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Posts
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Posts posted by myclay
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Compound mask on top + turning the Grayscale Layer into a Mask is all that is needed.
at least that still works with 100% (White) and 0% (Black ) Masks.
I use that for Gamedev.
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probably this one,from 2021 has a similar zooming included.
the magic starts at ~1.58Minutes in.
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8 minutes ago, walt.farrell said:
Affinity has (or had, I'm not sure where to find it) a very similar video showing zooming in deeper and deeper into a design in Designer, too.
Yeah it is a bit older (2014 to be precise) but here it is showcasing the 1,000,000 zoom in Affinity Designer
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Here is the relevant part of their trailer. Was quite an intriguing idea/tool.
Concepts looks interesting.
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32 minutes ago, Hangman said:
Though they no longer perform as QR Codes of course... which tool/s did you use to manipulate the QR Codes out of interest?
Yeah, the insides need to be filled or it wont work.
I just edited the Stroke settings and used different joins.
Align Stroke to Centre, Align Stroke to Outside will break the recognition (tested with Google Lens) -
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1 minute ago, Patrick Connor said:
Please can linu x discussions be kept to the thread on that topic
you linked to the scripting page, this one is the Linux page;
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7 minutes ago, pezetko said:
There is also VFX Platform initiative to unify that.
The official Reference Page is relevant for far more people even without them ever directly making movies.
For example software makers of 2D Applications like the Affinity Suite. Thankfully last year in August Ocio V2 support was added to the Affinity suite.
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3 hours ago, Ash said:
To address some of what is being said on this thread...
Both Canva and us have made 100% clear we are committing to perpetual licences always being available. That will include V3 or any other future major upgrade of our apps which are released. Everything I said on Tuesday, and what both Canva and us pledged yesterday, is 100% true and we are going to stand by it.
If you want to believe this or not is up to you, I'm not sure what more we can say at this point to convince those who doubt it. We'll deliver on this over the coming months and years so whatever is being said right now I know it's going to be all good and assuming you are still using Affinity apps you will be happy with how they have developed and that we have continued to be fair and inclusive with our pricing.
Thanks,
Ash
Hello Ash and Team,
thank you for keeping discussions open! that move sparks confidence. Massive kudos for that even if it gives v2 release flashbacks.
The multiple bought licenses where purchased only because of the perpetual licensing.
ps: It would be great if we could get offline activateable licenses for V2.- Patrick Connor and SrPx
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6 hours ago, Sam Neil said:
Simply under-resourced and cash strapped. To survive they need fresh injection of cash and expertise
Cash strapped with 45Million£ in Profits.
On 3/27/2024 at 11:01 AM, AffinityMakesMeSad said:Serif has a profit of 45 million pounds last three years (around 50m$ or 50m€)
https://find-and-update.company-information.service.gov.uk/company/02117968
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2 hours ago, Megnusin said:
Time to form a co-op, anyone?
Rule of Thumb; Communications about such a topic should not be done here but anywhere else.
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5 hours ago, Bit Disappointed said:
We'll see tomorrow when Disney announces they have acquired Canva.
In 2022 May 30s, Bob Iger (Current Ceo of Disney) is listed as one of the "Angels" in the Investing rounds for Canva.
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14 hours ago, walt.farrell said:
I haven't seen any indication of a different build, and I have no information about how Windows handles X64 programs on ARM.
There are incremental x64 app translations as well as fully native ARM builds.
- Starting as a fully emulated x64 workload
- After recompiling the most CPU-intensive parts as Arm64EC
- After continuing to recompile more x64 modules over time
- Ending result of a fully native Arm64EC app
Apparently users can get a glimpse if the applications main executable is partial or fully using ARM64EC by looking into the Task Manager
QuoteWindows Task Manager can also be used to identify if an app has been compiled as Arm64EC. In the Details tab of Task manager, the Architecture column will show ARM64 (x64 compatible) for applications whose main executable has been partially or completely compiled as Arm64EC.
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https://www.ffmpeg.org/legal.html
QuoteShould I be worried about patent issues if I use FFmpeg?
A: Are you a private user working with FFmpeg for your own personal purposes? If so, there is remarkably little reason to be concerned.
https://mailman.videolan.org/pipermail/x264-devel/2010-July/007508.html
MPEG-LA's fees are zero for the first 100,000 units, 20 cents per unit until 5 million, and 10 cents beyond that, capping at around $5m per year.
and here is a thing; depending on how the user downloads those files, it is completely legal (for you as the developer).
Similar distribution and linking rules applies to Blender GPL and plugins. -
ah okay,that is of course a valid take I forgot.
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32 minutes ago, fde101 said:
a meaningful portion of the application would need to be rewritten yet again. This would either mean hiring more developers to handle the native port under Linux, or taking up time that could otherwise be invested in feature improvements.
