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Bit Dissapointed reacted to Tiberius Kraemer in Publisher und Designer Probleme mit Sonderfarben
Hallo Affinity Team, hallo Leute,
Mich verwirrt die Handhabung von Sonderfarben.
Ich habe in einem Dokument für die CuztContour eine globale Farbe angelegt und dabei die Attribute Schmuckfarben und Überdrucken aktiviert. Die Farbe wird dann auch wie erwartet in den Farbfeldern im Dokumentì angezeigt.
Kopiere ich diese CutContour nun in ein anderes Dokument, taucht diese Sonderfarbe aber dort nicht in den Farbfeldern auf. Wenn man aber ein PDF exportiert, ist die Sonderfarbe darin enthalten aber nicht auf Überdrucken eingestellt.
Im Moment helfe ich mir über einen Umweg:
Nachdem ich die CutContour in ein neues Dokument eingefügt habe, wähle ich daraus ein Element aus und wähle dann im Kontextmenü Farbfeldern hinzufügen aus Linie als global. Dann taucht die Sonderfarbe CutContour wieder in den Farbfeldern auf.
Aber das ist doch sehr umständlich und hat nichts mit intuitivem und sicherem Arbeiten zu tun?
Es gibt ja auch keine Separations-Vorschau, um die Farbauszüge kontrollieren zu können.
Desweiteren würde ich mir gerne Standard-Farben wie CutContour, Throughcut usw. in einer Palette sichern, um immer wieder darauf zurückgreifen zu können.
Dafür muss man nach meinem Verständnis eine Programmpalette anlegen. In dieser neuen Programmpalette kann man aber nicht einfach eine neue Farbe anlegen, sondern man muss eine bestehende Farbe in der Arbeitsfläche auswählen, um sie dann über Aktuelle Füllung zur Palette hinzufügen.
Auf diesem Weg taucht meine Sonderfarbe CutContour zwar auf, aber die Funktion Überdrucken ist verschwunden und ich finde auch nichts, um innerhalb der Programm-Palette das Überdrucken für meine Farbe zu aktivieren.
Und warum man das Überdrucken nur pauschal in einer Farbe einstellen kann, nicht aber auf ausgewählte Elemente (wie aus anderen Programmen gewohnt), empfinde ich auch als einen sehr gewöhnungsbedürftigen Ansatz und völlig unproduktiv.
Liebes Affinity Team, überdenkt mal dies und ändert das bitte.
Liebe Dank Tiberius
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Bit Dissapointed reacted to AGS413 in Export shortcut : make it simple
As the EXPORT function is one of the most used task, I would suggest to make the shortcut with "command + E" (Mac) or "control + E" (Windows); currently the shortcut is made up with 4 buttons ( "Alt+Shift+Command+S" on Mac ). Crazy! You have to play like a piano man.
All other main functions like COPY (C), PASTE (V), PRINT (P), OPEN (O), NEW (N) ... and many others, are made only with 1 letter.
Kind Regards
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Bit Dissapointed reacted to dsnaps12 in Blend tool in Designer
A blend tool would be nice. I have said before that Affinity Designer is only several features away from being on par if not better then Adobe Illustrator. Maybe a bunch of most requested features will be in 2.5? the .5's seem to be the larger feature updates.
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Bit Dissapointed reacted to bbrother in Blend tool in Designer
🤔 I'm not a fan of Adobe, but I think your imagination got a little carried away here.
Just to name few from the memory (things in Illustrator that Designer doesn't have):
pure vector brush creation vector patterns blend tool puppet warp extrude tool scripting (developers have started working on this, but it is in the early stages and it will take years before it appears in affinity apps) symetry drawing tools curvature tool mesh gradient Width tool that lets you change the thickness of strokes. free-form gradient extrude 3d material feature more advanced text editing features than AD more advanced transformations than AD objects along path recolor artwork simplify path much better transform panel remain curvature after anchor delete advanced repeat tools and loth more but i don't wan't to bother peaope that will read this Just to be clear. Until Serif developers doesn't stop making so many mistakes during production, there is not the slightest chance that they will come even a millimeter closer to what Illustrator has to offer Adobe users.
