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n8o

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Everything posted by n8o

  1. Exactly how I feel. I was hoping this would be one of the things improved in v2, but the serif folks certainly seem set in their ways; they've come up with some weird and difficult to understand process and for some reason they don't want to change it.
  2. I'd love to help test Affinity Designer on iPad. I know that it's far harder to manage than on OS X, but it *is* possible (TestFlight is frustrating but not impossible
  3. This is great. I also notice that the iPhone templates have a more useful 144 dpi setting. Thanks!
  4. Objects butted up against the document edge are sometimes drawing as if 1 pixel off: https://www.dropbox.com/s/inr8jq2jh6w02e4/Screenshot%202015-02-21%2013.55.55.png?dl=0 Zooming or panning can cause/fix this. Would love to see pixel-perfect display :P
  5. I like all the changes so far, and the rate that they're coming, so don't take my constant commenting in this thread the wrong way :P I'm just a broken record. But I love Affinity. Just a broken record. But I love Affinity ;)
  6. The new pixel snapping feature is nice! However, it still seems to override all other snapping. Guides are basically useless as it will snap to any and all pixels regardless of nearby guides. There needs to be priorities for snapping, and guides et all need to trump the pixel snapping (or some mixed variation, such as guide snapping is still "strong" but the final result is rounded to nearest pixel). Adobe has this very solid ATM and it may be worth analyzing their methods.
  7. Sure. I simplified it to just the relevant layer. AffinityMaskChange.afdesign
  8. I've found an undesirable change to masking with effects. A pixel layer with a mask and color overlay is filling in completely, showing only the mask's shape. I have a shot of the same document in the previous version: fwiw, in case there is debate, Photoshop behaves as in the previous beta.
  9. Force Pixel Alignment and SVG export for slices are both really exciting!
  10. I'd like to post a reminder for my pet feature request: pixel/unit snapping. This is absolutely necessary for UI design. Currently it will snap to 0.5 units, which is the top problem. However a second problem is that unit snapping seems to break guide snapping. Both are central to screen design, and I really can't fully transition to Affinity until this is rock solid :(
  11. The new rectangle is great, much simpler. I notice that the 'm' key shortcut still iterated over both versions of the 'rectangle' toolbar, however.
  12. Just wanted to add my +1 as well. I need this for testing mockups on device especially. Apps like Skala Preview will send any screen-sized image on the clipboard to a connected device for preview. Pretty critical for checking iPhone/iPad designs! fwiw Sketch has the preview functionality built-in, but I don't think that's necessary if copy merged is working.
  13. MEB, Thanks for the response. I came here as a long-time Xara user that switched to Mac. Previously, OS X has had nothing with the depth of features (especially speed) of Xara. Lots of longtime Xara users have been saying that Affinity has finally done it, and after playing for just an hour that's clearly correct. Affinity has the foundation necessary, and it's certainly an impressive 1.0 release. My issue is whether I can use it for my day-to-day work, where I need a rock-solid tool to crank out graphics for screen. Pixel snapping is clearly a necessity. I really hope this is improved in a 1.x update, but for now I've continued my trial with a bit of a hack: I set the dpi to 144px (without using the retina checkbox) with pixel units, but set snapping to points, which are now 2px big. That seems to be effectively giving me single pixel snapping since Affinity prefers half-point snapping :P So, I'll keep playing. Please keep up the good work.
  14. Half pixel snapping is entirely useless. The only reason I created an account on this forum was to mention how broken it is to have any sub-pixel snapping. Honestly, I think this ends my 10-day trial; doing design for screens/mobile requires pixel-perfect edges which are completely ruined by anti-aliasing on .5 pixel positions. I'm trying to be nice here, but even just reading that the fix is only under "consideration" is disheartening. It may be that Affinity is not meant for screen designers?
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