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Everything posted by shushustorm
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[SOLVED] Selection suggestions
shushustorm replied to shushustorm's topic in Older Feedback & Suggestion Posts
Does nobody run into the problem that you want to do a lot of selection work, but always have to move the cursor to the top left when you want to change the mode? When using shortcuts to toggle the modes, this would be a lot faster. If I remember correctly, Photoshop used shift for adding to selection and alt for subtracting from selection. -
[APh] Crop to selection option
shushustorm replied to C.biz's topic in Older Feedback & Suggestion Posts
Just trying to increase the chance of developers taking a look. -
Why would crop to selection have to be destructive? I am missing this feature as well and I read about this numerous times here on the forum. Of course, there are ways around it, but if you - use this frequently or - use it in a specific manner*, it can save quite some time. *Personally, I like to select multiple areas which I know I want to include in the image and then crop so that the image includes the selections. This seems rather hard to do with the current crop tool. I am actually quite surprised this isn't implemented yet, since it seems like rather straight-forward to implement. Of course, this depends heavily on how the developers integrated the current crop functionality, but I could imagine a simple approach like this could already solve this with just altering the input of the current crop tool (Mode -> Absolute Dimensions): CropSelection.cs
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Hey everyone! Sometimes, curve operations will create sharp edges on one side of a node and a smooth or smart line on the other side, resulting in only one handle being there. Do you know if there is a way to add a second handle to a node without affecting the one that is already there? I could convert the node to "Smooth" or "Smart", but this will result in changes of the handle that's already present. Best wishes, Shu EDIT: Added a file and image to show the problem. test.afdesign: The original blue shape was drawn over the orange one, so I made nodes close to the orange shape, selected them and clicked "Action" -> "Break Curve", resulting in the four new blue curves (two can be deleted, which I disabled in the file). However, those curves are missing the handles that are required to make the adjustments shown in image.png (pink lines are supposed to be the adjusted outlines of the blue shapes). test.afdesign
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Maybe there is a way by snapping to other objects that are only used for this purpose. As far as I read, 1.7 doesn't have an ETA, so it may take quite a while. Well, if anything else fails, going back to pixels for this task it is. EDIT: Alright, it seems you can't snap the handles at all, not even to nodes or layer bounds. EDIT2: It's not as flexible, but in this case, using symbols solved both problems. The official tutorial can be found here:
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Hey everyone! Do you know if there is a way in Affinity Designer to mirror the rotation of handles that are not aligned by 180° to each other? I also attached an image to illustrate this (I've got H1 and H2 and want to place H1 to H1 new): (EDIT: In the image, the distance from the node to H2 and from the node to H1 new are different. It should be the same, though. Using shift + dragging the handle will snap it to the same distance, but also force it to snap back to 0°) Also, when I make changes to a node's handles (N1 in the following image), can I paste those changes to another node (, maybe including mirroring, which in this case would be needed)? I could modify the data in 3D applications and import it back using SVG, but that approach seems kind of overkill and not like an efficient workflow. Thanks for any ideas, Greetings, Shu
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Thanks for your reply! It works! The only problem I am facing: Positioning the nodes isn't accurate. After researching online, I don't think there is an option to do this by numerical values. However, I found a feature request for that functionality: https://forum.affinity.serif.com/index.php?/topic/28794-numerical-input-for-curves-control-points/#comment-139605
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Numerical input for Curves control points
shushustorm replied to sijo's topic in Older Feedback & Suggestion Posts
Glad to see this has already been requested! I just ran into a scenario for which I would really need accurate controls over the position of those points: -
Hey James! Thank you for your detailed reply! I am indeed working with 3D material (video game development). While I can do this using a shader, I am not sure about how to approach this using image editing software like Affinity Photo (I could also use Affinity Designer). When doing this on the shader side, I add a variable value from -1 to 1 to the grayscale image, then I use the output of that to lerp between Image A and Image B. This lets me display image A fully when adding -1, up to Image B fully when adding 1. However, I need spritesheets of this animation instead of calculating this in real time. Of course, I can just write a script that exports the texture from the game engine, but it would be better to export those textures from Photo directly, because I am already editing the textures in Photo anyway. I created some reference material that shows what I am trying to do: Here are the original textures: Texture A Texture B Lerp texture This is what I get when lerping (the values next to the images show the values I add to the Lerp texture): Unfortunately, I was not able to achieve that using the approach you suggested. I am not sure if it works like this, though; maybe I am doing something wrong. The closest I was able to get similar results was to "Rasterize To Mask" the grayscale image, grouping the mask with Image B (mask above) and altering the opacity of this group. When doing this, though, I only get steps -1 to 0 of the full animation.
