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RJCAN

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    RJCAN reacted to StuartRc in Style and Brush Assets: Camouflage II   
    Texture Based Styles
    The Textures you see above are really a by product of the brushes/library created and presented in resources. As most not all components of the brushes I create are now vector based it's much easier to manipulate and adjust the objects

    Basics
    The is pretty basic but it will give you an idea of the process!


    Pattern Creation
    1. Need to create a pattern in the first instance. The pattern usually but not always has to be 'seamless'. For this you need a grid with a basic symbol arranged in a 'cross' like pattern so you can test for breaks in design. I usually start with a simple rectangle into which I place the pattern!
    2. When creating organic textures I realised that to acquire the variation needed for brushes the symbols had to be multi-layered i.e contain a mixture of stacked elements that can 'switched visibility' and apply layer adjustments. This is largely a response to the fact it takes some time to construct and test seamless patterns and for organic patterns in particular it's useful to introduce something that is unpredictable.. or lots of variation
    3. Initially I set the pattern sizes to reflect the brush base pattern (200x200px) 300dpi but for Styles I re-created the grid layout at 400x400 or even 800x800px (400dpi)..This helps with scaling and image quality
    4. Build the patterns as vector not raster!...much greater control with scaling....You will need this for when creating the styles.

    NB
    A. Colour patterns can be added to brush base textures...they just get converted to grey!
    B. Pattern base textures can be inverted and scaled within the brush dynamics
    C. If using layer stacking within symbols... place textures within their own rectangle
    D. Repeating Patterns can be converted to compound curves (You can 'nest' other patterns inside)
    E. Use groups to control multiple objects with adjustment layers and visibility settings (Erase/Transparency etc).... it's much easier than trying to manipulate every element
    F. Use layer adjustment like erase to enhance/edit existing patterns
    Styles
    1. Create larger grid (scale down in Export Persona as required!)
    2. If using colours....apply global colours to groups of objects... it's all about adjustment and control!
    3.Create your pattern and export at 400x400 or 800x800 px (300 or 400dpi)...
    4. Set up new file with a rectangular container (set you size to reflect the imported bitmap! (no fill/no stroke! so this does not get saved with the style!)
    4. Import the image using Fill Tool (G) and set type to bitmap and Extend to Wrap
    5. Create a style from selected object....label accordingly (you are a bit limited here!)
    6. Apply style to vectors...nice and simple
    6. Export the styles

    Once the styles have been created....re-apply to other vector objects. Remember that further layer adjustments can be applied to styled elements! 

    I have added some images to help you from my original notes...if you can work out what all the icons mean!..I have not quite finished these...
    The images will help you....but they are not outlined as a process or sequence

    This I have uploaded something similar before....this is a later version...but useful to have it in this thread
     

    This gives you an idea of the variation that you can achieve

     
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