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AutumnPioneer

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Everything posted by AutumnPioneer

  1. I still have this issue in top left and right corners. How is it not fixed within 3 years?!
  2. Testing it today! Just checked the 2.1.0 Release notes and it mentions: "Performance improvements for problems encountered when using the application for a long time." So.. Fingers crossed!!!
  3. Sadly i've also now had some more time to experiment with the .MSI versions and seems the slowdown is still there too...
  4. I was recently emailed back by one of the developers. Apparently, the MSIX versions of the apps can be a bit buggy, so they recommended me to download the .exe installer versions instead. I haven't been using designer as much recently, but in my small amount of work it appears to be better? On the downloads page you have to scroll down and find this part: And install it with those files instead! Hope it works better for everyone else. Of course i'll update this post if it isn't in fact helping.
  5. Would love if an actual developer responded to this thread since its clearly a huge problem for many people. Mine has just crashed once again 👍
  6. Definitely not, mine has just crashed again because of the same gradual slow down, came back here to post again and just noticed this question. What a joke... 😭
  7. I've come back again to post here because it's once again crashed because of the gradual slow down! We need a response from the team as this is severely affecting my day to day work!!
  8. I'm also suffering with the constantly growing lag the more i use Designer. Even after closing the application, i can see Affinity Designer 2 with 3 crash handlers still running in Background Processes. It doesn't open back up unless I End Task and open it again. I have to do this every 30 mins or so just to keep the performance steady. I have my ram usage allowance to 24gb, 64 undo limit and its still bad. In task manager it isn't even using up all that ram so clearly its a software issue. PLEASE fix!!
  9. Yes i export as PNG-8 because i dont need the extra info and file size increase. I just tested and youre right about it being white and no artefacts in png 16 though. hmm...
  10. UPDATE: I was deceived by my own setup because i was testing an image with a white outline. Exporting as .PNG, the background alpha colour is forced to black. But in .tga and .tiff, they are forced to white. So i had not noticed the issue until i tested it with an object with a green outline. I have however noticed that there is more bleed for the colours alpha in the .tiff and .tga files. So why is .png exporting with a forced black background and not allowing the colours to stay for the aliasing.
  11. Here's a file, its very easy to reproduce. Simply make something and export is as .png BlackOpacity.afdesign
  12. .PNG. But because of this message you left me, i just tried with TGA file and it works?! Thank you. edit: does not work exactly but see further comments below. Obviously the file sizes are now like 10x larger but, i might be able to convert them in another program? Still annoying when i wanted to stick to a .png workflow
  13. To be clear, the image I posted in the 1st post is a view of the image inside Substance Designer, not the export preview. But you can check if the alpha area is filled black in pretty much any image editor. Even Affinity Photo by just hiding the alpha channel: The edge outlines are done using a layer effect outline, but I have tested this with the regular stroke outlines too and the result is still the same. The ideal result is to have the diffusion of the RGB channels and the alpha NOT effecting the colours. This has the expected result of a pure white background and no issues. I also tested setting that pure white background to 0% opacity but it still produced the same issue of the black colur.
  14. When I export images with transparency from Designer or Photo, the alpha is always pre-multiplied which is not desired for a lot of assets in game development. The lack of this feature means I have to add an extra step to the creation of my 2D assets. Left is the exported file, right is the desired result. As you can see, all of the area with alpha is filled to pure black, which creates ugly edges on aliased images (as well as other issues with channel packing etc.)
  15. I REALLY need this feature too! Allowing other channels while the alpha channel is locked too would help so much
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