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myclay

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Posts posted by myclay

  1. 3 hours ago, Ash said:

    To address some of what is being said on this thread...

    Both Canva and us have made 100% clear we are committing to perpetual licences always being available. That will include V3 or any other future major upgrade of our apps which are released. Everything I said on Tuesday, and what both Canva and us pledged yesterday, is 100% true and we are going to stand by it.

    If you want to believe this or not is up to you, I'm not sure what more we can say at this point to convince those who doubt it. We'll deliver on this over the coming months and years so whatever is being said right now I know it's going to be all good and assuming you are still using Affinity apps you will be happy with how they have developed and that we have continued to be fair and inclusive with our pricing.

    Thanks,

    Ash
     


    Hello Ash and Team,

    thank you for keeping discussions open! that move sparks confidence. Massive kudos for that even if it gives v2 release flashbacks.
    The multiple bought licenses where purchased only because of the perpetual licensing.

    ps: It would be great if we could get offline activateable licenses for V2.

  2. 6 hours ago, Sam Neil said:

    Simply under-resourced and cash strapped. To survive they need fresh injection of cash and expertise

    Cash strapped with 45Million£ in Profits.

    On 3/27/2024 at 11:01 AM, AffinityMakesMeSad said:

    Serif has a profit of 45 million pounds last three years (around 50m$ or 50m€)

    https://find-and-update.company-information.service.gov.uk/company/02117968

     

  3. 14 hours ago, walt.farrell said:

    I haven't seen any indication of a different build, and I have no information about how Windows handles X64 programs on ARM.

    There are incremental x64 app translations as well as fully native ARM builds.
     

    1. Starting as a fully emulated x64 workload
    2. After recompiling the most CPU-intensive parts as Arm64EC
    3. After continuing to recompile more x64 modules over time
    4. Ending result of a fully native Arm64EC app

    image.thumb.png.e675adbc049ebbc15724b67e5ac67108.png
     


    Apparently users can get a glimpse if the applications main executable is partial or fully using ARM64EC by looking into the Task Manager

    image.png.9d3e7055387e3cbf8f4c2f365438f8d4.png
     

    Quote

    Windows Task Manager can also be used to identify if an app has been compiled as Arm64EC. In the Details tab of Task manager, the Architecture column will show ARM64 (x64 compatible) for applications whose main executable has been partially or completely compiled as Arm64EC.


    https://learn.microsoft.com/en-us/windows/arm/arm64ec

  4. https://www.ffmpeg.org/legal.html

    Quote

    Should I be worried about patent issues if I use FFmpeg?
    A: Are you a private user working with FFmpeg for your own personal purposes? If so, there is remarkably little reason to be concerned.
     

    https://mailman.videolan.org/pipermail/x264-devel/2010-July/007508.html

    MPEG-LA's fees are zero for the first 100,000 units, 20 cents per unit until 5
    million, and 10 cents beyond that, capping at around $5m per year.

    and here is a thing; depending on how the user downloads those files, it is completely legal (for you as the developer).
    Similar distribution and linking rules applies to Blender GPL and plugins.

     

  5. 32 minutes ago, fde101 said:

    a meaningful portion of the application would need to be rewritten yet again.  This would either mean hiring more developers to handle the native port under Linux, or taking up time that could otherwise be invested in feature improvements.

    If I want to deploy my self written software to various platforms, while using modern development tools, I just select the accompanying export preset and after a compile, it is done... But who knows how Serif works or what tools they use to make their software.

    4 minutes ago, fde101 said:

    I can't legally make use of applications which support codecs like the ubiquitous x264/x265 but have not obtained the required patent licenses.

    FFmpeg has figured that out and reverse engineered those codecs making it 100% legal.
     

     

  6. Thanks for sharing your viewpoint, it is interesting to read it. I wish you well and when you visit a coffee shop to make business decisions on the customers which go there, a good latte.

    EDIT
    No sarcasm was meant in the above text.
    I bought the Steam Deck and was pleasantly surprised to be able to start up many beloved and used programs like Davinci Resolve among a 3D Application and other programs on it. As always depending on the use cases, Linux can be a viable solution.

  7. 1 hour ago, LondonSquirrel said:

    Because it was the first link I found. Also, two years old is not "such old Data". <2% is still not worth bothering with.

    If the Linux desktop market was big enough, it would be worth it by itself. Try a little experiment: Write a business plan, along the lines of "we will ignore 98% of the desktop market and aim solely at the <2%".  See how far you get.

    Two years is a lot in the tech world.
    Depending on the product and wanted perceived image, you will deliberately do stuff which will be seen as gobsmackingly stupid for the outside world.
    Aiming for specific target groups is nothing new.

