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Maxxxworld

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  1. Thanks
    Maxxxworld got a reaction from yoroshi in Mock up: Placing a label around a bottle   
    Hello all,
     
    is there in AP or / and AD a workaround to place a label around a bottle?
    I have a lot of work to design labels for bottles and make mock ups for customers.
    Now I have to print the label and take a photo instead of create a mock up, as like for folding boxes.
     
    I tried to work with mesh warp tool in AP. But the result isn´t perspectively okay and not replicable...
    Any ideas for solutions?

    In att. a sample for what I need!
     
    thanks in advanced.
     


  2. Like
    Maxxxworld got a reaction from Phil_rose in Angled guides (a la CorelDRAW)   
    @catlover same me !!!
  3. Thanks
    Maxxxworld reacted to csp in Affinity Photo Customer Beta (1.7.0.135 - Gold Master Seed)   
    thanks Andy , but what is the value of this feature when the mask can not be altered because the masked image is corrupted ?  I understand that  contamination is removed when you do a simple cut out but this adds contend to the image and I´m sure I'm not the only one how will see this as a bug because it makes zero sense. 
     
     


  4. Thanks
    Maxxxworld reacted to Chris B in Multiple Refine Selections   
    Logged with the developers. Thanks everyone.
  5. Like
    Maxxxworld got a reaction from Chris B in Multiple Refine Selections   
  6. Thanks
    Maxxxworld reacted to randomjames in Multiple Refine Selections   
    Hi all,
    Refine Selection is awesome, but it seems I can only use this one time per document. If I bring a second image into the document and attempt to refine a selection, the result is a blurry hazy mess.
    This is not a problem in Photo 1.6.7.


  7. Confused
    Maxxxworld got a reaction from Phillizvak in Introducing... Affinity Spotlight   
    Hi @KateM, great news, just follow your new blog!
    thanks a lot!
  8. Like
    Maxxxworld reacted to Andy Somerfield in Affinity Photo Customer Beta (1.7.0.102)   
    Status: Beta
    Purpose: Features, Improvements, Fixes
    Requirements: Purchased Affinity Photo
    Mac App Store: Not submitted
    Download: Download
    Hello,
    We are pleased to announce the immediate availability of the latest beta of Affinity Photo 1.7 for macOS.
    Photo 1.7 is a (very) significant change to the currently shipping 1.6 version, so, as ever, I would strongly urge users to avoid the 1.7 beta for critical work. This is especially true as this is only an early build of 1.7 - we will release many more builds before 1.7 ships. Things will be broken in this build - please use it to explore the new features and not for real work.
    If this is your first time using a customer beta of an Affinity app, it’s worth noting that the beta will install as a separate app - alongside your store version. They will not interfere with each other at all and you can continue to use the store version for critical work without worry.
    It’s also worth noting that we aren’t done yet - we are still working through reported bugs from previous releases and hope to fix as many as possible before the final release of 1.7.
    With all that said, we hope that you will enjoy the new capabilities introduced in this release and we look forward to any and all feedback you give to us.
    Many thanks (as always),
    Affinity Photo Team  
     
    Changes This Build
     
    - Improved Metal stability / performance with large documents.
    - Fixed a number of dark mode issues.
    - Fixed preview glitches in split preview mode for filters / develop.
    - Fixed batch processor not obeying dimensions correctly.
    - Improved Procedural Texture UI in light mode.
    - Allow brush rotate / size key changes while dragging.
    - Numerous text engine improvements.
    - Fixed cursor issues with HSL and other adjustments.
    - Fixed issues with some menu shortcut keys.
    - Improved PDF export.
    - Improved localisations.
    - Numerous other small fixes.
     
    Changes In Previous Builds
     
    - Fixed CMYK rendering when using Metal.
    - Fixed loading of huge JPEG files.
    - Added “Alpha Similarity” to Select Sampled Colour tool.
    - Fixed a number of crash bugs in the adjustment panel.
    - Fixed issues with some existing user documents crashing in 1.7.
    - Assorted other fixes.
     
