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Jilly

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  1. @Ben Thank you for the thought-out response. It gives us a better understanding of the implications. So you’re saying that permanently resetting the bounding box of a dynamic shape will convert it to curves. That might indeed be a issue, but it also might not make a difference. That is also the outcome of @lenogre’s suggestion. So for example we might ⌥+click the “Reset Bounding Box” option and what it does is convert the shape to curves, reset the bounding box, and show the Assistant informing “the shape was converted to curves”. The second, better alternative, is to make “Reset Bounding Box” a button toggle. So we press it once and the button gets inset in the interface, and from then on it’ll always use the alternative box model until we click it again. I don’t think anyone would have a problem with this — it doesn’t really need to be permanent, it just needs to be done so we don’t have to keep toggling the option (current behaviour).
  2. @Pšenda Thank you for pointing out the other thread. Edited the top post to reflect this is a duplicate.
  3. For te developers, this post by Dennis Hotson succinctly outlines what a curvature comb is and how it’s useful to draw better looking bézier curves. It has animations and interactive examples.
  4. This post is a duplicate. Follow the original instead. This post by Dennis Hotson succinctly outlines what a curvature comb is and how it’s useful to draw better looking bézier curves. It has animations and interactive examples.
  5. I doubt it. With me, Illustrator never had a single hiccup with patterns, and I frequently pushed it to the max of its abilities.
  6. Put me down as one more that wants at least the option to make the reset permanent.
  7. This is really weird. I was under the impression the Beta version did not behave like this (i.e. the change was permanent) but I might be misremembering. You’re speaking of this as a feature, MEB, but to me it looks like a bug. It makes little sense that there’s no way to make this choice “stick”. At the very least it should behave like the pathfinder: regular click makes it permanent and ⌥+click makes it temporary (or vice-versa, I won’t be picky). Having to use the pathfinder is an ugly workaround (especially since AD sometimes messes shapes with the pathfinder).
  8. Again, that wasn’t what I said. Please stop acting like I’m attacking you at every turn. I’m not. I’m asking the developers a question, and you’re just shouting after me.
  9. Which wasn’t my point, and you’re exaggerating. My comment was on your statement, not Affinity Designer’s capabilities. Your statement makes it worse because it makes it seem alternative methods already existed and were known, yet weren’t considered from the start. But lets assume they were considered, and just scraped. That still does not answer why! All I asked for was insight from the developers. I want their opinions on it, not your conjectures. The former will actually affect Affinity Designer’s capabilities, while the latter will not.
  10. I don’t think anyone on this thread actually cares if Figma was first or is unique. In fact, it has been shown Sketchup already does this. What we all seem to agree on is that their method does indeed make more sense than the current pen tool and we’d like to see it in Affinity Designer. By stating so many other tools have some of these options and Affinity Designer doesn’t, it makes it look even worse!
  11. It would be good to at least know the opinion of the developers on this. Is it something they think is worthwhile and would like to pursue? Is it in the works? Do they have better ideas? Do they think this is worse than what we currently have? And if so, why?
  12. Agreed. As much as you might consider Shape Builder a basic tool, there’s something even more basic than it: the boolean operations that power it. Without getting those right first, working on a Shape Builder tool would be a waste of time and resources.
  13. This feature is already implemented in the latest stable of Designer, but not yet in the latest beta of Photo.
  14. For what it’s worth, I for one did read it as a remark to lift the mood, so thumbs up to that. Good news indeed, if it’s going to be as soon as version 1.6. I think they were already reworked once, so fingers crossed for it to be really fixed this time. Yes, I do figure general bug fixing wouldn’t be part of the feature roadmap (not exactly feature, after all).
  15. Problem with joining points. As for the pathfinder, it’s the same issue with expanding strokes: it makes way too many points. It’s impossible to trust its results. I always need to check back and manually fix its mistakes. And if I miss one, that may mean redoing hours of work (I rely on pathfinder for extremely complex shapes). Affinity Designer is marketed as being extremely precise, but most times I do an operation that requires precision, it fumbles. It’s hands down the most imprecise vector tool I’ve ever used regularly. The teams is aware of these two problems, yet solving them is not on the roadmap. I’d say the basics should be fixed before even thinking about adding more features.
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