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  1. I hate to say it, but I'm still having performance issues using the pen tool in creating my designs. It seems to take several seconds between points as I lay them down for this or that shape, which can be very frustrating when you're otherwise used to working quickly. Is there anything I can do to make it flow in real time? Most of my work is dependent on placing and manipulating points with the pen tool to create shapes, so I really need this to work effectively. I hope there might be some help for this. Also, is there some way I can undo the zooming in when I so much as select a single object? I don't want to zoom in on it, because I need to tweak each shape to fit in with the larger image I'm working on. Zooming way in on it instantly is of no use to me at all. Is there an options buried somewhere in preferences to make it stop triggering zoom every time I select an object? I tried looking but didn't see one. My computer specs are: MacOS Sierra iMac Retina 5k 3.2 GHz Intel Core i5 8 GB 1867 MHz DDR3 AMD Radeon R9 M380 2048 MB The lagging with the pen tool is the main thing. I haven't been able to resolve it for months. Posted about this back in October, and even after having it suggested to download the new beta....well....I'm all up to date now, and it's still happening, sadly. :( I hope someone can help me figure this out this time!!!
  2. I'm very disappointed to have just downloaded the latest beta, and I'm having laggy problems with Sierra, too. The white arrow will suddenly just stop selecting my points, or even make them appear, so I can't do anything with them. Very frustrating. Is there some way I can fix this?
  3. I've been able to only operate using the beta versions of Affinity Designer for about as long as I've had the app. I tried just now firing up my regular app. version, and it's so laggy, I can't get any momentum going. Points won't highlight when I click on them, handles won't turn up so I can adjust shapes, it takes forever to select anything, it's just a mess and making it impossible to enjoy, so...I'm downloading the latest beta version again. The app version is 1.5.1 and I'm using it on an iMac Retina 5k, running Sierra. Is there an update to the app. I'm missing, perhaps? Please let me know if there's anything that can be done. Thanks!!
  4. I'm just starting to use the new App Store version, and while trying to draw with the pen tool, it keeps trying to force me to use guides and snapping points. I can't find in View where to disable that. Please let me know, because it won't let me lay down a point where I need it to. It keeps wanting me to snap it somewhere else! Thanks in advance!
  5. Another PLEASE DO THIS vote from me. I'm having a devil of a time blending some fine highlights right now... :(
  6. This is really disappointing. Could it be some kind of conflict between my Wacom settings and Designer? I never had this problem with my old MacBook Pro, strangely. I'm using a brand new iMac, and there's not only horrible lag when trying to draw a line at any thickness, and even with fill only, and not only that, there seems to be some kind of spillover drag, too. As if the pen is way too sensitive, and it overshoots the line as I try to end it. I'd use the pen tool, but I'm trying for more of a loose, sketchy, not so perfect line shape, so this is really distracting to me. The more slowly I try to draw, I lose the natural flow of the sketchy line I need to make, so it's just not working. I'm using an Intuos3 tablet, if that helps any. The canvas size isn't any bigger than any I've used before, either...Not sure what's going on. What can I do to help reduce the lag? I'm not getting any spinning wheels, but it's just slowwwwwww.....Hope someone might have some advice asap! Happy New Year to everyone, btw! :) ONE MORE THING: Is there some way I can remap a Japanese key so that I can use command+ again to zoom in? I'm now getting used to a Japanese keyboard, and the plus requires shift to make it zoom in (though I don't have this problem when using other programs). Is it possible to remap shortcuts through Designer? Thanks!!!
  7. Hey all! I've already been a Design user for about a year now, and absolutely love the top quality performance! I love it so much, I'm thinking I'd like to buy Photo to go with it, but I'm at a crossroads. I'm a character designer, and I'm wondering if Photo has enough brushes to be able to create and paint characters in varying styles in it. I've downloaded a few brushes for Design, but since I want to go completely pixel with some character art, I'm wondering if there are enough brushes around to really have some serious fun with it. Pressure sensitive ink brushes? Soft, rich colored pencils for sketching rough underdrawing? Big watercolor brushes for background color without too much lag (I always got lots of lag in PS trying to use large watercolor brushes). Textured canvas? All kinds of line thicknesses? Is canvas rotation possible, and can it sync up with a rotation dial on an Intuos tablet? I need that desperately if I'm planning to draw directly into the computer, and that's one of my goals with this, since I'm about to upgrade my Mac to a more suitable monitor size for that. I will either buy this, or Clip Studio Paint. I'd rather go with this, though, so any info and maybe some examples you can point me to to convince me would be great! I'm looking to buy within the next week, so the sooner the better! :) Thanks to anyone who might be able to help!