    - Show the Curves / Levels histogram in the correct colour space.
    - Fixed some GPU memory management issues.
    - A further attempt to fix the HSL UI crash.
    - Improve performance on Intel Iris Pro GPUs.
    - Improved help.

    - Numerous other small fixes.

    - Fixed hardware acceleration issues on certain iMac devices.
    - Fixed a number of brush bugs.
    - Fixed hang in HDR merge with GPU enabled.
    - Fixed HSL adjustment UI crash,
    - Fixed Procedural Texture UI issues when switching from dark to light UI.
    - Fixed Curves adjustment clamping issue when GPU is enabled.
    - Fixed 3DLUT adjustments when GPU is enabled.
    - Fixed issues with sub-brush UI.
    - Numerous other small fixes.
    - Added pixabay.com to Stock panel.
    - New welcome screen graphics.
    - New persona icon graphics.
    - New splash screen.

    Changes Since 1.6 Release

    Performance
    - The core processing engine in Affinity Photo has been rewritten to take advantage of the powerful discrete AMD GPUs in modern Mac hardware. It will now automatically use any compatible discrete GPU, alongside the Intel GPU support present in 1.6. Typically this improves compositing / editing performance by at least 1000%. Performance when using integrated Intel GPUs has also been massively improved.
    - External GPUs (eGPU) are also supported - including hot-plug-and-unplug support.
    - Multiple GPUs are supported - if you have more than 1 GPU (ie. Intel + AMD in MacBook Pro, or Intel + eGPU in other Macs) Photo will use them all, at the same time, to improve performance. There is no limit to the number of GPUs which can be used.

    Brushes
    - Photo 1.7 introduces a new “sub-brush” mechanism, developed in conjunction with Paolo Limoncelli (DAUB® Brushes). This exciting feature allows any brush to have a list of other brushes attached which will draw at the same time. Each sub-brush has a fully separate and customisable set of dynamics. You can control when the sub-brushes are drawn and how they blend with the main brush.
    - The brush engine in Photo has been rewritten to use the new GPU architecture described above. With GPU support, even huge brushes with 1% spacing will perform well. All brushes / brush tools are accelerated.
    - Symmetry (up to 32-way) is now supported - including on-canvas controls and optional mirroring. We have more symmetry features on the way - so stay tuned during the beta process.
    - Wet edges and accumulation are now available on colour brushes and brushes with HSL variance.
    - Brushes with multiple nozzle textures have always chosen the nozzle at random. In 1.7, the nozzle choice has a dynamic controller and ramp for greater control.
    - All brush tools now support left and right arrow keys for rotation - a common feature request 

    RAW
    - The RAW processing engine in Photo has been rewritten - producing better results and improved performance. It also takes advantage of the GPU architecture changes described above.
    - RAW files now load much more quickly - especially if you have a compatible GPU.
    - Reimplemented support for XTrans sensors.
    - The denoise algorithm has been rewritten. It produces better results and takes advantage of the new GPU architecture.
    - Hot pixel removal is now automatically performed by the Serif Labs engine.
    - Profiled lens correction are more stable, apply more quickly, and can be toggled in the Develop UI.
    - The histogram in the Develop persona is now presented in the output colour space - as opposed to always being linear.

    Filters
    - New “Procedural Texture” filter with advanced presets support.
    - New “Voronoi” filter.
    - Denoise, Clarity and Shadows / Highlights filters have been rewritten (using technology from the Develop Persona).
    - More filters are now available as Live Filters - including the new Procedural Texture filter.
    - Live filters have been rewritten to improve performance - especially when multiple filters are used in a document.
    - Improved Polar to Rectangular and Rectangular to Polar filters.

    Adjustments
    - The HSL adjustment layer has been rewritten. It now supports custom hue ranges, a new algorithm, new UI and picker controls.
    - The Levels adjustment layer now supports output levels - a common feature request.
    - The White Balance adjustment layer has been rewritten.
    - The Selective Colour adjustment layer has been rewritten.
    - PSD import / export of adjustments has been improved.
    - The Vibrance adjustment layer has been rewritten.
    - The Recolour adjustment layer has gained a lightness slider.