Too many errors during production force them to prioritize what to fix and limit the time they could use to create advanced features that users have been asking for for years. Better management, communication, strategy for the future, fewer errors/bugs , attention to the smallest details (avoiding stupid mistakes in the UI), more programming resources, in my opinion, are needed in their team right now.
Edit: Ohh i forgot +1 for the blend tool
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Bit Dissapointed got a reaction from Raven_DZ in AI in Affinity
I am truly looking forward to the time when AI is not just fancy features, but when companies' approach to its application matures, allowing AI to quietly take the burden of routine workflows off my shoulders and those of others. There is so much that can be replaced or supported in Photoshop, and thus in Photo as well, that books could be written about it. The companies that succeed in this will become so unreasonably better that the alternative will seem ridiculous. And at some point, it will not even be premium features. So yes, companies like Serif Software need to be alert now.
And this also applies to Serif's opportunity to use AI in the development of Affinity in terms of new features, optimization, usage and feedback analysis and bug fixing. It's about getting started and utilizing the potential.
Of all the factors I've encountered that limit what I can do, time is the greatest, with no close competitor.
And thus the day ended, phew. Let me see what I can and cannot accomplish tomorrow. Any assistance will be appreciated. Any significant help will be implemented as opportunity arises.
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Bit Dissapointed got a reaction from hokic in Feature request for the layers panel - reverse order of selection
Ah, yes, I actually have that trick on my list to report as a bug because it's a real issue. I can almost taste how the programmer has worked with elements in a list here - but incorrectly.
Because:
'Move outside' reverses the order of the selected. (bug) 'Move inside' keeps the order. So if I'm interested in moving items out of a group with this menu choice, the items are inadvertently turned upside down, which is disastrous if the order is relevant, and it usually is.
But thanks for the tip anyway. :)
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Bit Dissapointed reacted to NotCreative in Ability to add Smooth Corners (Continuous corner radius / Squircle) to Rectangles
In Affinity Designer, the absence of a continuous corner radius tool limits the efficiency of designing UI elements. I strongly recommend the addition of this feature to facilitate the creation and iteration of UI designs. Consistent corner rounding plays a vital role in achieving a polished and cohesive look in UI design. Moreover, designing icons or UI elements for iOS, which extensively uses continuous corner radius throughout its entire operating system, requires the ability to apply continuous corner radius. By incorporating a continuous corner radius tool in Affinity Designer, designers would gain the capability to precisely adjust multiple corners simultaneously, with varying radii, resulting in smooth and visually appealing user interfaces. This enhancement would empower UI designers and elevate Affinity Designer's capabilities in the field of UI design.
Figma has a similar feature.
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Bit Dissapointed reacted to lesergei in Rotate Canvas using a key modifier + pen movement
x
Hello,
Yes, absolutely, having to use a keyboard key and the scroll wheel is not effective when drawing with a graphics tablet.
THANKS
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Bit Dissapointed reacted to cdw in Paragraph Styles: deleting!
Thanks Walt for that. Still a tad cack-handed as well as unintuitive, but you live and learn!
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Bit Dissapointed reacted to Raven_DZ in AI in Affinity
Will they introduce artificial intelligence tools in affinity photo and designer? It is undeniable that it is here to stay, and I think that if many design or illustration tools are not included, they may become obsolete.
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Bit Dissapointed reacted to DarkClown in Publisher/Photo unwanted extending of picture dimensions
Appreciate your wise advice and wisdom and I'm thankful for the valuable time you wasted on his thread ... seeing you are talking to unsuspecting people that are using AP in daily work and taking part at technical discussions in this forum for over 7 years.
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Bit Dissapointed reacted to Timespider in Save Stroke/Line Profiles
I know you can save stroke profiles during the period the document is open.