  8. I am creating character model sheets. Since the character turnaround had to stay precisely within certain guide lines from angle to angle, I need to be able to move the groups of shapes horizontally (rather than just picking them up and placing them next to each other, eyeballing it). What I've noticed is happening is this: 1. I group all of the shapes for a single character pose into one grouped layer. 2. I select the grouped layer in the layer box so it's highlighted. 3. I then press Shift+Right Arrow to get it moving, but instead I get that error "beep" sound repeatedly, until I take my fingers off the buttons. It won't move. The only way I've found I can remedy the problem is to use the Move arrow tool and drag the selected image away manually, then Apple+Z it back in place, and THEN it allows me to use the Shift+Right Arrow to move it. It doesn't work simply for me to click on the Move arrow, and then start the Shift+Right Arrow. I have to physically drag the image away first, put it back in place, and only then will the Shift+arrow option work. It just ends up being a lot of extra steps for something that ought to be quick. I hope you might allow selections to be movable with arrow keys just by selecting the layers in the layer box, rather than having to click the Move tool and nudge the shape with that first, to get it going. I'm currently using the 1.4.1. beta, but I'm reasonably sure this has been happening with all versions as I've gone along.
  9. I've mentioned this in several other posts already, but forgot to post about it here in Bugs, so here it is. Unfortunately, it's still a problem. I always have the set stroke scale box checked, but if I dare send a file out to my client (they use AI, so have to open the files with that), the stroke ends up huge, and not scaled properly at all. For now, I'm solving the problem by expanding stroke on everything, but that ends up being really inconvenient. So far this has been a problem with the main program and all of the betas I've been using. I hope you can fix it.
  10. I'm not even sure how to go about fixing this problem, to be honest... I created a pretty basic cut out of one small shape on top of a larger shape to make a hole in it. It comes out just fine for original files and the .svg files I export them as, but when my client opened the files in Illustrator (they don't use Affinity products, so have no other choice but to work with them in Illustrator), the compound did not stick. I would just create another shape and stick it on top, but I need the transparency the compound creates because there are other objects behind the shapes that need to be seen. When I look at the layers, there is no layer for the shape that was cut out, at all. It's treated as a shape that's already been cut out from, outlined and everything. What can I do to fix this?? Creating another compound will only result in the same thing happening again. It just won't translate properly when opened in AI. I'm currently using the 1.4.1 beta version.
  11. Ooh, thanks for letting me know about that! Just downloaded it, and happy to see it works on my sad little dinosaur MacBook Pro! :D Tomorrow morning I'll be testing it out as I continue trying to get through this mad dash work craziness!
  12. I would kill to have this feature right now. I'm working on a heavy load for the next 3 weeks, with an art director who insists on changing up colors constantly. It's agonizing and wastes so much time to have to go in by hand and pick each shape to change the colors on, especially on highly detailed, multi-character sheets. This, along with a paint bucket for closed shapes would make projects go by so much more quickly! I hope you might be able to add these features soon!!
  13. Awww, say it ain't so, MEB!!! Most of my way of working with vector drawings is to build line art from shapes and then fill them in! I am fiercely devoted to promoting Affinity Designer, but having to draw colored shapes behind the line work takes so much time, and it would be so convenient if you had something similar to the live paint bucket! I spent the afternoon drawing this fan art thing, and want to have it ready for Halloween, but oh man, the work ahead of me where drawing the color shapes comes in!!!...I think it might be wine o'clock (if not WHINE o'clock!)! ;) I really hope you can come up with a way to do this some day soon! Still and all - I persevere! :)
  14. I do a lot of character art, and I build thick line weight shape by shape with the pen tool, mostly. It makes for about a billion layers I have to use the Geometry features on to get under control by the end of it all. I've found that Designer's Geometry functions are pretty similar to AI's, but am having trouble in a few areas. I'll just ask this one question for now, here, since it's the most pressing to me. I've included images of what I've got. All I'm trying to do is get the white part cut out of the wheel so I'll be able to see through to whatever's behind it. I know that I can use subtract when I first put two circles together to punch out that middle hole, but I didn't think about that as I was going along building this section, and missed the chance. Now, all the Dividing and Subtracting in the world isn't helping me get that shape inside the wheel punched out. I've included a photo of my layers so you can see that the wheel elements are on separate layers from all the spokes, front foot, and other details. The only trouble area is that the back foot has already been cut into the white shape I want to punch out. Is there any way I can Intersect or Divide to get rid of this thing?? Sorry if I'm not asking properly. I almost never see examples of people using these programs with lines as individual shapes. Thanks so much in advance if you can help!!
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