    Tools
    - The Crop tool has been rewritten - it now supports resolution changes, absolute pixel size and has a much improved preset mechanism.
    - The Sponge Brush tool now gives more correct / pleasant results.
    - A general tools overhaul has been performed - providing editing of grids, guides, page origin, across multiple tools (not just in the Move tool)

    General
    - “Alternate futures” for document history have been added. Traditionally, if you roll back the undo history then do something else all your changes after that point are lost. Photo will now display a small branch icon in the history tab when you do this. Pressing that button will cycle between all the different “futures” after that history entry - meaning you will never lose work you have done.
    - HEIF images can now be loaded directly into Photo. If they contain a depth map, this will also be loaded as a second layer. Because depth maps are typically lower resolution than the main image, optional “smart” upsampling will be performed.
    - A large number of new cameras are supported for RAW development (we will provide a list of the new supported cameras as soon as possible!).
    - The batch process dialog now fully supports expressions for height and width - available constants are “w”, “h” and “dpi”.
    - Photo now supports custom document presets - a popular feature request.
    - A new blend mode - Linear Burn - has been added.
    - New “Move inside / outside” commands have been added - useful for quick operations on clipping masks etc.
    - The Hard Mix blend mode has been improved.
    - New provider options have been added to the stock panel - support for Unsplash and Pexels. Both of these providers offer full-resolution stock imagery which is free to use.
    - Metadata is now dynamically synchronised with your document - so if you resize then export, the values will be correct.
    - Numerous text improvements have been made - including new features.
    - Significant PDF import / export improvements and fixes.
     - Numerous other bug fixes - too many to list!
  9. Like
    Maxxxworld reacted to catlover in ADe 1.7.0.2 & APh 1.7.0.98 : Guides editing not available   
    Please do, thanks.
    It has been a feature request (not just mine) since (almost) the beginning,
    it would be a major setback , especially for technical drawing , if it has been taken out.
    The way it was in Publisher was just the thing we've been needing for a long time.
    Thanks, MEB
     
  10. Thanks
    Maxxxworld reacted to MattP in Character and Paragraph Panel size (1.7.0.2)   
    I think there's an issue we're looking at right now - in the meantime, you could close the app and run it up again whilst holding Ctrl and just choose the 'Reset Studio' option... Sorry about that
  11. Like
    Maxxxworld reacted to MattP in Affinity Designer Customer Beta (1.7.0.2)   
    Status: Beta
    Purpose: Features, Improvements, Fixes
    Requirements: Purchased Affinity Designer
    Mac App Store: Not submitted
    Download: Here
    Hello,
    We are pleased to announce the immediate availability of the first beta of Affinity Designer 1.7 for macOS.
    Designer 1.7 is a significant change to the currently shipping 1.6 version. Files edited in this version will not be backwards-compatible with the shipping 1.6 version. As such, we would not recommend using this 1.7 version for critical or production work at this stage. It is inevitable that there were will be a number of issues with 1.7 but we hope these will be minor and aim to resolve any issues very quickly, so please use it and explore the new features, but also do keep in mind that you may find snags and we would appreciate your help with finding and reporting these to us.
    If this is your first time using a customer beta of an Affinity app, it’s worth noting that the beta will install as a separate app - alongside your store version. They will not interfere with each other at all and you can continue to use the store version for critical work without worry.
    It’s also worth noting that we aren’t done yet - we are still working through reported bugs from previous releases and hope to fix as many as possible before the final release of 1.7.
    With all that said, we hope that you will enjoy the new capabilities introduced in this initial release and we look forward to any and all feedback you give to us.
    Many thanks,
    Matt

