Jump to content
You must now use your email address to sign in [click for more info] ×

Klesk

New Members
  • Posts

    3
  • Joined

  • Last visited

Posts posted by Klesk

  1. Totally agree, memory leaks are a pain ******* to find. Good thing is that I know there are some issues and I can work around by splitting up content. Ive read that some guys have also problems with photo 2 to edit multiple open files. Smells like the same issue. Strange thing is, that sometimes garbage is collected but sometimes its not. Will wait for future updates. 

  2. Tested it out, same behaviour. Ok the UI artifacts thing ist just a byproduct of the actual problem. It seems that it is really a issue with the garbage collector (speaking now in dev-language). To reproduce:

    create a artboard file, 
    create a couple of artboards with a decent amount of textures, 
    look at the increasing Ram usage. 
    Now remove some of those artboards and look again at the Ram usage. 

    For me nothing happens, still at the same high amount.

    If you would save now and exit and open the file again (restarting AD), the Ram usage would be lower than before. So for me this means that garbage in the memory isnt thrown away :). Btw same counts for opening additional files in the same session (closing would not clean up my memory).

  3. Im experiencing a different kind of behaviour with Designer V2. It starts up with like ~800MB Ram usage, but jumps up to ~2200MB just after a couple of minutes working in the same file (just moving around in an Artboard file). Yesterday it even start to lag with a Ram usage of 4400MB and shortly after crashed with strange UI artifacts. The Ram usage doesnt drop, it is slowly becoming more and more even when I delete stuff.

    In total I have 32GB Ram and can ran multiple 3d editor tools at the same time. Did not test Publisher or Photo if they have the same issue. Any suggestions/updates/news ? 

×
×
  • Create New...

Important Information

Terms of Use | Privacy Policy | Guidelines | We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.