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ajay.ganapathy

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  1. Like
    ajay.ganapathy got a reaction from Unsatisfied ex-customer in Snapping handles   
    I totally agree with being able to snap bezier handles to nodes, objects, and other 'snappables'
     
    for example, here's an image I'm working with and having quite a bit of difficulty
     
    trying to get the left and right handles to mirror each other is almost impossible. I could duplicate the shape, delete the parts of the curve I don't need, and then assemble the curves anew using the join curves tool, but I'd have to do that process over again if I wanted to modify even one handle. 
     
    I'm really hopeful for affinity designer's snapping tools. It's about time a vector editor got the same granularity of snapping control as a 3d polygonal modeling tool.

  2. Like
    ajay.ganapathy got a reaction from sorin.jurcut in Now that Affinity D is competing with Sketch...   
    It would also be great to get multiple fills + strokes, like sketch has.

    It's so useful to be able to layer and blend fills on shapes with sketch. AD technically lets you do multiple fills, but only if you make the outer shape a mask. 
     
    There's no way to do multiple strokes, shadows, etc.

  3. Like
    ajay.ganapathy reacted to Peregrin in Vector animations frame by frame export via SVG SMIL   
    Part of what makes Affinity great is the compatibility of its various apps with one another, so they should definitely make an "Affinity Animator" focused on the task instead of adding those features to apps focused on other things.  Rather than taking Designer and tacking on a half-assed animation tool, they should make an app that will actually animate well, which would follow their pattern of making different yet compatible apps.  I don't know much about animation, but I feel like it would be better if, after creating your assets in AD, you'd actually do the animation in an application meant specifically for animating those assets.  Judging by how AD and AP are able to work so well with one another, this seems a better choice than simply adding a few features to AD and calling it a day.
  4. Like
    ajay.ganapathy got a reaction from Peregrin in Vector animations frame by frame export via SVG SMIL   
    That's an interesting request, but affinity designer isn't an animation tool.

    It would be neat to see serif make an 'affinity animator' ... however, part of the appeal of affinity designer is that it doesn't have the feature bloat characteristic of adobe apps.

    Additionally, unlike the teams that make adobe apps, the affinity designer team is focused on getting just a few features right, rather than piling on new features without fixing the bugs in old ones.
  5. Like
    ajay.ganapathy got a reaction from Oval in Snap to text baseline   
    Snapping to text baseline is a must ... especially for Affinity's upcoming desktop publishing solution. I hope the code for that can be used in designer as well
  6. Like
    ajay.ganapathy got a reaction from anon1 in Designer: persistent magenta line on shapes   
    The magenta lines appear if you have 'show snapping candidates' enabled. Even though the software comes with sane defaults (i.e. 'show snapping candidates' is disabled), it's so easy for a user to toggle this on without really understanding what it means.
     
    I totally agree that the UX on this feature could be a lot better. Since snapping is only relevant when moving objects or nodes, the guides should fade in/out with a 100ms transition. This animation already occurs when snapping to bounding boxes, and it works great for keeping the interface simple. You can keep the toggle, but use animation to make it show up only when it's relevant.
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