    Affinity Designer 1.7 - Changes Since Last 1.6 Release
     
    Tools
    - We've overhauled most of the core tools, adding subtle new features to make you more productive:
       - Node tool has a new 'Transform Mode' which provides a containing box for the selected nodes and allows for more freeform editing of the nodes.
       - Node and Pen tools have an utterly amazing Construction mode which gives easy access to common construction features to help you build complicated shapes or intersections accurately and easily, giving you simple access to parallels, right angles, reflected and mirrored angles, in addition to circular construction snaps and all construction intersections. This really needs a video to show how to use it - but it's awesome.
       - Pen tool now has a 'rubber band' mode and also a mode to allow future curves to be added to the current object's curves (for example, the character 'a' is constructed of two curves in a single 'curve object' and this mode makes that construction simpler).
       - Node tool can now auto-snap nodes if you drag a node from one curve over the top of a node from another (selected) curve and pause, it will offer to snap to the same geometry as the node you're hovering over (ie,  modify the on and off-curve nodes to match). This is really useful for trying to reconstruct areas of one curve from another curve.
       - Node tool now allows for lasso selection of nodes by holding the Alt/Option key and dragging a selection lasso.
       - Pencil tool now offers a 'sculpt' mode that allows for extending or manipulating curves in a more natural way. More to come in this area soon.
       - Many tools now allow for 'Alignment widgets' which you can toggle the visibility of in the context toolbar. When enabled you can visually adjust the alignment or even, for example, 'align to centre, snapped to the left edge of this object' by simply click/dragging.
       - Fill tool correctly allows editing of skewed fill handles and newly-created skewed fills draw much nicer now.
       - Ruler origin can be edited by simply dragging the area where the rulers intersect each other - it can even be snapped onto objects in the document.
       - Guides can be edited in most tools by simply dragging a guide in the ruler area.
       - Grid setup is now more interactive: origin can be dragged, axis scale adjusted and angle adjusted on-document, complete with snapping to objects and angles in the document to help you reconstruct useful grids from finished artworks or sketches.
       - By enabling 'Edit in Plane' on the new Isometric Studio, tools can edit objects and appear to make those edits along the currently active plane - extremely useful for artists who enjoy working with any axonometric projections.
       - You can now drag the rotation centre point (when enabled on the context toolbar) while holding Ctrl and it will translate the object - this is actually very useful for positioning and snapping objects relative to others.
       - Shapes tools now have presets so you can create your own favourite shape setups and more easily use them again.
       - There are just far too many subtle tool changes to mention here, but hopefully you'll find the tools much improved
     
    General
    - New brushes, styles and assets are now shipped with the product.
    - Visible bleed (accessed from the View menu) so you can more easily design into the bleed area - a common feature request.
    - “Alternate futures” for document history have been added. Traditionally, if you roll back the undo history then do something else all your changes after that point are lost. Designer will now display a small branch icon in the history tab when you do this. Pressing that button will cycle between all the different “futures” after that history entry - meaning you will never lose work you have done.
    - New 'Isometric' Studio makes it easy to setup and work with various axonometric projections within the application.
    - HEIF images can now be loaded directly into Designer. If they contain a depth map, this will also be loaded as a second layer. Because depth maps are typically lower resolution than the main image, optional “smart” upsampling will be performed.
    - Designer now supports custom document presets - a popular feature request.
    - A new blend mode - Linear Burn - has been added.
    - New “Move inside / outside” commands have been added - useful for quickly clipping/unclipping.
    - New "Merge curves/Separate curves" commands.
    - Grids now have an editable number of angle subdivisions.
    - The Hard Mix blend mode has been improved.
    - Numerous text improvements have been made - including new features such as bullets and numbering.
    - Significant PDF import / export improvements and fixes.
     
