bodich
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Posts posted by bodich
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I believe bodich is trying to move the point on the blue line over the red line until it finds the intersection between the red line and an "auxiliary" (non-existent) straight line connecting the two end points of the blue line (screenshot).
As far as i know this is not possible because the Node Tool doesn't let you snap to/create a node between the intersection of two lines (deleting the mid-point in the blue line first). However the Pen Tool does detect the intersection between the two. So, there's a way to solve the problem (using a third auxiliary line) but it's too cumbersome just to create a node at the intersection between the two lines. Or am i missing something?
MEB is absolutely right, thanks for draft. I just wanted to draw it but you made it first) So I can not add something more. You know the problem, if you will improve it, would be great.
And tell me please, how to speed up zoom? And how to disable one annoying thing — zoom like snapping in some points, maybe to some percentages?
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I thought you only had one line, not two intersecting lines!
That's what I'm doing. I'm sure we'll get there.
Yes, I have the second intersecting line. And I need the point to be moved to intersection, and to get straight line also. In Illustrator I just can add point into intersection, no problem with that.
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So, you delete the middle node to make the line straight, and then add a new node where you want to break the line. I think you're making things more complicated than necessary.
I want to break the line exactly in intersection of the lines! Try to understand what I am talking about.
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If you have three points which are not in a straight line, and you want a straight line between the two end points, why do you need to move and snap the point in between? Surely all you need to do is delete that point, or am I misunderstanding what you're trying to describe?
After getting straight line, I need to break inner point and remove half of the line.
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Make live boolean with symbols please.
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Add snapping to the self line point belongs to. Imagine, the point is between 2 another point and when I moving, and line becomes straight — bang and it is snapper similar like to another geometry. And you can move ahead this straight line. And it still snapping to another geometry. So I can snap to some curve and make line straight at once, it is impossible now.
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Very MUST HAVE feature, when you are selecting points, they appears in own bounding box, and you can manipulate it like an object — scale, rotate warp (add warp). Just like in 3dsmax. Open 3dsmax and just add many coolest features from there, your app will conquer universe. Just from Edit Poly tool. Add extruding edges — killer feature... Just a lot of basic tools and you will be a king...
Also: copying along path, matrix, create object arrays etc.; make instances or copies of objects, make it separate type. Make linked or embedded objects.
Would be great to have ability to join many edges to one vertex (but the last is like fantastic)))
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I'm Moving this post to the Feature Requests section :)
Ok, thanks. I will place similar topics in right place next time)
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Hi. Please make in 1.5 Photo and Designer better modifications. First of all ability to place Linked, not only embedded document, converting selected layers to embedded/linked document. After applying Perspective tool to embedded document it becomes just pixel layer, make it keeping smart object like in Photoshop after applying any modifications. Add ability to make independent copy on embedded document, not only instance. Converting between Linked/Embedded. Look how it works in Photoshop, all modifications on Smart Object are just adding like smart filters or smart modifiers. It is very important to have this features! Thank you.
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Привет!
А какие настройки у Вас в Preferences - Colour Profiles?
Привет. sRGB, Euroscale Uncoated 2, приводить открытые файлы к рабочему профилю. Но любые настройки никак не влияют и не исправляют проблему с цветом. В иллюстраторе же любые настройки не портят открытый файл, т.к. главное правильно определить профиль исходного файла, тогда и конвертация будет правильной и в любом случае будет верно отображать цвета.
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I just looked at your video - two items snapped together is still drawing perfectly past 1 million percent, but by the time you get to the 167 million percent zoom that you stop at, yes it's not working completely correctly - I totally agree. We're running out of precision in this scenario - if you had overlapping objects everything would look fine still, but sadly they're butting up against each other and there's a limit to the accuracy and if you'd prefer we could've just limited the zoom to 64000% like Illustrator's latest improvement to zooming allows, or just allow you to keep zooming because in 99% of other cases (where items aren't butting up against each other) it's sometimes useful for selecting or manipulating objects. You don't have to zoom in so far - you can't do it anything else. If you could zoom in this far in other packages I think you'd be horrified by what you saw - and that's the reason they daren't even enable it for you...
Ok Matt, understood about zoom (only one problem is it's speed). And hope you will solve the gaps and color. It was just looking like "this was an idea and all works correct" from my side, but I am happy that I was wrong and you will solve it, thanks for that. I am writing all this text also in my time and you know why?) I really want your app to replace the Illustrator and maybe some day Photoshop with the Photo. Have a nice day Matt! ;)
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Hi bodich,
Thanks for the file - I can see what you're referring to now :) It doesn't matter if you've overlapped the shape edges slightly if that difference is less than perhaps an eighth of a pixel at the current view zoom - basically they will start to display the rendering artefact I talked about previously whenever you get shared edges (or edges which are extremely close when rasterised at the current zoom). As I mentioned before, this is down to the method used to rasterise and is present in all rasterisers that use the same technique although some engines have tricks that hide this from users... In Illustrator's case, it appears to round out pixels to make things share edges exactly and then applies a more aggressive antialiasing ramp that minimises the artefact. You can adjust the antialiasing ramp within Designer to mask the artefact in the same way, should you require...
