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Gear maker

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  1. Like
    Gear maker reacted to Mithferion in Why does the color picker tool in all studio panels work the way it does? Its so frustrating!   
    I like ot the way it works because, even if you have to do an extra step, you are able to “store” the selected color and then apply it where you want to.
    I miss it when using other Apps.
    Best regards!
  2. Thanks
    Gear maker reacted to Old Bruce in Designer stroke conical gradient isn't working properly following a flip   
    There is a dotted line on the Conical Gradient which indicates the ellipse has been altered somehow after the gradient was applied.
    Double click on the dotted line's terminal handle and it will disappear, restoring the unaltered gradient. I changed the fill to solid orange.
    Before

    After

  3. Like
    Gear maker got a reaction from aizome in Setting dash/dot size in Stroke Panel   
    Glad I could help.  Have fun.
  4. Like
    Gear maker got a reaction from RGBear in How do I separate objects with multiple curves into multiple objects   
    Clicking on the Divide icon or Layer > Geometry > Divide should split your Curves layer into multiple Curve layers that you can handle separately.  Another way would be using the node tool to just lasso all the nodes in the shape wanted then drag any of those nodes to the position you want that portion of the shape to be in.
  5. Like
    Gear maker reacted to Old Bruce in Fix the behavior of tab keypresses in studio fields (Affinity Designer).   
    This is a problem in all three applications.
    In addition please let us get out of the fields with the escape key or the enter key or the return key. It is a pain when I change some aspect of the text I have selected and then I cannot exit the field(s).
  6. Like
    Gear maker reacted to JET_Affinity in Rotateable Transforms   
    Unlike some mainstream drawing programs (FreeHand, Illustrator), Affinity doesn't provide Tools (i.e., icons in the Toolbox) for tactile (dragging) common transformations (scale, rotate, skew). Instead, it only provides bounding box handles.
    Here's a triangular path:

    It's been arbitrarily rotated from its original orientation. Unlike Inkscape, Affinity's bounding box 'remembers' a selection's rotation:

    Like Canvas, it does let you switch a rotated bounding box back to its as-created pagewise (vertical / horizontal) orientation:

    The bounding box provides no less than five rotation handles:
     

     
    We can change the object's 'remembered' rotation by rotating it again and invoking the Reset Rotation command. Thereafter, clicking the Cycle Selection Box button switches between horizontal-vertical and the new 'remembered' rotation:

    But what if I want to scale the object in some direction other than the sides of the often entirely irrelevant bounding box? For example, in the direction perpendicular to the rightmost side of this triangle?:

    Why can't at least ONE of those ridiculously redundant five rotation handles (the 'lollypop' one) be used (even if by means of pressing a keyboard modifier) to rotate the bounding box itself, relative to the selection, and thereby have that become the 'remembered' bounding box orientation?
    To illustrate, I've just used a simple triangle. But this ability would be a boon to all kinds of selections with any number of objects in any number of orientations. In technical drawings, for example, 'tilting' objects drawn on a plane, is a matter of scaling them in the direction of their 'thrust line' (a line perpendicular to their plane). But this is just as applicable to countless situations even in freeform 'eyeballed' drawing.
    JET
    (I intended to post this as a Feature Request. Moderator, please feel free to move it there.)

  7. Like
    Gear maker got a reaction from markw in Is there a way to do this in Affinity Designer?   
    @SuperUserIt is doable but requires more manual work.
    I drew the design I wanted, in this case I used a grid of 0.15".
    Then with the pie tool I made a wedge that was 30 degrees (360 / number of segments, 12 in this case).  Start angle 75 degrees and End angle 105 degrees.
    The wedge was resized, keeping the ratio the same, until the arc was the width as that of the bottom bar (node to node using a Butt Cap on the lines and a Miter of 2).
    Then in the move tool I did a cmd + J with the wedge selected.  Holding cmd + shift I drug the top handle until the corners were the height of the next grid line.  cmd + J then a tweak as needed to keep the to keep the corners on each grid line.  Until I had 8 wedges all with the same point.
    Then using the node tool I moved nodes of the original design so that all vertical lines were parallel with the walls of the wedge.  Then bow the horizontal lines so that they are all parallel with the rounded end of the wedges.  The top horizontal lines are easier than the bottom because they are centered in the wedge.  The lower ones (except on the bottom line) the right node will have to be raised to keep the line parallel with the curve of the wedge.
    Group the lines making up the final segment.  In the Move tool turn on the Enable Transform Origin and drag the center until it snaps to the point of the wedges.
    Then using the Power Duplicate (cmd + J) make a duplicate.  In the transform panel put in a -30 degree rotation. The 10 more Power Duplicates and it will be done.
    I did this fairly quickly, so it could be done better.  But it gives an idea of a way to accomplish that task.

