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Everything posted by Dams

  1. Well, I was just going by to see if this feature was somewhere because it's so basic that I couldn't believe a ON/OFF switch for FX didn't exist. You do realize that the only a few people do take the TIME to register to a forum to do feature request? So your "no one mentioned it again" is so disrespectful to those doing it... Feel free to think that nobody wants it, but every designer I see trying Designer ditch it after a few minutes when they see stuff like that is missing...
  2. I use this app since the first betas and have done my fair share of more polite tones. It doesn't happen by itself of spontaneously. It's a result. So far nothing improved, years passed, features get ignored and dev when they reply ignore the reality of designers and get defensive about the fact that their product managers ask them to do features that are conflicting each others. On top of that, they over market buggy features as production ready. I am not alone and a lot of threads are complaining about the serif ways of not listening and / or being arrogant / dimissive. On my side I made my company purchases multiple licenses of affinity on Mac last year and we still never got our final software and are stuck with old versions (1.5) without any roadmap or date to when we will finally get what we paid for. As a customer, I am just tired to hear the "it's not like that inside" stories. Same crap when Apple release laptops with bad keyboards. Finding excuses. Every. Single. Time. IDC. We pay for a service and whatever is happening inside doesn't change the result we get. And communication with customers is also the responsability of a company anyway. So if they do a bad job at it, too bad, still their problems. So please, before judging others, apply your advise to yourself. You don't know the background of ppl posting here. Thanks
  3. While Serif is sleeping and providing bugged iOS 11 UI elements, Sketch teamed up with Apple to get the always up-to-date iOS UI Elements and just released a new one for macOS. https://sketchapp.com/libraries/mac When will Serif wake up? We do not know. Until then, Affinity Designer is still not competitive against Photoshop (full UI widgets provided by Apple in PSD but not compatible with Affinity), Sketch or Paintcode which allows you to use your UI straight in your App. Yup, the tone is a little sarcastic, but those issues have been raised all the time, ignored by the forum staff and Serif. It’s not much to do, but seems that nobody is willing to do the extra step to be competitive again. Sketch is clearly widening the gap with all it’s productivity tools. ++
  4. Ok. Well then, Affinity should provide correct iOS 11 assets to counter this.
  5. Hi, Affinity Designer is not able to open Apple's PSD correctly. https://developer.apple.com/design/resources/ Instead everything is shown as unusable raw pixels layers. Again, Affinity is not making it easy for UI Designers... Wrong iOS 11 assets, can't open PSDs as vectors, not ready for primetime.
  6. TBH I don't even understand for which iPhone those Assets were designed. Not a single artboard iPhone resolution matches those items.
  7. Hi, The iOS 11 assets provided with Affinity Designer are not correct. Just create a new art-board with iPhone X size, then pick an iPhone X tab bar or status bar or whatever and it's not at the correct size. On top of this, resizing doesn't resize correctly as separators do not grow and/or content inside like tab bar icons do not grow in size. I thought that constraints were added to avoid this kind of issue. Pls fix...
  8. Hi, I agree with this request. iOS UI relies heavily on blurred background. Affinity Designer needs this feature to be able to compete with other tools on the UI side.
  9. I add my +1 here. You need to be able to filter layers by name. Affinity is lagging behind the market in terms of automatisation of the workflow.
