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Everything posted by denironaut
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Lots of potential! Certainly very eye catching, regarding your question, are you looking for the convert to curves function?
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Very impressive! I think the glass in the helmet works really well, I love the line weight as well, great job.
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- elzekah
- illustration
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Why so expensive?
denironaut replied to mr_bee's topic in Pre-V2 Archive of Affinity on Desktop Questions (macOS and Windows)
I think this threads run its course, good points jackamus. -
Why so expensive?
denironaut replied to mr_bee's topic in Pre-V2 Archive of Affinity on Desktop Questions (macOS and Windows)
Oh my, yawn, this thread needs wrapping up. -
Why so expensive?
denironaut replied to mr_bee's topic in Pre-V2 Archive of Affinity on Desktop Questions (macOS and Windows)
Deeds, you really need to consider how you come across to other people, your virtual social skills are appalling, writing long winded posts is a futile exercise, nobody considers your points to be rational anymore. It seems you're unable to accept the possibility you may be wrong! Perhaps in real life you're an ok kind of guy, perhaps not, but one things for sure, nobody wants to be labelled a troll. Perhaps say your sorry then we can move on. -
Why so expensive?
denironaut replied to mr_bee's topic in Pre-V2 Archive of Affinity on Desktop Questions (macOS and Windows)
I just think you need to lighten up man, why so serious? -
Why so expensive?
denironaut replied to mr_bee's topic in Pre-V2 Archive of Affinity on Desktop Questions (macOS and Windows)
Yawn. -
Why so expensive?
denironaut replied to mr_bee's topic in Pre-V2 Archive of Affinity on Desktop Questions (macOS and Windows)
So negative, we need to focus on positives surely? -
How to make egg shapes
denironaut replied to ameleen07's topic in Tutorials (Staff and Customer Created Tutorials)
Alternatively you could start with the chicken shape, convert to a path then....no wait, start with an egg shape then...oh nevermind -
How to make egg shapes
denironaut replied to ameleen07's topic in Tutorials (Staff and Customer Created Tutorials)
How do you eat yours? -
Beautiful.
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affinity designer Affinity illustrations and experiments
denironaut replied to Deadbyxmas's topic in Share your work
What a lovely to this image, a great conversion from sketch to vectors. -
cool! we need more!
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affinity designer 30 Mostly Nontraditional Compass Roses
denironaut replied to penwiper's topic in Share your work
Great stuff, I think number 6 is my favourite, my only crit would be number 18, I think the drop shadow makes it look cheap. -
affinity designer First bit of branding in Affinity
denironaut replied to David's topic in Share your work
Lovely balance of elements, well done. -
Why so expensive?
denironaut replied to mr_bee's topic in Pre-V2 Archive of Affinity on Desktop Questions (macOS and Windows)
To say the price is a bit ridiculous makes no sense whatsoever. Try to consider what your getting for your money. Deeply satisfied. -
affinity designer A Galaxy far far away...
denironaut replied to denironaut's topic in Share your work
Thanks George, looking forward to seeing more eejits! -
affinity designer A Galaxy far far away...
denironaut replied to denironaut's topic in Share your work
Cheers peter! By all means.. -
Yeah maybe! Or maybe more like a non-linear deformer with a 2d cage, the cage being offset by the noise variables. More interactive that way.
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affinity designer A Galaxy far far away...
denironaut replied to denironaut's topic in Share your work
Interesting indeed. I guess this might be something I should research in depth, the key is to know your market inside out, I might even dust off the 3d software to see how my designs translate into 3d. There is a vinyl graphic company just down the road from me, I might pay them a visit... -
Agreed! If there could be one carry over from 3d software, for me it would be Rhinos snapping functions, the best there is in my opinion. Perhaps the ability to distort shapes using noise deformers as well would be great.
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I think anything that could be classed as an advanced shape would pretty much break history anyway, it has some uses if you are creating parametric type objects but for anything else its limited. Although some 3d software has robust history, advanced modelers such as modo have no concept of history and they not exactly lacking. I think there may be some use for history but to me it just seems like overkill for 2d vectors. Of course I reserve the right to be utterly wrong!
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affinity designer A Galaxy far far away...
denironaut replied to denironaut's topic in Share your work
Cheers ronnyb!! -
affinity designer A Galaxy far far away...
denironaut replied to denironaut's topic in Share your work
Cheers guys, @penwiper, thank you for your opinion of this image. I agree the mouth is a little strange, to me it looks like a huge bottom lip that comes over the top, however with a beard it does create a more traditional looking mouth. I think I was just trying to create something unique looking( which seems to be really hard!!) @peter, I was unaware of this type of car sticker, certainly food for thought. @GRScott, Cheers matey!