    Test 1.afdesign
  8. Like
    Gear maker got a reaction from uneMule in Is there a way to do this in Affinity Designer?   
    @SuperUserIt is doable but requires more manual work.
    I drew the design I wanted, in this case I used a grid of 0.15".
    Then with the pie tool I made a wedge that was 30 degrees (360 / number of segments, 12 in this case).  Start angle 75 degrees and End angle 105 degrees.
    The wedge was resized, keeping the ratio the same, until the arc was the width as that of the bottom bar (node to node using a Butt Cap on the lines and a Miter of 2).
    Then in the move tool I did a cmd + J with the wedge selected.  Holding cmd + shift I drug the top handle until the corners were the height of the next grid line.  cmd + J then a tweak as needed to keep the to keep the corners on each grid line.  Until I had 8 wedges all with the same point.
    Then using the node tool I moved nodes of the original design so that all vertical lines were parallel with the walls of the wedge.  Then bow the horizontal lines so that they are all parallel with the rounded end of the wedges.  The top horizontal lines are easier than the bottom because they are centered in the wedge.  The lower ones (except on the bottom line) the right node will have to be raised to keep the line parallel with the curve of the wedge.
    Group the lines making up the final segment.  In the Move tool turn on the Enable Transform Origin and drag the center until it snaps to the point of the wedges.
    Then using the Power Duplicate (cmd + J) make a duplicate.  In the transform panel put in a -30 degree rotation. The 10 more Power Duplicates and it will be done.
    I did this fairly quickly, so it could be done better.  But it gives an idea of a way to accomplish that task.

    Test 1.afdesign
  9. Like
    Gear maker got a reaction from MEB in Is there a way to do this in Affinity Designer?   
    @SuperUserIt is doable but requires more manual work.
    I drew the design I wanted, in this case I used a grid of 0.15".
    Then with the pie tool I made a wedge that was 30 degrees (360 / number of segments, 12 in this case).  Start angle 75 degrees and End angle 105 degrees.
    The wedge was resized, keeping the ratio the same, until the arc was the width as that of the bottom bar (node to node using a Butt Cap on the lines and a Miter of 2).
    Then in the move tool I did a cmd + J with the wedge selected.  Holding cmd + shift I drug the top handle until the corners were the height of the next grid line.  cmd + J then a tweak as needed to keep the to keep the corners on each grid line.  Until I had 8 wedges all with the same point.
    Then using the node tool I moved nodes of the original design so that all vertical lines were parallel with the walls of the wedge.  Then bow the horizontal lines so that they are all parallel with the rounded end of the wedges.  The top horizontal lines are easier than the bottom because they are centered in the wedge.  The lower ones (except on the bottom line) the right node will have to be raised to keep the line parallel with the curve of the wedge.
    Group the lines making up the final segment.  In the Move tool turn on the Enable Transform Origin and drag the center until it snaps to the point of the wedges.
    Then using the Power Duplicate (cmd + J) make a duplicate.  In the transform panel put in a -30 degree rotation. The 10 more Power Duplicates and it will be done.
    I did this fairly quickly, so it could be done better.  But it gives an idea of a way to accomplish that task.

    Test 1.afdesign
  10. Like
    Gear maker got a reaction from Alfred in Is there a way to do this in Affinity Designer?   
    @SuperUserIt is doable but requires more manual work.
    I drew the design I wanted, in this case I used a grid of 0.15".
    Then with the pie tool I made a wedge that was 30 degrees (360 / number of segments, 12 in this case).  Start angle 75 degrees and End angle 105 degrees.
    The wedge was resized, keeping the ratio the same, until the arc was the width as that of the bottom bar (node to node using a Butt Cap on the lines and a Miter of 2).
    Then in the move tool I did a cmd + J with the wedge selected.  Holding cmd + shift I drug the top handle until the corners were the height of the next grid line.  cmd + J then a tweak as needed to keep the to keep the corners on each grid line.  Until I had 8 wedges all with the same point.
    Then using the node tool I moved nodes of the original design so that all vertical lines were parallel with the walls of the wedge.  Then bow the horizontal lines so that they are all parallel with the rounded end of the wedges.  The top horizontal lines are easier than the bottom because they are centered in the wedge.  The lower ones (except on the bottom line) the right node will have to be raised to keep the line parallel with the curve of the wedge.
    Group the lines making up the final segment.  In the Move tool turn on the Enable Transform Origin and drag the center until it snaps to the point of the wedges.
    Then using the Power Duplicate (cmd + J) make a duplicate.  In the transform panel put in a -30 degree rotation. The 10 more Power Duplicates and it will be done.
    I did this fairly quickly, so it could be done better.  But it gives an idea of a way to accomplish that task.

