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DiegoBM

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Everything posted by DiegoBM

  1. Is there any way to subscribe to when features are released (or pre-released like in beta format) and get notified via email for example?
  2. This is fantastic stuff @Tim France thanks for sharing! It's hard to tell form those videos what fully going on, but as means of feedback, or a reminder, it would be useful to have access to the file system. I don't know if you'll be implementing just an engine like V8 or an entire runtime like node, but it would be good to be able to read/write from/to the filesystem in order to implement custom importers/exporters
  3. Just for the sake of completeness, let me add that a similar degree of the external automation scripting functionality that you can achieve in Macos with Applescript and in Windows with COM, could also be achieved with a generalistic internal javascript or python parser (to be able to run scripts from within the app), if Serif added the ability to launch the program with a command line argument to directly run a script (something like -s <script_name> <args>), which should be fairly easy to implement. Ideally also with a "background" parameter -b like blender has in order to run in headless mode. That should keep us going until they decided to implement platform specific solutions (although, since for me the above would be enough, I'd argue that it wouldn't be necessary, but maybe some people have use cases for that). In any case the general parser should be the first step since it will allow everyone, regardless of the platform, to run scripts.
  4. @TonyB any chance that some sort of beta scripting will be released soon? Maybe by enabling some sort of "experimental" command line argument?
  5. I was using the triangle tool, my mistake. Not very intuitive though that the option to create equilateral triangles is not under the very specific "triangle" tool.
  6. Thank you @iconoclast that's exactly how I did it before, what I meant though is if there is any option in Affinity designer to move the transformation origin to the real center of the triangle without needing to do all that. Some sort of context menu option, or button. Note: In cases like this, scripting capabilities would solve the day big time...
  7. This question was never resolved and I actually have the same issue. Is there any way to set the real center of the triangle as the transformation origin? As far as I'm aware that would be the only way to do a proportional scaling with reference. The scaling should happen around the real center of the triangle instead of the center of the bounding box
  8. Not to mention that if we are talking about bringing scripting capabilities to the largest amount of users, JavaScript is (and has been) the most widely used programming language in the world. And as mentioned (or implied) by @CM0 and @zixdesign, if the engine were to support wasm, you could then run virtually anything there, including a python interpreter. But as @kimtorch said, to be honest, at the moment I'd be happy if I were able to code my own extension code even in C++.
  9. Oh, I see what you mean, thank you for the trick, although it probably won't work for what I'm trying to achieve. What I'd like is to be able to scale a donut while it keeps it's inner donut hole radius constant. Unless that's what's achieved with the symbol part that you mentioned before. Since I'm very new to affinity I'm still not familiar with it's symbol functionality, will try the entire thing soon though. Thank you in any case
  10. Thank you @deeds, I tried nesting a donut inside a smaller circle, but when scaling the circle the hole radius of the nested donut will also scale. I'm probably missing something though
  11. Happy to read this and happy with both JavaScript and C, I reckon both are great choices. I understand that you do't have any specific timelines yet, but as requested before, could you please give us a vague reference like Q2 2023 or something like that? Or is there maybe any rough alpha that people can start testing to get feedback, making it clear that it's not production ready? Thanks you in advance
  12. Any plans to release any form of API for Affinity Suite v2? I really need a donut tool with fixed hole radius, I could do it myself.
  13. It didn't occur to me no, I assumed that it just worked fine when things were easy, and sped things up with higher workloads. Would that be the expected workflow? To enable or disable it depending on the worload, or is it more like a bug?
  14. Hi Everyone, I've also noticed that v2 is significantly slower and less responsive than v1. Operations like bucket fill take forever and seem to have artifacts, also vector operations (moving vertices around) quite often won't refresh the picture (I need to scroll down taking my curve out of the canvas and up agin for changes to refresh), and finally, filling a curve with a gradient, if you modify the curve vertices aftwerwards, the gradient won't keep up with the changes, remaining in the same position as before the curve modification, you'll need to apply a fill color and then redo the gradient in order for it to update... All this in a document with very little amount of vertices and using hardware acceleration in windows 11 (nvidia RTX2070). I'm quite new to affinity designer, but all in all I've been struggling quite a bit with v2. Hope it gets better soon, Regards
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