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Hey everyone! This is a very small feature request, but it would improve the workflow by quite a bit. Personally, I have some categories I don't use regularly. So I just collapse those. However, each time after starting Photo, all the categories will be open again with too many macros to scroll through. Could you save the state for each category when they are opened or closed? Best wishes, Shu
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Hey everyone! Does anyone know if there is a way in Affinity Photo to lerp from one layer (or layer group) to another using a third (grayscale) layer (or layer group)? As far as I can see, masking will not work, because even at 100% opacity, a mask will only show the white areas. It should work like this: Layer 3: 0% -> Layer 1: 100%, Layer 2: 0% Layer 3: 50% -> Layer 1: 50%, Layer 2: 50% Layer 3: 100% -> Layer 1: 0%, Layer 2: 100% The grayscale information on Layer 3 should be used for the "speed" it shows Layer 2. Bright areas should show Layer 2 first, darker areas should show Layer 2 when approaching 100% of Layer 3. Best wishes, Shu
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Shortcut for layer up and down [Photo]
shushustorm replied to shushustorm's topic in Older Feedback & Suggestion Posts
You can take a look here: https://forum.affinity.serif.com/index.php?/topic/32656-questions-about-shortcuts/?p=158881 -
Affinity Photo for iPad launched at Apple WWDC
shushustorm replied to Patrick Connor's topic in News and Information
Thanks for your reply. However, I am confused. Apple A7 is a 64 bit processor. Metal is used in iOS devices since Apple A7, which is also included in iPad mini 2. EDIT: Apple even seems to support iOS 11 for iPad mini 2, which uses Metal 2. -
Affinity Photo for iPad launched at Apple WWDC
shushustorm replied to Patrick Connor's topic in News and Information
Just to be clear, the app will not run on iPad mini 2 at all, right? Or will it just run slower than on newer devices? If it doesn't run at all, will older devices be included in future updates? -
Hello everyone! In Affinity Designer, there is an option to create a shortcut for jumping up and down a layer. In Photo, this option is not available. Could you include it in a future release? Best wishes, Shu EDIT: This topic seems to be located in "Questions & Feedback". Can somebody move it to "Feature Requests"?
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Hello everyone! When trying to light a scene, I see some limitations to the "Lighting Tool": There are steps between the different shadings creating an outline for seemingly each used color value. Is this an intended optimization? Is it just the way this tool is limited? Or is this a bug of some sort? I first thought it was a limitation of 8 bit documents, but even after using 16 or 32 bit, this doesn't improve. Best wishes, Shu
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Hello everyone! This is another feature request. I'd like to request a feature that lets users of Designer and Photo use tools in a straight way when holding shift. For example, when I want to draw a straight line, holding down shift should draw a line between starting point and current cursor location. This behaviour should be added to other tools as well. If I want to use the "Smudge Brush Tool" or the "Inpainting Brush Tool" in a straight way, there is currently no way of doing so that I'm aware of. Adding shift + alt for snapping to multiples of 45° between starting point and current cursor location could be very useful as well. Also, I do know about left clicking using the "Paint Brush Tool", then holding shift and clicking at the end point to get a straight line. But this behaviour is limited to that tool and you don't get a live preview of the line or snapping to multiples of 90° or 45°. The "Free hand Selection Tool" includes a similar feature to the one that I just requested. The difference is that the existing feature doesn't use the cursor location when left mouse clicking for its starting point, but rather the cursor location when starting to hold shift. This does make sense for that specific tool, but I think other tools would benefit from a set starting point at the time when mouse left is clicked. And that existing feature doesn't seem to have any snapping options either, which could be useful sometimes. Best wishes, Shu
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@Leigh Thanks for your reply! The screenshots were just from a test file to show the issue that I'm facing in a simple manner. The files that I am actually working on are much more complex, but it comes all down to not being able to overwrite RGB with A using the Stamp Tool ("Clone Brush Tool"). If I understand your first suggestion correctly, I am not going to be able to get semi transparent areas though, right? When creating a mask for the alpha, I am going to lose the RGB values that I want to stamp, won't I? I actually need to read and write RGB and A at the same time. I made another test file that is closer to what I am actually working on, so it may be easier to understand what I actually need. Here is the file: StampTest.afphoto As you can see, there is a vertical line in the image that should be smoothed out. For doing things like that in RGB, I use the stamp. But when there is an alpha channel involved, it's rather difficult, because RGB overwrites A, but A won't overwrite RGB. So basically, for example, after picking up color, if there has been alpha 100, it should erase at that point when stamping by 100/255. EDIT: Just for the record, the "Inpaint Brush Tool" does take alpha into account. In some cases, I can solve problems like that with the said tool, but sometimes I'd just need the stamp to do that.
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Hello everyone! I've got some suggestions for improving the selection tools: 1: Could you add a shortcut to the tools that lets the user add to selection when holding shift? 2: Could you add a shortcut to the tools that lets the user subtract from the selection when holding alt? 3: Currently, when I select Mode -> Add, I can only add to selection if I am starting the loop outside of the current selection. It seems there is no way to start a loop inside the selection, because if I try to do so, I actually move the selection. This behaviour could be accessed with M (Rectangular Marquee Tool), though. Being able to start a loop inside the current selection is just easier sometimes. 4: Could you include the selection menu (from the menu bar) in the selection tools so that it is being displayed at cursor location when right clicking? 5: I guess this is a bug, but I am adding this here as it's about the same tool: Clicking L to select the Free Hand Selection Tool will not show a different cursor initially. The cursor will only be displayed after using the tool. Best wishes, Shu
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@MEB Thank you for your answer! I am not sure if I understand correctly, though. I have the whole image selected as one slice, because I don't need to export any parts of it. So that means, for example, it gets saved every time I draw a line (after releasing the mouse button)? Because in that case I'm probably going to stick with saving manually. Best wishes, Shu EDIT: Alright, it does actually save all the time rather than when losing focus. I tried to do some work in Photo in window mode and next to it, I opened the folder that it exports the slices to in Finder. The file in Finder gets updated even when focus is only set to Photo.
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Hello everyone! I've got another feature request: Could you enhance "Set Fill to Black and White"'s (in Preferences -> Keyboard shortcuts -> Miscellaneous) functionality? Right now, it just sets the colors to black and white. If I remember correctly, in Photoshop, it also automatically sets the currently selected color to the default one, which is black. This can be very useful, especially when all the UI is hidden. Because then you always know what color will be selected when you press the shortcut for "Set Fill to Black and White". So if you need white, you can just click D (my shortcut for "Set Fill to Black and White"), then X. Best wishes, Shu