    Brushes
    - Designer 1.7 introduces a new “sub-brush” mechanism, developed in conjunction with Paolo Limoncelli (DAUB® Brushes). This exciting feature allows any brush to have a list of other brushes attached which will draw at the same time. Each sub-brush has a fully separate and customisable set of dynamics. You can control when the sub-brushes are drawn and how they blend with the main brush.
    - Symmetry (up to 32-way) is now supported - including on-canvas controls and optional mirroring.
    - Wet edges and accumulation are now available on colour brushes and brushes with HSL variance.
    - Brushes with multiple nozzle textures have always chosen the nozzle at random. In 1.7, the nozzle choice has a dynamic controller and ramp for greater control.
    - All pixel brush tools now support left and right arrow keys for rotation - a common feature request.

    Adjustments
    - The HSL adjustment layer has been rewritten. It now supports custom hue ranges, a new algorithm, new UI and picker controls.
    - The Levels adjustment layer now supports output levels - a common feature request.
    - The White Balance adjustment layer has been rewritten.
    - The Selective Colour adjustment layer has been rewritten.
    - PSD import / export of adjustments has been improved.
    - The Vibrance adjustment layer has been rewritten.
    - The Recolour adjustment layer has gained a lightness slider.

     
    Misc
    - Numerous other bug fixes - too many to list!
  12. Thanks
    Maxxxworld reacted to Andy Somerfield in Affinity Photo Customer Beta (1.7.0.98)   
    Status: Beta
    Purpose: Features, Improvements, Fixes
    Requirements: Purchased Affinity Photo
    Mac App Store: Not submitted
    Download: Download
    Hello,
    We are pleased to announce the immediate availability of the first beta of Affinity Photo 1.7 for macOS.
    Photo 1.7 is a (very) significant change to the currently shipping 1.6 version, so, as ever, I would strongly urge users to avoid the 1.7 beta for critical work. This is especially true as this is the first of many beta builds we will release before 1.7 ships. Things will be broken in this build - please use it to explore the new features and not for real work.
    If this is your first time using a customer beta of an Affinity app, it’s worth noting that the beta will install as a separate app - alongside your store version. They will not interfere with each other at all and you can continue to use the store version for critical work without worry.
    It’s also worth noting that we aren’t done yet - we are still working through reported bugs from previous releases and hope to fix as many as possible before the final release of 1.7.
    With all that said, we hope that you will enjoy the new capabilities introduced in this initial release and we look forward to any and all feedback you give to us.
    Many thanks (as always),
    Affinity Photo Team  
     

    Affinity Photo 1.7 - Changes Since Last 1.6 Release

    Performance
    - The core processing engine in Affinity Photo has been rewritten to take advantage of the powerful discrete AMD GPUs in modern Mac hardware. It will now automatically use any compatible discrete GPU, alongside the Intel GPU support present in 1.6. Typically this improves compositing / editing performance by at least 1000%. Performance when using integrated Intel GPUs has also been massively improved.
    - External GPUs (eGPU) are also supported - including hot-plug-and-unplug support.
    - Multiple GPUs are supported - if you have more than 1 GPU (ie. Intel + AMD in MacBook Pro, or Intel + eGPU in other Macs) Photo will use them all, at the same time, to improve performance. There is no limit to the number of GPUs which can be used.

    Brushes
    - Photo 1.7 introduces a new “sub-brush” mechanism, developed in conjunction with Paolo Limoncelli (DAUB® Brushes). This exciting feature allows any brush to have a list of other brushes attached which will draw at the same time. Each sub-brush has a fully separate and customisable set of dynamics. You can control when the sub-brushes are drawn and how they blend with the main brush.
    - The brush engine in Photo has been rewritten to use the new GPU architecture described above. With GPU support, even huge brushes with 1% spacing will perform well. All brushes / brush tools are accelerated.
    - Symmetry (up to 32-way) is now supported - including on-canvas controls and optional mirroring. We have more symmetry features on the way - so stay tuned during the beta process.
    - Wet edges and accumulation are now available on colour brushes and brushes with HSL variance.
    - Brushes with multiple nozzle textures have always chosen the nozzle at random. In 1.7, the nozzle choice has a dynamic controller and ramp for greater control.
    - All brush tools now support left and right arrow keys for rotation - a common feature request