But it would be better (for me) to have a permanent save so they are available always.
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Bit Dissapointed reacted to Barry Newman in Delete node AND retain original curve geometry.
It should be visible from space what @Red Sands and @Bryan Rieger are legitimately arguing for here and what slalom through the forum's oddities they are trying to avoid.
A vote here for a meaningful default: preserve shape when removing a node. And a setting to change the default. It makes so much sense.
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Bit Dissapointed got a reaction from debraspicher in Why does my Node tool look like a plus? How do I change it back to a white arrow?
That toast looks like a similar feature - perhaps from a keyboard utility/driver? I never saw it on Windows 10 or 11 myself?
Ooooh, it is just the good old crosshair cursor. I never used it in Photoshop as well, but remember people mentioning it a loooong time ago now. It's amazing how years go by before you get to look at something you put aside in the rush.
I might be ready to actually use it in Designer, I can see that the symbol is more focused and simple when you're looking for precision and know exactly what tool you're using.
Thanks for clarifying!
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Bit Dissapointed got a reaction from Westerwälder in Suggestion: Rebrand Point Transform Tool to 'Scale Tool' or similar
Splendid, then just add this as the tooltip and documentation:
In the intricate realm of computer graphics, the triumvirate of transformation operations—rotation, scaling, and translation (moving)—form the cornerstone of spatial manipulation, each governed by a distinct set of mathematical paradigms and geometric nuances. Rotation, a pivotal transformation, hinges on angular displacement around a specified axis or point, adhering to trigonometric principles, where entities undergo a coordinate metamorphosis in a plane, preserving their intrinsic dimensions yet altering their orientation in a Euclidean space. Scaling, in stark contrast, entails a proportional alteration of an object's dimensions, an operation underpinned by scalar multiplication that distorts the size but not the shape, often described by a scaling matrix that systematically expands or contracts the object's vertices in relation to a defined center, a process intrinsically linked to the concepts of homogeneity and anisotropy in scaling. Translation, the third vertex of this transformational triad, involves a linear shift of an object's position in space, a straightforward yet profound displacement along the Cartesian plane, achieved through vector addition, where each point of the object is uniformly relocated, maintaining its size and orientation but altering its relative positioning in the spatial domain. Together, these transformations are the linchpins of graphical manipulation, each contributing uniquely to the dynamic reconfiguration of digital imagery, whether in the realms of 3D modeling, animation, or virtual reality, where they intertwine in a symphony of mathematical elegance and computational precision.
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Bit Dissapointed reacted to v_kyr in Why does my Node tool look like a plus? How do I change it back to a white arrow?
Sadly not all is always very well documented for affinity apps, as for example different used cursor signs and their associated tool meanings etc. - So there is still much room for all sort of documentation improvements, also for this special case you ran now into.
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Bit Dissapointed got a reaction from JET_Affinity in SCALE, ROTATE,
What you're missing are of course Illustrator's scale, reflect, rotate tools (which you may have in muscle memory) and I must admit that Illustrator's scale tool for some types of scaling of whole objects is much, much faster to use. Both Illustrator and Blender have shortcuts for certain types of workflows where some operations are performed many, many times and where the graphic designer needs to not waste time.
These workflows can take longer in Affinity, which is much more traditional in its user interface.
On the other hand, you may be able to use the Point Transform Tool (shortcut F).
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Bit Dissapointed got a reaction from Patrick Connor in Affinity Designer Adding 1 Pixel in Slice Export
Imagine the reverse scenario, Affinity Science, an application for working with scientific data that has extreme difficulty working with anything other than integers, and constantly rounds and outputs numbers from science and maths to integers.
And then imagine the loyalists in here defending the application with "That's how the application is built and works!". Madness.
Then, when shaken scientists give harsh feedback, they get instructions on clumsy methods to force decimal numbers through, even though there are bugs and limitations in the application that make the instructions useless anyway.