Here's a zoomed view of the same document in Illustrator showing the effects of the artefact down the centre-line to show that the same artefact exists in Illustrator (and all other rasterisers that I'm aware of - with the exception of Adobe Flash):
Now to reduce the artefact in Designer, you can open your document, hit Select All (Cmd+A) and then go to the Layers panel, click the cog icon at the top right to access the blend options panel. Now go to the 'Coverage Map' control (this is the antialiasing ramp) and drag the curve to look like this:
Screen Shot 2016-07-18 at 10.19.50.pngYou can even save this profile if you'll use it often...
Now when you look at your hairlines you should see that their effect has been reduced dramatically - and you can make it look just like Illustrator with a bit of trial and error. Here's a screenshot in Designer afterwards showing no hairline:
Screen Shot 2016-07-18 at 10.19.39.pngI appreciate this is an extra step and that's not good. The honest reality is that the reason everyone else isn't always up in arms about this is because people generally approach their designs differently - creating solid shapes that overlap, rather than butt against each other. You've actually used that method in other parts of the same design (the yellow eye shapes have the detail overlaid on top of them, for example, so they will not show the same artefact). I'm not saying you're doing anything wrong with your designs at all - and we may need a way to allow users to specify their own default antialiasing ramps so that this can just be setup once and forgotten about forever, but I'm just trying to get you to see that Illustrator is not doing anything different - it's just that the default ramp it uses is masking the artefact more than our default ramp. We chose our default ramp because it made shapes (and text in particular) look nicer, so we don't really want to have to change it...
Thanks again for all the kind things you've said - and thanks for sharing the file so we can look at the issue (the file looks great, incidentally) :)
Matt
Thanks for this tip, would be great to have ability to save it by default. And it is absolutely not obvious and I think it is not only the problem.
Anyway it is something wrong with rendering or something else, watch the video please.
And on every problem you are just laughing and show how to solve it. Maybe it should just work? No? Ok, made huge manual "How to easily solve all the problems we added expressly".
Really, think about that! I spent 2 days to easily "solve" this funny problem. Colors are wrong — ha, eps is just bad. I saw preview and want to see the same when opening the vector file! Or maybe I should to contact all stocks like shutterstock, fotolia etc. and ask them "Give me contacts of all contributors, I will tell them about one app that only one in the world show me correct colors and geometry, all people must change all graphics in the internet"... Nothing to say more, do what you want... Great color management and rendering that not works. And you are telling me like it my fault and all users fault, we are making drawings INCORRECT.
Yes, maybe I am stupid because don't want to see the gap when objects are OVERLAPPED. I don't want to change the drawing or fix anything, I just bought it and want to use in my design, I don't care how the app works, I am not Affinity programmer. I bought 30 drawings in 5 minutes and don't want to spend 2 hours to fix them all in one possible way for Designer app, and finding solutions... :) Never mind, don't ever fix this super features, I am just stupid user haha...
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Hey bodich,
I'm trying to replicate the intersecting objects gap thing.
Are there blending modes, groups or layers involved?
(I think I have seen this on certain combinations of things.... just can't remember what)
Can you post an example .afdesign?
Unfortunately, I cannot reproduce this … :(
(Have you engaged the Use Precise Clipping button, by the way? Does it make any difference? Just another idea …)
Here is the file. I made small intersection. And you can see that the gap is right here and saying HELLO FELLOWS! :) (Precise clipping does not affect the gap)
PS: I'd rather love to get solid transition without gap even if in fact very small gap exists, or have ability to set up this feature in settings and not keep under control every micro gap especially in not my illustrations. So I'd love to see conversely situation or at least have it like an option in settings.
And one more attachment. That's ai file, not eps. And look at the colors. I think all is clear here and nothing to add, so don't tell me about bad EPS.))
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Mouth is just an example.
Sorry, bodich, but the illustration you linked to has a very unfortunate document structure, to say the least. And I believe that Matt has demonstrated conclusively that Illustrator does no better job in opening this document than Affinity Designer. If you ask me, Affinitd Designer is perhaps just a little more honest in pointing out the flaws of the original design.
Еру problem is more deep. Gaps appears even if geometry intersected, I have this bug on every image. It is not more honest etc., I can't agree with you, no way. It is just bug. When objects are intersected, the gap must NOT appear anyway but it is. . .
