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maxsteenbergen

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Everything posted by maxsteenbergen

  1. Using OpenGL instead of Metal and increasing the RAM usage Limit makes AD usable again.
  2. @ronnyb I have 16GB of RAM available. The 2GB is the graphics card’s memory, enough to adequately render some moderate 3D work. Besides, the 1.7 beta and earlier ran like a dream.
  3. You’d think 16GB for just AD and no other apps running would suffice....
  4. As mentioned here, I have a document with 115 artboards (all 99x99 icons) that gets very slow to work with. Specifically, I found the RAM usage to be fairly huge right from the start, with large jumps when opening and editing docs. Opening AD: 1.11 GB Opening the document: 1.8 GB Zooming in the document just 1 step: 2.5 GB Additionally, it seems like macOS's WindowServer process is affected as well, rising up to 1.2 GB. Affinity Designer 1.7.1 (MAS version) iMac (Retina 5K, 27-inch, Late 2014) 4 GHz Intel Core i7 16 GB 1600 MHz DDR3 AMD Radeon R9 M290X 2 GB
  5. I'm finding 1.7.1 to be slow as heck too. I've got a document with 115 artboards (all 99x99 icons) and after a short while simply selecting and editing paths gets tedious. Also, it sends my fan flying. AD uses 1.05 GB of RAM immediately after startup, rising to 2.25GB after opening the document. Switching between Metal and OpenGL doesn't seem to make much of a difference. iMac (Retina 5K, 27-inch, Late 2014) 4 GHz Intel Core i7 16 GB 1600 MHz DDR3 AMD Radeon R9 M290X 2 GB
  6. @Ronnyb That Dropbox link will not be usable to anyone other that Serif staff, it says so on the upload page as well.
  7. I noticed Illustrator's Blend tool is one the Roadmap a well. Is that planned for 1.7 as well, and will it allow us to have gradients follow an arbitrary path?
  8. Is there a way for Affinity Designer and Affinity Photo to sync their brushes? Now I had to import one brush set to each application separately.
  9. I'm making a set of icons in SVG format, and have them all on their own artboard in 1 document. Exporting an artboard to SVG (with no border or fill) includes a <rect> tag named like the artboard. I'd expect the artboard to just set the width/height & viewbox properties of the export, not to have its own rect path. Maybe this could be just a checkbox in the export options?
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