This is exactly how absurd many people's defence of extremely poor usability is perceived by people. The loyalists just don't realise it, and it's a big problem in the world.
Customers simply aren't meant to pay the price for such blatantly poor design choices. When someone at Serif thought they could communicate their way out of "decimal pixels" and throw in a few simple help functions, that's when the problem arose. And that problem has been going on ever since, year after year, without a break.
Serif simply has to come up with a solution.
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Bit Dissapointed got a reaction from Westerwälder in Affinity Designer Adding 1 Pixel in Slice Export
Imagine the reverse scenario, Affinity Science, an application for working with scientific data that has extreme difficulty working with anything other than integers, and constantly rounds and outputs numbers from science and maths to integers.
And then imagine the loyalists in here defending the application with "That's how the application is built and works!". Madness.
Then, when shaken scientists give harsh feedback, they get instructions on clumsy methods to force decimal numbers through, even though there are bugs and limitations in the application that make the instructions useless anyway.
This is exactly how absurd many people's defence of extremely poor usability is perceived by people. The loyalists just don't realise it, and it's a big problem in the world.
Customers simply aren't meant to pay the price for such blatantly poor design choices. When someone at Serif thought they could communicate their way out of "decimal pixels" and throw in a few simple help functions, that's when the problem arose. And that problem has been going on ever since, year after year, without a break.
Serif simply has to come up with a solution.
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Bit Dissapointed reacted to debraspicher in Affinity Designer Adding 1 Pixel in Slice Export
Decimal Artboards never made sense because the computer can't display a decimal'ed pixel anyway, so it can't be output this way. All it does is lead to rendering issues and problems at export. Slices when hand drawn, however, are always pixel aligned.
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Bit Dissapointed got a reaction from Return in Affinity Designer Adding 1 Pixel in Slice Export
A solution is needed. That much is obvious whatever the loyalists in here say.
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Bit Dissapointed got a reaction from debraspicher in Affinity Designer Adding 1 Pixel in Slice Export
A solution is needed. That much is obvious whatever the loyalists in here say.
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Bit Dissapointed reacted to JhonatanS in Affinity Designer Adding 1 Pixel in Slice Export
Hi
When I need to export some UI assets, I always find big issues during the slicing of the objects.
This case, I'm getting the object increasing 1 pixel more, since I can't export this in wrong pixel,
I usually remove the decimals to avoid slices results like this, but it's adding one pixel more even without the decimals..
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Bit Dissapointed reacted to JhonatanS in Affinity Designer Adding 1 Pixel in Slice Export
Force pixel alignment fails with the snapping option turned on
Since this doesn't work to all existing decimals objects, The suggestion to Turn off the decimal means literally: Apply to Whole all document.
1. Make All existing objects/layers that contains decimal Position or Scale, full integer
So we don't need to remove manually the decimals added because of the Alt etc..
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Bit Dissapointed reacted to TrentL in Affinity Designer Adding 1 Pixel in Slice Export
Sub-pixel movement by default really strikes me as a massive gotcha that trips up a lot of people...including me who just spent some time re-doing a bunch of exports that had 1-pixel hairline gaps on the edges.
If I create artboards that are 1000x1000 pixels and then I re-arrange them to be in more convenient positions (as I tend to do), I really don't expect the xy coordinates to look something like 235.7 and 567.9 and my export slices to be 1001x1001.
And this isn't just affecting people doing pixel-perfect work. The attached file is a basic graphic design. Moving Artboard 2 will almost always result in at least 1 side being 1001 in the Export Persona's slice because you'll land on a non-integer coordinate. And to make matters worse, the extra pixel in the slice does not actually capture your artboard's overflow but instead just puts in a transparent (or semi-transparent) pixel.
My observation is that when using 1 artboard, it almost always works correctly. I don't think I've seen the off-by-one error. But once you add another artboard, it is almost certainly going to have the problem if you do any artboard re-arranging.
Artboard_Test.afdesign
