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Posts
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Posts posted by carl123
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14 hours ago, firstdefence said:
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The lighting filter must know where it is relative to 0,0 so why doesn't it position correctly on reduction or enlargement, it does appear to scale though.
If you add a small (1%) Point light to an image and measure it's x,y coordinates using guides, when you initially resize the image (e.g. larger) the x,y coordinates of the new Point light position are the same.
If the x,y coordinates for the Point light had been programmed in percentages rather than pixels then resizing the document would have had the expected results.
The madness with the history panel is either a bug or a case of collective hallucinations
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Try this
Before unclipping the document
Invert the adjustment/mask layer (Ctrl + I on the thumbnail)
Then unclip
Then Invert the adjustment/mask layer again
Don't have time to test properly but it seemed to work on what I was working on
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Try some Equations to see if you can get the effect you want
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@emptyflask
We know the crop functionality is being rewritten but we do not know what it will contain or exactly when it will happen and Serif do not give ETA's for these sort of updates.
In the meantime there are some workarounds you can use...
To Crop to Canvas1. Make your selection
2. Invert Selection
3. Delete
4. Clip CanvasSteps 2 to 4 can be made into a macro if you do a lot of this sort of stuff
Constraining the crop to the actual image area
Not sure I understand exactly what you mean but if you have snapping switched on then the crop boundaries will snap to the edges of your image when adjusted
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@Phil_rose
You have the selection brush set to Subtract switch it to Add
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Try using the Arrange menu to move layers when all else fails
- Cedge and John Rostron
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17 minutes ago, R C-R said:
If you mean changing the distance slider for point light 1 or point light 2 then yes, I can adjust their distances independently of each other & thus the brightness of the reflection each of them creates on the Background layer.
It's exactly the same on the Windows version
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From what I can see the Sphere filter extends from the centre point of the image. So with snapping switched on you can add a small ellipse to the centre point of the image then using the CTRL key extend it from the centre until it reaches the radius of the filter effect
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@RC-R
In your example changing the Diffuse or Shininess affects the whole picture which would not be what you want when just adding lighting effects to the amber parking lights.
In the attached, reworked example, changing Diffuse or Shininess only affects the area you are trying to illuminate thus giving you greater control on the exact lighting effect you want to achieve for the parking lights.
(And by using separate lighting layers it also lets you control each parking light individually)
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On 10 February 2018 at 5:14 PM, srg said:
Hello,
When I am on a lighting live filter layer and I ad a new light, I found that changing the parameters of the last light added changes the parameters of the previous lights. Is that possible to have every added light modulated indipendently from the previous ones? Also I found that at times when I change the specular light in a light oif the spot type, what actually changes is the specular light of another light in point mode. Sorry if I cannot explain it better.
When using multiple Live Lighting Layers the Diffuse, Specular & Shininess of each lighting layer can be changed separately. Giving you greater control over the effects you want.
File attached if you want to have a play with it.
PS I have "hacked" the attached screenshot to show both light positions at the same time. You can't actually see them both at the same time, just one at a time by clicking on the respective Lighting layer.
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Can you upload the file you are trying to print?
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Yeah, the only way I could get it to work was by breaking curves
I thought I was missing some extra geometry commands they had forgotten to teach me in school
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Drag plus Right mouse Button to add to the selection or click Add in the selection tool's context toolbar
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43 minutes ago, Alfred said:
Back on topic, if the OP wants those arms extending outwards from the circle as shown in the screenshot, then using the Geometry commands is the way to go.
How?
I can't see the way to do this just with Geometry commands
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- Polygonius and firstdefence
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With something like this I would first create an ellipse the exact size of the round part of the watch, then convert that ellipse to a selection, from then on just switch to the selection brush to select the rest of the watch.
After refining you can output as a new layer, reselect the stored selection, invert it and hit delete to get rid of any pixels that may be bleeding into the background
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@sbishop1488
Upload the picture if you can, different pictures need different techniques -
Does the RMB work on its own in AP?
If not check your Wacom button assignments again.
Button assignments can be set differently for different applications within the Wacom Tablet software, AP might not have the RMB assigned the same as other applications
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What are "multi line segment Arrow heads" exactly?
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22 minutes ago, Cedge said:
Rick
Not sure why, but this morning it functions entirely different from when I posted the problem. I can't make it happen here either. Granted, I've rebooted and AP has also had a fresh reload. For now, it seems to have possibly been a transient situation. I'll play with things a bit and see if it reappears. Don't you wish every reported bug was so cooperative?
SteveI can confirm that the fault did exist exactly as you described it when I tried yesterday and today it is all working correctly.
Maybe someone at Serif HQ can install the new beta on a fresh machine and then try to recreate the problem
(Windows 8.0)

Shadow effect using Equations Filter (AP)
in Resources
Posted
Here's a macro that uses Equations to create a "long shadow" effect. Originally designed for text but works on shapes as well.
Use any colour for your text or object except black
The shadow depth can be increased by immediately running the macro a second or third time (or more)
Shadows are created in groups, so you can change the opacity of the Group to control the shadow opacity
Could probably have created a macro using power duplicate commands to get the same effect but Equations are cool so would like to see more effects created by people using them
The Equation is about as simple as you can get and is shown below
x=x-1
y=y-1
shadows2.afmacro