    According to the Steamsurvey;
    Windows has over 96% of users (of ~500 Million customers)
    Serif decided that it would help to cater first to the tiny minuscule less than 2% OSX crowd.
     

  8. Vectorartwork experiment.
    Two diamond shapes with just two solid colours,some FX and a couple Live Filters.
    Moving or recolouring one of those shapes takes a couple seconds for the UI refresh.
    Twodiamonds.webp.1309ef1c54086eac5e81f787212c1d82.webp

    Edit: here is the used Layerstack.
    VectorartworkLayerstack.png.33e7a2c377503459cbab4897f6fa4bfc.png

  9.   

    6 hours ago, LondonSquirrel said:

    Cos the market is so small, practically nobody builds software for desktop Linux.

     

    Admittedly two year old stats, but: https://www.gamingonlinux.com/2022/05/linux-user-share-on-steam-hits-second-highest-percentage-in-years/

    Quote: "it (Linux share of Valve users) seems to have rocketed back up to be at the second-highest point it's been in years with 1.14%". Rocketed! Rocketed up to a bit over 1%.

    The market is just not there. It really isn't.

    uhm, why use such old Data when the user statistics can always be taken directly from the source which gives newer data too?

    https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam
    steady  gains with statistics from one month ago, December 2023:
    1.97% for Linux
    1.63% for OSX
    96.4% for Windows

    For Games, the market is being build up by Valve/Steam with the sale of its portable PC/Console, the Steam Deck and its newest revision.
    Quite a neat portable system, Arc Linux running on it. With Proton + Wine, you can besides Linux stuff use quite a lot of Windows based Games and Software on it.

  10. 11 hours ago, fiery.spirit said:

    There's even software from Escape Motions called Rebelle that will simulate wet paper and let the "paint" run, blend, bleed, and bloom across the surface-- sometimes annoyingly realistically. 
    None of that needs the latest AI image regeneration grift.

    Rebelle has since v5 AI included for upscaling your works (because all those simulations are resource hungry and up-scaling the result with AI is less taxing), its called NanoPixel technology.

    AI can be helpful if it´s used as an aid to overcome technical mishaps like fixing a too small set canvas or aiding in masking out flying hair etc.

  11. 47 minutes ago, iconoclast said:

    Does it really upscale without a loss of quality? Even if the upscaled photos look very good - are they still photos anyway? Or are they, properly speaking, collages?

    The Treachery of Images a 1929 painting from René Magritte
    This is not a Pipe is written underneath

    I upscaled it 4X with AI, It is still not a pipe, you can´t use the image on your end (phone,tablet/pc screen etc) as a pipe.270px-MagrittePipe.png.886fd6eb8d3077014c0dd1db7fe9feda.png


    AI upscaling can sometimes fail and distorts results. As with every other technology,  to AI it applies too; it is best to be wary of using AI without vetting the results with the original data.

    I am eager to know what AI systems Serif has vaguely said will come.

  12. I agree, best would be a DAM which keeps the folder/file structure intact and shows "unknown" files as is.

    only other solution I know of is the file manager XYplorer but thats usually coupled with a lot of scripting and elbow grease to make it do what you need.

    https://www.xyplorer.com/index.php

    https://www.xyplorer.com/xyfc/viewtopic.php?t=18442

     

  13. The Layer Effect window should stay on the last active panel, in the given example  Outer Shadow tab/window should still be visible when switching the Layer. Right now after clicking on another Layer, Outer Shadow "closes" switches to Bevel/emboss.

    The behavior is unwanted and same issue as the Quick FX window closing its tabs bug which once was fixed.

     

    The User wants the opened state no matter if its the Layer Effects or Quick FX  to remain the same.

    As an example for the QuickFX situation, other programs give the Users the ability to disable/enable AutoClose UI Groups since sometimes both UI behaviors can be preferred by the user.
    AutoCloseUIGroups.png.c4978d9e13e92feafe99152e76390d93.png

     

  14. If the FX stays the same for everything;

    1. copy your Layer with the already applied FX. CTRL+C

    2.select all the other images you want the FX applied to.

    3. go to Edit > Paste FX

    To erase already applied FX , copy from an layer without an applied FX and use Paste Fx on all Layers you want to remove it on.

    Another workflow is to grab the FX and move it ontop of another Layer, seems to only work  on a per Layer basis.
    draganddropfx.gif.aaea0030019c0e172e529785c316966f.gif

    EDIT; not to invalidate your complaint, having the edited FX expanded at all times sounds good for quick adjustments on other Layers.

     

     

     

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