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bvz

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  1. Like
    bvz got a reaction from Snapseed in Linux. Seriously now.   
    I have no way to officially say one way or another, but I would highly doubt it. From what I understand, Affinity uses hardware acceleration for their apps.  From what I read on another thread here about Linux they indicated that it was fairly unlikely to work (or, at least, work well).
    I'm 100% with you on the wanting to completely ditch Windows, but for now I don't think you can do that and still use Affinity products.
    Edit: A minor correction: You can ditch Windows and still use Affinity products if you use a Mac.  That is what I do at home.  Two Linux machines (my primary desktop is a 12 core, 24 thread machine with 72GB RAM running CentOS and my mobile machine is a Dell XPS-15 running Ubuntu), and an old Mac Mini (2012 i5 with 16GB RAM) because I used to be all OSX all the time (before Apple completely insulted its "pro" clientele with their "pro" machines) and I still need one consumer friendly machine to run the SW that I bought over the years that doesn't work under Linux - SW like Affinity.
  2. Like
    bvz got a reaction from Snapseed in Linux. Seriously now.   
    One more vote for a Linux version.
     
    (I know I know... Affinity is not considering it. But I would like to make my opinion heard regardless).
     
    I would buy it.  So would my company.  We do 3D content creation using nearly 100% Linux machines.  We have a few Windows machines in order to run Photoshop, but the combination of Adobe's terribly incompatible color management and Windows 10 being the weird, only partially supported OS in our pipeline makes me want to tear my own hair out.  We also have Affinity running on a few of these machines and I really like it.  That said, with PS available, it is hard to pressure our artists into switching.  The one thing that would make them switch would be the ability to work exclusively on their Linux boxes.
     
    I've read some of the comments on this thread (but nowhere nearly all of them) and I want to point out that we are sticking with Linux because that is the best OS for all of our other content creation software as well as all of the common, custom pipeline work we have done. Zealotry has nothing to do with it. For our purposes, Linux is simply faster, more reliable, more of an industry standard, and offers us the tools we need to get our work done more so than Windows or MacOS (though MacOS would be the next most logical choice if they would just up their OpenGL game). Affinity (or Photoshop) are tiny pulls in the direction of non-Linux systems that are swamped by the pulls from our other tools that run much better under Linux.
     
    Affinity running under Linux (snap package? flatpak?) would make me incredibly happy.  Affinity with a python scripting language would make me break down in tears of joy.
  3. Like
    bvz got a reaction from AshTeriyaki in Feature request — oct 2017   
    Yay on scripting!  Major bummer on the language choice for us though. In vfx everything is done in python (and JavaScript isn't used at all), so none of our libraries will work... which will significantly limit the usability of the scripting language for us.  But I'll take what I can get!
    If ever there was a notion to allow multiple scripting languages, we would almost drop dead with excitement if you included python in the future.  And if you allowed python AND ran on Linux... well now.  That would be a day to rejoice. 
  4. Like
    bvz reacted to James Ritson in Needed: Quick (and I mean quick) tutorial for experienced photoshop users   
    Hi bvz, thanks for the suggestion, you're correct that something along the lines of a familiarisation guide would be useful, are there any other techniques or functions that you can point out off the cuff?
     
    I can help quickly regarding the colour picker - you're along the right lines, you just have to click-drag when holding Alt/Option to switch to the colour picker then release the mouse button to assign the picked colour to your active palette. Hope that helps.
  5. Like
    bvz got a reaction from LilleG in Needed: Quick (and I mean quick) tutorial for experienced photoshop users   
    I just purchased Affinity Photo and I am excited to get started.  That said, there are enough differences between it and Photoshop that I quite quickly get stymied.  That isn't really a problem in and of itself as any new software carries a learning curve with it.
     
    That said, it would be very helpful if someone could put together an "Affinity Photo for Photoshop Users" video or document.  It would have to be very very quick - i.e. I don't need to learn what an adjustment layer is, or how photo editing works.  What I need to know is where my color swatch palette is located, and how I go about selecting a color when painting (holding option in the brush tool doesn't seem to work).  Just a quick mapping between "In Photoshop you do this common thing this way, in Affinity Photo you do it this slightly different way."  I tried to watch the tutorial videos but they are very very long when all I am trying to do is get an overview of the UI (I already know about the fundamentals underlying photo editing).  The key here is quick.  Just two or three sentences for each mapping.
     
    Of course I will figure this out eventually on my own, but when I am on a deadline (which is almost all the time) taking time to learn really really basic UI things makes me jump right back to Photoshop to finish my work.  Having this rosetta-stone-like document could ease that transition.
     
    So... is there something like that out there?  Is that something that the Affinity team could whip up?
  6. Like
    bvz got a reaction from MattP in Affinity Photo 1.5 has launched!   
    OpenColorIO!  Native EXR handling! This is going to go down so huge at my company!  I can't wait to tell them tomorrow. We are in perpetual icc hell trying to match our OpenColorIO profiles.  And we haven't upgraded our Adobe software in a couple of years because of nasty license restrictions.  This is fantastic news.
     
    You guys rock and I am heading over to the Mac store to buy a personal copy right now.  
  7. Like
    bvz reacted to rui_mac in Including AppleScript Functionality in Apps   
    My personal preference is also python.
    Does not require a dedicated IDE, any text editor will do.
    And it is very powerful and cross-platform.
  8. Like
    bvz reacted to AshTeriyaki in Including AppleScript Functionality in Apps   
    I think this is very unlikely now, given the recent windows announcement. I've been I'm discussions before and had always felt that applescript would have always been a bad decision for extending affinity. Lua, python or javascript would be wiser (my preference has an always will be python, for the record)
  9. Like
    bvz got a reaction from AshTeriyaki in open colorIO   
    Anyone?  Beuller?  Beuller?
     
     
    sigh.
     
     
    We are such a tiny market.  :)
  10. Like
    bvz reacted to nomadicarus in Including AppleScript Functionality in Apps   
    aye, python scripting support would be an awesome extension to the Affinity suite.
     
    to be honest, I had forgot to check this before firing off a purchase for Photo & Designer and it's going to make transition of my workflows from Gimp & Inkscape a little more time consuming. forgot even to check for command line control of the apps.
     
    whupsee.
  11. Like
    bvz reacted to Andy Somerfield in Coming 2016 - 32bit HDR Editing! (Sneak preview!)   
    "At the very least it would be nice to reference one layer in more than one location so that any changes made to that layer propagate throughout the document."
     
    This is coming in the 1.5 update - hopefully that code will enter beta in a few weeks (hopefully)..
     
    Thanks,
     
    Andy.
  12. Like
    bvz reacted to Andy Somerfield in Coming 2016 - 32bit HDR Editing! (Sneak preview!)   
    Both Photo and Designer are effectively node-based internally. We chose to expose the object model to the user as a traditional "layer stack" because that's what people expect..
     
    Perhaps in future we might expose a node representation - but not today!
     
    Andy.
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