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Hi bodich,
I mean this is the best possible way: Please calm down.
Firstly, when was the last time one of the developers or project managers of any of your favourite Adobe software ever bothered to reply to you on a topic you wanted to discuss - and was it on a Sunday evening in their own time? I'm not saying the team here are spectacular, deserving of grand praise or anything insane, but I am saying that we actually care and are trying our best so try to take that as a sign that things will get better in time.
So, I had a look at your first eps - and I can tell you exactly why Illustrator appears to get that file oh-so-right - it's because the file you're looking at was authored in Illustrator and was output as a 'Illustrator EPS' file... Now that sounds innocent enough, but what it actually means is that the file you're looking at has two representations in it - an EPS file that has wonky padding around it, strange document structure and no specification of whether it was meant to be in RGB or CMYK, and it also contains a pure, native Illustrator file which is correct and perfect. Illustrator obviously opens the Illustrator file that's embedded in that EPS - whereas we cannot, we open the EPS - and that's the sole reason you get these 'huge problems'. The problem is actually that you're comparing apples and oranges - Illustrator looks grand because it's not displaying the same file you're actually asking to open in Designer...
Yes, we guessed incorrectly that it was CMYK - but that's because there were a number of CMYK colours inside it, so we assumed the author probably had a CMYK document, but they didn't. The format conversion/assigning could be more obvious in Designer, I completely agree with you there.
Next terrible problem: Hairlines visible on objects which have shared geometry... Yes, you're right these lines exist - they're a rendering artefact caused by any rasterisation engine that doesn't use constructive solid geometry - i.e. anything which basically isn't Adobe Flash - but then, Adobe Flash had its own set of issues... Now, you probably are going to be surprised when I said it's present in all other rasterisers and I can assure you that it's always there, it's just that some engines do little tricks to hide it from you... Here's a zoomed-in screenshot of Illustrator (current version) showing that same file - hairlines and all:
So you can probably see these artefacts more clearly in Designer - that's down to the antialiasing ramp we chose because it gives drawings a nicer feel. You can select all the objects and go to the Blend Options dialog (the little cog at the top right of the Layers Panel) and adjust the blend gamma and/or antialiasing ramps. You can't do that in Adobe's software either.
The best solutions are always to construct documents yourself - that mouth is designed in a really strange way - why have all those pieces as geometry that butts up against itself rather than a black background with overlaying elements? Anyway, that's by the by...
All I'm trying to say is to take it easy on us - and the other forum users who have bent over backwards to try to help. So far, you've come across very angry, and I appreciate that if you're frustrated or in need of help that can make people angry - everyone has been there, but approach things from the point of view that maybe we aren't all fools and potentially the things you think you're seeing aren't always as black and white as they might at first appear to be. We genuinely just want you to be happy and enjoy designing. If there's a problem, ask nicely and people will flock to help. If there's a fault, tell us and we'll fix it as soon as possible :)
Thanks again,
Matt
I am not angry, trust me) I want to say just one thing — the best is to get result that you expecting. What about eps — is it good or bad... Very often image is only in eps and there is no ai file with embedded profile so it is very important make Designer working correct with it. Mouth is just an example. And if Illustrator can open this files properly — I am sure you can make it too. And sorry, I did not think you are not smart enough. You are great, really, and I love Affinity software:)
What about the gaps — it appears even if objects are intersected a little bit, so you are not right here, it looks like bug.
Anyway I understand that you have seen this problems. But only what I want to say — this problems are very-very important and making work very difficult. Also I know feature that will be super useful in designer — if user will have ability to distort geometry, something like warp tool with presets like wave etc.
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Yeah, Assigning color profile now works... (although the interface to do so is a little weird). Thanks for the tip ABC.
Regarding spaces: This too seems to be marginally better in 1.5. (I installed over top, so I can't do a side by side comparison)
But, in this particular case, to fix completely (because it seems to be urgent)...
Change the black layer to be a solid fill by deleting all interior nodes. Zero gaps.
iow, make this
Screen Shot 2016-07-17 at 11.31.28 AM.png into this
Screen Shot 2016-07-17 at 11.31.38 AM.pngYes, I making additional bottom layer to fix gaps. But anyway it is temporary solution. Both Affinity apps are so cool and it should not work like that. I'd never write such reviews to garbage apps, but Affinity made brilliant software I think and I love it so much and want it to work perfect as possible.
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Hi bodich,
Thank you for your report.
We are already aware of this issue and currently looking into it.
This is something related with the way Affinity render objects on screen and varies according to zoom (in some cases it may also export with the gap).
Please bear with while we check this out.