  10. This should never have passed QA or even be advertised on your website as a feature. It just plain doesn't work. Every *single time* I try to use Affinity for anything, my workflow is plagued by bugs or bad usability like the move by whole pixel stuff craziness. Every *single time* after launching Affinity Designer, I end up wasting my time reporting bugs or finding it's a known issue which patch will be release at no given date. I am a beta user since your first public version and I must say that Affinity continues to disappoint years after years. When I see the issue we have at work with just licensing your software and those bugs, I really start to wonder if there is any leadership or product manager at Affinity. You do realize that most people don't care about adding new features if the basics are not working? Grid_Useless.mov Grid_Useless_2.mov
  11. Hi, Following the previous request, one thing missing in Affinity Designer and present in most competing products: a mobile App to view design live on the device. As I know you have the skills to make Apps, it would be helpful to create a viewer App on iOS which allows to see the design from Affinity Designer on iPhone and iPad (and Watch?) and tweak it live. Cheers
  12. Hi, Some iOS 10 assets are provided by Affinity Designer but they are incomplete, using an outdated Font (SF UI Text instead of SF Pro) and not providing upcoming OSes like iOS 11. Right now, Apple provides all the latest designs here: https://developer.apple.com/design/resources/ However, they are providing it for Sketch, Adobe PS or Adobe XD. While Affinity Designer is able to open the PSD files (with some warnings), it is useless for any UI work as it's loading pixel layers instead of vector layers. So in order to compete with existing UI design tools, Affinity Designer should either be able to import PSD documents provided by Apple correctly or provide it's own full and up-to-date UIKit assets. This is limiting the use of Affinity Designer a lot for mobile designers as recreating all standard widgets is time consuming and making the price of Affinity Designer non competitive (a few hours to create the missing UI elements * hourly rates = a lot more than buying Sketch). I bet that Android designers would want full material assets too. Please consider making Affinity Designer more competitive for the UI Design market. Cheers PS: another alternative would be to request Apple to add the affinity designer file format to the list provided. Good luck with that. But you won some ADA, so may be they would listen
  13. Yes please, an article would be useful. However, I still think that presets should be correctly set and corrected in future updates to avoid confusion. Cheers.
  14. Because I don't want to explain endlessly to our new team member the work arounds? To get something that works by default with the presets provided by the App? To get a tool optimised on UI design so I don't waste my time skimming forums to get basic things working like aligning pixels? So I can use a grid system based with pixel perfect UI? Affinity made the choice to create a jack of all trade tool. Like said earlier, all requirements given to devs are conflicting with each others. But UI designers do not care about other jobs or internal issue created by product managers, they just want their job done. They are plenty of way to solve this problem like creating specific modes or persona for each job, but nope. You get a confusing UI with mixed vocabulary from all jobs which nobody interpret the same way. For now, Affinity is still a pain to work with in UI and the pixel alignment is just one of them. I could say add more on symbols, the lack of plugins that all the industry is using, the fact that Apple is also providing their UI elements for PS and Sketch only, etc... This is just sad because on a lot of ways, Affinity is really good, but the issue is that the really good stuff is high level while the basics are not covered. Also the way of Affinity handles customer feedbacks is starting to get on my nerves. A product is also a relationship with the company and trust. I left Adobe for this exact reason. Seeing Affinity states everything is simple while their customers says it's not is just showing no introspection at any level. A very bad signs. Tschüss
  15. Guys, the App is overly complex. Like him, I just create a new file, set it to UI design and Snap to grid is set by Affinity by defaults. So Affinity provides wrong presets and nobody seems to think it's something to fix? We are your customers. Not some geeks using open source software done by volunteers. I want to do UI Design, I should create a new file and pick UI Design preset and be done. If presets set the App to an incorrect setup, then Affinity is to blame and should reconsider their way to address their customer needs. This App is not new anymore and should be mature. Yet, every designer I meet has crazy issue on a simple thing: aligning pixel which is the basics of UI design. UI Design is done with grid system. So how disabling snap to grid is even a correct fix for anything? How can anybody at Affinity think that move by whole pixel is not assuming that everything should be integer values when ALL your customers do. There is a serious gap between the ivory tower at Affinity and the real world of professional. It just feels like the grid and the pixel alignment features were done independently and it was discover at the shipping time that they don't work together correctly. What Affinity should say is "We are going to fix this and in the meantime, those are the short term fixes you can do to mitigate the problem". Instead we get a Steve Jobs like reply "You are using it wrong". Sorry for the tone of the reply but I am an affinity customer since day one, I used all the beta and purchased it directly when it was released and this should be a solved problem by now. Instead, everybody is still arguing on the forum while no product manager is doing anything to fix the issue. As a result, I am now considering to purchase Sketch despite I didn't want to.