    Test 1.afdesign
  11. Like
    Gear maker got a reaction from RNKLN in Is there a way to do this in Affinity Designer?   
    @SuperUserGlad it helped.  Have fun.  Sometimes I like doing things the hard way instead of having the software do all the work.  I look to AD as being a tool box that will let me do whatever I want.  Instead of wanting it to do all the work.  But that could be because I am using it as a hobby instead of having to get the finished item done, NOW for business.
  12. Like
    Gear maker got a reaction from lacerto in Is there a way to do this in Affinity Designer?   
    @SuperUserIt is doable but requires more manual work.
    I drew the design I wanted, in this case I used a grid of 0.15".
    Then with the pie tool I made a wedge that was 30 degrees (360 / number of segments, 12 in this case).  Start angle 75 degrees and End angle 105 degrees.
    The wedge was resized, keeping the ratio the same, until the arc was the width as that of the bottom bar (node to node using a Butt Cap on the lines and a Miter of 2).
    Then in the move tool I did a cmd + J with the wedge selected.  Holding cmd + shift I drug the top handle until the corners were the height of the next grid line.  cmd + J then a tweak as needed to keep the to keep the corners on each grid line.  Until I had 8 wedges all with the same point.
    Then using the node tool I moved nodes of the original design so that all vertical lines were parallel with the walls of the wedge.  Then bow the horizontal lines so that they are all parallel with the rounded end of the wedges.  The top horizontal lines are easier than the bottom because they are centered in the wedge.  The lower ones (except on the bottom line) the right node will have to be raised to keep the line parallel with the curve of the wedge.
    Group the lines making up the final segment.  In the Move tool turn on the Enable Transform Origin and drag the center until it snaps to the point of the wedges.
    Then using the Power Duplicate (cmd + J) make a duplicate.  In the transform panel put in a -30 degree rotation. The 10 more Power Duplicates and it will be done.
    I did this fairly quickly, so it could be done better.  But it gives an idea of a way to accomplish that task.

    Test 1.afdesign
  13. Like
    Gear maker got a reaction from Old Bruce in Is there a way to do this in Affinity Designer?   
    @SuperUserGlad it helped.  Have fun.  Sometimes I like doing things the hard way instead of having the software do all the work.  I look to AD as being a tool box that will let me do whatever I want.  Instead of wanting it to do all the work.  But that could be because I am using it as a hobby instead of having to get the finished item done, NOW for business.
  14. Like
    Gear maker got a reaction from Wosven in Is there a way to do this in Affinity Designer?   
    @SuperUserIt is doable but requires more manual work.
    I drew the design I wanted, in this case I used a grid of 0.15".
    Then with the pie tool I made a wedge that was 30 degrees (360 / number of segments, 12 in this case).  Start angle 75 degrees and End angle 105 degrees.
    The wedge was resized, keeping the ratio the same, until the arc was the width as that of the bottom bar (node to node using a Butt Cap on the lines and a Miter of 2).
    Then in the move tool I did a cmd + J with the wedge selected.  Holding cmd + shift I drug the top handle until the corners were the height of the next grid line.  cmd + J then a tweak as needed to keep the to keep the corners on each grid line.  Until I had 8 wedges all with the same point.
    Then using the node tool I moved nodes of the original design so that all vertical lines were parallel with the walls of the wedge.  Then bow the horizontal lines so that they are all parallel with the rounded end of the wedges.  The top horizontal lines are easier than the bottom because they are centered in the wedge.  The lower ones (except on the bottom line) the right node will have to be raised to keep the line parallel with the curve of the wedge.
    Group the lines making up the final segment.  In the Move tool turn on the Enable Transform Origin and drag the center until it snaps to the point of the wedges.
    Then using the Power Duplicate (cmd + J) make a duplicate.  In the transform panel put in a -30 degree rotation. The 10 more Power Duplicates and it will be done.
    I did this fairly quickly, so it could be done better.  But it gives an idea of a way to accomplish that task.

