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JET_Affinity

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Everything posted by JET_Affinity

  1. But it does. Affinity already has its own definition for a "Polygon". An Affinity-native Polygon object has parameters which an imported SVG polygon does not. For one example, its bounding box is offset so as to center the geometric center of the shape on the center of its bounding box. (So that if you later rotate, it, it rotates about its geometric center, which is usually what someone wants when rotating a triangle or a star about its "center.") Affinity's SVG import filter simply does not translate an SVG polygon into an Affinity native Polygon, adding the extra functionality associate
  2. And some programs provide a separate Line Tool and differentiate a "Line" as a dedicated native shape primitive with its own unique parameters (length and angle). I prefer Affinity's treatment for this of providing the "line mode" for its Pen Tool, rather than cluttering the interface with another unnecessary tool icon. This, combined with Affinity's stricter preservation of the rotated bounding box measures, fulfills most uses for a separate Line Tool; that's the kind of elegant feature integration I like to see in a serious drawing program. So I wouldn't want the native object designation to
  3. NFG, you're not listening. Again: Bezier curves do not have a radius variable. Various programs do all kinds of things in their interfaces and their terminology to "insulate" beginners from the "anguish" of understanding what they're actually doing. It often leads to more confusion downstream. (Spend some time in the Adobe Illustrator forum and you'll see endless examples.) Again: Serif has stated from the very start that this program is intended to be a serious vector drawing program for professional illustrators, not yet another cheezy, feature-cluttered program for hobbyists who won
  4. A straight Bezier curve still has handles. They are simply coincident with the start and end coordinate pairs. "Straight line" is the "inexact" term. "Curve" is the accurate mathematical term for what a Bezier curve expression describes. I didn't say zero radius, I said infinite radius. And I said think of it that way if you must because there is no radius involved in the Bezier curve formula. The "anyone" you're overlooking is a mathematician speaking in the context of a Bezier curve (and other formulae). Or me. I'm no mathematician, but I still know this, as do a lot of other illust
  5. Correct. Affinity, like all other mainstream drawing programs, creates Bezier curves. All Bezier curves are mathematical curves, be they straight or not. A series of connected Bezier curves is what drawing programs generically (and the SVG format specifically) refer to as "paths." A cubic Bezier curve takes as variables four coordinate pairs. Two mark the start and end of the curve. The other two influence its curvature as it is plotted from start to end. A curvature of zero is still a curvature. Just think of it as a curvature with an infinite radius, if you must. Consider: Even a "st
  6. Here are a few of mine: http://www.illustrationetc.com/AIbuds/MercuryBrush.jpg http://www.illustrationetc.com/AIbuds/TechBrushes.jpg http://www.illustrationetc.com/AIbuds/SimpleArtBrushes.jpg http://www.illustrationetc.com/AIbuds/SimpleArtBrushes02.jpg http://www.illustrationetc.com/AIbuds/MetaballsBrush.jpg http://www.illustrationetc.com/AIbuds/BogusAtom.jpg http://www.illustrationetc.com/AIbuds/BlobBike.jpg http://www.illustrationetc.com/AIbuds/BlisterPack.jpg http://www.illustrationetc.com/AIbuds/BeachChrome.jpg http://www.illustrationetc.com/AIbuds/ArtBrushSprings.jpg JET
  7. Thanks. Glad it's on the radar to be improved. It's one of those "dead giveaways" of a sub-par program which experienced users look for. Outline path commands should never yield paths like that; useless for further editing. Other places to look for the same thing are after expanding the results of vector Brushes and even (believe it or not) converting text to paths in some programs. Smoothing commands unpredictably degrade shapes. They're a very compromised necessary evil for things like imported DXFs, otherwise to be avoided whenever possible. I like clean, tidy, economically-drawn pa
  8. Please see the attached screenshot, which shows the poor quality of Affinity's Expand Stroke command. JET
  9. Why does the Convert To Curves command remain selectable even when the selection is already a (or more) curve object(s)? This just exacerbates the confusion. JET
  10. Of course one needs to scale vector graphics. Scalability (without degradation) is one of the defining advantages of resolution-independence. Priceless, Assuming you're talking about numerically scaling a selection (not drawing to a user-defined ruler scale): The field in the Transform panel, labeled "S:" is for Shear (skew), not Scale. To scale a selection numerically, you can enter a multiplication symbol and the desired value (expressed as a decimal) after the existing value in the W: and/or H: fields. I don't know how you make the Shear field shear vertically instead of ho
  11. Whenever someone mentions a missing feature (of which there are many) in the Windows Beta, some of the developers keep preaching to us that this is a "professional" application (as if every drawing program vendor doesn't make the same claim) and the desire to avoid tool glut, etc., etc. I'm all for very careful and thoughtful development to maintain something that has been long ago lost: interface elegance. A large part of that is feature versatility and integration. So when the developers do get around to adding arrowheads, I seriously hope they don't just do it in yet another "me, too" con
  12. Faina, Apology in advance if I'm telling you something you already know. Perhaps it will help others in similar situations. If you have a licensed copy of Illustrator CS5, that would be a perpetual license. You can just open your legancy files with it, and save them as either AI files with the PDF compatibility option, or as PDF with the Maintain Illustrator Editability option. Either way, you will then have files that contain two complete versions of the content: the "dumbed down" constructs of PDF, and the fully-editable constructs of the native Illustrator objects. For example,
  13. ‚Äč Thanks, MEB. I certainly hope that is the case. The full axonometric grids feature of DrawPlus is a great competitive differentiator. The only mainstream competitor with something similar is Corel Technical Designer. It's one of the most valuable advantages of DrawPlus against Illustrator, Draw, Canvas, and others. It just takes a little while for users unfamiliar with the method to come to appreciate it. Grids alone are of less value than they may seem. For example, it's a rather simple thing to draw objects (like the sample floorplan) which conveniently consist of just right angles al
  14. JackOfDiamonds, I'm on Windows, so don't actually have Affinity yet. But if I'm understanding the videos I've been viewing correctly, you should be able to key a value with a math operator into the rotation field (ex: "+5"); effectively the same thing as would be zeroing the current value and just keying in "5." JET
  15. The only Macs I have around here are old ones, so I am among the many Windows users who have yet to actually lay hands on Affinty Designer. In eager anticipation of the Windows release, I am viewing the Serif-authored video demonstrations. (Would love to be able to access a copy of the full Help files content while awaiting Affinity for Windows.) Of particular interest to me is the axonometric Grids feature, and whether it fully replicates the functionality of the corresponding DrawPlus feature set (3D Planes). For example, there is a set of four videos which involves drawing a simple fl
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