    RAW
    - The RAW processing engine in Photo has been rewritten - producing better results and improved performance. It also takes advantage of the GPU architecture changes described above.
    - RAW files now load much more quickly - especially if you have a compatible GPU.
    - Reimplemented support for XTrans sensors.
    - The denoise algorithm has been rewritten. It produces better results and takes advantage of the new GPU architecture.
    - Hot pixel removal is now automatically performed by the Serif Labs engine.
    - Profiled lens correction are more stable, apply more quickly, and can be toggled in the Develop UI.
    - The histogram in the Develop persona is now presented in the output colour space - as opposed to always being linear.

    Filters
    - New “Procedural Texture” filter with advanced presets support.
    - New “Voronoi” filter.
    - Denoise, Clarity and Shadows / Highlights filters have been rewritten (using technology from the Develop Persona).
    - More filters are now available as Live Filters - including the new Procedural Texture filter.
    - Live filters have been rewritten to improve performance - especially when multiple filters are used in a document.
    - Improved Polar to Rectangular and Rectangular to Polar filters.

    Adjustments
    - The HSL adjustment layer has been rewritten. It now supports custom hue ranges, a new algorithm, new UI and picker controls.
    - The Levels adjustment layer now supports output levels - a common feature request.
    - The White Balance adjustment layer has been rewritten.
    - The Selective Colour adjustment layer has been rewritten.
    - PSD import / export of adjustments has been improved.
    - The Vibrance adjustment layer has been rewritten.
    - The Recolour adjustment layer has gained a lightness slider.

    Tools
    - The Crop tool has been rewritten - it now supports resolution changes, absolute pixel size and has a much improved preset mechanism.
    - The Sponge Brush tool now gives more correct / pleasant results.
    - A general tools overhaul has been performed - providing editing of grids, guides, page origin, across multiple tools (not just in the Move tool)

    General
    - “Alternate futures” for document history have been added. Traditionally, if you roll back the undo history then do something else all your changes after that point are lost. Photo will now display a small branch icon in the history tab when you do this. Pressing that button will cycle between all the different “futures” after that history entry - meaning you will never lose work you have done.
    - HEIF images can now be loaded directly into Photo. If they contain a depth map, this will also be loaded as a second layer. Because depth maps are typically lower resolution than the main image, optional “smart” upsampling will be performed.
    - A large number of new cameras are supported for RAW development (we will provide a list of the new supported cameras as soon as possible!).
    - The batch process dialog now fully supports expressions for height and width - available constants are “w”, “h” and “dpi”.
    - Photo now supports custom document presets - a popular feature request.
    - A new blend mode - Linear Burn - has been added.
    - New “Move inside / outside” commands have been added - useful for quick operations on clipping masks etc.
    - The Hard Mix blend mode has been improved.
    - New provider options have been added to the stock panel - support for Unsplash and Pexels. Both of these providers offer full-resolution stock imagery which is free to use.
    - Metadata is now dynamically synchronised with your document - so if you resize then export, the values will be correct.
    - Numerous text improvements have been made - including new features.
    - Significant PDF import / export improvements and fixes.
    - Numerous other bug fixes - too many to list!
     
  13. Like
    Maxxxworld reacted to Peter Rodbourn in Affinity Ferrari   
    Thought you might be interested to see what a total amateur can do with Affinity Designer.
    I'm not a professional artist,  just an enthusiastic hobbyist, and am still learning the intricacies of Designer after switching from Adobe.
    My illustration isn't perfect but I'm pretty happy as a first attempt.
    Congratulations Affinity on great software, great tutorials and a sensible costing model.

