland GmbH is offering something similar to Akria and its called Alva and available on Windows Linux, mac. Alva is an prototyping solution which lets you design interactive products. There are probably many more alternatives out there, why are you not spending a bit of your time on the net searching? -
Affinity products for Linux
myclay replied to a topic in Feedback for the V1 Affinity Suite of Products
Akiras problem; not an image editor, failure in communication what it is, abysmal Kickstarter "campaign" planning? - it was nonexistent. There was no tangible strategy to generate interest thru out the kickstarter. successful kickstarters in today's time need to have a much higher frequency of updates, recommendation seems to be at least 1 update per day or two days. Lack of images be it stills scribbles gifs or videos. one video alone weeks into the kickstarter? is not cutting it lack of planning was rampant there, it was something about making prototypes or something like that? anyways, a potential backer suspects a plethora of images which make one drool and say; YES I want to back this. the interest waned quickly when the Akira people/Kickstarter only revolved about where the link to the kickstarter was shared. They simply didn`t know their audience(artists!) nor about their product, it was not finished enough to be interesting to artists or "marketed" to what artists are expecting. Akiras kickstarter among others is a glorious source on how not to do crowdsourcing/an kickstarter. -
Hey Chris, to clarify the post, the described issue is not about Fonts and their inability to show the proper symbols. Fonts like the Segoe UI Emoji have like ~96% of Emojis covered. The Issue I tried to explain is, Affinity Products erases Emojis which where pasted in with the Windows Emoji Picker. This Error is not happening when the same Emojis are pasted in from the Web or from the Glyph Browser. Edit; Affinity Photo is with the usage of the Windows emoji picker only keeping symbols which are present in Arial and also erases the format of the symbols, which leads to a different size.