    Test 1.afdesign
  15. Like
    Gear maker got a reaction from SuperUser in Is there a way to do this in Affinity Designer?   
    @SuperUserGlad it helped.  Have fun.  Sometimes I like doing things the hard way instead of having the software do all the work.  I look to AD as being a tool box that will let me do whatever I want.  Instead of wanting it to do all the work.  But that could be because I am using it as a hobby instead of having to get the finished item done, NOW for business.
  16. Thanks
    Gear maker got a reaction from SuperUser in Is there a way to do this in Affinity Designer?   
    @SuperUserIt is doable but requires more manual work.
    I drew the design I wanted, in this case I used a grid of 0.15".
    Then with the pie tool I made a wedge that was 30 degrees (360 / number of segments, 12 in this case).  Start angle 75 degrees and End angle 105 degrees.
    The wedge was resized, keeping the ratio the same, until the arc was the width as that of the bottom bar (node to node using a Butt Cap on the lines and a Miter of 2).
    Then in the move tool I did a cmd + J with the wedge selected.  Holding cmd + shift I drug the top handle until the corners were the height of the next grid line.  cmd + J then a tweak as needed to keep the to keep the corners on each grid line.  Until I had 8 wedges all with the same point.
    Then using the node tool I moved nodes of the original design so that all vertical lines were parallel with the walls of the wedge.  Then bow the horizontal lines so that they are all parallel with the rounded end of the wedges.  The top horizontal lines are easier than the bottom because they are centered in the wedge.  The lower ones (except on the bottom line) the right node will have to be raised to keep the line parallel with the curve of the wedge.
    Group the lines making up the final segment.  In the Move tool turn on the Enable Transform Origin and drag the center until it snaps to the point of the wedges.
    Then using the Power Duplicate (cmd + J) make a duplicate.  In the transform panel put in a -30 degree rotation. The 10 more Power Duplicates and it will be done.
    I did this fairly quickly, so it could be done better.  But it gives an idea of a way to accomplish that task.

    Test 1.afdesign
  17. Like
    Gear maker got a reaction from Hokusai in Editing Nodes experience (deleting, moving and selecting)   
    I hated this also, but in the Preferences>Tools>Use shift modifier to cycle tools will stop this.  It stops the toggling of tools so hitting A more than once you will still be in the node tool.  Same for all the tools.  BUT there is an issue with this.  The second A hit will cause designer to search out a layer with a name starting with A and if it is found then it will change layers on you.  Which can be even more annoying.
  18. Like
  19. Thanks
    Gear maker reacted to Alfred in Designer: How are you supposed to resize multiple objects?   
    Very easily, Mike! I saw the spam post (which I reported) and then subsequently noted that it had been removed. At first the earlier posts were still extant, but they’ve obviously gone now, too.
    It’s quite common for spammers to post things of little substance, or verbatim copies of genuine users’ posts, to establish a presence before attempting to post messages that include spam links.
  20. Like
    Gear maker got a reaction from konstantnnn in Cmd+click to select layers hides transfrom handles   
    Unfortunately resources are limited.  The moderators and developers are great guys.  I just wish that maybe one week each month they'd concentrate on fixing what is already in the system but doesn't work quite right.  It now makes toast too, but unfortunately it burns the toast sounds like something that is run by marketing.
  21. Thanks
    Gear maker reacted to walt.farrell in [AD] spacing vertically is not working on these objects   
    OK; in that case it basically did what you asked, I think. It would have done better with a taller document, and if you hadn't mixed up the Y position of numbers 4 and 5.
    I would not have done it that way. I would have used Power Duplicate:
    Create one object. Cmd+J or Ctrl+J to duplicate (Mac, Windows). Drag the object where you want it horizontally, and adjust vertical position. Can be done by dragging or by the Transform panel. Cmd/Ctrl+J 4 more times.
  22. Like
    Gear maker got a reaction from R C-R in What is the correct way to join two curves?   
    Assuming the upper and lower are each a single curve, not a curves.  In this case the easiest way is to click on both layers in the layer panel,  click on Join curves and then on Close curves.
    The Join curves will select the node from each that is the closest.  In this case that is obvious that either the right 2 or the left 2 will be selected and it doesn't matter which.  If there is ambiguity or you only want a specified set connected then select the 2 nodes you want joined.
    The Close curves will close the start node with the end node on a curve.  So no selection other than the layer is required.
  23. Like
    Gear maker got a reaction from afdojo in Designer: How are you supposed to resize multiple objects?   
    Select both (all) objects you want resized.  Then in the move tool's context toolbar there is an icon Transform Objects Separately, click this.  The bounding box will only show on one object but if you use it to change the one object they all will change.
  24. Like
    Gear maker got a reaction from Chillr2021 in Help needed with subtracting circle shape from a group of rectangles.   
    @Chillr2021Have you thought about using a COG shape as in the attached?
    Using a COG.afdesign
  25. Like
    Gear maker got a reaction from Chris B in APh Crash using warp tool 1.10.0   
    Hi Chris,
    I couldn't reproduce it.  The panoramic was made from about 12 to 15 jpg averaging about 5 MB each.  So semi large, but probably small compared with what some people do.  It was probably just a freak occurrence.  Thanks.
    Mike
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