  14. Like
    Maxxxworld reacted to Mensch Mesch in Affinity Publisher is not a copy of InDesign - no massive fail!   
    You may have seen this video on YouTube about Affinity Publisher Beta v. Adobe InDesign. which is in my opinion a massive fail. Affinity Publisher isn't a copy of of InDesign. It's a different operation concept. Think different!
    I really like what I've seen and tested so far in APub - very good job!
    To solve the problem of the video I've nested picture frames inside the beautiful symbols and with one click you've added a picture to all linked triangles as shown in this demonstration:
    https://drive.google.com/uc?id=1x5G9JD5bLlmhiIYhQWnAoigEL1Q7LhZx
    Keep on drawin'
    Norbert
  15. Like
    Maxxxworld reacted to Manofjesus in Grass brush for AP - updated to v.0.2   
    Hi guys. I want to take part in help for Affinity Photo. Here is custom make grass brushes and example, that was made by me. If you have any comments or ideas to add/fix them - i will adjust/update them.
    Each brush - it is not only one image, but at least 3 different variations of it. So when you draw - it draws in series 1,2,3,1,2,3,....like frames in movies - so the grass texture looks more natural and random.
    The brush rotates according to drawing direction/route. If you don't need it - got to brush settings Dynamic/Rotation jitter - and set it to ZERO %
     
    2017.12.24 - Version updated to 0.2. See attached pictures for explanations   Also i attach small palette for green hues.
    2017.12.18 - They are 4 brushes. First 3 - intensity brushes, and last one - image brush.
     
     
     


    Antony - Grass v.02.afbrushes
    Antony - Grass.afpalette
  16. Like
    Maxxxworld got a reaction from Le Minh Thanh in Mock up: Placing a label around a bottle   
    @MEB I would like to have the flat Label as Symbol origin and transform it into one perspective view in AD, as shown on the photo. 
    If I change some details on Symbol origin, it should change on perspective view too. On the same way I can simulate folding boxes as shown in att. video.
    Not as rectangle box, but as cylinder (Bottle).
     
    But how to make a single non-destructive mesh or preset that´s geometrically correct and replicable?
    I can do it only in AP als PIXEL and not in AD where the vector graphics origin?  
    I´m right?

     
     
     
  17. Like
    Maxxxworld reacted to G-F-H in 1961 Ferrari 250 GT   
    I started this thinking it would be much easier to draw than the Maserati was. It wasn't. LOL

     
     
     
     

     
  18. Like
    Maxxxworld reacted to Patrick Connor in Affinity Publisher   
    The 1st free public beta should be released simultaneously on Mac and Windows. We are internally testing both as we speak and they are in step using parallel development
  19. Thanks
    Maxxxworld reacted to Milos Micatek in Downloadable Affinity Designer Help 1.3.5 (iBooks)   
    To be inspired by the downloadable Affinity Photo Help I've created ibook for Affinity Designer. Hopefully it is OK to share it within this community.

    Download link: https://app.box.com/s/feur5p14invtuqz6c9rs6qm7wohsj3g5
     
    Notes:
    All credits belong to Affinity team :) It is not 100% copy of original Help in AD. The formatting is slightly different (page layout, bullets, colours, etc.) so don't be confused. The file format is .ibooks. Sorry, I didn't use EPUB or other but I guess every user has iBooks installed :) Sorry if some references / hyperlinks are missing. I use old-fashioned "copy&paste" method to create this file. I've exported this file from iBooks Author to PDF too, but for some reason the hyperlinks don't work. Anyway if you prefer PDF here is the download link.  









  20. Like
    Maxxxworld reacted to angusware in Affinity Designer SVG export with reliable scale   
    I am trying to export SVG files from Affinity Designer and bring them into a range of programs for generating tabs / notches and then outputting for laser cutting. 
     
    In Adobe Illustrator it is very simple - you set the document units to mm, design something with specific dimensions, and export your SVG. What comes out will be interpreted by other software, and by the laser cutter at the exact dimensions. 
     
    With Affinity Designer, I've spent hours troubleshooting and digging through the forums and no matter what I do dimensions seem to vary depending on the DPI and all sorts of other options, and even slices of objects with the same height will export at different dimensions. It makes it practically impossible to predict what size your object will be. (as an aside, I thought DPI was completely irrelevant to vector - why is it even an option in a vector format?!)
     
