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Yosh Noah

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  1. we could have a brush overlay option to not keep cutting like this in the repeat mode, but keep the repetition dry also for using objects and also for blending but in the brushes of the AF Designer Obs; using V1
  2. yes yes, it's just that here in the post I talk about the variations that I could make if I could cut and superimpose one on the other within the settings, as in the persona pixel or photo
  3. I couldn't express myself well, I say the serif has a great ability to pass through various software, but for that you need, for example, to put the brush settings like the affinty photo, for the affinity designer, to make the vector brushes that make curves with those cool options, for example when we try to slice the brush, if we could superimpose it, it would be another way of creating, in relation to turbulence, etc.
  4. thank you very much for the help, but if it were possible to cut and overlap within the settings it would be cool
  5. Please, could you solve this bug, when we choose to cut part of the brush it does not cut and these ends are deformed, which greatly hinders the creation of variation
  6. Sincerity for you, we have passed in front of many programs, the interesting thing is to focus on innovative tools that they don't have in them, with unique characteristics, and also quickly implement some important functionalities that already exist, such as smoothing nodes, brush to pull the shapes, turbulence in the vector mode, among other things, like brush dissolve and dispersion, disintegration in the vector itself
  7. thank you very much for this tip 🙏 what do you think of my other ideas regarding mesh? about using twist, fisheye, arcs on the nodes we choose, rather than just the default ones?
  8. if there was a way to move their curves at the same time with an ALT, or CTRL, or any other command, both using the distortion group, when editing nodes, it would be very good
  9. if we had the functions of the persona dissolve to vector it would be very good, it would give turbulence in vector, model vector pushing, pulling, and something to smooth the nodes.
  10. in the distortion group, I miss some useful things, like activating the transformation box, to scale the mesh points at the same time,curve more than one point at a time, to flip points, to rotate only the points I want, to incline, it would be interesting to implement this, another point would be to be able to choose the points we want to use the arc to bend, etc. if we could use fisheye, twist, arc, among others only on the selected points as in the print! a snap would be very interesting too, and alignments with SHIFT as we do with nodes
  11. I say that those who have a platform, whether Windows or Mac, will not switch to the other, which they are already used to using, that's why I talked about the license, who ends up buying the pack with the license, but will never use these licenses another platform! but this does not apply to all users, because there are many who have more than one PC and the universal license will be of great use, but it would not be the case for everyone!
  12. you should make a package just for windows and another one just for mac and another one for ipad, with better prices and keep the universal package for those with more than 1 system, because really anyone who has a mac won't buy a windows desktop, so it would be a license without utility and vice versa, another option would also be to improve the unit value of the software, especially for users who have version 1.0
  13. How about making a magnetic pen to help with vectorization since the software doesn't contain automatic tracing, it could also have a bitmap selection tool and paint bucket to fill that selection with vector!
  14. at each point we would be able to customize it differently from the other, opening up a vast variation
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