If I want to deploy my self written software to various platforms, while using modern development tools, I just select the accompanying export preset and after a compile, it is done... But who knows how Serif works or what tools they use to make their software.
4 minutes ago, fde101 said:I can't legally make use of applications which support codecs like the ubiquitous x264/x265 but have not obtained the required patent licenses.
FFmpeg has figured that out and reverse engineered those codecs making it 100% legal.
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Here this is the official provided paths to learn the programs which are covered by the Affinity V2 Universal License.
https://affinity.serif.com/en-gb/learn/Official Certification or Authorized Tutorial Maker are in my opinion Badges of maximum Cringe, similar to bought blue check marks on certain social media.
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Thanks for sharing your viewpoint, it is interesting to read it. I wish you well and when you visit a coffee shop to make business decisions on the customers which go there, a good latte.
EDIT
No sarcasm was meant in the above text.
I bought the Steam Deck and was pleasantly surprised to be able to start up many beloved and used programs like Davinci Resolve among a 3D Application and other programs on it. As always depending on the use cases, Linux can be a viable solution. -
1 hour ago, LondonSquirrel said:
Because it was the first link I found. Also, two years old is not "such old Data". <2% is still not worth bothering with.
If the Linux desktop market was big enough, it would be worth it by itself. Try a little experiment: Write a business plan, along the lines of "we will ignore 98% of the desktop market and aim solely at the <2%". See how far you get.
Two years is a lot in the tech world.
Depending on the product and wanted perceived image, you will deliberately do stuff which will be seen as gobsmackingly stupid for the outside world.
Aiming for specific target groups is nothing new.
According to the Steamsurvey;
Windows has over 96% of users (of ~500 Million customers)
Serif decided that it would help to cater first to the tiny minuscule less than 2% OSX crowd.
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Vectorartwork experiment.
Two diamond shapes with just two solid colours,some FX and a couple Live Filters.
Moving or recolouring one of those shapes takes a couple seconds for the UI refresh.
Edit: here is the used Layerstack.
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6 hours ago, LondonSquirrel said:
Cos the market is so small, practically nobody builds software for desktop Linux.
Admittedly two year old stats, but: https://www.gamingonlinux.com/2022/05/linux-user-share-on-steam-hits-second-highest-percentage-in-years/
Quote: "it (Linux share of Valve users) seems to have rocketed back up to be at the second-highest point it's been in years with 1.14%". Rocketed! Rocketed up to a bit over 1%.
The market is just not there. It really isn't.
uhm, why use such old Data when the user statistics can always be taken directly from the source which gives newer data too?
https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam
steady gains with statistics from one month ago, December 2023:
1.97% for Linux
1.63% for OSX
96.4% for Windows
For Games, the market is being build up by Valve/Steam with the sale of its portable PC/Console, the Steam Deck and its newest revision.
Quite a neat portable system, Arc Linux running on it. With Proton + Wine, you can besides Linux stuff use quite a lot of Windows based Games and Software on it. -
11 hours ago, fiery.spirit said:
There's even software from Escape Motions called Rebelle that will simulate wet paper and let the "paint" run, blend, bleed, and bloom across the surface-- sometimes annoyingly realistically.
None of that needs the latest AI image regeneration grift.Rebelle has since v5 AI included for upscaling your works (because all those simulations are resource hungry and up-scaling the result with AI is less taxing), its called NanoPixel technology.
AI can be helpful if it´s used as an aid to overcome technical mishaps like fixing a too small set canvas or aiding in masking out flying hair etc.
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47 minutes ago, iconoclast said:
Does it really upscale without a loss of quality? Even if the upscaled photos look very good - are they still photos anyway? Or are they, properly speaking, collages?
The Treachery of Images a 1929 painting from René Magritte
This is not a Pipe is written underneath
I upscaled it 4X with AI, It is still not a pipe, you can´t use the image on your end (phone,tablet/pc screen etc) as a pipe.
AI upscaling can sometimes fail and distorts results. As with every other technology, to AI it applies too; it is best to be wary of using AI without vetting the results with the original data.
I am eager to know what AI systems Serif has vaguely said will come. -
I agree, best would be a DAM which keeps the folder/file structure intact and shows "unknown" files as is.
only other solution I know of is the file manager XYplorer but thats usually coupled with a lot of scripting and elbow grease to make it do what you need.
https://www.xyplorer.com/index.php
https://www.xyplorer.com/xyfc/viewtopic.php?t=18442
QR Code Tool
in 2.5 Beta New Features and Improvements
Posted
Would be cool when creating invoices to be able to build QR-Codes for Sepa credit Transfers. EPC.
https://www.europeanpaymentscouncil.eu/document-library/guidance-documents/quick-response-code-guidelines-enable-data-capture-initiation
https://www.europeanpaymentscouncil.eu/sites/default/files/kb/file/2024-03/EPC069-12 v3.1 Quick Response Code - Guidelines to Enable the Data Capture for the Initiation of an SCT.pdf