    So is reliable scale something Affinity Designer just can't do? How are people delivering documents for print if they don't know how the printer will interpret the dimensions of their final files? 
     
    I dumped Creative Cloud, bought the Affinity hoping to replace AI and now am faced with going back to Creative Cloud and getting stung with higher fees as a result of leaving. For my line of work this seems like really simple stuff... 
     
     
  21. Like
    Maxxxworld reacted to carl123 in Wrapping a label round a bottle or mug in Photo   
    x+(150*a)*sin(360*x/w)

    If I understand you correctly the above equation is a good place to start for what you want to achieve.  It should effectively reduce the spacing between the characters on the left and right side of the text frame to simulate a label on a curved bottle.
    1. Centre the text frame horizontally in your document (Important)
    2. Add the equation and adjust Slider A
    (text will become wider and the effect may look a little strange at times)
    3. After you apply the equation, reduce text frame width to desired width which should help the text look more natural
    You will need to experiment with different values for slider A for different text frame sizes
    I have no interest in placing labels on bottles but if you (or anyone) can improve on the above please post back with the steps / results
     

  22. Like
    Maxxxworld reacted to Baron Bar in Introduce Yourself   
    Photography is a big deal for me. It was my first career, and my work in professional photography paid my way through university during the 1970s: I was a full time photographer and part time student, usually attending evening classes. After graduating in science and mathematics, photography became a serious hobby. I am inclined to be an early adopter, and had been a Photoshop user from the start, even before it was part of Adobe. Over the decades I have spend many thousands of Euros on Adobe products. Last January I retired from my teaching position at a local university, on a comfortable but not too generous pension. I could no longer afford Adobe Photoshop. I had recently upgraded my nine-year old Mac Pro 5,1 (12 core machine) with new processors, faster memory, SSD boot drive and current high end NVIDIA graphics card. This was achieved at a fraction of the cost it would have taken to purchase the current model of Mac Pro 6,1 (the tin can). Furthermore, I get better benchmark performance on my 5,1 than any other current model offers; 20% better than the tin can. MacOS High Sierra is going all 64 bit, so it was necessary to update my CS4 Photoshop. I asked Adobe for a seniors' special deal, something like the plan that Adobe offeres to students and teachers. The request was refused. So I went searching for an alternative. This is it. Googbye Adobe. Hello Affinity.
  23. Like
    Maxxxworld reacted to livetheshot in Affinity Photo - Refine Mask - Fuzzy edges   
    Hi,
    When I refine a mask selection, the edges get fuzzy on the default settings. The settings are:
    Matte Edges - Checked
    Border Width - 10%
    Smoothing - 0
    Feather - 0
    Ramp - 0%
    I've attached a screenshot to show this. The noise occurs both inside AND outside the selection. I don't mind it occuring outside as I can deal with that, however it's inside the selection that's a constant frustration.
    This happens regardless of the matte I use. All the demos that I've seen have had worse background contrasts, yet the edges come out clean when the Refine tool is used.
    I'm also using OpenGL for my display.
    My current version is Affinity 1.6.7.
    Thanks.

  24. Like
    Maxxxworld got a reaction from KateM in Introducing... Affinity Spotlight   
    Hi @KateM, great news, just follow your new blog!
    thanks a lot!
  25. Like
    Maxxxworld reacted to KateM in Introducing... Affinity Spotlight   
    I'm over the moon to tell you about the launch of Affinity Spotlight, the new place to go for creative inspiration, learning resources and Affinity news. Whether it’s features on artists and photographers using Affinity, tutorials on how to get the best from the apps, behind-the-scenes insight or news and updates, it will all be posted on Affinity Spotlight.
     
    We’ve literally just made the site live and we’d love you to check it out!
     
    https://affinityspotlight.com

    This has been a real labour of love for our web dev team and our content team, and of course, this is just the start—we’ll be posting new stories and articles each week. We hope you like what we’ve done and enjoy reading our stories.
     
    All the best,
    Kate
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