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Everything posted by Smeikx
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Seperate Font Folder
Smeikx replied to CalvinCoolridge's topic in Feedback for the V1 Affinity Suite of Products
For type designers this feature is absolutely essential. The lack of a dedicated font directory is literally the only thing holding me back from jumping to Publisher. Unfortunately, only on Windows (as far as I know). On macOS it is like @jeremybanka explained. And while @Wladimus is a Windows user, there are other professionals like him working with macOS, having to handle thousands of font files; a separate font folder really would make things easier.- 12 replies
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Oh, thank you! (Now I feel stupid. )
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macOS 10.14.5 Affinity Designer 1.7.1 When exporting (via File > Export…) a rather simple symbol without any effects or adjustments applied the result will be rasterised, even though it is not necessary. If I detach the symbol first and move it out of the containing group nothing is rasterised anymore. Using the Export Persona seems to not rasterise unnecessarily in this file, even though it did in an other file which I unfortunately cannot provide. Also, I can’t reproduce the error in a new file, neither do I know how the problem came to be in the first place, I don’t recall doing anything unusual. fail.afdesign
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Could you add HSV/HSB to color picker?
Smeikx replied to jcburns's topic in Feedback for Affinity Photo V1 on Desktop
I need it too! It would make work so much easier for me. -
Affinity Designer Customer Beta (1.5 - Beta 6)
Smeikx replied to MattP's topic in [ARCHIVE] Designer beta on macOS threads
Crashes instantly, doesn’t even show the splash screen. :-/ I’m on the latest release of El Capitan (no further updates available). -
Ah, I see. ;) Currently I’m working on a mockup of a dark UI; in my case the (comparatively bright) border is a glaring distraction. Personally, I don’t see the border adding any real value: I can’t think of any case where I need overlapping artboards. For now, I just changed the Artboard Background Grey Level in order to reduce contrast. Maybe there’s an elegant solution to this tiny issue, someone might be able to think of? ;)
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I’m glad you’re working on it. :) Improved snapping is desperately needed!
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I tried using AD for logo/type design. I wanted to make a lowercase ‘o’, but I didn’t find an efficient way to do so. Below, I’ll describe & depict my different approaches to the task. Please tell me if you know of a better way to achieve my goal, or if you spot the mistake that prevented my method from working. Thank you! 1. Selecting multiple handlers First, I tried selecting multiple handlers, like I can do in Glyphs.app: handlers.mov Did I forget to turn on some option, or is this just not doable in AD? 2. Mirroring an ark and merging anchor points Then, I decided to create only one quarter of the whole glyph and to mirror it two times. I managed to do that (even though it would have been easier, if AD allowed me to specify an axis to mirror around). So far, so good. The next step would be merging the four overlapping paths. I selected the overlapping anchor points and clicked “join”. But rather than becoming one point, they became connected to each other: mirroring.mov Note: While preparing the footage for this post, I discovered that the real problem might have been caused by inaccurate snapping, as anchor points don’t snap to each other: snapping.mov (I tried all object-related snapping options in any possible combination.) 3. Snapping handlers to guides Finally, I decided to give it another try. I set up a couple of helper objects – a pair of parallel lines – where the handlers could snap to. Well … they didn’t snap. I still didn't want to give up yet. So I replaced the two lines with actual guide lines: but my handlers still wouldn’t snap tho them. guide_snapping.mov I’d be so damn happy, if you could help me in any way! PS: Sorry for the stupid, provocative title.
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Ability to create vector brushes
Smeikx replied to theste's topic in Older Feedback & Suggestion Posts
I’d also like to see brushes based on vector shapes in AD. I heavily used Illustrator’s art brush in order to draw the fur in the following image: http://fav.me/d55689p Although this could be done with pressure profiles, it wouldn’t feel as intuitive. The texture in the background was also created with an art brush. Yes, it’s not a hyper-important request, but I just prefer working with vector-only files. :rolleyes: ;)