  16. Hi, I am trying to export a SVG to another SVG after some modification. Affinity Designer just totally fail at the task and create a pixelated version which defeat the purpose of vector. It's actually so bad that it looks like pixel art. I have the files to test if you want but won't attach them on a public forum. Thanks
  17. I +1 this request. I have shown Affinity Designer to designers at my new job (nobody knew it BTW). They all loved it but the deal breaker is no invision plugin they use today with Sketch. It saves them so much time that they are not willing to switch even if they saw that Affinity was better in a lot of way than Sketch. The ball is in your court now. Your move.
  18. Hi, there is a bug in the export of the whole document with the PDF (for export) format: the pages are ordered in the reverse order of the layers. The layer on the top which is supposed to be the first end up by the last and vice versa. Thanks
  19. This is just not plain not working. Those are my setups. Force 100% whole pixel, only snap to the grid which is whole pixel too. I move my object around. here comes 26.1pt, 16.3pt, 26.4pt. Not only it doesn't move pixel by pixel or point by point, but it doesn't even Snap to my pixel grid which is the only option available. And the problem is that the layering engine so so buggy that it impacts everything: if you work with Symbols and Assets you will just go insane because all those little bugs cumulates at every level of the apps. As sublayers under groups or symbol won't align correctly, then when you try to move the whole thing, the pixel alignement won't work and will corrupt everything. Then what looks mostly ok on the screen will appear not aligned in PDF export and you will realize that the App aligned at 32.1pt instead of 32pt. And the thing is, once your file as wrong coordinates / size which do not match whole pixels, you can say goodbye to your file because there is no way to force everything to be aligned afterward. Like I said, it feels like the alignment engine is just a restriction applied when you move object but not a rule enforced. So if you have previously layers / symbols not aligned (and you will because the alignment do not work), too bad.
  20. I am following up with this. I opened the same bug long ago and was told that everything was working. Now I have to do a lot of design again and went back to Designer to try it again let me be clear: nothing works. Pixel alignement do not work, force pixel move do not work and if you had snapping on top of it, it doesn't work either. In this current state, Affinity Designer is barelly usable for any UI purpose on the opposite of what you advertise. I have object at 29.6 pt even if I activate "whole pixel" options. They thing with move by whole pixel: If I move this object, it will move +- 0.5pt and thus stay in NON-aligned pixel coordinates (30.4, 30.9, etc...). The alignement tools do NOT check if the object is aligned in the first place and just do a dumb addition / soustruction of half a point. The same applies with shapes which will not aligned correctly on the pixel level / grid. I have to constantly put round numbers manual on shapes and coordinate which makes me lose a TONS of time. And as soon as I have to reorganize the view to a new grid / layout, the nightmare begins. I hope 1.6 address this issue and that it is a top priority in the list of things to fix. THIS IS NOT GOOD.
  21. Actually even with snapping turned off, the "whole pixel" move and alignment do not work correctly. If an object is at 36.1pt, it will move by 0.5pt and not check if the object was pixel aligned in the first place. Basically the code supposed to align objects is just doing +-0.5pt when you check the options. Not smart at all.
  22. I can't believe this is a problem in 2017 but it is and no reaction from Affinity about this. I got the exact same problems in UI design. It's either you get snapping or pixel perfect but not both. This is a huge problem to make Affinity Designer usable. And I am not even talking about the results in the PDF format. You can see gap which do not exists in Affinity appear in the PDF. I was questionned about it during a meeting, making me look unprofessional...
  23. Hi! I have seen multiple people request animation tools in Affinity Designer but some said it would be too complex. However it's more and more a requirement for UI Designers so I was wondering if Affinity had a plan to compete with After Affects. As they are already taking over photoshop, illustrator and later inDesign, sounds like another good take from Affinity :) And with good compatibility with After Effect file format, it could be great to work with Airbnb Lottie. https://github.com/airbnb/lottie-ios/blob/master/README.md Cheers
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