Thanks for your answer, it is very good if you are solving this problem. Take a look at my another topic about color profiles. It works not the way user expect.
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Hey developers, look at this transparent lines on every seam. On the screenshot there are 2 embedded native Designer documents. Background is one solid color and what do we see??? There is huge gap in the middle!!! Even with native. Designer. Documents... Have you any solution? Have you solved it in coming 1.5??? It is really annoying, how could you make such app with such kids bugs........ I am waiting for solution, I just can't work like that! Your app will die with such terrible geometry and color bugs like it have now... The gap appears even if 2 objects has small intersection!!!!!!! Can you imagine that?
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Here is one more image. I saved in Illustrator to ai file with embedded profile! But when I am opening in Designer all colors are wrong! And look at curves rendering, in Designer it is terrible with gaps!
Here is the free vector page, you can see how it should be looking. https://www.123freevectors.com/smiling-mouth-free-vector-image/
Hey DEVELOPERS! Where are you? Tell me what to do!!!
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Hi bodich, you shouldn’t probably post licensed artwork on this forum (if that is the case here) … ;)
What regards your color problems, you can go ahead and do the following:
- After opening your document in Affinity Designer, go to File > Document Setup …, and open the Colour tab.
- Click Assign.
- Select your desired profile, for instance, RGB/8 and sRGB IEC61966-2.1.
- Click OK.
This will get you the true 80ties look as shown on the Shutterstock page where you downloaded the image.
Hope that helps … :)
Alex
It does not help at all. I tried already converting to all profiles! And I tried all profiles in Illustrator and you know, Illustrator ALWAYS shows correct colors, I just can't broke it, I tried but I can't broke colors in Illustrator.
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Hi. I am trying to import EPS file downloaded from Shutterstock. And Designer's import making me crazy! Tell me how can I use Designer (I really want) and not use Illustrator when I Designer has such terrible import... So 2 huge problems when importing!
1. Image cropping is absolutely incorrect. Look at examples in Illustrator and Designer. In Illustrator vector is adjoins to the edges like should be, in Designer not!
2. Colors are just terrible! Absolutely wrong! I should open in Illustrator first and save to ai file with embedded color profile, and only after that Designer can show me correct colors!
3. Make finally Artboard tool, we discussed in this topic: https://forum.affinity.serif.com/index.php?/topic/20103-exporting-to-eps-%E2%80%94-how-to-do-that/&p=93520 — method with drawing rectangle like clipping mask is terrible and I need to use Illustrator every time to check how your software exported. Just include Artboard feature to get always what I see. Because when I am importing eps with correct artboard to Designer I have not any rectangles!
Tell me what to do now and make it work good in next update! So great software with such terrible main features...
I attached original eps vector from shutterstock too.
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Hi bodich,
You may want to uncheck View ▸ View Mode ▸ Clip to Canvas so you can see the difference, before applying those steps. Basically we are adding a rectangle to be used as a clipping mask so disabling Affinity Designer Clip to Canvas will let you see the effect of the rectangle being used as a clipping mask, otherwise seems you haven't done anything.
1. draw a rectangle (square in this case) with the same size as the canvas with both Fill and Stroke set to None.
2. then select and drag the five first groups - click the first on top in the Layers panel then press ⇧ (shift) and click on the fifth - over the rectangle layer you just created (not over its thumbnail but over the area on the right to clip them)
3. export to EPS as usual
The rectangle you have created will be converted to a clipping path when opened in Illustrator.
Honestly, this method works terrible and when I am importing eps with correct artboard to Designer I have not any rectangles! Just make normal Artboard feature in next Designer to get always what I see and to have ability not to check every time in Illustrator Designer's export bugs.
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Hi bodich,
You may want to uncheck View ▸ View Mode ▸ Clip to Canvas so you can see the difference, before applying those steps. Basically we are adding a rectangle to be used as a clipping mask so disabling Affinity Designer Clip to Canvas will let you see the effect of the rectangle being used as a clipping mask, otherwise seems you haven't done anything.
1. draw a rectangle (square in this case) with the same size as the canvas with both Fill and Stroke set to None.
2. then select and drag the five first groups - click the first on top in the Layers panel then press ⇧ (shift) and click on the fifth - over the rectangle layer you just created (not over its thumbnail but over the area on the right to clip them)
3. export to EPS as usual
The rectangle you have created will be converted to a clipping path when opened in Illustrator.
Wow, really intuitive software))) Thanks.

Improve snapping in Designer
in Older Feedback & Suggestion Posts
Posted
And one more thing. This feature I proposed can be much more useful if point will snap to relative line, AND also snapping to not existing continuation of line that we imagine, to make line longer but not change it's shape and position. Line could be straight or round...